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				<title>C:SM Vul/Khan 1850 List</title>
				<description><![CDATA[ Hey there,<br /> <br /> Now that the metagame has switched to more troops-oriented build, I wonder if this list could work competitively.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> : Khan<br /> Moondrakkan<br /> Command Squad with Bikes, 4 <span class="glossaryitem" onmouseover='gp(486);'>PW</span>, 4 <span class="glossaryitem" onmouseover='gp(221);'>SS</span>, 4 Meltas<br /> 570<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> : Vulkan<br /> 190<br /> <br /> Troops : <span class="glossaryitem" onmouseover='gp(119);'>SM</span> Bike Squad (5)<br /> 2 Flamers, Attack Bike with <span class="glossaryitem" onmouseover='gp(330);'>MM</span><br /> 200<br /> <br /> Troops : <span class="glossaryitem" onmouseover='gp(119);'>SM</span> Bike Squad (5)<br /> 2 Flamers, Attack Bike with <span class="glossaryitem" onmouseover='gp(330);'>MM</span><br /> 200<br /> <br /> Troops : <span class="glossaryitem" onmouseover='gp(119);'>SM</span> Bike Squad (5)<br /> 2 Meltas, Attack Bike with <span class="glossaryitem" onmouseover='gp(330);'>MM</span><br /> 210<br /> <br /> Troops : <span class="glossaryitem" onmouseover='gp(119);'>SM</span> Bike Squad (5)<br /> 2 Meltas, Attack Bike with <span class="glossaryitem" onmouseover='gp(330);'>MM</span><br /> 210<br /> <br /> Fast Attacks : Attack Bike Squad (2)<br /> 2 <span class="glossaryitem" onmouseover='gp(330);'>MM</span><br /> 100<br /> <br /> Fast Attacks : Land Speeder<br /> <span class="glossaryitem" onmouseover='gp(336);'>HF</span>, <span class="glossaryitem" onmouseover='gp(330);'>MM</span><br /> 70<br /> <br /> Fast Attacks : Land Speeder<br /> <span class="glossaryitem" onmouseover='gp(336);'>HF</span>, <span class="glossaryitem" onmouseover='gp(330);'>MM</span><br /> 70<br /> <br /> TOTAL : 1820<br /> <br /> We have a very strong deathstar unit with hit and run, furious charge and feel no pain. With Vulkan, my Meltas (8), Flamers (4), <span class="glossaryitem" onmouseover='gp(330);'>MM</span> (8) and <span class="glossaryitem" onmouseover='gp(336);'>HF</span> (2) count as <span class="glossaryitem" onmouseover='gp(126);'>TL</span>. He stays in reserve so he doesn't give my opponent free points.<br /> <br /> What do you think of it ?]]></description>
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				<pubDate><![CDATA[Mon, 11 Mar 2013 03:05:10]]> GMT</pubDate>
				<author><![CDATA[ Rosarius]]></author>
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				<title>C:SM Vul/Khan 1850 List</title>
				<description><![CDATA[ Who's Vulkan hanging with?<br /> <br /> Might want to find room for a squad of <span class="glossaryitem" onmouseover='gp(224);'>TH</span> termies or something, otherwise he's gonna get zapped real quick...  (he could be here as early as turn 2).<br /> <br /> Otherwise, not bad, very fast and spammy.  Maybe a Stormraven with 5 <span class="glossaryitem" onmouseover='gp(224);'>TH</span> termies and Vulkan in it?<br /> <br /> Just a thought.<br /> <br /> Have fun.]]></description>
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				<pubDate><![CDATA[Mon, 11 Mar 2013 13:31:13]]> GMT</pubDate>
				<author><![CDATA[ phoenix darkus]]></author>
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				<title>C:SM Vul/Khan 1850 List</title>
				<description><![CDATA[ I'm pretty sure a <span class="glossaryitem" onmouseover='gp(224);'>TH</span> squad is not worth it, because it costs too many points and is not part of the strategy. But if you have any suggestions about how to protect it, I would be happy to see it <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 13 Mar 2013 18:34:51]]> GMT</pubDate>
				<author><![CDATA[ Rosarius]]></author>
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				<title>C:SM Vul/Khan 1850 List</title>
				<description><![CDATA[ I think you need to figure out a place to put Vulkan. I'd drop one of the bike squads and add in a squad of Sternguard Vets in a Rhino with combi-weapons. They can take advantage of Vulkan's abilities too, and it increases his survivability by a lot. ]]></description>
