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		<title><![CDATA[Latest posts for the thread "Suggestion: Flexible 'Trooper' FOC"]]></title>
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				<title>Suggestion: Flexible 'Trooper' FOC</title>
				<description><![CDATA[ What if the <span class="glossaryitem" onmouseover='gp(187);'>FOC</span> system was far, far less rigid, but was also much different to the current system, also carrying a focus on Troops being the bulk of an army.<br /> <br /> Allow me to elaborate;<br /> <br /> <b>An army MUST have: 1 <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>, 2 Troops.</b><br /> <br /> Total number of units is unlimited, but the following guidelines must be followed.<br /> <br /> <b>1 <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> must be included for each 6 troops, but you may never field more than 1 <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> for every 3 Troops units.</b><br /> <br /> (e.g. An army may have 12 troop units if it includes 2 <span class="glossaryitem" onmouseover='gp(56);'>HQs</span>. The same army can take a maximum of 4 <span class="glossaryitem" onmouseover='gp(56);'>HQs</span>. A 6 Troop army may have 1-2 <span class="glossaryitem" onmouseover='gp(56);'>HQs</span>.)<br /> <br /> <b>For Every Unit of Troops, the Army may a unit of ANY of these other types (Heavy/Elite/Fast)<br /> </b><br /> <br /> (This means an Imperial guard list with 2 troops, can take any two other options, be that a squad of Storm-Troopers and a Leman Russ, to a battery of basilisks and a vendetta.)<br /> <br /> I would (personally) find this ideal, but do any share my love for troop formations and more flexibile <span class="glossaryitem" onmouseover='gp(187);'>FOC</span> options?<br /> <br /> <br /> Footnote: This is probably flawed in terms of codex balance, but it's an idea foremost. Please bear this in mind. &lt;3<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 12 Feb 2013 15:43:13]]> GMT</pubDate>
				<author><![CDATA[ Rustgob]]></author>
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				<title>Suggestion: Flexible 'Trooper' FOC</title>
				<description><![CDATA[ I think it's an interesting idea, but it has balance issues. Some armies like the <span class="glossaryitem" onmouseover='gp(69);'>IG</span> or Orks which thrive off of troops would then be very strong (as right now, the only thing keeping me from flooding the field in Meltavets is the <span class="glossaryitem" onmouseover='gp(187);'>FOC</span>). Others, like Space Marines, would be injured because their troops are so expensive and aren't that amazing (really, you take your 2 <span class="glossaryitem" onmouseover='gp(167);'>TAC</span> squads so you can start bringing Sternguard and Terminators).<br /> <br /> It's a really cool idea, and it's not too complicated (it looked like it at first, but now it's not too bad. 1 <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> allowed per 6 troops, no more than 1:3 <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> to Troop ratio and an allowed 1:1 Troop to <span class="glossaryitem" onmouseover='gp(57);'>HS</span>/<span class="glossaryitem" onmouseover='gp(35);'>FA</span>/<span class="glossaryitem" onmouseover='gp(555);'>EL</span> slots) once you get your head around it, but it imbalances the scale in favor of already troop heavy horde armies.]]></description>
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				<pubDate><![CDATA[Tue, 12 Feb 2013 18:25:35]]> GMT</pubDate>
				<author><![CDATA[ washout77]]></author>
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				<title>Suggestion: Flexible 'Trooper' FOC</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/b36d63c8772203070db5d0d1fc2ded4e.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/507208/5279087.page"><b>washout77 wrote:</b></a><br/>I think it's an interesting idea, but it has balance issues. Some armies like the <span class="glossaryitem" onmouseover='gp(69);'>IG</span> or Orks which thrive off of troops would then be very strong (as right now, the only thing keeping me from flooding the field in Meltavets is the <span class="glossaryitem" onmouseover='gp(187);'>FOC</span>). Others, like Space Marines, would be injured because their troops are so expensive and aren't that amazing (really, you take your 2 <span class="glossaryitem" onmouseover='gp(167);'>TAC</span> squads so you can start bringing Sternguard and Terminators).<br /> <br /> It's a really cool idea, and it's not too complicated (it looked like it at first, but now it's not too bad. 1 <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> allowed per 6 troops, no more than 1:3 <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> to Troop ratio and an allowed 1:1 Troop to <span class="glossaryitem" onmouseover='gp(57);'>HS</span>/<span class="glossaryitem" onmouseover='gp(35);'>FA</span>/<span class="glossaryitem" onmouseover='gp(555);'>EL</span> slots) once you get your head around it, but it imbalances the scale in favor of already troop heavy horde armies.</div></blockquote><br /> <br /> I'm certain that the game would have to be balanced around such a <span class="glossaryitem" onmouseover='gp(187);'>FOC</span> system, of course, but I thought it was an interesting take on a more flexible army plan. Who knows. Maybe armies like space marines could get special rules that let them take more 'specialists' per troop unit as a <span class="glossaryitem" onmouseover='gp(136);'>USR</span>.]]></description>
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				<pubDate><![CDATA[Tue, 12 Feb 2013 18:49:13]]> GMT</pubDate>
				<author><![CDATA[ Rustgob]]></author>
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