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				<title>Imperial guardsmen Blob or single squads</title>
				<description><![CDATA[ Hello my fellow guardsmen (or whoever reads/comments) I've been thinking about this for a while, we all know guardsmen are going to die, that's as much as a fact as the Earth orbiting the sun or humans needing air to live but I ask the question how should they die?. What I mean is blobing your men or having them as individual 10 man squads. I can see arguments for both sides.<br /> <br /> Blobing: Pros<br /> -Ability to bog down most squads in combat (commissar is needed for this role) <br /> -Only need one successful order for the whole squad (lets face it, it's going to be <span class="glossaryitem" onmouseover='gp(371);'>frfsrf</span>)<br /> -large battlefield presence (moving 30+ men off an objective isn't going to be the easiest of jobs especially if they have cover, a commissar and incoming<br />  <br /> Blobing: Cons<br /> -If you only bring 1 blob of men (something I have done for far too long) and they get sweeping advanced or boged down in combat then that is a large amount of your army (points wise) unavailable to assist elsewhere. <br /> -A commissar can be challenged, precision shotted or artillery sniped then you're left with a leadership 8 blob (assuming you have sergeants still alive)<br /> -less tactical flexibility <br /> <br /> Single squads: pros<br /> -only one squad can be killed at a time (assuming only one squad is in charge range)<br /> -less easy for your enemy to kill more men as their whole army can't just target one squad<br /> -no need for commissars which in turn will save points<br /> -easier to hide (should the need arise 10 men have a hell of a lot smaller battlefield footprint than a big blob)<br /> more tactical flexibility so you can judge how many men you want per flank instead of having a big blob in one area only<br /> <br /> single squads: cons<br /> -easier to pick off <br /> -more men to manage and think about<br /> -more difficult to hold objective (unless you park more than one squad on it)<br /> -need more <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>ccs</span></span> or <span class="glossaryitem" onmouseover='gp(331);'>pcs</span> to effectively give orders as your men are more spread out<br /> -end up having several damaged and thus less effective squads compared to one slightly damaged blob.<br /> <br /> So those are some points from the top of my head. Let me know anymore you guys come up with and how you field your walking bullet catchers.<br /> <br /> P.S. I'm not trying to start a thread about power blobs being supposedly dead in 6th ed as I don't care for them at all.<br />  <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 2 Mar 2013 01:12:57]]> GMT</pubDate>
				<author><![CDATA[ watchamacarcess]]></author>
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				<title>Imperial guardsmen Blob or single squads</title>
				<description><![CDATA[ Just a quick note, if your blob w/commissar is challenged, your opponent does not choose which character in your blob might accept the challenge, you do. Therefore, you can have your sargeants soak up the challenges before the commissar has to comitt (or refuse).]]></description>
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				<pubDate><![CDATA[Sat, 2 Mar 2013 01:43:29]]> GMT</pubDate>
				<author><![CDATA[ Snapshot]]></author>
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				<title>Imperial guardsmen Blob or single squads</title>
				<description><![CDATA[ I've run both styles, and it all comes down on what you want to do with them.<br /> <br /> Heck, for a while I took 12 squads with nothing but a meltagun and just ran them at the enemy with a bunch of heavy weapon squads and Leman Russes chilling out behind them giving fire support.<br /> <br /> I STILL don't know how I pulled wins with that list, but I did.<br /> <br /> That said, blobs tend to be the way to go, especially if you take allies.]]></description>
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				<pubDate><![CDATA[Sat, 2 Mar 2013 02:15:35]]> GMT</pubDate>
				<author><![CDATA[ MrMoustaffa]]></author>
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				<title>Imperial guardsmen Blob or single squads</title>
