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				<title>Warmachine High Command - New Deckbuilding Game</title>
				<description><![CDATA[ They announced this at TempleCon and it got a mention in that thread, but I think it could warrant some discussion on its own:<br /> <br /> <iframe type="text/html" width="640" height="390" src="https://www.youtube.com/embed/vIBMQTxmcG0?autoplay=0&origin=http://www.dakkadakka.com&fs=1" frameborder="0"></iframe><br/><br /> <br /> Personally, I think this is a pretty great idea that fits within the universe pretty darn well.<br /> <br /> Things, based on the video, I like:<br /> <br /> -- Aesthetically, it looks just aces.  I love the consistency with the present Warmachine stuff, especially in regards to symbols.  Great design.<br /> -- I like the notion that each different warcaster is going to bring different things to the table game play wise. I really hope they're reflective of the factions<br /> -- I like that the game is going to be easily expandable.  At their worst, Deckbuilders are a cash cow.  At their best, they're money printing machines.  I hope this is more the latter.<br /> -- I like that the game isn't a Bodgers or Level 7 Game.  While the Bodgers games are 'okay,' Level7[escape] was just so unispired to me.  I like that they're doing some alternative games within their core universe.<br /> <br /> Anyone else have thoughts on this guy?]]></description>
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				<pubDate><![CDATA[Thu, 21 Feb 2013 15:30:35]]> GMT</pubDate>
				<author><![CDATA[ cincydooley]]></author>
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				<title>Warmachine High Command - New Deckbuilding Game</title>
				<description><![CDATA[ Huh.. So warmachine isn't really my thing specifically because (at least in my area) the community seems to favour pure gaming over the more 'hobby' aspects of it, which leads to me feeling it is more like a card game with figures attached.<br /> <br /> Funny how things turn out ain't it?]]></description>
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				<pubDate><![CDATA[Thu, 21 Feb 2013 15:57:52]]> GMT</pubDate>
				<author><![CDATA[ jonolikespie]]></author>
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				<title>Warmachine High Command - New Deckbuilding Game</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ffaac961c34a1c028a2087c555322689.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/509172/5311330.page"><b>jonolikespie wrote:</b></a><br/>Huh.. So warmachine isn't really my thing specifically because (at least in my area) the community seems to favour pure gaming over the more 'hobby' aspects of it, which leads to me feeling it is more like a card game with figures attached.<br /> <br /> Funny how things turn out ain't it?</div></blockquote><br /> <br /> I dont' think thats an unpopular opinion.  In my view, Warmahordes is <span class="glossaryitem" onmouseover='gp(201);'>MtG</span>: The Miniatures Game.  It's a big reason why I won't play it competitively; I simply don't have the time in my life to learn all the combos.  I probably won't with High Command, either, but at least the $$ entry point will be around $50 or less <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">.<br /> <br /> Plus, I've always loved the Warmachine art.  Granted, Vlad's shoulder pads are still ridiculous, but I love the aesthetic. <br /> <br /> I'm looking forward to learning a lot more about this and hope it's a GenCon debut.<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 21 Feb 2013 16:05:01]]> GMT</pubDate>
				<author><![CDATA[ cincydooley]]></author>
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				<title>Warmachine High Command - New Deckbuilding Game</title>
				<description><![CDATA[ This looks like a perfect thing to play during lunch breaks.]]></description>
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				<pubDate><![CDATA[Thu, 21 Feb 2013 20:36:56]]> GMT</pubDate>
				<author><![CDATA[ Red Viper]]></author>
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				<title>Warmachine High Command - New Deckbuilding Game</title>
				<description><![CDATA[ Looks very interesting.  I couldn't figure this out from the video, so maybe much of this is not yet known, but does anyone know:<br /> <br /> 1) will it be collectible (ie, random) format, or living (ie, non-random) format?<br /> <br /> 2) will it follow a Dominion type format (you build your deck as you go) or the more traditional format of coming to the table with your deck built?  I'd assume the latter, but the video hinted that maybe that wasn't the case (something about each faction having its own "market"?  I didn't quite get what they meant)<br /> <br /> Looks rather cool, and with a handful of friends who play the minis game, I'll likely be checking this one out!]]></description>
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				<pubDate><![CDATA[Fri, 22 Feb 2013 01:09:32]]> GMT</pubDate>
