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				<title>Orks/Imperial Guard alias - 2000 point competitive </title>
				<description><![CDATA[ Hey guys this is my competitive take on my Green Tide.  Just played at the colonial <span class="glossaryitem" onmouseover='gp(48);'>GT</span> and placed in the top quarter.  I did fairly well with running pure Ork green tide, but found a few weaknesses in the list along the way.  Please help me critique this list... Thanks!<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> Mek<br /> <br /> <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> Mek <br /> <br /> Troops:<br /> 30x sluggas<br /> Nob w/<span class="glossaryitem" onmouseover='gp(107);'>PK</span><br /> <br /> 30x sluggas<br /> Nob w/<span class="glossaryitem" onmouseover='gp(107);'>PK</span><br /> <br /> 30x sluggas<br /> Nob w/<span class="glossaryitem" onmouseover='gp(107);'>PK</span><br /> <br /> 30x shootas<br /> <br /> 30x shootas<br /> <br /> Fast Attack:<br /> Dakka Jet<br /> -extra suppa shoota<br /> -fighta ace<br /> <br /> Dakka Jet<br /> -extra suppa shoota<br /> -fighta ace<br /> <br /> Heavy:<br /> 3x Grot Kannons<br /> 6x Grots<br /> <br /> 3x Grot Kannons<br /> 6x Grots<br /> <br /> 3x Grot Kannons<br /> 6x Grots<br /> <br /> Aegis Defense Line<br /> -Quad gun<br /> <br /> Allied Detachment:<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> Company Command Squad<br /> <br /> Troops:<br /> 10x Veterans<br /> -3x Melta<br /> <br /> Fast Attack:<br /> Vendetta<br /> <br /> Total: 1995<br /> <br /> Aside from saying to switch the sluggas to shootas, are there any glaring weaknesses to this list?  I'm a little worried with the 150 boyz since I'm so used to running 180... Just doesn't feel tidy enough <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 11 Mar 2013 02:43:44]]> GMT</pubDate>
				<author><![CDATA[ Bad_Sheep37]]></author>
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				<title>Orks/Imperial Guard alias - 2000 point competitive </title>
				<description><![CDATA[ What nitch does those guard units fulfill? You don't need the vendetta cause of the dakkajets, and the vets seem out of place. Instead take a big unit of burnaboys or tank killas.]]></description>
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				<pubDate><![CDATA[Mon, 11 Mar 2013 02:58:37]]> GMT</pubDate>
				<author><![CDATA[ jose kantor]]></author>
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				<title>Orks/Imperial Guard alias - 2000 point competitive </title>
				<description><![CDATA[ The vets are there with the vendetta to go tank hunting... I wanted them in the air so they would make it to their target... <span class="glossaryitem" onmouseover='gp(9);'>Av</span> 14 is a huge issue and I felt if I took only one battle wagon, it would get dropped by every piece of anti armor the dude has... Thus the trouble with running only infantry <span class="glossaryitem" onmouseover='gp(84);'>lol</span><br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> will rock the quad gun and obviously the Melta vets are in the vendetta ]]></description>
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				<pubDate><![CDATA[Mon, 11 Mar 2013 03:01:36]]> GMT</pubDate>
				<author><![CDATA[ Bad_Sheep37]]></author>
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				<title>Orks/Imperial Guard alias - 2000 point competitive </title>
				<description><![CDATA[ Sorry for the shameless bump.  Looking to get the models and prep for an up and coming tourney.  Thanks guys]]></description>
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				<pubDate><![CDATA[Mon, 11 Mar 2013 16:07:33]]> GMT</pubDate>
				<author><![CDATA[ Bad_Sheep37]]></author>
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				<title>Orks/Imperial Guard alias - 2000 point competitive </title>
				<description><![CDATA[ mhm allmost for the same price you could take two less dakkajets and went with two more vendetta/valks  *Shrug*  <span class="glossaryitem" onmouseover='gp(69);'>IG</span> are tricky like that... taking their squadrons *Shakes fist*]]></description>
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				<pubDate><![CDATA[Mon, 11 Mar 2013 16:22:10]]> GMT</pubDate>
