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				<title>Most powerful magic lore in 8th edition </title>
				<description><![CDATA[ Well I would say that The vampire counts lore is the best but then I am biased, with the lore of shadows coming in at a close second what do you think? <br /> <span class="glossaryitem" onmouseover='gp(442);'>Ps</span> it can be the 8 basic lores and all army specific lores as well.]]></description>
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				<pubDate><![CDATA[Thu, 14 Feb 2013 22:42:04]]> GMT</pubDate>
				<author><![CDATA[ BaconUprising]]></author>
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				<title>Most powerful magic lore in 8th edition </title>
				<description><![CDATA[ I'd say Light. It's a gun line that also makes you awesome in combat.]]></description>
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				<pubDate><![CDATA[Thu, 14 Feb 2013 23:48:42]]> GMT</pubDate>
				<author><![CDATA[ tmarichards]]></author>
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				<title>Most powerful magic lore in 8th edition </title>
				<description><![CDATA[ The best is the Big Waaagh! So much smashy, and it's pumped by your units being in combat! ]]></description>
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				<pubDate><![CDATA[Fri, 15 Feb 2013 00:03:32]]> GMT</pubDate>
				<author><![CDATA[ ZebioLizard2]]></author>
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				<title>Most powerful magic lore in 8th edition </title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(269);'>Id</span> say chaos. Ive seen chaos demons wreck <span class="glossaryitem" onmouseover='gp(138);'>vc</span> magic phases]]></description>
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				<pubDate><![CDATA[Fri, 15 Feb 2013 00:10:08]]> GMT</pubDate>
				<author><![CDATA[ Ineedvc2500]]></author>
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				<title>Most powerful magic lore in 8th edition </title>
				<description><![CDATA[ Thanks for the comments but I don't mean necercerrily verses each other I just mean overall. I say the lore of vampires because one it's powerful and two its the only reason <span class="glossaryitem" onmouseover='gp(138);'>VC</span> are good. If they didn't have magic they would lose EVERY match!]]></description>
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				<pubDate><![CDATA[Fri, 15 Feb 2013 00:25:52]]> GMT</pubDate>
				<author><![CDATA[ BaconUprising]]></author>
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				<title>Most powerful magic lore in 8th edition </title>
				<description><![CDATA[ Heavens, it has a stackable negative <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> modifier that is easy to cast and it is capable of pushing your enemy's general and/or <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> out of range when they need it most and its effects are usually subtle enough that you can trick your opponent into not putting enough effort into dispelling them, making it much easier to cast them.<br /> <br /> Also comet spam, nuff said.]]></description>
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				<pubDate><![CDATA[Fri, 15 Feb 2013 02:54:39]]> GMT</pubDate>
				<author><![CDATA[ Krellnus]]></author>
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				<title>Most powerful magic lore in 8th edition </title>
				<description><![CDATA[ I'd have to say death what better way to wreck someones day than purple sun or character sniping + additional PD for every wound inflicted. <br /> <br /> sounds like a winner to me.]]></description>
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				<pubDate><![CDATA[Fri, 15 Feb 2013 03:58:57]]> GMT</pubDate>
				<author><![CDATA[ Interrogator-Chaplin]]></author>
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				<title>Most powerful magic lore in 8th edition </title>
				<description><![CDATA[ Shadow]]></description>
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				<pubDate><![CDATA[Fri, 15 Feb 2013 04:43:50]]> GMT</pubDate>
				<author><![CDATA[ marielle]]></author>
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				<title>Most powerful magic lore in 8th edition </title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/70a1cbcd90c296c2cc0e8d3a8513092f.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/507705/5288365.page"><b>Krellnus wrote:</b></a><br/>Heavens, it has a stackable negative <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> modifier that is easy to cast and it is capable of pushing your enemy's general and/or <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> out of range when they need it most and its effects are usually subtle enough that you can trick your opponent into not putting enough effort into dispelling them, making it much easier to cast them.<br /> <br /> Also comet spam, nuff said.</div></blockquote><br /> <br /> Iceshard Blizzard stacks? Surely not with itself?<br /> <br /> It seems theres a lot of love for Heavens in my local meta too... suits me just fine, I'm probably going to be using lots of skink priests until i can convert something into a 'counts-as' slann.]]></description>
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				<pubDate><![CDATA[Fri, 15 Feb 2013 06:19:18]]> GMT</pubDate>
				<author><![CDATA[ Micky]]></author>
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				<title>Most powerful magic lore in 8th edition </title>
				<description><![CDATA[ I'd say life overall. Shadow is amazing. At low points ruby ring + fireball just destroys people. It's actually banned at our local meta because if you could take that combo, you took that combo. (It won the past 4 500 point tournaments. All players who had it placed top 3 every time.)<br /> <br /> I think it really depends on the army your taking. And how it meshes with your list. ]]></description>
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				<pubDate><![CDATA[Fri, 15 Feb 2013 07:01:02]]> GMT</pubDate>
