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				<title>Best unit build for marauders in new book. </title>
				<description><![CDATA[ Hey all. i have a 2500 point tourny coming up next month. Building the 40 marauders from a few boxes I had lying around. But I wasent sure if I could get away with 36 (4 ranks of 8) as thats the most I could squeeze into combat with 10 man small blocks. I decided on big blocks this tournament as I was getting demolished due to not having combat sustainable units before.  So I wanted to put a big beefy block of marauders into my build.<br /> <br /> So anyways I figured <span class="glossaryitem" onmouseover='gp(269);'>id</span> check the forums here and see what other people have done with there marauder blocks. And well I didn't get much help. didn't see any of them in the lists I looked at. Now I wont have the new book till weds. But well is it even worth putting marauders into the army lists anymore? Or are blocks of hairy men with flails still a good thing? And if so what size should I have the unit at. <br /> <br /> Any help would be nice thank you. ]]></description>
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				<pubDate><![CDATA[Sun, 17 Feb 2013 08:11:20]]> GMT</pubDate>
				<author><![CDATA[ Golga]]></author>
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				<title>Best unit build for marauders in new book. </title>
				<description><![CDATA[ Chariots <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> I'd try to get a <span class="glossaryitem" onmouseover='gp(308);'>MSU</span> apparoch with them to keep their cost low and the risk of losing all Marauders to small arms fire low as well. A bigger unit is not feasible anymore, <span class="glossaryitem" onmouseover='gp(72);'>imo</span>, due to their way too high price.]]></description>
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				<pubDate><![CDATA[Sun, 17 Feb 2013 09:26:49]]> GMT</pubDate>
				<author><![CDATA[ Sigvatr]]></author>
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				<title>Best unit build for marauders in new book. </title>
				<description><![CDATA[ good to know. I guess ill just go and get some chariots instead of putting these together XD. Saves me painting time and I wasent looking forwards to painting  40 merauders<br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> good to know. I guess ill just go and get some chariots instead of putting these together XD. Saves me painting time and I wasent looking forwards to painting  40 merauders<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 18 Feb 2013 02:27:52]]> GMT</pubDate>
				<author><![CDATA[ Golga]]></author>
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				<title>Best unit build for marauders in new book. </title>
				<description><![CDATA[ I wouldn't totally disregard marauders.<br /> A big block with wulfrik is still good, and you'll want something to break steadfast, unless you plan to grind everything to dust.<br /> <br /> If I had 40, I'd do sword and board, unmarked.  Yeah, they are more expensive than before, but they do fill a role that no other unit does.  You just can't take anything else 8 deep.]]></description>
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				<pubDate><![CDATA[Mon, 18 Feb 2013 03:30:34]]> GMT</pubDate>
				<author><![CDATA[ HawaiiMatt]]></author>
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				<title>Best unit build for marauders in new book. </title>
				<description><![CDATA[ I fought against a chariot heavy <span class="glossaryitem" onmouseover='gp(308);'>MSU</span> chaos army at a tourney on the weekend and he had 24 khorne marauders with flails turn up with Wulfrik turn 2. They hit my Horde of 38 savage orcs (not big uns) with extra hand weapon, black orc <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> (killed by Wulfrik in challenge) and shaman with lucky shrunken head. Wulfrik and his unit exploded in a hail of red mist to be chased off the board.<br /> <br /> The wulfrik/marauder cobo is about the only sensible use for marauders at  the moment, you just get too much bang for your buck in the rest of the army selections. <br /> They are very overcosted now...]]></description>
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				<pubDate><![CDATA[Mon, 18 Feb 2013 05:09:24]]> GMT</pubDate>
				<author><![CDATA[ Waaagh_Gonads]]></author>
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				<title>Best unit build for marauders in new book. </title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/508179/5298150.page"><b>HawaiiMatt wrote:</b></a><br/>I wouldn't totally disregard marauders.<br /> A big block with wulfrik is still good, and you'll want something to break steadfast, unless you plan to grind everything to dust.<br /> <br /> If I had 40, I'd do sword and board, unmarked.  Yeah, they are more expensive than before, but they do fill a role that no other unit does.  You just can't take anything else 8 deep.</div></blockquote><br /> <br /> The question is: why would you? Steadfast is meant for big, but cheap units to effectively tarpit enemies. Paying ~430 points for a unit that is highly vulnerable to any sort of shooting just ain't worth it. I'd much rather take Chariots and 1-2 units of normal Warriors.]]></description>
