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		<title><![CDATA[Latest posts for the thread "DW Knights and Black Knights 2k"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "DW Knights and Black Knights 2k"]]></description>
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				<title>DW Knights and Black Knights 2k</title>
				<description><![CDATA[ More <span class="glossaryitem" onmouseover='gp(25);'>DA</span> thoughts:<br /> <br /> <b>Headquarters:</b><br /> <br /> Interrogator-Chaplain, <span class="glossaryitem" onmouseover='gp(332);'>TDA</span>, Mace of Redemption, displacer field<br /> 195pts<br /> Librarian, <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 2, force axe, plasma pistol, forcefield generator<br /> 145pts<br /> <br /> <b>Elites:</b><br /> <br /> Deathwing Knights (x5)<br /> 235pts<br /> <br /> <b>Troops:</b><br /> <br /> Tacticals (x10), combi-plasma, <span class="glossaryitem" onmouseover='gp(254);'>MB</span>, <span class="glossaryitem" onmouseover='gp(329);'>PG</span>, <span class="glossaryitem" onmouseover='gp(331);'>PC</span>, rhino<br /> 220pts<br /> Tacticals (x10), combi-flamer, <span class="glossaryitem" onmouseover='gp(254);'>MB</span>, flamer, <span class="glossaryitem" onmouseover='gp(51);'>HB</span>, rhino<br /> 205pts<br /> Tacticals (x10), combi-melta, <span class="glossaryitem" onmouseover='gp(254);'>MB</span>, <span class="glossaryitem" onmouseover='gp(563);'>MG</span>, <span class="glossaryitem" onmouseover='gp(330);'>MM</span>, rhino<br /> 210<br /> <br /> <b>Fast-Attack:</b><br /> <br /> Black Knights (x6), 2 grenade launchers, power sword<br /> 264pts<br /> <br /> <b>Heavy Support:</b><br /> <br /> Devastator squad (x10), vet sgt, 4x <span class="glossaryitem" onmouseover='gp(328);'>MLs</span><br /> 210pts<br /> Aegis Defence Line, quad gun<br /> 100pts<br /> Mortis Contemptor, dual Kheres <span class="glossaryitem" onmouseover='gp(5);'>ACs</span>, <span class="glossaryitem" onmouseover='gp(417);'>CML</span><br /> 215pts<br /> <br /> <b>Total: 1999pts</b><br /> <br /> Tactics: Knights can scout move to provide safe landing for the termies on turn 1, they also get to use their cool grenade launchers to weaken units before the knights cave the enemy's face in.  Each tactical squad fulfills its own role (their gear is pretty self-explanatory), I love combat-squading out of the rhino (drop-off the heavy weapon in a ruin somewhere while the rest of the squad goes to grab an objective).  The devastators will be combat-squadded too, srgt and bolters manning the quad gun, the <span class="glossaryitem" onmouseover='gp(328);'>MLs</span> wil be joined by the librarian for some prescience goodness.  Finally the Contemptor adds extra <span class="glossaryitem" onmouseover='gp(805);'>AA</span> as needed or can push forward with the rhinos to add some weight of fire...<br /> <br /> Any thoughts?]]></description>
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				<pubDate><![CDATA[Fri, 1 Mar 2013 04:08:49]]> GMT</pubDate>
				<author><![CDATA[ phoenix darkus]]></author>
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