<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "1500 "Pure" Ravenwing"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/14.page</link>
		<description><![CDATA[Latest messages posted in the thread "1500 "Pure" Ravenwing"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>1500 &quot;Pure&quot; Ravenwing</title>
				<description><![CDATA[ Let me preface by saying I think the Nephilim is a fantastic looking model, and I really wanted to incorporate one into my (not <span class="glossaryitem" onmouseover='gp(323);'>WAAC</span> but competitively friendly) army list. That being said, the thing is incredibly over priced for what it does, and I just can't justify taking one. The Storm Talon on the other hand is the complete opposite, horrible model, but fairly priced and some good rules to go with it. After tossing around some lists for a while now, I finally came up with an answer to my Nephilim conundrum, Codex Marine Allies<br /> <br /> I figure i can model the Nephilim with the dark talon's hover jets (For the storm talon hover strike rule), say the avenger mega bolter is a "counts as" <span class="glossaryitem" onmouseover='gp(126);'>TL</span> assault cannon, and the wing hard points are skyhammer missiles, not the god awful black sword. Not sure what to do with the Heavy bolters yet, probably some sensor array or something, but i plan on magnetizing in case i wanna use the Lascannon option. <br /> <br /> C:<span class="glossaryitem" onmouseover='gp(119);'>SM</span> Libby on bike goes with Sammy and his Command Squad, I'm thinking dome and Gate for his powers, and scouts are there to sit on the home objective and snipe. Combat Squad the RWAS as needed, but I feel good with 5, potentially 7 scoring units. <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> Sam 200<br /> Ravenwing Command Squad, Apothecary, Ravenwing Banner 165<br /> <br /> Troops:<br /> 6 Man RWAS, 2x Melta, <span class="glossaryitem" onmouseover='gp(330);'>MM</span> attack bike, 236pts. <br /> 6 Man RWAS, 2x Melta, <span class="glossaryitem" onmouseover='gp(330);'>MM</span> attack bike, 236pts.<br /> <br /> Fast Attack:<br /> 6man Black Knights, 1x Rad Grenade Launcher 252<br /> <br /> Allied Detachment: C:<span class="glossaryitem" onmouseover='gp(119);'>SM</span><br /> <br /> Librarian on Bike 135<br /> 8 man Scout Squad, SR, Camo Cloaks, <span class="glossaryitem" onmouseover='gp(328);'>ML</span> 148<br /> Storm Talon (Nephilim counts as), <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Assault Cannon, Skyhammer Missiles 125<br /> <br /> 1497<br /> <br /> I'm not sold on taking 8 scouts, but I'm not sure what to add. Bringing that down to a 5 man squad frees up 48 points, which if I can find another 25-30 would be a dark shroud or typhoon....both of which I think would be more useful but not sure were to cut the points (dropping Ravenwing Banner and Skyhammer Missiles will get me there but the load out on the Storm Talon isn't ideal).<br /> <br /> Ideas are appreciated! Thanks for the read<br /> <br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/513359/5377761.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/513359/5377761.page</link>
				<pubDate><![CDATA[Mon, 11 Mar 2013 18:15:12]]> GMT</pubDate>
				<author><![CDATA[ Redsox84]]></author>
			</item>
			<item>
				<title>1500 &quot;Pure&quot; Ravenwing</title>
				<description><![CDATA[ I don't really think this list will be friendly competitive, you're just too crunchy when it comes down to it. RAS aren't meant to be in combat, they hide there from shooting and then leave, your <span class="glossaryitem" onmouseover='gp(744);'>RW</span> Knights are your "punch" unit, but you've only got 6. I think you're stretching very far to include a flyer, because you want to run a flyer, not because it fits your list. To include the Storm Talon you're dropping in 135 for a Libby (w/o Divination) and 148 for Scouts, which really have no place in a highly mobile list. For the Allied points you could run a <span class="glossaryitem" onmouseover='gp(25);'>DA</span> Libby on a bike with a PFG and Prescience, 2 Landspeeder Typhoons, and 3 more <span class="glossaryitem" onmouseover='gp(744);'>RW</span> Knights and a few points to spare.<br /> <br /> Ravenwing die much faster than their profile would indicate and when you're running the Wing you're probably going to be down on numbers to being with, so dropping points into scouts for the purpose of sitting in the back is counter to what this list needs.<br /> <br /> If you've never run a bike heavy army here's the down low, you're going for the table, not the <span class="glossaryitem" onmouseover='gp(140);'>VP</span> win. Bikes are hard hitting powerful, but not good at holding things, so you want to get to your opponent, eliminate his ability to hurt you, and then you mop of whats left and position yourself for the objective grab. Never forget that you can move 24" per turn with a bike, so look to have your opponent on the ropes at turn 4, that gives you up to 48" of movement to get a bike back to claim. Yesterday I took a <span class="glossaryitem" onmouseover='gp(330);'>MM</span> Attack bike from the edge of my deployment zone (Hammer and Anvil) to within 12" of my opponents back table edge by the end of my turn 1 (scout + move + charge + consolidation)<br /> <br /> Scouts w/SR look good, but have been a let down every time I've seen them on the table, both with and against. If you cannot get by without a flyer take something that can keep up and actively support your bikes, not a few guys to sit in the back and plink.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/513359/5377895.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/513359/5377895.page</link>
				<pubDate><![CDATA[Mon, 11 Mar 2013 18:53:18]]> GMT</pubDate>
				<author><![CDATA[ andystache]]></author>
			</item>
			<item>
				<title>1500 &quot;Pure&quot; Ravenwing</title>
				<description><![CDATA[ one thing you could do is use a C:<span class="glossaryitem" onmouseover='gp(119);'>SM</span> captain on a bike which allows you to take space marine bikes as troops. this would keep the ravenwing theme ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/513359/5377978.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/513359/5377978.page</link>
				<pubDate><![CDATA[Mon, 11 Mar 2013 19:15:56]]> GMT</pubDate>
				<author><![CDATA[ Commander_Nightflier]]></author>
			</item>
			<item>