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				<pubDate><![CDATA[Wed, 13 Mar 2013 19:24:53]]> GMT</pubDate>
				<author><![CDATA[ wtwlf123]]></author>
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				<title>C:SM Vul/Khan 1850 List</title>
				<description><![CDATA[ I think the 2 issues are Khan, and Vulkan.<br /> <br /> Khan costs 205 points, pretty hefty for a guy with a 3up save and 4up invulnurable as well as an AP3 weapon.  His abilites are pretty cool, but in my experience toying with him I've found that even with <span class="glossaryitem" onmouseover='gp(265);'>fnp</span> my command squad takes enough of a beating that it's effectiveness is usually compromised by the time they actually get into combat - particularly against armies with lots of bolters/shartcarbines/etc.  <br /> <br /> For 10 points cheaper you can get a plain jane captain on a bike with <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> and artificer armore for a 2up/3up invuln and a mean (master crafted thanks to vulkan) thunder hammer what is a threat to charactors and vehicles alike.  Put him at the front of your command squad and you got a good way of shruggin off most of the small arms fire that will come their way.  That's my first suggestion.<br /> <br /> Second suggestion is as has been mentioned before, find a place for vulkan.  I think the best option here is to drop one of the melta bike squads (already looks like you have enough melta to put the hurt on any vehicles fielded against you, plus you'll have an additional thunder hammer if you take the captain).  Replace the squad with some scouts that can sit back on an objective in your end zone plinking sniper shots.  Vulkan can attatch to them and attack anything deepstriking on your side and the scouts in the back field will conveniently pick off enemy special weapon troopers occasionally and hold an objective so your other bikes can stay on offence.<br /> <br /> You could either do 5 or 6 scouts with an aegis line for some <span class="glossaryitem" onmouseover='gp(805);'>AA</span> protection, or a full squad with cloaks to soak up extra fire.  Either way it gives Vulkan something to do besides either run around getting one shotted by lascannons or waiting in reserve donig nothing.<br /> <br /> my .02]]></description>
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				<pubDate><![CDATA[Wed, 13 Mar 2013 20:16:56]]> GMT</pubDate>
				<author><![CDATA[ Nasakenai]]></author>
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				<title>Re:C:SM Vul/Khan 1850 List</title>
				<description><![CDATA[ Very good in general but your <span class="glossaryitem" onmouseover='gp(732);'>CS</span> Deathstar  likely isn't going to work very well <br /> <br /> This unit has 3 flaws:<br /> <br /> 1)It sticks out like a sore thumb and its going to be a target priority for your opponent. <br /> <br /> 2)Its 300+ pts, and has no 2+ save. That means that the moment a stream of shots hits this unit its going to lose you points by the bucket load. Your individual models here are about 60-75 points each- and you've got only a 3+/5++ to rely on against large amounts of high shot weapons. I was using Black Knights at a recent tournament and in all 3 games they died in this manner. They were the Deathstar of a list that otherwise was entirely <span class="glossaryitem" onmouseover='gp(308);'>MSU</span>. They failed to do much at all.<br /> <br /> 3)If you actually get them into close combat, they're just going to do little damage to Termies and they'll be locking them down more than they'll be causing damage.<br /> <br /> My advice is just give them Melta's. They'll still draw fire (which is by no means unhelpful now that losing them isn't such a crushing blow),but you'll have 150 saved points. What you want to do with that I'll let you decide.]]></description>
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				<pubDate><![CDATA[Wed, 13 Mar 2013 20:18:21]]> GMT</pubDate>
				<author><![CDATA[ Mr.Omega]]></author>
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