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		<title><![CDATA[Latest posts for the thread "Fearless  units and Going to Ground"]]></title>
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				<title>Fearless  units and Going to Ground</title>
				<description><![CDATA[ <br /> Does anyone else think excluding the  option of  going to ground  makes little sense for fearless  units?<br /> <br /> Being fearless  is not always an insane hunger for  battle at the disregard  of  your  own life. Hell, half the time  it  means  sitting tight  in a trench that  is being shelled and not  running away screaming for  mommy.<br /> <br /> It's a <span class="glossaryitem" onmouseover='gp(136);'>USR</span> that tries to be too abrangent and comes  out silly.  Cool, serene Deathwing veterans that  have seen warfare in all of  its forms refuse to hunker down in cover to escape  plasma blasts? Even Orks have the common sense to do that.<br /> <br /> I can just see the battefields of the  42nd millenium:<br /> <br /> "Lord Zhufor, that vindicator  is  killing us! Let's  get to those ruins to the east and  wait for Havoc  support!"<br /> <br /> "Shut  up, Champion! We fear nothing, and that  means standing  here and eating demolisher shells all afternoon if that's the way it goes! ...besides, our Bloodletter allies are already crouching down in the ruins. Who'd  imagine  incarnation of the  god  of  violence would be so tactically versatile?"<br /> <br /> Yeah, <i>bloodletters</i> get to play defensive crouch, while plague  marines and zerkers cannot. <br /> <br /> Fearless should be broken into two different <span class="glossaryitem" onmouseover='gp(136);'>USRs</span>, much like Relentless also has a  lesse version in Slow and Purposeful:<br /> <br /> -Fearless: This  unit  automatically  passes  Morale rolls and Pinning tests, as normal. <br /> <br /> -Berserk: This  unit  automatically  passes all Morale rolls and pinning tests, but  it cannot  go to ground.<br /> <br /> One would be cheaper  points-wise than the  other, of course. ]]></description>
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				<pubDate><![CDATA[Wed, 6 Mar 2013 01:06:09]]> GMT</pubDate>
				<author><![CDATA[ Sephyr]]></author>
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				<title>Fearless  units and Going to Ground</title>
				<description><![CDATA[ Fearless units lost the ability to go to ground because you no longer have to take no retreat wounds, which was a HUGE change and benifted those units greatly. It needed a downside, and the change from 5th to 6th was extremely favourable for anything Fearless.]]></description>
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				<pubDate><![CDATA[Tue, 12 Mar 2013 03:18:21]]> GMT</pubDate>
				<author><![CDATA[ creeping-deth87]]></author>
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				<title>Fearless  units and Going to Ground</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/f2c7131fba8dd96c24abb2c3703126b8.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/512094/5379654.page"><b>creeping-deth87 wrote:</b></a><br/>Fearless units lost the ability to go to ground because you no longer have to take no retreat wounds, which was a HUGE change and benifted those units greatly. It needed a downside, and the change from 5th to 6th was extremely favourable for anything Fearless.</div></blockquote><br /> <br /> <span class="glossaryitem" onmouseover='gp(8);'>ATSKNF</span> and combat tactics are  intensely superior to Fearless.  They  let you  disengage from a  losing  combat/tarpit, allow extra turns  of shooting/overwatch against  melee enemies and you still get to crouch ion area terrain with a 3+ cover save (2+ in ruins).<br /> <br /> No more no retreat wounds may favor some  ork and  nid builds, but tactically  it's  not that  big  of a deal. ]]></description>
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				<pubDate><![CDATA[Tue, 12 Mar 2013 15:31:47]]> GMT</pubDate>
				<author><![CDATA[ Sephyr]]></author>
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				<title>Fearless  units and Going to Ground</title>
				<description><![CDATA[ I like the way the Fearless rule stands.<br /> <br /> My Khorne Berzerkers have fearless. In the fluff they are likened to being crazy blood thirsty chaos tainted marines who live only to please the Blood God and to give him more skulls. This mentality is similar to zombies, therefore the Khorne Berzerkers are not inclined to go to ground and would rather charge head first. Their death only serves to please the Blood God more.<br /> <br /> Another example is the Deathwing of the <span class="glossaryitem" onmouseover='gp(25);'>DA</span>. Yes they rather die than not make that vindicator repent!<br /> <br /> As for the Chaos Daemons, I never raised or played them so my opinions would not matter.]]></description>
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				<pubDate><![CDATA[Sun, 17 Mar 2013 19:55:23]]> GMT</pubDate>
				<author><![CDATA[ One in a Million]]></author>
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				<title>Fearless  units and Going to Ground</title>