				<author><![CDATA[ Stoupe]]></author>
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				<title>Most powerful magic lore in 8th edition </title>
				<description><![CDATA[ Shadow is the most powerful lore, hands down.<br /> <br /> <br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/969d48f33379706843b8fd721126ad75.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/507705/5288756.page"><b>Micky wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/70a1cbcd90c296c2cc0e8d3a8513092f.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/507705/5288365.page"><b>Krellnus wrote:</b></a><br/>Heavens, it has a stackable negative <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> modifier that is easy to cast and it is capable of pushing your enemy's general and/or <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> out of range when they need it most and its effects are usually subtle enough that you can trick your opponent into not putting enough effort into dispelling them, making it much easier to cast them.<br /> <br /> Also comet spam, nuff said.</div></blockquote><br /> <br /> Iceshard Blizzard stacks? Surely not with itself?<br /> <br /> It seems theres a lot of love for Heavens in my local meta too... suits me just fine, I'm probably going to be using lots of skink priests until i can convert something into a 'counts-as' slann.</div></blockquote><br /> <br /> Yes, all spells stack. Even instances of the same spell. page 31.<br /> <br /> <br /> <blockquote class="uncited"><div>Note that bonuses and penelties from Hex, Augment, and other spells are cumulative, but normally cannot take any characteristic above 10 or below 1.</div></blockquote><br /> <br /> <br /> As we are not told that multiples of the same spell are not cumulative as per this section they do indeed stack.<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 15 Feb 2013 07:10:34]]> GMT</pubDate>
				<author><![CDATA[ Grey Templar]]></author>
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				<title>Most powerful magic lore in 8th edition </title>
				<description><![CDATA[ So lets say i have 3 skink priests, and all of them have the signature spell... i could totally screw with whatever big block is locked up with my warriors... -3 to hit ( so probably 6s or 7s) and -3 leadership (to what.. 6? )<br /> <br /> Thats pretty potent - although you are sacrificing some other pretty useful spells to do it]]></description>
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				<pubDate><![CDATA[Fri, 15 Feb 2013 08:43:57]]> GMT</pubDate>
				<author><![CDATA[ Micky]]></author>
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				<title>Most powerful magic lore in 8th edition </title>
				<description><![CDATA[ Given your enemy does not dispel those - especially regarding the fact he gets a  straight +1 or +2 bonus with his <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 4 <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> Furthermore, you have 1 debuffed enemy unit while the rest is completely unaffected.]]></description>
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				<pubDate><![CDATA[Fri, 15 Feb 2013 09:00:35]]> GMT</pubDate>
				<author><![CDATA[ Sigvatr]]></author>
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				<title>Most powerful magic lore in 8th edition </title>
				<description><![CDATA[ it most important is to choose the right one for your army, the more things that you supply, ranged attacks if your army does not have, combat if your army is weak, resistance if your army is weak....<br /> <br /> I do not believe in magic lore better]]></description>
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				<pubDate><![CDATA[Fri, 15 Feb 2013 09:41:38]]> GMT</pubDate>
				<author><![CDATA[ Felixjaeger]]></author>
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				<title>Most powerful magic lore in 8th edition </title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e80163573096efabcb0930d08d67f8f0.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/507705/5289050.page"><b>Felixjaeger wrote:</b></a><br/>it most important is to choose the right one for your army, the more things that you supply, ranged attacks if your army does not have, combat if your army is weak, resistance if your army is weak....<br /> <br /> I do not believe in magic lore better</div></blockquote><br /> <br /> And also to consider your ability to get the spells off reliably.  For instance, there's no doubting that Shadow is a very powerful lore, with some absolutely deadly spells, but with my Empire army power dice are at a premium, especially when combat is met the lore's powerful hex and buff spells are directly competing with my warrior priest's buffs.<br /> <br /> On the other hand Fire is generally considered a weak lore, but I find it has a very useful place within my army - with plenty of direct damage spells I find I can have a turn or two where my mage gets all my power dice and lends some very handy support to my artillery, and when combat is met the buff spells are fairly cheap and don't dice away from my Warrior Priests.<br /> <br /> And that's why it's a bit strange to see people talking about army specific lores.  I mean, the without their lore the Vampire Counts would be unplayable, but that's all factored in to the design of the army.  It isn't a powerful or weak, lore, it's the lore you have to take to make the army work.]]></description>
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				<pubDate><![CDATA[Mon, 18 Feb 2013 04:03:48]]> GMT</pubDate>
				<author><![CDATA[ sebster]]></author>
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				<title>Most powerful magic lore in 8th edition </title>
				<description><![CDATA[ Before I read this thread, I was sure people would say Shadow the most.  Now that I've read this thread, the only thing I'm sure of is that the Lore of Vampires is, by far, not the strongest lore, which is something that I've been sure of since the dawn of time.]]></description>