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				<pubDate><![CDATA[Mon, 18 Feb 2013 08:03:52]]> GMT</pubDate>
				<author><![CDATA[ Sigvatr]]></author>
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				<title>Best unit build for marauders in new book. </title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d01b56a3d225495143a19d8d47e90f62.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/508179/5298637.page"><b>Sigvatr wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/508179/5298150.page"><b>HawaiiMatt wrote:</b></a><br/>I wouldn't totally disregard marauders.<br /> A big block with wulfrik is still good, and you'll want something to break steadfast, unless you plan to grind everything to dust.<br /> <br /> If I had 40, I'd do sword and board, unmarked.  Yeah, they are more expensive than before, but they do fill a role that no other unit does.  You just can't take anything else 8 deep.</div></blockquote><br /> <br /> The question is: why would you? Steadfast is meant for big, but cheap units to effectively tarpit enemies. Paying ~430 points for a unit that is highly vulnerable to any sort of shooting just ain't worth it. I'd much rather take Chariots and 1-2 units of normal Warriors.</div></blockquote><br /> <br /> Then ud go against someone like me who goes oh look my reaper bolt throwers have something to kill which they can actually kill and il use a combo of Crossbowmen + bolt throwers to send your warriors into a world of pain they aint ready for. I play both Dark Elves and Warriors so I know how to counter each army with each army]]></description>
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				<pubDate><![CDATA[Mon, 18 Feb 2013 10:17:43]]> GMT</pubDate>
				<author><![CDATA[ Captaintyrius]]></author>
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				<title>Best unit build for marauders in new book. </title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/508179/5298838.page"><b>Captaintyrius wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d01b56a3d225495143a19d8d47e90f62.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/508179/5298637.page"><b>Sigvatr wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/508179/5298150.page"><b>HawaiiMatt wrote:</b></a><br/>I wouldn't totally disregard marauders.<br /> A big block with wulfrik is still good, and you'll want something to break steadfast, unless you plan to grind everything to dust.<br /> <br /> If I had 40, I'd do sword and board, unmarked.  Yeah, they are more expensive than before, but they do fill a role that no other unit does.  You just can't take anything else 8 deep.</div></blockquote><br /> <br /> The question is: why would you? Steadfast is meant for big, but cheap units to effectively tarpit enemies. Paying ~430 points for a unit that is highly vulnerable to any sort of shooting just ain't worth it. I'd much rather take Chariots and 1-2 units of normal Warriors.</div></blockquote><br /> <br /> Then ud go against someone like me who goes oh look my reaper bolt throwers have something to kill which they can actually kill and il use a combo of Crossbowmen + bolt throwers to send your warriors into a world of pain they aint ready for. I play both Dark Elves and Warriors so I know how to counter each army with each army</div></blockquote><br /> <br /> a) I'm not debating list tailoring here. I come from a stricht <span class="glossaryitem" onmouseover='gp(167);'>TAC</span> list point of view.<br /> <br /> b) Especially against Dark Elves, Marauders are a terrible choice. A unit of 20 Repeater Crossbowmen takes the unit of Marauders out of the game in a single, average round of shooting. ]]></description>
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				<pubDate><![CDATA[Mon, 18 Feb 2013 13:14:57]]> GMT</pubDate>
				<author><![CDATA[ Sigvatr]]></author>
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				<title>Best unit build for marauders in new book. </title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/f5aa4bd09c07d8b2f65bad6c7cd3358f.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/508179/5298023.page"><b>Golga wrote:</b></a><br/>good to know. I guess ill just go and get some chariots instead of putting these together XD. Saves me painting time and I wasent looking forwards to painting  40 merauders<br /> <br /> <br /> <br /> </div></blockquote><br /> <br /> Play a horde army in fantasy like skaven or <span class="glossaryitem" onmouseover='gp(138);'>VC</span> esp if your skaven force has plenty of skavenslaves and then you can talk about your painting woes.  As for me having insane numbers of skaven gets costly money-wise unless you buy them through 'island of blood'.  I am not looking forward to the day that set stops being made and gets replaced by the 9th edition starter set.  One can bet it won't be skaven.  You never know though.  I suppose us skaven players could always hope.]]></description>