				<description><![CDATA[ If you look on what actually has fearless, it would be the thing's that would wade into bulletfire without a second thought. Khorne berzerkers, daemons, tyranid hordes, orks, e.x<br /> <br /> Those thing's that would be sensible enough to duck, have <span class="glossaryitem" onmouseover='gp(8);'>ATSKNF</span>.<br /> <br /> Those thing's that are not fearless, or <span class="glossaryitem" onmouseover='gp(8);'>ATSKNF</span>, flee. ]]></description>
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				<pubDate><![CDATA[Sun, 17 Mar 2013 20:00:03]]> GMT</pubDate>
				<author><![CDATA[ Evileyes]]></author>
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				<title>Re:Fearless  units and Going to Ground</title>
				<description><![CDATA[ 1. Rules should never be designed to reflect real life, nor should they be used to make 'sense.' <br /> 2. Fearless units can't go to ground because going to ground is the same as diving out of the way of bullets, which is to fear bullets. <br /> 3. The only units who might be fearless who would stop, drop and roll are those led by chaplains. <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 18 Mar 2013 04:40:25]]> GMT</pubDate>
				<author><![CDATA[ Scipio Africanus]]></author>
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				<title>Fearless  units and Going to Ground</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e6b17e5d70ff3ccc2f39cef6986666eb.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/512094/5399531.page"><b>One in a Million wrote:</b></a><br/><br /> My Khorne Berzerkers have fearless. In the fluff they are likened to being crazy blood thirsty chaos tainted marines who live only to please the Blood God and to give him more skulls. This mentality is similar to zombies, therefore the Khorne Berzerkers are not inclined to go to ground and would rather charge head first. Their death only serves to please the Blood God more.<br /> <br /> </div></blockquote><br /> <br /> While Bloodletters, who are  pretty much pieces  of the god that  is  mindless fury  incarnat, are alright with crouching  in a forest and watch the  bullets fly  by for a turn or two? ]]></description>
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				<pubDate><![CDATA[Mon, 18 Mar 2013 20:54:31]]> GMT</pubDate>
				<author><![CDATA[ Sephyr]]></author>
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				<title>Re:Fearless  units and Going to Ground</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/b3c1a21d9cab3e25434615960104d422.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/512094/5403549.page"><b>Sephyr wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e6b17e5d70ff3ccc2f39cef6986666eb.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/512094/5399531.page"><b>One in a Million wrote:</b></a><br/><br /> My Khorne Berzerkers have fearless. In the fluff they are likened to being crazy blood thirsty chaos tainted marines who live only to please the Blood God and to give him more skulls. This mentality is similar to zombies, therefore the Khorne Berzerkers are not inclined to go to ground and would rather charge head first. Their death only serves to please the Blood God more.</div></blockquote><br /> <br /> While Bloodletters, who are  pretty much pieces  of the god that  is  mindless fury  incarnat, are alright with crouching  in a forest and watch the  bullets fly  by for a turn or two?</div></blockquote><br /> <br /> As I stated in the same post as before, I never raised nor played a Chaos Daemon army so my opinions of them are invalid, have no basis. What more do you want me to say?]]></description>
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				<pubDate><![CDATA[Mon, 18 Mar 2013 21:42:05]]> GMT</pubDate>
				<author><![CDATA[ One in a Million]]></author>
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				<title>Fearless  units and Going to Ground</title>
				<description><![CDATA[ <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 18 Mar 2013 22:04:40]]> GMT</pubDate>
				<author><![CDATA[ phatonic]]></author>
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				<title>Fearless  units and Going to Ground</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/b3c1a21d9cab3e25434615960104d422.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/512094/5381042.page"><b>Sephyr wrote:</b></a><br/>No more no retreat wounds may favor some  ork and  nid builds, but tactically  it's  not that  big  of a deal. </div></blockquote><br /> Are you kidding, losing No Retreat was huge for Orks and Nids (and even Marines). Not being able to Go To Ground is sensible from a balance perspective. <span class="glossaryitem" onmouseover='gp(8);'>ATSKNF</span> is pretty ridiculous now though...]]></description>
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				<pubDate><![CDATA[Mon, 18 Mar 2013 23:04:38]]> GMT</pubDate>
				<author><![CDATA[ Andilus Greatsword]]></author>
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				<title>Fearless  units and Going to Ground</title>
				<description><![CDATA[ I find the whole fearless cant go to ground myself silly. I dont see how finding a way to keep yourself alive for more killing is a sign of fear. Orks hugging cover sure! Orks on a rampage down the tunnel to get you, bullets everywhere, sure! why can a poor ork hit the deck? because he just isnt allowed too. ]]></description>
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				<pubDate><![CDATA[Tue, 19 Mar 2013 00:42:00]]> GMT</pubDate>
				<author><![CDATA[ cormadepanda]]></author>
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