				<author><![CDATA[ pancakeonions]]></author>
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				<title>Re:Warmachine High Command - New Deckbuilding Game</title>
				<description><![CDATA[ I don't think we know yet. I'd imagine it will be more like an LCG If privateer is smart, and seeing how their last venture into collectible games sadly failed, I'm wagering they'll go that direction. <br /> <br /> It looks to me, based on that intro video, that you'll have the option of 5 war casters for each faction that each come with their own card sub-deck. Then you shuffle them all together. I really hope that's the case because that would just be the tits. Plus it would give you a ton of replay ability options and would make booster decks easy. Want to use Kara Sloane now?  Well here's her caster card and her 20 card sub deck. <br /> <br /> Or at least that's what I'm hoping? <br /> <br /> I'm excited to learn more. ]]></description>
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				<pubDate><![CDATA[Fri, 22 Feb 2013 01:45:13]]> GMT</pubDate>
				<author><![CDATA[ cincydooley]]></author>
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				<title>Re:Warmachine High Command - New Deckbuilding Game</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/299610024af61174cd4e53dc41e4cbde.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/509172/5313593.page"><b>cincydooley wrote:</b></a><br/>I don't think we know yet. I'd imagine it will be more like an LCG If privateer is smart, and seeing how their last venture into collectible games sadly failed, I'm wagering they'll go that direction. <br /> <br /> It looks to me, based on that intro video, that you'll have the option of 5 war casters for each faction that each come with their own card sub-deck. Then you shuffle them all together. I really hope that's the case because that would just be the tits. Plus it would give you a ton of replay ability options and would make booster decks easy. Want to use Kara Sloane now?  Well here's her caster card and her 20 card sub deck. <br /> <br /> Or at least that's what I'm hoping? <br /> <br /> I'm excited to learn more. </div></blockquote><br /> None of the above.  It's a deck builder.]]></description>
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				<pubDate><![CDATA[Fri, 22 Feb 2013 01:53:30]]> GMT</pubDate>
				<author><![CDATA[ Laughing Man]]></author>
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				<title>Warmachine High Command - New Deckbuilding Game</title>
				<description><![CDATA[ Intrigued. The art for <span class="glossaryitem" onmouseover='gp(194);'>PP</span> has always been their strongest suit. Hope this is LCG similar to <span class="glossaryitem" onmouseover='gp(386);'>FFG</span>'s format. Don't want to have to deal with the annoyance of random cards and worst the imbalance that comes with strength of rares over other cards. <br /> <br />   ]]></description>
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				<pubDate><![CDATA[Fri, 22 Feb 2013 02:11:21]]> GMT</pubDate>
				<author><![CDATA[ silent25]]></author>
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				<title>Warmachine High Command - New Deckbuilding Game</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/509172/5313682.page"><b>silent25 wrote:</b></a><br/>Intrigued. The art for <span class="glossaryitem" onmouseover='gp(194);'>PP</span> has always been their strongest suit. Hope this is LCG similar to <span class="glossaryitem" onmouseover='gp(386);'>FFG</span>'s format. Don't want to have to deal with the annoyance of random cards and worst the imbalance that comes with strength of rares over other cards. <br /> <br />   </div></blockquote><br /> It's not.  It's a deck building game.]]></description>
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				<pubDate><![CDATA[Fri, 22 Feb 2013 02:12:31]]> GMT</pubDate>
				<author><![CDATA[ Laughing Man]]></author>
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				<title>Warmachine High Command - New Deckbuilding Game</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/44f1807be476ec6eb2d1d610930683e8.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/509172/5313687.page"><b>Laughing Man wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/509172/5313682.page"><b>silent25 wrote:</b></a><br/>Intrigued. The art for <span class="glossaryitem" onmouseover='gp(194);'>PP</span> has always been their strongest suit. Hope this is LCG similar to <span class="glossaryitem" onmouseover='gp(386);'>FFG</span>'s format. Don't want to have to deal with the annoyance of random cards and worst the imbalance that comes with strength of rares over other cards. <br /> <br />   </div></blockquote><br /> It's not.  It's a deck building game.</div></blockquote><br /> <br /> If you are referring to "deck building" games like Ascension, Dominion and such, those are LCGs.]]></description>