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				<pubDate><![CDATA[Mon, 18 Feb 2013 13:22:53]]> GMT</pubDate>
				<author><![CDATA[ flamingkillamajig]]></author>
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				<title>Best unit build for marauders in new book. </title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/8edcf084d6f90899883d4a792c27ac07.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/508179/5299172.page"><b>flamingkillamajig wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/f5aa4bd09c07d8b2f65bad6c7cd3358f.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/508179/5298023.page"><b>Golga wrote:</b></a><br/>good to know. I guess ill just go and get some chariots instead of putting these together XD. Saves me painting time and I wasent looking forwards to painting  40 merauders<br /> <br /> <br /> <br /> </div></blockquote><br /> <br /> Play a horde army in fantasy like skaven or <span class="glossaryitem" onmouseover='gp(138);'>VC</span> esp if your skaven force has plenty of skavenslaves and then you can talk about your painting woes.  As for me having insane numbers of skaven gets costly money-wise unless you buy them through 'island of blood'.  I am not looking forward to the day that set stops being made and gets replaced by the 9th edition starter set.  One can bet it won't be skaven.  You never know though.  I suppose us skaven players could always hope.</div></blockquote><br /> <br /> &lt;- 100% Goblin army.<br /> <br /> Come at me brah.]]></description>
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				<pubDate><![CDATA[Mon, 18 Feb 2013 13:31:23]]> GMT</pubDate>
				<author><![CDATA[ Sigvatr]]></author>
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				<title>Best unit build for marauders in new book. </title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/f5aa4bd09c07d8b2f65bad6c7cd3358f.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/508179/5295516.page"><b>Golga wrote:</b></a><br/>Hey all. i have a 2500 point tourny coming up next month. Building the 40 marauders from a few boxes I had lying around. But I wasent sure if I could get away with 36 (4 ranks of 8) as thats the most I could squeeze into combat with 10 man small blocks. I decided on big blocks this tournament as I was getting demolished due to not having combat sustainable units before.  So I wanted to put a big beefy block of marauders into my build.<br /> <br /> So anyways I figured <span class="glossaryitem" onmouseover='gp(269);'>id</span> check the forums here and see what other people have done with there marauder blocks. And well I didn't get much help. didn't see any of them in the lists I looked at. Now I wont have the new book till weds. But well is it even worth putting marauders into the army lists anymore? Or are blocks of hairy men with flails still a good thing? And if so what size should I have the unit at. <br /> <br /> Any help would be nice thank you. </div></blockquote><br /> <br /> I'd go with Mark of Nurgle and deep ranks. Screen the unit with units of 5 warhounds to take the edge off of <span class="glossaryitem" onmouseover='gp(14);'>BS</span> based shooting attacks.<br /> <br /> Armour saves can be reduced while Mark of Nurgle is a flat modifier to hit. It's very effective against low <span class="glossaryitem" onmouseover='gp(149);'>WS</span> high S units like Ogres. I like it because you always get the benefit from it against everything you fight and I never put my faith in a 6+ ward save.<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 18 Feb 2013 15:25:40]]> GMT</pubDate>
				<author><![CDATA[ Rob451]]></author>
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				<title>Best unit build for marauders in new book. </title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/508179/5299474.page"><b>Rob451 wrote:</b></a><br/><br /> <br /> I'd go with Mark of Nurgle and deep ranks. Screen the unit with units of 5 warhounds to take the edge off of <span class="glossaryitem" onmouseover='gp(14);'>BS</span> based shooting attacks.<br /> <br /> Armour saves can be reduced while Mark of Nurgle is a flat modifier to hit. It's very effective against low <span class="glossaryitem" onmouseover='gp(149);'>WS</span> high S units like Ogres. I like it because you always get the benefit from it against everything you fight and I never put my faith in a 6+ ward save.<br /> <br /> <br /> </div></blockquote><br /> <br /> Careful though, if your general's not in range, you're taking panic tests on <span class="glossaryitem" onmouseover='gp(82);'>LD</span> 7, now without re-rolls from Will of Chaos.]]></description>
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				<pubDate><![CDATA[Mon, 18 Feb 2013 15:57:07]]> GMT</pubDate>
				<author><![CDATA[ Sigvatr]]></author>