				<title>1500 &quot;Pure&quot; Ravenwing</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/513359/5377895.page"><b>andystache wrote:</b></a><br/>I don't really think this list will be friendly competitive, you're just too crunchy when it comes down to it. RAS aren't meant to be in combat, they hide there from shooting and then leave, your <span class="glossaryitem" onmouseover='gp(744);'>RW</span> Knights are your "punch" unit, but you've only got 6. I think you're stretching very far to include a flyer, because you want to run a flyer, not because it fits your list. To include the Storm Talon you're dropping in 135 for a Libby (w/o Divination) and 148 for Scouts, which really have no place in a highly mobile list. For the Allied points you could run a <span class="glossaryitem" onmouseover='gp(25);'>DA</span> Libby on a bike with a PFG and Prescience, 2 Landspeeder Typhoons, and 3 more <span class="glossaryitem" onmouseover='gp(744);'>RW</span> Knights and a few points to spare.<br /> <br /> Ravenwing die much faster than their profile would indicate and when you're running the Wing you're probably going to be down on numbers to being with, so dropping points into scouts for the purpose of sitting in the back is counter to what this list needs.<br /> <br /> If you've never run a bike heavy army here's the down low, you're going for the table, not the <span class="glossaryitem" onmouseover='gp(140);'>VP</span> win. Bikes are hard hitting powerful, but not good at holding things, so you want to get to your opponent, eliminate his ability to hurt you, and then you mop of whats left and position yourself for the objective grab. Never forget that you can move 24" per turn with a bike, so look to have your opponent on the ropes at turn 4, that gives you up to 48" of movement to get a bike back to claim. Yesterday I took a <span class="glossaryitem" onmouseover='gp(330);'>MM</span> Attack bike from the edge of my deployment zone (Hammer and Anvil) to within 12" of my opponents back table edge by the end of my turn 1 (scout + move + charge + consolidation)<br /> <br /> Scouts w/SR look good, but have been a let down every time I've seen them on the table, both with and against. If you cannot get by without a flyer take something that can keep up and actively support your bikes, not a few guys to sit in the back and plink.</div></blockquote><br /> <br /> Excellent points all. A shame really because I do like the Neph model but the rules are just not well thought out (20 points less than a Storm Raven with less armor, no transport capabilities, <span class="glossaryitem" onmouseover='gp(270);'>Sh</span>*t tier missiles, crappier weapon options, no power of the machine spirit, ceramite plating, etc. etc. etc.). You pegged me well, this is my first all bike army (actually first loyalist Marine list to begin with), so I appreciate the insight. I agree, too big a stretch to fit the model. <br /> <br /> My only question is, aside from the melta guns, why would I take prescience when everything but aforementioned melta guns is twin linked? Don't get me wrong, its an amazing power, but maybe redundant in a bike list that's trying to stay out of Close Combat (and again I am a novice with bike oriented armies so I might be totally off the mark with the logic here)<br /> <br /> With the new info, how does this now truly Pure Ravenwing Look:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> Sam 200<br /> Ravenwing Command Squad, Apothecary, Ravenwing Banner 165<br /> Librarian on Bike, PFG 115<br /> <br /> Troops:<br /> 6 Man RWAS, 2x Melta, <span class="glossaryitem" onmouseover='gp(330);'>MM</span> attack bike, Land Speeder Typhoon 311pts.<br /> 6 Man RWAS, 2x Melta, <span class="glossaryitem" onmouseover='gp(330);'>MM</span> attack bike, Land Speeder Typhoon 311pts.<br /> <br /> Fast Attack:<br /> 6man Black Knights, 1x Rad Grenade Launcher 252 <br /> Dark Shroud 80<br /> <br /> 1434<br /> <br /> Land Speeders stay close to the Shroud (And hopefully obscure for the additional cover save), the shroud I'd keep close to my Knights, who can really benefit from the stealth, with Jink + Skilled Rider for a 3+ Cover.<br /> <br /> Can't decide between dropping the extra points into another Black Knight and some wargear or finding a few points for another typhoon... <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/513359/5378047.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/513359/5378047.page</link>
				<pubDate><![CDATA[Mon, 11 Mar 2013 19:32:10]]> GMT</pubDate>
				<author><![CDATA[ Redsox84]]></author>
			</item>
			<item>
				<title>1500 &quot;Pure&quot; Ravenwing</title>
				<description><![CDATA[ All I think you need to do to tighten this up is:<br /> <br /> Typhoons - Take them as a separate <span class="glossaryitem" onmouseover='gp(35);'>FA</span> slot, Ravenwing Support Squadron, and keep them as a squadron.<br /> <br /> Libby - rides tucked up under the Typhoons to give them a 4++ save and cast Prescience on the squadron<br /> <br /> Shroud - Runs with the bikes to improve cover saves. The Typhoons/Libby run separately because they have their own protection (PFG). Also it can be worth giving up the 3 <span class="glossaryitem" onmouseover='gp(51);'>HB</span> shots to move 1" flat out, ups the Shroud's cover save to 2+<br /> <br /> If you squadron up stay with 2 Typhoons, 3 requires too wide of a spread to put all the guns on target. I'd even go so far as to trim 1 <span class="glossaryitem" onmouseover='gp(744);'>RW</span> Knight for another 3 regular <span class="glossaryitem" onmouseover='gp(744);'>RW</span> bikes. Right now you've got at best 6 scoring units, but Attack Bikes draw a lot of fire.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/513359/5378227.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/513359/5378227.page</link>
				<pubDate><![CDATA[Mon, 11 Mar 2013 20:21:08]]> GMT</pubDate>
				<author><![CDATA[ andystache]]></author>
			</item>
			<item>