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				<pubDate><![CDATA[Fri, 22 Feb 2013 02:45:28]]> GMT</pubDate>
				<author><![CDATA[ silent25]]></author>
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				<title>Warmachine High Command - New Deckbuilding Game</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/44f1807be476ec6eb2d1d610930683e8.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/509172/5313687.page"><b>Laughing Man wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/509172/5313682.page"><b>silent25 wrote:</b></a><br/>Intrigued. The art for <span class="glossaryitem" onmouseover='gp(194);'>PP</span> has always been their strongest suit. Hope this is LCG similar to <span class="glossaryitem" onmouseover='gp(386);'>FFG</span>'s format. Don't want to have to deal with the annoyance of random cards and worst the imbalance that comes with strength of rares over other cards. <br /> <br />   </div></blockquote><br /> It's not.  It's a deck building game.</div></blockquote><br /> <br /> Do you have anything to substantiate this?  Based on the video it's pretty clear that each faction is going to have a different deck based on the war casters you select....<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Not to mention they make it very clear that there will be no common market to draw from. ]]></description>
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				<pubDate><![CDATA[Fri, 22 Feb 2013 02:48:43]]> GMT</pubDate>
				<author><![CDATA[ cincydooley]]></author>
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				<title>Warmachine High Command - New Deckbuilding Game</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/509172/5313772.page"><b>silent25 wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/44f1807be476ec6eb2d1d610930683e8.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/509172/5313687.page"><b>Laughing Man wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/509172/5313682.page"><b>silent25 wrote:</b></a><br/>Intrigued. The art for <span class="glossaryitem" onmouseover='gp(194);'>PP</span> has always been their strongest suit. Hope this is LCG similar to <span class="glossaryitem" onmouseover='gp(386);'>FFG</span>'s format. Don't want to have to deal with the annoyance of random cards and worst the imbalance that comes with strength of rares over other cards. <br /> <br />   </div></blockquote><br /> It's not.  It's a deck building game.</div></blockquote><br /> <br /> If you are referring to "deck building" games like Ascension, Dominion and such, those are LCGs.</div></blockquote><br /> No, LCGs are living card games, which basically follow the same formula as a <span class="glossaryitem" onmouseover='gp(200);'>CCG</span> without the collectible part and require you to build a deck before you start playing.  Deck Building Games are distinguished by the mechanic of gradually building your deck as you play.  LCGs include Netrunner and Game of Thrones (and are entirely the domain of <span class="glossaryitem" onmouseover='gp(386);'>FFG</span> as far as I know), while deck building games include Ascension, Rune Wars, Dominion, Legendary, etc.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/299610024af61174cd4e53dc41e4cbde.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/509172/5313780.page"><b>cincydooley wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/44f1807be476ec6eb2d1d610930683e8.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/509172/5313687.page"><b>Laughing Man wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/509172/5313682.page"><b>silent25 wrote:</b></a><br/>Intrigued. The art for <span class="glossaryitem" onmouseover='gp(194);'>PP</span> has always been their strongest suit. Hope this is LCG similar to <span class="glossaryitem" onmouseover='gp(386);'>FFG</span>'s format. Don't want to have to deal with the annoyance of random cards and worst the imbalance that comes with strength of rares over other cards. <br /> <br />   </div></blockquote><br /> It's not.  It's a deck building game.</div></blockquote><br /> <br /> Do you have anything to substantiate this?  Based on the video it's pretty clear that each faction is going to have a different deck based on the war casters you select....<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Not to mention they make it very clear that there will be no common market to draw from. </div></blockquote><br /> Not all deck building games include common markets.  For instance, Rune Wars features unique pools that each faction can buy from.<br /> <br /> Also: <br /> <blockquote class="uncited"><div>Privateer Press previews High Command, a game of strategic <b>deck-building</b> conquest in the Iron Kingdoms. WARMACHINE: High Command and HORDES: High Command release Fall 2013.</div></blockquote><br /> <br /> Emphasis mine.  Also, at 1:36 in the video, where Schick describes the game as a deck building card game.]]></description>