				<description><![CDATA[ Single squads are the way to go. Large squads are not that more survivable especially given your opponent will have far less units to shoot at and it also limits your shooting versatility. <br /> Also regarding combat, most dedicated combat units will churn through 30 guardsmen almost as quick as 10, though a 30 man squad ready to over-watch is quite an intimidating unit to charge. <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 2 Mar 2013 03:16:28]]> GMT</pubDate>
				<author><![CDATA[ Johnson101]]></author>
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				<title>Imperial guardsmen Blob or single squads</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/511095/5343171.page"><b>Johnson101 wrote:</b></a><br/>Single squads are the way to go. Large squads are not that more survivable especially given your opponent will have far less units to shoot at and it also limits your shooting versatility. <br /> Also regarding combat, most dedicated combat units will churn through 30 guardsmen almost as quick as 10, though a 30 man squad ready to over-watch is quite an intimidating unit to charge. <br /> </div></blockquote><br /> <br /> Order efficiency, volume of attacks in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, Allies, less kill points, less easy first blood, sergeants for speedbumps in challenges, harder to force morale check.<br /> <br /> And many more.<br /> <br /> Blobs are the superior formation.<br /> <br /> Unless you're Mech Guard.]]></description>
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				<pubDate><![CDATA[Sat, 2 Mar 2013 03:47:45]]> GMT</pubDate>
				<author><![CDATA[ TheCaptain]]></author>
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				<title>Imperial guardsmen Blob or single squads</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/741047c90bb787ecc9f836e6984386e2.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/511095/5343077.page"><b>MrMoustaffa wrote:</b></a><br/>I've run both styles, and it all comes down on what you want to do with them.<br /> <br /> Heck, for a while I took 12 squads with nothing but a meltagun and just ran them at the enemy with a bunch of heavy weapon squads and Leman Russes chilling out behind them giving fire support.<br /> <br /> I STILL don't know how I pulled wins with that list, but I did.<br /> <br /> That said, blobs tend to be the way to go, especially if you take allies.</div></blockquote><br /> <br /> Not gunna lie, that sounds incredible fun. <br /> <br /> I always blob, but I run small-ish platoons (30 men including a comissar), so I do it more for a more survivable squad and easier order managing. ]]></description>
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				<pubDate><![CDATA[Sat, 2 Mar 2013 03:54:05]]> GMT</pubDate>
				<author><![CDATA[ Happygrunt]]></author>
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				<title>Imperial guardsmen Blob or single squads</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/f957a54196a914aab78d34cafcadea50.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/511095/5343225.page"><b>TheCaptain wrote:</b></a><br/><br /> <br /> Blobs are the superior formation.<br /> </div></blockquote><br /> <br /> I don't think a blanket statement like that is fair. There are times when using <span class="glossaryitem" onmouseover='gp(308);'>MSU</span> is better. However, it is incredibly situational; for example playing against an opponent with a death star, or on a table where you couldn't get cover for large blobs.<br /> <br /> I tend to run blobs <i>more</i> than <span class="glossaryitem" onmouseover='gp(308);'>MSU</span>, but there can be distinct advantages to keeping them separate. The beauty of blobs is that you don't decide in the list making process, so you can deploy as appropriate. ]]></description>
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				<pubDate><![CDATA[Sat, 2 Mar 2013 11:21:21]]> GMT</pubDate>
				<author><![CDATA[ Griddlelol]]></author>
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				<title>Re:Imperial guardsmen Blob or single squads</title>
				<description><![CDATA[ I think it depends on the mission you are playing. If it is objective based I'd say <span class="glossaryitem" onmouseover='gp(308);'>MSU</span> or maybe blobs of 20-30 to hold objectives. If the mission is <span class="glossaryitem" onmouseover='gp(316);'>KP</span> I'd go with blobs of 40-50 to reduce the number of <span class="glossaryitem" onmouseover='gp(316);'>KPs</span> available to your opponent.]]></description>
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				<pubDate><![CDATA[Sat, 2 Mar 2013 11:36:22]]> GMT</pubDate>
				<author><![CDATA[ edbradders]]></author>
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