				<title>1500 &quot;Pure&quot; Ravenwing</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/cd61cedcdb022480b593939c7f2c4c2b.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/513359/5378047.page"><b>Redsox84 wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/513359/5377895.page"><b>andystache wrote:</b></a><br/>I don't really think this list will be friendly competitive, you're just too crunchy when it comes down to it. RAS aren't meant to be in combat, they hide there from shooting and then leave, your <span class="glossaryitem" onmouseover='gp(744);'>RW</span> Knights are your "punch" unit, but you've only got 6. I think you're stretching very far to include a flyer, because you want to run a flyer, not because it fits your list. To include the Storm Talon you're dropping in 135 for a Libby (w/o Divination) and 148 for Scouts, which really have no place in a highly mobile list. For the Allied points you could run a <span class="glossaryitem" onmouseover='gp(25);'>DA</span> Libby on a bike with a PFG and Prescience, 2 Landspeeder Typhoons, and 3 more <span class="glossaryitem" onmouseover='gp(744);'>RW</span> Knights and a few points to spare.<br /> <br /> Ravenwing die much faster than their profile would indicate and when you're running the Wing you're probably going to be down on numbers to being with, so dropping points into scouts for the purpose of sitting in the back is counter to what this list needs.<br /> <br /> If you've never run a bike heavy army here's the down low, you're going for the table, not the <span class="glossaryitem" onmouseover='gp(140);'>VP</span> win. Bikes are hard hitting powerful, but not good at holding things, so you want to get to your opponent, eliminate his ability to hurt you, and then you mop of whats left and position yourself for the objective grab. Never forget that you can move 24" per turn with a bike, so look to have your opponent on the ropes at turn 4, that gives you up to 48" of movement to get a bike back to claim. Yesterday I took a <span class="glossaryitem" onmouseover='gp(330);'>MM</span> Attack bike from the edge of my deployment zone (Hammer and Anvil) to within 12" of my opponents back table edge by the end of my turn 1 (scout + move + charge + consolidation)<br /> <br /> Scouts w/SR look good, but have been a let down every time I've seen them on the table, both with and against. If you cannot get by without a flyer take something that can keep up and actively support your bikes, not a few guys to sit in the back and plink.</div></blockquote><br /> <br /> Excellent points all. A shame really because I do like the Neph model but the rules are just not well thought out (20 points less than a Storm Raven with less armor, no transport capabilities, <span class="glossaryitem" onmouseover='gp(270);'>Sh</span>*t tier missiles, crappier weapon options, no power of the machine spirit, ceramite plating, etc. etc. etc.). You pegged me well, this is my first all bike army (actually first loyalist Marine list to begin with), so I appreciate the insight. I agree, too big a stretch to fit the model. <br /> <br /> My only question is, aside from the melta guns, why would I take prescience when everything but aforementioned melta guns is twin linked? Don't get me wrong, its an amazing power, but maybe redundant in a bike list that's trying to stay out of Close Combat (and again I am a novice with bike oriented armies so I might be totally off the mark with the logic here)<br /> <br /> With the new info, how does this now truly Pure Ravenwing Look:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> Sam 200<br /> Ravenwing Command Squad, Apothecary, Ravenwing Banner 165<br /> Librarian on Bike, PFG 115<br /> <br /> Troops:<br /> 6 Man RWAS, 2x Melta, <span class="glossaryitem" onmouseover='gp(330);'>MM</span> attack bike, Land Speeder Typhoon 311pts.<br /> 6 Man RWAS, 2x Melta, <span class="glossaryitem" onmouseover='gp(330);'>MM</span> attack bike, Land Speeder Typhoon 311pts.<br /> <br /> Fast Attack:<br /> 6man Black Knights, 1x Rad Grenade Launcher 252 <br /> Dark Shroud 80<br /> <br /> 1434<br /> <br /> Land Speeders stay close to the Shroud (And hopefully obscure for the additional cover save), the shroud I'd keep close to my Knights, who can really benefit from the stealth, with Jink + Skilled Rider for a 3+ Cover.<br /> <br /> Can't decide between dropping the extra points into another Black Knight and some wargear or finding a few points for another typhoon... <br /> </div></blockquote><br /> <br /> Edit: Stupid me, just noticed its because you must not have a <span class="glossaryitem" onmouseover='gp(330);'>MM</span> on them. My bad.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/513359/5378310.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/513359/5378310.page</link>
				<pubDate><![CDATA[Mon, 11 Mar 2013 20:41:11]]> GMT</pubDate>
				<author><![CDATA[ HerbaciousT]]></author>
			</item>
			<item>
				<title>1500 &quot;Pure&quot; Ravenwing</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/513359/5378227.page"><b>andystache wrote:</b></a><br/>All I think you need to do to tighten this up is:<br /> <br /> <br /> Libby - rides tucked up under the Typhoons to give them a 4++ save and cast Prescience on the squadron<br /> <br /> </div></blockquote><br /> <br /> Thats a fantastic idea, i dont know why but i was putting the libby in with Sam and his Command squad, but this makes so much more sense. Thanks for the great input sir, much appreciated!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/513359/5378324.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/513359/5378324.page</link>
				<pubDate><![CDATA[Mon, 11 Mar 2013 20:43:50]]> GMT</pubDate>
				<author><![CDATA[ Redsox84]]></author>
			</item>
			<item>
				<title>1500 &quot;Pure&quot; Ravenwing</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/cd61cedcdb022480b593939c7f2c4c2b.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/513359/5378324.page"><b>Redsox84 wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/513359/5378227.page"><b>andystache wrote:</b></a><br/>All I think you need to do to tighten this up is:<br /> <br /> <br /> Libby - rides tucked up under the Typhoons to give them a 4++ save and cast Prescience on the squadron<br /> <br /> </div></blockquote><br /> <br /> Thats a fantastic idea, i dont know why but i was putting the libby in with Sam and his Command squad, but this makes so much more sense. Thanks for the great input sir, much appreciated!</div></blockquote><br /> <br /> Seconded, thats an interesting idea.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/513359/5378335.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/513359/5378335.page</link>
				<pubDate><![CDATA[Mon, 11 Mar 2013 20:49:02]]> GMT</pubDate>
				<author><![CDATA[ HerbaciousT]]></author>
			</item>
			<item>
				<title>1500 &quot;Pure&quot; Ravenwing</title>
				<description><![CDATA[ I'm glad you guys like it, I started running 2 Typhoons when we had the old codex and the new one removed the load out restrictions making it much meaner. I don't generally pay the 10pts for the <span class="glossaryitem" onmouseover='gp(330);'>MM</span> on the Typhoons because I don't like to get within bolter range of the enemy.<br /> <br /> I've started putting a Force Stave on the Libby over a sword or axe. Since I'm handing out a 4++ to anyone he charges might as well have the +2 <span class="glossaryitem" onmouseover='gp(123);'>Str</span> so he can do something against rear armor (in the off chance he ever gets that close)]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/513359/5378363.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/513359/5378363.page</link>