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				<title>Best unit build for marauders in new book. </title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d01b56a3d225495143a19d8d47e90f62.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/508179/5299601.page"><b>Sigvatr wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/508179/5299474.page"><b>Rob451 wrote:</b></a><br/><br /> <br /> I'd go with Mark of Nurgle and deep ranks. Screen the unit with units of 5 warhounds to take the edge off of <span class="glossaryitem" onmouseover='gp(14);'>BS</span> based shooting attacks.<br /> <br /> Armour saves can be reduced while Mark of Nurgle is a flat modifier to hit. It's very effective against low <span class="glossaryitem" onmouseover='gp(149);'>WS</span> high S units like Ogres. I like it because you always get the benefit from it against everything you fight and I never put my faith in a 6+ ward save.<br /> <br /> <br /> </div></blockquote><br /> <br /> Careful though, if your general's not in range, you're taking panic tests on <span class="glossaryitem" onmouseover='gp(82);'>LD</span> 7, now without re-rolls from Will of Chaos.</div></blockquote><br /> <br /> True, these days <span class="glossaryitem" onmouseover='gp(385);'>WoC</span> need a Ld9 General and a <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> with standard of discipline in some kind of bunker as much as everybody else does now. This is why I wont take a 500 point DaemonPrince any time soon. I want that Leadership bubble near my troops not flying all over the place.]]></description>
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				<pubDate><![CDATA[Mon, 18 Feb 2013 16:01:55]]> GMT</pubDate>
				<author><![CDATA[ Rob451]]></author>
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				<title>Best unit build for marauders in new book. </title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d01b56a3d225495143a19d8d47e90f62.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/508179/5298637.page"><b>Sigvatr wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/508179/5298150.page"><b>HawaiiMatt wrote:</b></a><br/>I wouldn't totally disregard marauders.<br /> A big block with wulfrik is still good, and you'll want something to break steadfast, unless you plan to grind everything to dust.<br /> <br /> If I had 40, I'd do sword and board, unmarked.  Yeah, they are more expensive than before, but they do fill a role that no other unit does.  You just can't take anything else 8 deep.</div></blockquote><br /> <br /> The question is: why would you? Steadfast is meant for big, but cheap units to effectively tarpit enemies. Paying ~430 points for a unit that is highly vulnerable to any sort of shooting just ain't worth it. I'd much rather take Chariots and 1-2 units of normal Warriors.</div></blockquote><br /> <br /> The other use for steadfast is to take it away from your opponent.  It swings both ways, you can tarpit with it, and you can break tar pits with it.  A chimera and a marauder bus should break most things on the charge.  The same can't be said of <span class="glossaryitem" onmouseover='gp(308);'>MSU</span>.  Yes, you do need to keep your general in the area, but that's true of most armies.  And it isn't like that's hard to do, I'd only run a single bus.<br /> <br /> -Matt]]></description>
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				<pubDate><![CDATA[Mon, 18 Feb 2013 16:18:46]]> GMT</pubDate>
				<author><![CDATA[ HawaiiMatt]]></author>
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				<title>Best unit build for marauders in new book. </title>
				<description><![CDATA[ The problem, however, is that most enemies with steadfast units can field much less expensive options to do so - a goblin tarpit will keep those marauders blocked forever and they can field thrice the amount of models while even striking harder than them most of the time (Goblins will mostly hold the first round, then strike back at S3 while Marauders fight (most likely) at S2 due to their nets) yet Marauders got the advantage of hitting more. Still, 3x the cost <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> I'd rather field them trying a <span class="glossaryitem" onmouseover='gp(308);'>MSU</span> approach. Big blocks of Marauders are too expensive now - <span class="glossaryitem" onmouseover='gp(72);'>imo</span>. <span class="glossaryitem" onmouseover='gp(274);'>YMMV</span>!]]></description>
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				<pubDate><![CDATA[Mon, 18 Feb 2013 17:50:07]]> GMT</pubDate>
				<author><![CDATA[ Sigvatr]]></author>