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				<pubDate><![CDATA[Tue, 19 Feb 2013 12:12:26]]> GMT</pubDate>
				<author><![CDATA[ Tangent]]></author>
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				<title>Most powerful magic lore in 8th edition </title>
				<description><![CDATA[ It isn't the most damaging but it is still pretty damn good for us. A sig spell that can raise quite a few models with each casting, and can be single die spammed. Then we have a spell that lets us move (even if we can't charge) and gains rerolls to hit. Then there is a rerolls to wound, a decent magic missile, a spell that raises a new unit that is worth 0 points to the enemy. Curse of years is pretty brilliant as a magic defense since it wastes your opponent's power dice to dispell. And of course there is the thing that does <span class="glossaryitem" onmouseover='gp(24);'>d6</span> wounds per rank, which is brilliant against any army that can take us in a war of attrition. <br /> <br /> It doesn't have any big 'I win' spells but I still think it is one of the best Lores out there (though not the best) simply because anything you roll is going to be good.]]></description>
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				<pubDate><![CDATA[Tue, 19 Feb 2013 13:32:44]]> GMT</pubDate>
				<author><![CDATA[ jonolikespie]]></author>
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				<title>Most powerful magic lore in 8th edition </title>
				<description><![CDATA[ There is no best lore.  Each lore works differently for each army.<br /> <br /> For instance, shadow works wonders on <span class="glossaryitem" onmouseover='gp(27);'>DE</span>, but on <span class="glossaryitem" onmouseover='gp(138);'>VC</span> it isn't as effective.]]></description>
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				<pubDate><![CDATA[Tue, 19 Feb 2013 14:24:42]]> GMT</pubDate>
				<author><![CDATA[ thedarkavenger]]></author>
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				<title>Most powerful magic lore in 8th edition </title>
				<description><![CDATA[ No way, man!  The stuff that it does is not as useful as other lores, for the most part, in my opinion.  Shadow, for instance, has far more versatility in spells that can be boosted for a benefit no matter what else is going on in the battle, a better 6th spell, and a killer signature.  Even if you consider the spells equally powerful, the added versatility of shadow raises it above vampires (as does almost every other <span class="glossaryitem" onmouseover='gp(13);'>BRB</span> lore).]]></description>
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				<pubDate><![CDATA[Tue, 19 Feb 2013 14:34:04]]> GMT</pubDate>
				<author><![CDATA[ Tangent]]></author>
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				<title>Most powerful magic lore in 8th edition </title>
				<description><![CDATA[ The <span class="glossaryitem" onmouseover='gp(13);'>BRB</span> lores are a weird case though. Whereas the army book lores are all extremely well balanced, the <span class="glossaryitem" onmouseover='gp(13);'>BRB</span> lores reek of poor balancing.]]></description>
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				<pubDate><![CDATA[Tue, 19 Feb 2013 14:51:22]]> GMT</pubDate>
				<author><![CDATA[ Sigvatr]]></author>
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				<title>Most powerful magic lore in 8th edition </title>
				<description><![CDATA[ So, what's the story with the <span class="glossaryitem" onmouseover='gp(13);'>BRB</span> lores?  I mean, 8th edition is released.  The very next armybook released after the new edition (in essence, the first 8th edition armybook) immediately starts scaling back the power of the lores presented within.  Why such an immediate and drastic change?  And that calls into question - what were they thinking with the <span class="glossaryitem" onmouseover='gp(13);'>BRB</span> lores?]]></description>
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				<pubDate><![CDATA[Tue, 19 Feb 2013 15:32:38]]> GMT</pubDate>
				<author><![CDATA[ Tangent]]></author>
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				<title>Most powerful magic lore in 8th edition </title>
				<description><![CDATA[ it so much depends on what army you are playing because of the deep synergy. <span class="glossaryitem" onmouseover='gp(233);'>Guo</span> and heavy infantry Daemons. Lore of life was my go to. For my tomb kings it's death and nehek. However my vote.<br /> <br /> I think beasts is really strong. <br /> <br /> Wysaans is very solid.<br /> Flock is meh, but for an 8+ to cast, you can start chipping away at high t stuff with low armour, like war machines.<br /> Pann's and SAvage require having a decent character close by. Savage Beasts on a herald of slannesh is out of control.<br /> amber spear, solid anti monster help<br /> Curse helps wreck hordes, win combat, win movement phase. <br /> Transformation gives you a sweet beast of dooooom. And a good reason to have an amazingly well painted model on the display board.]]></description>
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				<pubDate><![CDATA[Tue, 19 Feb 2013 15:37:08]]> GMT</pubDate>
				<author><![CDATA[ Acardia]]></author>
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				<title>Re:Most powerful magic lore in 8th edition </title>
				<description><![CDATA[ I would say it depends on the situation and who your facing<br /> <br /> Heavy Armored armies - Metal<br /> Low Initiative armies - Death<br /> Low Tuff and low saves - Fire<br /> Need buffs? - Life Light and Shadow<br /> Need effective anti-dead magic - Light<br /> Need to cripple? - Death and Shadow<br /> <br /> I'm not as up on the army Lores, however they tend to be tailor made for the army they belong to.]]></description>
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				<pubDate><![CDATA[Tue, 19 Feb 2013 15:39:13]]> GMT</pubDate>
				<author><![CDATA[ AngelofBlood]]></author>
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