				<pubDate><![CDATA[Mon, 11 Mar 2013 20:56:23]]> GMT</pubDate>
				<author><![CDATA[ andystache]]></author>
			</item>
			<item>
				<title>1500 &quot;Pure&quot; Ravenwing</title>
				<description><![CDATA[ Potential Final List:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> Sam 200<br /> Ravenwing Command Squad, Apothecary, Ravenwing Banner 165<br /> Librarian on Bike, PFG 115<br /> <br /> Troops:<br /> 6 Man RWAS, 2x Melta, <span class="glossaryitem" onmouseover='gp(330);'>MM</span> attack bike 236<br /> 6 Man RWAS, 2x Melta, <span class="glossaryitem" onmouseover='gp(330);'>MM</span> attack bike 236<br /> 3 Man RWAS, 2x Plasma 110<br /> <br /> Fast Attack:<br /> 5 Man Black Knights, 1x Rad Grenade Launcher 210<br /> Dark Shroud 80<br /> 2x Land Speeder Typhoon, with heavy bolter 150<br /> <br /> 1502, the two points over won't be a problem with my group, will switch out the plasma on the 3 man squad with Melta guns and some melta bombs on the libby if I take it to a <span class="glossaryitem" onmouseover='gp(211);'>LGS</span>. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/513359/5378434.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/513359/5378434.page</link>
				<pubDate><![CDATA[Mon, 11 Mar 2013 21:11:35]]> GMT</pubDate>
				<author><![CDATA[ Redsox84]]></author>
			</item>
			<item>
				<title>1500 &quot;Pure&quot; Ravenwing</title>
				<description><![CDATA[ I would consider taking 2 grenade launchers on the black knights hitting on 4s can make them unreliable. Also the Sergeant needs a power maul as they are your best horde control.<br /> <br /> Also the ravenwing banner is poor you need the fortitude banner as it really helps with such a brittle army. The only other banner worth considering is the devastation one as that makes your RWAS pump out a huge amount of firepower.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/513359/5378778.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/513359/5378778.page</link>
				<pubDate><![CDATA[Mon, 11 Mar 2013 22:31:51]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
			</item>
			<item>
				<title>1500 &quot;Pure&quot; Ravenwing</title>
				<description><![CDATA[ Now that I've had some more time to think on this I'd drop the <span class="glossaryitem" onmouseover='gp(744);'>RW</span> Command Squad entirely, the Apothecary is nice the banner is good, but you don't really need them and if Sammy is with an RAS squad they have Skilled Rider like the <span class="glossaryitem" onmouseover='gp(744);'>RW</span> Knights.<br /> <br /> With the extra points from splitting up the <span class="glossaryitem" onmouseover='gp(744);'>RW</span> Command consider running multiple 3 man RAS's with 2x melta. Taking the 165 our of <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> would put you at:<br /> <br /> (3 man RAS, 2x Melta) x 4<br /> (3 man RAS, 2x Plasma) x 2<br /> <br /> with 15 points left over for goodies. It's the same number of bikes overall, but we've added 2 Plasma guns and 4 Meltaguns.<br /> <br /> The biggest advantage there is no matter what your opponent takes out there's going to be more coming.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/513359/5379012.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/513359/5379012.page</link>
				<pubDate><![CDATA[Mon, 11 Mar 2013 23:27:53]]> GMT</pubDate>
				<author><![CDATA[ andystache]]></author>
			</item>
			<item>
				<title>1500 &quot;Pure&quot; Ravenwing</title>
				<description><![CDATA[ I'm not entirely convinced of the utility of PFG Librarian on Typhoons; you're using a 115 point unit to boost a 150 point unit which shoots 4 missiles and 6 <span class="glossaryitem" onmouseover='gp(51);'>HB</span>'s a turn. <br /> <br /> I personally don't run speeders myself but mostly an aesthetic choice: I run this list currently at 1500, and am planning a second one:<br /> <br /> Sammael<br /> Librarian, <span class="glossaryitem" onmouseover='gp(347);'>Lvl</span> 2, rolling Telepathy<br /> Techmarine, PFG<br /> Ravenwing Command Squad, <span class="glossaryitem" onmouseover='gp(380);'>GL</span><br /> Ravenwing Command Squad, <span class="glossaryitem" onmouseover='gp(380);'>GL</span><br /> Command Squad, Banner<br /> <br /> 3 Ravenwing <span class="glossaryitem" onmouseover='gp(400);'>AS</span>, Melta, Attack Bike, <span class="glossaryitem" onmouseover='gp(330);'>MM</span><br /> 3 Ravenwing <span class="glossaryitem" onmouseover='gp(400);'>AS</span>, Melta<br /> 3 Ravenwing <span class="glossaryitem" onmouseover='gp(400);'>AS</span>, Melta<br /> 3 Ravenwing <span class="glossaryitem" onmouseover='gp(400);'>AS</span><br /> <br /> Land Raider Crusader, Deathwing Vehicle, <span class="glossaryitem" onmouseover='gp(330);'>MM</span><br /> <br /> 1500 points on the dot. <br /> <br /> The Darkshroud is superfluous because the Land Raider gives everyone in radius a 4++, which is superior to the <span class="glossaryitem" onmouseover='gp(471);'>DS</span>, which flies around and does 0 <span class="glossaryitem" onmouseover='gp(198);'>dmg</span> the entire game.<br /> This also forces your opponent to waste fire on a 4++ Venerable, Repairable Land Raider. Last game I played it survived 10 penetrating hits (4++, repair, reroll). You can also do useful things like block off Line of Sight and area denial, which is strong against horde armies like orcs. <br /> Telepathy Librarian rolling for invisibility is also key to the list- Invisible Black Knights are one of the strongest units in the game, with an automatic 2+ cover save for moving and being strong in assault, with hit and run, and with Sammael and the Librarian in the unit they become extremely hardcore in close combat. Psychic Shriek is also an excellent fallback power, one of the best in the game.<br /> Also this list has 4x the firepower of your list from the Banner of Devastation, which the enemy has to kill to get at. The Ravenwing Banner has its time and place but Devastation is so much better in every way for Ravenwing. <br /> Plasma guns on Ravenwing attack squadrons are distinctly sub-par, because for the same points cost everything is better on the Black Knight. <br /> Having a PFG on a Librarian is kind of counter-productive, as you want him to be in combat, and with a PFG Land Raider you can shield every single model in your army if you need to.  