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				<title>Best unit build for marauders in new book. </title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d01b56a3d225495143a19d8d47e90f62.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/508179/5300019.page"><b>Sigvatr wrote:</b></a><br/>The problem, however, is that most enemies with steadfast units can field much less expensive options to do so - a goblin tarpit will keep those marauders blocked forever and they can field thrice the amount of models while even striking harder than them most of the time (Goblins will mostly hold the first round, then strike back at S3 while Marauders fight (most likely) at S2 due to their nets) yet Marauders got the advantage of hitting more. Still, 3x the cost <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> I'd rather field them trying a <span class="glossaryitem" onmouseover='gp(308);'>MSU</span> approach. Big blocks of Marauders are too expensive now - <span class="glossaryitem" onmouseover='gp(72);'>imo</span>. <span class="glossaryitem" onmouseover='gp(274);'>YMMV</span>!</div></blockquote><br /> <br /> If 8 deep marauders can't help break steadfast, then <span class="glossaryitem" onmouseover='gp(308);'>MSU</span> never will.  You're going to need to kill 25-30 more goblins to get to where the marauders started.<br /> Those marauders aren't 1 use either, they will go into combat, and break free with a good number of them left to do it again.<br /> <br /> Nets aren't free either, it's a 45 point upgrade.  <br /> 50 night goblins with just shields, nets, standard and musician is 215 points<br /> 40 marauders with light armor and shield, standard and musician is 340 points.<br /> Head to head, marauders hit more often and have better saves.  Goblins have nets.<br /> <br /> You're right that Big Blocks are too expensive, but Big Block is very doable.  Charge into an existing fight going corner to corner and you're break the steadfast.  Charging head long into tarpits supported by a chariot and you'll sweep away tarpits.<br /> Marauders won't do the killing in big blocks anymore (warriors are more efficient at that) but nothing else in the chaos list is going to be taking away steadfast as cheap as marauders will.<br /> <br /> <br /> A block of 50 goblins with no upgrades will be steadfast for 4-5 rounds of combat against 18 warriors with halberds.  That is really giving the player plenty of time to bring supporting units around to engage.<br /> Taking a single block of marauders can open up a hole in his battle line in one turn, giving the rest of the <span class="glossaryitem" onmouseover='gp(308);'>MSU</span> army angles in on the flanks.<br /> It isn't like chaos can sit back and shoot a hole in, they need to make that hole with melee, magic or flying monsters.  I prefer to have all 3 options.<br /> <br /> <br /> -Matt<br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 18 Feb 2013 19:43:39]]> GMT</pubDate>
				<author><![CDATA[ HawaiiMatt]]></author>
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				<description><![CDATA[ Matt mad ea good point and I do admit I am kind of worried. The gamers around here play large steadfast blocks of troops. Mostly undead players to. <br /> <br /> If I go the <span class="glossaryitem" onmouseover='gp(308);'>msu</span> approach. I will have a hard time breaking these units. Its the main reason I lost the last tournament so badly. I could put more on the table. but none of it could stay on for long against them.  Its kind of the reason I was looking at the 40 marauder approach. I can and was planning on having two 18 strong warrior blocks. One sword and board. The other with halberds and shields.  <br /> <br /> Should I honestly just spend the points on chariots? I love the models and am seriously considering picking some up. But given the fact that I will be fighting 40+ blocks would the marauders be better?<br /> <br /> Also to flamingkillamajig, and Sigvatr. Im a commission painter on my off time. I have painted multiple skaven and orc and goblin armies as well as multiple other full armies. You can both be quiet now about who has painted how many models now.<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 19 Feb 2013 02:10:35]]> GMT</pubDate>
				<author><![CDATA[ Golga]]></author>
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				<title>Best unit build for marauders in new book. </title>
				<description><![CDATA[ @golga:  Ok fair enough you win.  Provided that's all true of course (i'm fairly certain it is but you can never tell when some random person tells you on the internet).  When you mentioned painting 40 marauders it seemed to imply it was a momentous task which it probably isn't if you have to paint up hundreds of skaven.  I'm sure you're a better painter though.  Also how much have you had to paint up point-wise for commissions.  Is it like a few small armies or have you painted an insane number of armies?  I don't know how some people love painting.  I like the look of it but hate painting with a passion.  I only paint because it looks better.<br /> <br /> I've had to paint up my roommate's <span class="glossaryitem" onmouseover='gp(138);'>VC</span> army, most of my guard army and now my skaven army.  Considering these are all 3 of the armies i've had to deal with painting i'm kind of sick of painting horde armies that have like 50 bajillion guys.]]></description>
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				<pubDate><![CDATA[Tue, 19 Feb 2013 02:19:57]]> GMT</pubDate>
				<author><![CDATA[ flamingkillamajig]]></author>