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				<pubDate><![CDATA[Fri, 22 Feb 2013 03:31:41]]> GMT</pubDate>
				<author><![CDATA[ Laughing Man]]></author>
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				<title>Re:Warmachine High Command - New Deckbuilding Game</title>
				<description><![CDATA[ So no. You have none. Thanks. <br /> <br /> There could very easily be a pre build mechanic as well as an in game mechanic. You have no idea. <br /> <br /> So please, don't belittle and condescend to the rest of us like you do unless you have some insider info to share. ]]></description>
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				<pubDate><![CDATA[Fri, 22 Feb 2013 03:40:12]]> GMT</pubDate>
				<author><![CDATA[ cincydooley]]></author>
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				<title>Warmachine High Command - New Deckbuilding Game</title>
				<description><![CDATA[ As for the use of multiple warcasters, look at Legendary:  It incorporates separate decks for different heroes, so that one game might see you using Gambit, Cyclops, Hawkeye, Hulk, and Captain America, and the next Spiderman, Deadpool, Wolverine, Storm, and Rogue.  Heck, it even gets more subdivide-ey when you look at the villain deck and how it's constructed every game, and yet it's still unmistakably a deck-building game in the vein of Ascension.  I think you'll see High Command working very similarly to Legendary's hero deck, with the exception that every player has their own individual choices to make there.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/299610024af61174cd4e53dc41e4cbde.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/509172/5313930.page"><b>cincydooley wrote:</b></a><br/>So no. You have none. Thanks. <br /> <br /> There could very easily be a pre build mechanic as well as an in game mechanic. You have no idea. <br /> <br /> So please, don't belittle and condescend to the rest of us like you do unless you have some insider info to share. </div></blockquote><br /> You mean besides the repeated places where Privateer explicitly calls it a deck building game, yes?]]></description>
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				<pubDate><![CDATA[Fri, 22 Feb 2013 03:41:26]]> GMT</pubDate>
				<author><![CDATA[ Laughing Man]]></author>
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				<title>Warmachine High Command - New Deckbuilding Game</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/44f1807be476ec6eb2d1d610930683e8.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/509172/5313936.page"><b>Laughing Man wrote:</b></a><br/>As for the use of multiple warcasters, look at Legendary:  It incorporates separate decks for different heroes, so that one game might see you using Gambit, Cyclops, Hawkeye, Hulk, and Captain America, and the next Spiderman, Deadpool, Wolverine, Storm, and Rogue.  Heck, it even gets more subdivide-ey when you look at the villain deck and how it's constructed every game, and yet it's still unmistakably a deck-building game in the vein of Ascension.  I think you'll see High Command working very similarly to Legendary's hero deck, with the exception that every player has their own individual choices to make there.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/299610024af61174cd4e53dc41e4cbde.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/509172/5313930.page"><b>cincydooley wrote:</b></a><br/>So no. You have none. Thanks. <br /> <br /> There could very easily be a pre build mechanic as well as an in game mechanic. You have no idea. <br /> <br /> So please, don't belittle and condescend to the rest of us like you do unless you have some insider info to share. </div></blockquote><br /> You mean besides the repeated places where Privateer explicitly calls it a deck building game, yes?</div></blockquote><br /> <br /> Right right, but that doesn't mean those other pre game "pool building" doesn't exist, right?  That sounds sorta like what Legendary does (I haven't played it) and if so, I hope High Command incorporates it  ]]></description>
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				<pubDate><![CDATA[Fri, 22 Feb 2013 03:44:42]]> GMT</pubDate>
				<author><![CDATA[ cincydooley]]></author>
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				<description><![CDATA[ After watching the video again, it's possible that Warcaster choice effects your starting deck rather than your total buying pool, as opposed to your entire buying pool.  The video is a bit vague in that regard, and I didn't see anything on Privateer's board expanding on that.  However, it's most certainly neither an LCG or a <span class="glossaryitem" onmouseover='gp(200);'>CCG</span>. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 22 Feb 2013 03:56:18]]> GMT</pubDate>
				<author><![CDATA[ Laughing Man]]></author>
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