The 3" range on a single model is too limited to be useful. <br /> <br /> Should you not choose to go down the Land Raider/Standard route my other 1500 list is this: <br /> <br /> Sammael<br /> Librarian, <span class="glossaryitem" onmouseover='gp(347);'>Lvl</span> 2, Bike<br /> Techmarine, Servo Harness, Bike<br /> <br /> <span class="glossaryitem" onmouseover='gp(156);'>RCS</span>. Apothecary <br /> <span class="glossaryitem" onmouseover='gp(156);'>RCS</span> <span class="glossaryitem" onmouseover='gp(380);'>GL</span><br /> <span class="glossaryitem" onmouseover='gp(156);'>RCS</span> <span class="glossaryitem" onmouseover='gp(380);'>GL</span><br /> <br /> 3 RAS. Melta<br /> 3 RAS, Melta<br /> 3 RAS, Melta<br /> 3 RAS. Flamer<br /> <br /> RBK Melta Bombs<br /> RBK Melta Bombs<br /> Darkshroud<br /> <br /> 1502<br />  Through some quirk of the <span class="glossaryitem" onmouseover='gp(25);'>DA</span> force org chart the Techmarine unlocks a third Black Knight squad. This is list is far more contingent on getting the first turn, as without it you're a sitting duck with no jink saves whatsoever. Should you be so lucky, you can turbo boost your entire army into the enemy's face with a 2+ Cover save on every unit (Split the <span class="glossaryitem" onmouseover='gp(67);'>IC</span>'s up to give the RAS Skilled Rider, put the last RAS behind to get cover from the rest of your units. <span class="glossaryitem" onmouseover='gp(156);'>RCS</span> with Apothecary goes in front. Again, roll for Invisibility,but it's less important in this build since you have the Darkshroud. <br /> <br /> Arguably this would do better with the <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> banner, but I prefer to have another unit of bikes. Ravenwing Banner would be extremely useful as well, it's a toss up for that or apothecary. <br /> This list is chiefly an assault list which is strong for killing gunlines and <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span>'s, it's not as balanced, shooty or all-round durable as the other list. I find Bike <span class="glossaryitem" onmouseover='gp(308);'>MSU</span>'s to be the most efficient way to run them- the enemy has too many targets too shoot, and you are able to use economy of force to destroy targets. <br /> <br /> To some of the advice in the thread: <br /> <br /> Power Mauls are superfluous. 12pts to go from <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 5 Rending to <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 6 <span class="glossaryitem" onmouseover='gp(6);'>Ap</span> 4? The Corvus Hammer is one of the best free <span class="glossaryitem" onmouseover='gp(19);'>cc</span> weapons in the game (Black Knight costs the same as a Ravenwing Biker with Plasma Gun), abuse it. <br /> <br /> Ravenwing Grenades are Blast weapons, they don't hit on fours. I haven't missed yet in 9 games, weirdly enough.<br /> <br /> Typhoons aren't scoring and they can't hide in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, and die to a stiff breeze with the number of autocannon floating around. Hit and Run is the best skill in the metagame, as it allows you to deny the enemy shooting as and when you desire with bikers.  <br /> <br /> Pity about the flyers really, if <span class="glossaryitem" onmouseover='gp(50);'>GW</span> can't be bothered to produce playable rules with their shiny new models, I can't be bothered to buy them. <br /> <br /> 6 Man units are a waste of 1 point, as long as you have the org chart for it get a new squad and a character for challenges and precision shots. Non-RWCS Black Knights are waste of 6 points unless you want to run a large unit, but with two <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>'s two units of three are better than one unit of six. Sure, you lose the Character, but you can't be challenged in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> which can be to your advantage- you can ride down <span class="glossaryitem" onmouseover='gp(67);'>IC</span>'s with your 12 <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 5 Rending attacks.<br /> <br /> Ravenwing bikers are a lot tougher than people in this thread give them credit. T5 is almost better than a 2+, and in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> most armies roll to wound on a 6, which is huge- and not to mention you can get 2+ cover save quite easily, with <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> on your Deathstar unit. <br /> <br /> oh, I'm currently 9-0-0 with my Ravenwing in 500-1500 points, but nobody brings Helldrakes or I might lose a bit more <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> There is some rationality in going for maximum RAS biker squads, as they are substantially cheaper- you do lose substantial (and free) assault capability, twin linked, and survivability (Skilled Rider = 0 Dangerous Terrain tests and +1 to Jink), however, going for Plasma Gun Bikers. <br /> <br /> <br /> <br /> <br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/513359/5379089.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/513359/5379089.page</link>
				<pubDate><![CDATA[Mon, 11 Mar 2013 23:46:16]]> GMT</pubDate>
				<author><![CDATA[ Asmodai Asmodean]]></author>
			</item>
			<item>
				<title>1500 &quot;Pure&quot; Ravenwing</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/513359/5379089.page"><b>Asmodai Asmodean wrote:</b></a><br/><br /> <br /> Sammael<br /> Librarian, <span class="glossaryitem" onmouseover='gp(347);'>Lvl</span> 2, rolling Telepathy<br /> Techmarine, PFG<br /> Ravenwing Command Squad, <span class="glossaryitem" onmouseover='gp(380);'>GL</span><br /> Ravenwing Command Squad, <span class="glossaryitem" onmouseover='gp(380);'>GL</span><br /> Command Squad, Banner<br /> <br /> 3 Ravenwing <span class="glossaryitem" onmouseover='gp(400);'>AS</span>, Melta, Attack Bike, <span class="glossaryitem" onmouseover='gp(330);'>MM</span><br /> 3 Ravenwing <span class="glossaryitem" onmouseover='gp(400);'>AS</span>, Melta<br /> 3 Ravenwing <span class="glossaryitem" onmouseover='gp(400);'>AS</span>, Melta<br /> 3 Ravenwing <span class="glossaryitem" onmouseover='gp(400);'>AS</span><br /> <br /> Land Raider Crusader, Deathwing Vehicle, <span class="glossaryitem" onmouseover='gp(330);'>MM</span><br /> <br /> 1500 points on the dot. <br /> <br /> </div></blockquote><br /> <br /> Very interesting list, I never caught the Techmarine as an extra <span class="glossaryitem" onmouseover='gp(56);'>hq</span> and then unlocking an extra Command squad before, very cool. <br /> <br /> The more I look at it, the more I like this list, in one of my few play testing games with <span class="glossaryitem" onmouseover='gp(25);'>DA</span>, i tried out that <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> banner against some Tyranids, I was blown away when my 10 bolter armed marines (with prescience cast) that cost 140 points one shotted a Trygon prime. I'm terrified they will <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> the Crusaders Hurricanes as not eligible to receive the bonuses of the <span class="glossaryitem" onmouseover='gp(29);'>dev</span> banner, but then again if they havent yet....