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				<title>Best unit build for marauders in new book. </title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/8edcf084d6f90899883d4a792c27ac07.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/508179/5301653.page"><b>flamingkillamajig wrote:</b></a><br/>@golga:  Ok fair enough you win.  Provided that's all true of course (i'm fairly certain it is but you can never tell when some random person tells you on the internet).  When you mentioned painting 40 marauders it seemed to imply it was a momentous task which it probably isn't if you have to paint up hundreds of skaven.  I'm sure you're a better painter though.  Also how much have you had to paint up point-wise for commissions.  Is it like a few small armies or have you painted an insane number of armies?  I don't know how some people love painting.  I like the look of it but hate painting with a passion.  I only paint because it looks better.<br /> <br /> I've had to paint up my roommate's <span class="glossaryitem" onmouseover='gp(138);'>VC</span> army, most of my guard army and now my skaven army.  Considering these are all 3 of the armies i've had to deal with painting i'm kind of sick of painting horde armies that have like 50 bajillion guys.</div></blockquote><br /> <br /> To date I have painted 5 medium sized space marine armies. Two skaven armies of around 300 ish models each. A goblin/ orc army (my own) That was a hundred and fifty ish random models. Half an undead army ( which i really wish I didnt give away) wood elf army (pics of that one are in my gallery if you want to see it) . imprial gaurd army. ( think it was like 70 models and 3 tanks) Plus a few warmahorde (armies?) I dunno what there called. ALso my choas warriors army. Which admittedly is smallish. i think its 60 or something models. <br /> <br /> And ya after all that painting I really really dislike painting models. Just characters nowadays as I enjoy the personality most of them have. I do paint armies sometimes for commisions. but I prefer small squads and large vehicle type things. <br /> <br /> Kind of getting away from the thread and my original question though. Also I have being painting alot less as of late as well. I moved onto painting full sized vehicles now a days XD]]></description>
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				<pubDate><![CDATA[Tue, 19 Feb 2013 02:50:57]]> GMT</pubDate>
				<author><![CDATA[ Golga]]></author>
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				<title>Best unit build for marauders in new book. </title>
				<description><![CDATA[ If you're area is dominated by undead, <span class="glossaryitem" onmouseover='gp(308);'>MSU</span> works better.  A big unit of marauders is for breaking steadfast and running down units.  Undead don't break.<br /> As such, I'd limit marauders to a single block.  In games were you need things broken, they can help.  In games where you don't, they can bunker a wizard.<br /> I'm not a huge fan of sword and board warriors.  WS5 T4 and 4+ armor is pretty survivable.  If you're looking at kills vs losses, halberd warriors almost always come out ahead.<br /> <br /> -Matt]]></description>
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				<pubDate><![CDATA[Tue, 19 Feb 2013 17:14:45]]> GMT</pubDate>
				<author><![CDATA[ HawaiiMatt]]></author>
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				<title>Best unit build for marauders in new book. </title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/508179/5303584.page"><b>HawaiiMatt wrote:</b></a><br/>If you're area is dominated by undead, <span class="glossaryitem" onmouseover='gp(308);'>MSU</span> works better.  A big unit of marauders is for breaking steadfast and running down units.  Undead don't break.<br /> As such, I'd limit marauders to a single block.  In games were you need things broken, they can help.  In games where you don't, they can bunker a wizard.<br /> I'm not a huge fan of sword and board warriors.  WS5 T4 and 4+ armor is pretty survivable.  If you're looking at kills vs losses, halberd warriors almost always come out ahead.<br /> <br /> -Matt</div></blockquote><br /> <br /> Ive heard good things about both sword and board tzench warriors. And nurgle halberds with this new book.  I have 18 of both already built and painted ( in slaneesh colors though) So I cant exactly change the list with them XD. Still considering the marauders. Im partial to the idea of 18 of them with wulfrick just for the flank. Dunno. Will have to see. This post has given me things to think on though. <span class="glossaryitem" onmouseover='gp(269);'>Id</span> like to thank you all for helping. ]]></description>
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				<pubDate><![CDATA[Wed, 20 Feb 2013 04:38:07]]> GMT</pubDate>
				<author><![CDATA[ Golga]]></author>
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				<title>Best unit build for marauders in new book. </title>
				<description><![CDATA[ Speaking of marauders, are they any decent for a mage bunker? <br /> <br /> Or is better to just stick a sorcerer somewhere else?]]></description>
