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		<title><![CDATA[Latest posts for the thread "Space Wolves 1250 Tourny List"]]></title>
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				<title>Space Wolves 1250 Tourny List</title>
				<description><![CDATA[ what do you think? I'd let the Long Fangs and Speeders pelt the opposition for a turn or two before letting loose the Vindicator from reserves or complete cover. Rune Priest takes Divination powers to boost long fangs. This list throws out 10 Missile shots and 4 LasCannons each turn then a Vindi comes into the mix with 30 Grey Hunters skipping about.<br /> <br /> Would one or two Drop Pods make all the difference? I'm not keen on spending $70 on two Drop Pod kits...<br /> <br /> Rune Priest, Heimdall Stormfury	100<br /> 	<br /> 10 Grey Hunters	150<br /> Wolf Standard	10<br /> Plasmagun	free<br /> Meltagun	5<br /> 	<br /> 10 Grey Hunters	150<br /> Wolf Standard	10<br /> Plasmagun	free<br /> Meltagun	5<br /> 	<br /> 10 Grey Hunters	150<br /> Wolf Standard	10<br /> Plasmagun	free<br /> Meltagun	5<br /> 	<br /> Landspeeder Typhoon	50<br /> Typhoon Missile Launcher	40<br /> Multi Melta	10<br /> 	<br /> Landspeeder Typhoon	50<br /> Typhoon Missile Launcher	40<br /> Multi Melta	10<br /> 	<br /> 6 Long Fangs Legio Ullr (Marksman & Arrow)	90<br /> 3 <span class="glossaryitem" onmouseover='gp(328);'>ML</span>	30<br /> 2LC	50<br /> 	<br /> 6 Long Fangs Legio Ullr (Marksman & Arrow)	90<br /> 3 <span class="glossaryitem" onmouseover='gp(328);'>ML</span>	30<br /> 2LC	50<br /> 	<br /> Vindicator	115<br /> 	<br /> 	<br /> 	<br /> 	1250]]></description>
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				<pubDate><![CDATA[Sat, 16 Feb 2013 14:21:17]]> GMT</pubDate>
				<author><![CDATA[ womprat49]]></author>
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				<title>Space Wolves 1250 Tourny List</title>
				<description><![CDATA[ Honestly, i play drop pod space wolves and i love them. I run 7 drop pods, 2 being empty, and 4 coming in on turn one. It is very scary seeing about 40 grey hunters come in on turn one haha. I personally dont like land speeders with the missile. I perfer them with heavy flamer and multi melta but whatever works for you. But it looks like a pretty good list to me!]]></description>
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				<pubDate><![CDATA[Sun, 17 Feb 2013 19:19:35]]> GMT</pubDate>
				<author><![CDATA[ deadlocked112195]]></author>
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				<title>Space Wolves 1250 Tourny List</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/508027/5296777.page"><b>deadlocked112195 wrote:</b></a><br/>Honestly, i play drop pod space wolves and i love them. I run 7 drop pods, 2 being empty, and 4 coming in on turn one. It is very scary seeing about 40 grey hunters come in on turn one haha. I personally dont like land speeders with the missile. I perfer them with heavy flamer and multi melta but whatever works for you. But it looks like a pretty good list to me!</div></blockquote><br /> <br /> Are the Flamers really effective- do they make a clutch move during the game? It seems an awful waste if the Speeder has to get so close into the mid-field to put a few S5 AP4 hits out.]]></description>
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				<pubDate><![CDATA[Sun, 17 Feb 2013 20:33:29]]> GMT</pubDate>
				<author><![CDATA[ womprat49]]></author>
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				<title>Space Wolves 1250 Tourny List</title>
				<description><![CDATA[ I'd rather hoon the Landspeeders up and get guaranteed hits with the flamer. It's going to get glanced to death before you blink anyway.]]></description>
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				<pubDate><![CDATA[Mon, 18 Feb 2013 02:23:10]]> GMT</pubDate>
				<author><![CDATA[ Thorgrim Bloodcrow]]></author>
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				<title>Space Wolves 1250 Tourny List</title>
				<description><![CDATA[ Ya i think the flamers are worth it. You also got to remember, that a land speeder with that loadout is only 70 points. It is very cheap for the fire it can dish out. The flamer makes it more multi-purposeful. Some people do 2 multi-meltas but i like a flamer on mine just in case]]></description>
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				<pubDate><![CDATA[Mon, 18 Feb 2013 16:25:15]]> GMT</pubDate>
				<author><![CDATA[ deadlocked112195]]></author>
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				<title>Space Wolves 1250 Tourny List</title>
				<description><![CDATA[ My favorite setup is the Flamer/Melta combo on the speeders and deep striking them.<br /> <br /> I wouldn't run Typhoons as separate units, nor would I give them multi-meltas.  When I do use Typhoons, I squadron them up and keep them at range using the Heavy Bolter instead of the Multi-melta.  Long range mobile dakka staying on the move so you can keep getting that Jink save.<br /> <br /> Also, I don't think <span class="glossaryitem" onmouseover='gp(50);'>GW</span> likes it when you list the points cost of each piece of wargear.]]></description>
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				<pubDate><![CDATA[Mon, 18 Feb 2013 16:44:00]]> GMT</pubDate>
				<author><![CDATA[ Wilytank]]></author>
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				<title>Space Wolves 1250 Tourny List</title>
				<description><![CDATA[ I find that dual Multi-Melta can really help ensure dropping heavy armor.  Sometimes that one Melta shot doesn't cut it.  I know it's not as multi-purpose, but dropping <span class="glossaryitem" onmouseover='gp(9);'>AV</span>-14 can be very problematic for Wolf lists, and they get the job done nicely.  I wouldn't go Typhoon, cuz to get in range to use that Melta, it's gonna die.  if you want to run Typhoons, toss on the heavy Bolter adn stay out of range.  They fall to small arms (bolter) fire if they get in range to use the Multi-Melta.  Go one way or the other!!!  Either dual <span class="glossaryitem" onmouseover='gp(330);'>MM</span>, <span class="glossaryitem" onmouseover='gp(330);'>MM</span> and Flamer, or Missiles and Bolters.  Try looking into ways to prozy drop pods, just to test and see if you like it.  Right now, <span class="glossaryitem" onmouseover='gp(124);'>SW</span> aplha strike with Drop Pods is very good.  VERY GOOD!  It's either that, or mass foot-slogging with <span class="glossaryitem" onmouseover='gp(69);'>IG</span> allies.  Those are the two most competetive ways to run the Wolves right now.]]></description>
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				<pubDate><![CDATA[Mon, 18 Feb 2013 17:13:09]]> GMT</pubDate>
				<author><![CDATA[ Erik the Red]]></author>
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