<br /> <br /> Thats funny you brought up invisibility on the Black Knights, because I was thinking on my way home from work the exact same thing. Just wish I could get better then 33% change of getting without spending so many points on a librarian that's mostly support.<br /> <br /> I have had horrible luck with plasma guns on my Iron Warriors, and I hesitated to take them on my RAS's (hence the Melta on the big squads, small squad <span class="glossaryitem" onmouseover='gp(329);'>PG</span> was for that little extra umph but i fully expect him to kill himself as is my plasma luck), so i love the Plasma Talon for the sole reason of twin linked goodness.<br /> <br /> I disagree with the PFG on the libby, I don't really want him in combat as I use him mostly for support, and only throw him into the fray in a pinch (I suppose I should say my Meta is Nids, Chaos, Orks, <span class="glossaryitem" onmouseover='gp(69);'>IG</span>, and <span class="glossaryitem" onmouseover='gp(10);'>BA</span>). I think there is some merit to taking the Libby / Typhoon combo, as 4 twin linked krak missiles is never a bad thing, especially considering their long range and versatility. But damn man, the more I think about it, the more i think that <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> with the PFG techmarine is just too good to pass up. <br /> <br /> My only thing is I'm hesitant about <span class="glossaryitem" onmouseover='gp(308);'>MSU</span> bikes. No real reason beyond lack of experience with them and how best to position / advance down the field. I will try them out. <br /> <br /> <br /> <br /> <br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/513359/5379220.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/513359/5379220.page</link>
				<pubDate><![CDATA[Tue, 12 Mar 2013 00:24:46]]> GMT</pubDate>
				<author><![CDATA[ Redsox84]]></author>
			</item>
			<item>
				<title>1500 &quot;Pure&quot; Ravenwing</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/cd61cedcdb022480b593939c7f2c4c2b.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/513359/5379220.page"><b>Redsox84 wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/513359/5379089.page"><b>Asmodai Asmodean wrote:</b></a><br/><br /> <br /> Sammael<br /> Librarian, <span class="glossaryitem" onmouseover='gp(347);'>Lvl</span> 2, rolling Telepathy<br /> Techmarine, PFG<br /> Ravenwing Command Squad, <span class="glossaryitem" onmouseover='gp(380);'>GL</span><br /> Ravenwing Command Squad, <span class="glossaryitem" onmouseover='gp(380);'>GL</span><br /> Command Squad, Banner<br /> <br /> 3 Ravenwing <span class="glossaryitem" onmouseover='gp(400);'>AS</span>, Melta, Attack Bike, <span class="glossaryitem" onmouseover='gp(330);'>MM</span><br /> 3 Ravenwing <span class="glossaryitem" onmouseover='gp(400);'>AS</span>, Melta<br /> 3 Ravenwing <span class="glossaryitem" onmouseover='gp(400);'>AS</span>, Melta<br /> 3 Ravenwing <span class="glossaryitem" onmouseover='gp(400);'>AS</span><br /> <br /> Land Raider Crusader, Deathwing Vehicle, <span class="glossaryitem" onmouseover='gp(330);'>MM</span><br /> <br /> 1500 points on the dot. <br /> <br /> </div></blockquote><br /> <br /> Very interesting list, I never caught the Techmarine as an extra <span class="glossaryitem" onmouseover='gp(56);'>hq</span> and then unlocking an extra Command squad before, very cool. <br /> <br /> The more I look at it, the more I like this list, in one of my few play testing games with <span class="glossaryitem" onmouseover='gp(25);'>DA</span>, i tried out that <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> banner against some Tyranids, I was blown away when my 10 bolter armed marines (with prescience cast) that cost 140 points one shotted a Trygon prime. I'm terrified they will <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> the Crusaders Hurricanes as not eligible to receive the bonuses of the <span class="glossaryitem" onmouseover='gp(29);'>dev</span> banner, but then again if they havent yet....<br /> <br /> Thats funny you brought up invisibility on the Black Knights, because I was thinking on my way home from work the exact same thing. Just wish I could get better then 33% change of getting without spending so many points on a librarian that's mostly support.<br /> <br /> I have had horrible luck with plasma guns on my Iron Warriors, and I hesitated to take them on my RAS's (hence the Melta on the big squads, small squad <span class="glossaryitem" onmouseover='gp(329);'>PG</span> was for that little extra umph but i fully expect him to kill himself as is my plasma luck), so i love the Plasma Talon for the sole reason of twin linked goodness.<br /> <br /> I disagree with the PFG on the libby, I don't really want him in combat as I use him mostly for support, and only throw him into the fray in a pinch (I suppose I should say my Meta is Nids, Chaos, Orks, <span class="glossaryitem" onmouseover='gp(69);'>IG</span>, and <span class="glossaryitem" onmouseover='gp(10);'>BA</span>). I think there is some merit to taking the Libby / Typhoon combo, as 4 twin linked krak missiles is never a bad thing, especially considering their long range and versatility. But damn man, the more I think about it, the more i think that <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> with the PFG techmarine is just too good to pass up. <br /> <br /> My only thing is I'm hesitant about <span class="glossaryitem" onmouseover='gp(308);'>MSU</span> bikes. No real reason beyond lack of experience with them and how best to position / advance down the field. I will try them out. <br /> </div></blockquote><br /> <br /> Actually, the Techmarine doesn't unlock a command squad, but a Bike techmarine unlocks a Ravenwing Command. You can take a Command Squad and Ravenwing Command Squad for each <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choice on a bike. The best thing about Command squads is they are free force org chart slots so your list scales up very well to 2000 points.