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				<pubDate><![CDATA[Thu, 21 Feb 2013 21:30:27]]> GMT</pubDate>
				<author><![CDATA[ kenshin620]]></author>
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				<title>Best unit build for marauders in new book. </title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/11d6b740b45ae41733bb998702d6e1c1.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/508179/5312675.page"><b>kenshin620 wrote:</b></a><br/>Speaking of marauders, are they any decent for a mage bunker? <br /> <br /> Or is better to just stick a sorcerer somewhere else?</div></blockquote><br /> <br /> Most of the time, <span class="glossaryitem" onmouseover='gp(385);'>WoC</span> sorcerers don't need to be bunkered.  Spend 5 points on an enchanted shield, and you have a 2+ armor save wizard.<br /> In the off event that they would like to be bunkered, marauders do a decent job.]]></description>
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				<pubDate><![CDATA[Fri, 22 Feb 2013 15:05:18]]> GMT</pubDate>
				<author><![CDATA[ HawaiiMatt]]></author>
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				<title>Best unit build for marauders in new book. </title>
				<description><![CDATA[ Maurader horsemen with vanguard are cheap and point efficent to take out stuff like cannons^^]]></description>
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				<pubDate><![CDATA[Fri, 22 Feb 2013 17:33:33]]> GMT</pubDate>
				<author><![CDATA[ phatonic]]></author>
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				<title>Best unit build for marauders in new book. </title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/508179/5315849.page"><b>phatonic wrote:</b></a><br/>Maurader horsemen with vanguard are cheap and point efficent to take out stuff like cannons^^</div></blockquote><br /> <br /> I dont think Marauder Horsemen got changed too much so they're still very viable if you still use a unit of 5-6 of them<br /> <br /> <br /> Though the Hellstriders are pretty much marauder horsemen on really fast horses]]></description>
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				<pubDate><![CDATA[Fri, 22 Feb 2013 18:21:41]]> GMT</pubDate>
				<author><![CDATA[ kenshin620]]></author>
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				<title>Best unit build for marauders in new book. </title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/508179/5315849.page"><b>phatonic wrote:</b></a><br/>Maurader horsemen with vanguard are cheap and point efficent to take out stuff like cannons^^</div></blockquote><br /> <br /> If you go first, you get a turn 2 charge at my screen, and a turn 3 charge at my cannon.<br /> If I go first you might get a turn 1 charge at my screen (long charge) and a turn 2 charge at my cannon.<br /> <br /> Either way, I've already shot at least twice, maybe three times if I'm lucky.  It's enough shooting that I won't risk a well protected character (3++ tzeench guy, or a charmed shield/4++ guy).<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 22 Feb 2013 18:50:16]]> GMT</pubDate>
				<author><![CDATA[ HawaiiMatt]]></author>
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				<title>Best unit build for marauders in new book. </title>
				<description><![CDATA[ Well i belive the horsemen got cheaper these days due you only pay invidually for the marks now for example 1 each for slanessh wich i think is good for a vanguard unit so you can just ignore those break tests.]]></description>
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				<pubDate><![CDATA[Fri, 22 Feb 2013 19:41:06]]> GMT</pubDate>
				<author><![CDATA[ phatonic]]></author>
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				<title>Best unit build for marauders in new book. </title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/508179/5316388.page"><b>phatonic wrote:</b></a><br/>Well i belive the horsemen got cheaper these days due you only pay invidually for the marks now for example 1 each for slanessh wich i think is good for a vanguard unit so you can just ignore those break tests.</div></blockquote><br /> <br /> They lost the horse lord rule where they made opponent roll another die when fleeing and discard the highest.<br /> <br /> -Matt]]></description>
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				<pubDate><![CDATA[Fri, 22 Feb 2013 20:29:59]]> GMT</pubDate>
				<author><![CDATA[ HawaiiMatt]]></author>
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				<title>Best unit build for marauders in new book. </title>
				<description><![CDATA[ Horde un-marked Marauders with Flails with Festus work pretty well too. Poison means they are still decently hitty after the flail bonus, and the mini-regen makes up for the lack of armour. ]]></description>
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				<pubDate><![CDATA[Fri, 22 Feb 2013 20:38:13]]> GMT</pubDate>
				<author><![CDATA[ Clarence]]></author>
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