				<author><![CDATA[ phatonic]]></author>
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				<title>Orks/Imperial Guard alias - 2000 point competitive </title>
				<description><![CDATA[ Yeah but the vendettas would have to all go after the same target... And my Dakka jets wreck face on the waaaggghhh.  I absolutely love them Nd wouldn't want to replace them.]]></description>
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				<pubDate><![CDATA[Mon, 11 Mar 2013 17:37:20]]> GMT</pubDate>
				<author><![CDATA[ Bad_Sheep37]]></author>
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				<title>Orks/Imperial Guard alias - 2000 point competitive </title>
				<description><![CDATA[ It is a pretty solid list ...and 150 boyz is good enough ..however I would lose the defence line and quad gun ..you just dont need them ..use those points for a Chimera  for your <span class="glossaryitem" onmouseover='gp(69);'>IG</span> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> and mabey Give the <span class="glossaryitem" onmouseover='gp(69);'>IG</span> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> Snipers or Flamers..now that they are mobile and in a can ..and use any leftovers for upgrades ]]></description>
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				<pubDate><![CDATA[Mon, 11 Mar 2013 23:07:05]]> GMT</pubDate>
				<author><![CDATA[ morfydd]]></author>
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				<title>Orks/Imperial Guard alias - 2000 point competitive </title>
				<description><![CDATA[ That's an interesting though to toss them in a chimera.  My only worry is that since their av12 it's going to get popped first turn and give an easy first blood.  With so much infantry... The anti armor weapons will have an easy target... <br /> <br /> If I were to drop the aegis line, I might consider another dakka jet, or a heavier <span class="glossaryitem" onmouseover='gp(69);'>IG</span> tank... Thoughts?]]></description>
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				<pubDate><![CDATA[Tue, 12 Mar 2013 00:38:59]]> GMT</pubDate>
				<author><![CDATA[ Bad_Sheep37]]></author>
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				<title>Orks/Imperial Guard alias - 2000 point competitive </title>
				<description><![CDATA[ Alright I played two games with this load out.  I really did like what they vendetta brought to the table... I may try to grab another one and squadron it, but I have no idea what I would drop... Maybe my aegis line.  Also, only have 150 boyz kills me.  It doesn't feel like the green tide I'm used to.  Anyone have any other suggestions?  The Melta vets really did do their job both games and I wasn't disappointed.]]></description>
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				<pubDate><![CDATA[Wed, 13 Mar 2013 05:24:50]]> GMT</pubDate>
				<author><![CDATA[ Bad_Sheep37]]></author>
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				<title>Re:Orks/Imperial Guard alias - 2000 point competitive </title>
				<description><![CDATA[ Watching you play and knowing your army. I didn't get a chance to talk to ya during the swarm of players last night. Drop a dakka jet and your agies line. Bring in another Vendetta and a squad of boys.]]></description>
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				<pubDate><![CDATA[Wed, 13 Mar 2013 14:25:52]]> GMT</pubDate>
				<author><![CDATA[ Arrathon]]></author>
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				<title>Orks/Imperial Guard alias - 2000 point competitive </title>
				<description><![CDATA[ I think I can shave points elsewhere to get another squad of boyz and a vendetta... If I drop the aegis line and all the power klaws, I can prob do it.  I find myself <span class="glossaryitem" onmouseover='gp(415);'>ot</span> needing the klaws as much and with more anti armor in the list via vendettas and Melta vets, I should be ok.]]></description>
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				<pubDate><![CDATA[Thu, 14 Mar 2013 20:12:08]]> GMT</pubDate>
				<author><![CDATA[ Bad_Sheep37]]></author>
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