<br /> <br /> I was on the fence about the <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> standard until I played my first game with it and rolled 80 dice on the first turn. Never left home without it again. The sheer amount of dice it puts out takes down <span class="glossaryitem" onmouseover='gp(630);'>FMCs</span>, <span class="glossaryitem" onmouseover='gp(128);'>TMCs</span>, <span class="glossaryitem" onmouseover='gp(95);'>MEQs</span>, Light Vehicles, and the 24" range ensures your alpha-strike if you get first turn, so much so that any <span class="glossaryitem" onmouseover='gp(744);'>RW</span> list without it is sub-par. I doubt they will ever <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> it, and I haven't heard any-non consensus to it yet... and I have a friend on the Studio staff. <br /> <br /> Telepathy is really good for Ravenwing in general- it's one of the more long-ranged abilities (24" on everything) and anything except 2 is a good result- Hallucination can be hilarious- (Mega-armoured nobz <span class="glossaryitem" onmouseover='gp(269);'>ID</span>'ing themselves...) and Divination isn't really useful for <span class="glossaryitem" onmouseover='gp(744);'>RW</span> since everything is twin-linked, and Misfortune is the only really useful result on the chart. Shriek may be one of the best shooting attacks in the game, since you can't take cover saves against it, aside from the range. <br /> <br /> With regard to the Libby, My meta is relatively <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> heavy and Chaos heavy, the Preferred Enemy: <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> on a squad is just too good to pass up, not to mention he's decent in close combat. Don't forget to use precision shots as well to snipe out models. If you face a lot of dedicated close combat I can see reasons for holding him back, but with all his abilities I think he needs to be in the thick of the fray to really get the most out of him. If you really want to protect your speeders run a Darkshroud with them, they get the same bonus (4+ cover) for less points but I think this is sub-par with less than 6 speeders.  <br /> <br /> Don't forget, your Command Squad and <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choices are essentially disposable missiles to keep your troops alive, don't be too afraid to let em take casualties.<br /> <br /> <span class="glossaryitem" onmouseover='gp(308);'>MSU</span> of course depends on the boards you play on. My boards generally are quite small, 48" squares, so <span class="glossaryitem" onmouseover='gp(308);'>MSU</span> works because it lets me optimise application of force. There's no real benefit in running squads of 6, because you lose the Character who's good for soaking challenges and precision shots. Try both, your mileage may vary. <br /> <br /> Hmm, just realised the Servo Harness is <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 1. This makes the tech a lot better against vehicles than I thought.<br /> <br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/513359/5379545.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/513359/5379545.page</link>
				<pubDate><![CDATA[Tue, 12 Mar 2013 02:32:04]]> GMT</pubDate>
				<author><![CDATA[ Asmodai Asmodean]]></author>
			</item>
			<item>
				<title>1500 &quot;Pure&quot; Ravenwing</title>
				<description><![CDATA[ Whilst by <span class="glossaryitem" onmouseover='gp(111);'>RaW</span> the techmarine does indeed open a <span class="glossaryitem" onmouseover='gp(744);'>RW</span> command, indeed by <span class="glossaryitem" onmouseover='gp(111);'>RaW</span> Sammael and any other bike <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> allows both  a bike command and a normal command. It seems the intent is very clear here and I doubt many tournaments would <span class="glossaryitem" onmouseover='gp(36);'>FaQ</span> you could cheat in this manner. If you think you can get away with cheating in your gaming group go ahead but us it really worth it and you're just going to have to change your army when the <span class="glossaryitem" onmouseover='gp(36);'>FaQ</span> comes out unless your opponents don't check them? But if you're willing to cheat in this manner why not just take a 3k list?<br /> <br /> The advantage of bigger Black Knight units is they are excellent Horde control with 7 attacks each in a turn they charge. Power maul Sergeant is brilliant here. Charge an ork mob and challenge the nob your opponent has two choice refuse and the only thing that is a threat to your bikes doesn't attack. Or accept and face 4 attacks that hit him on a 3+ and cause <span class="glossaryitem" onmouseover='gp(269);'>ID</span> on a 2+ <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">.<br /> <br /> As for big units of <span class="glossaryitem" onmouseover='gp(744);'>RW</span> vs small units. Big units give you more options you can always combat squad down if you want. However small units become a liability in purge the alien and to a lesser extent in emperors will and the relic where First Blood becomes more important and where you don't need a huge amount of scoring. Likewise in crusade or big guns if you roll only 3 objectives.<br /> <br /> However the 4++ Landraider is a power house (though I wouldn't be surprised if they <span class="glossaryitem" onmouseover='gp(36);'>FaQ</span> this doesn't work). The banner of devastation is likewise brilliant for well any <span class="glossaryitem" onmouseover='gp(25);'>DA</span> army other than <span class="glossaryitem" onmouseover='gp(412);'>DW</span> (no I don't want to get into a discussion on whether it effects storm bolters).]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/513359/5380154.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/513359/5380154.page</link>
				<pubDate><![CDATA[Tue, 12 Mar 2013 09:17:36]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
			</item>
			<item>
				<title>1500 &quot;Pure&quot; Ravenwing</title>
				<description><![CDATA[ How exactly is it cheating when it's completely legal <span class="glossaryitem" onmouseover='gp(400);'>AS</span> WRITTEN? One <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> has already come out and not addressed the issue, what makes you think another will? Is having three command squads broken? No. Until an <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> comes out and explicitly tells you cannot, no tournament will disallow something that is clearly allowed by the codex.<br /> <br /> The so called 'advantage' of bigger units is that you lose more units to Overwatch when you charge in. A unit of six does just as many attacks as two units of three. The only downside to <span class="glossaryitem" onmouseover='gp(308);'>MSU</span> is when you want to field more than fifteen, which is hard to do at 1500 points and still have a balanced list, and kill points. Mauls are good against Orks, no doubt- but they are the only army which has 2 wound squad leaders which isn't worth 12 points in a <span class="glossaryitem" onmouseover='gp(167);'>TAC</span> list. <br /> <br /> Large units lose flexibility and a character, but gain survivability (this is in itself questionable, as a larger unit is easier to shoot/<span class="glossaryitem" onmouseover='gp(19);'>cc</span> than two small units) Small units however guarantee overkill by your opponent, and wasted firepower is desirable. <br /> <br /> Again, they explicitly <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>'d aoe effects to work from vehicles, why would they <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> it to overturn their previous ruling? No, Devastation is RW&gt;GW&gt;DW(Crusaders). <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> marines do not have relentless and scout for the alpha strike. <br /> <br /> Your faith in <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s attention to rulesets is sadly misplaced, I believe. <br /> <br /> <br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/513359/5384807.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/513359/5384807.page</link>
				<pubDate><![CDATA[Wed, 13 Mar 2013 14:33:55]]> GMT</pubDate>
				<author><![CDATA[ Asmodai Asmodean]]></author>
			</item>
			<item>
				<title>1500 &quot;Pure&quot; Ravenwing</title>
				<description><![CDATA[ Do you believe the intention is to allow nectarines to take command squads and for <span class="glossaryitem" onmouseover='gp(56);'>HQs</span> to take 2? If not then by taking them you are breaking <span class="glossaryitem" onmouseover='gp(110);'>RaI</span>. Last time I checked deliberately breaking the rules was the definition of cheating...<br /> <br /> As for big squads vs small you can combat squad so there is no disadvantage to having big RWAS squads...<br /> <br /> What causes <span class="glossaryitem" onmouseover='gp(744);'>RW</span> armies the most bother? Same as any other elite army Hordes. What's the most common and competitive horde army? Orks... Also the new daemons the power maul can be great against Heralds and other <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/513359/5389937.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/513359/5389937.page</link>
				<pubDate><![CDATA[Thu, 14 Mar 2013 18:55:23]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
			</item>
			<item>
				<title>1500 &quot;Pure&quot; Ravenwing</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/65afb78ba94982239ee431d965e2013a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/513359/5389937.page"><b>FlingitNow wrote:</b></a><br/>Do you believe the intention is to allow nectarines to take command squads and for <span class="glossaryitem" onmouseover='gp(56);'>HQs</span> to take 2? If not then by taking them you are breaking <span class="glossaryitem" onmouseover='gp(110);'>RaI</span>. Last time I checked deliberately breaking the rules was the definition of cheating...<br /> <br /> As for big squads vs small you can combat squad so there is no disadvantage to having big RWAS squads...<br /> <br /> What causes <span class="glossaryitem" onmouseover='gp(744);'>RW</span> armies the most bother? Same as any other elite army Hordes. What's the most common and competitive horde army? Orks... Also the new daemons the power maul can be great against Heralds and other <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>.</div></blockquote><br /> <br /> Actually yes, I believe the intent was to allow <span class="glossaryitem" onmouseover='gp(25);'>DA</span> players to take more Command Squads than other Chapters. In the fluff description of the Command Squads it says that unlike other Chapters who use Command Squad purely for escort duties the <span class="glossaryitem" onmouseover='gp(25);'>DA</span> use their as a multipurpose unit that can be an escort, can lead charges while the <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> attends to the work of the Inner Circle, as a lynchpin unit in a forlorn hope. There are restrictions on who gets what Command Squads, Techmarines not being trusted by the Inner Circle cannot take a <span class="glossaryitem" onmouseover='gp(486);'>PW</span> Command Squad, but as part of the Ravenwing they can be escorted by the Black Knights. This is purely fluff, but in the Ravenwing novel you can see this in action.<br /> <br /> Just because it's not like every other Chapter doesn't mean it's wrong, after all the <span class="glossaryitem" onmouseover='gp(25);'>DA</span> are considered a non-Codex Chapter, we just try to appear to be a Codex Chapter for obvious reasons]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/513359/5390024.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/513359/5390024.page</link>
				<pubDate><![CDATA[Thu, 14 Mar 2013 19:21:40]]> GMT</pubDate>
				<author><![CDATA[ andystache]]></author>
			</item>
			<item>
				<title>1500 &quot;Pure&quot; Ravenwing</title>
				<description><![CDATA[ Yet you only learnt about this a couple of posts ago...<br /> <br /> Also <span class="glossaryitem" onmouseover='gp(25);'>DA</span> get command squads for each <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> this makes them more common than codex marines who only get them for Captains. They allow multiple command squads per <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> but only if they are different types? You really think there's a fluff justification for that. Also the intention is clear that a Techmarine is not a "proper" <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> as he is only selectable with another <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> and they tell you he can't take a command squad...<br /> <br /> Anyone claiming they think that is <span class="glossaryitem" onmouseover='gp(110);'>RaI</span> is kidding themselves or lying. Just as much as anyone thinking that <span class="glossaryitem" onmouseover='gp(630);'>FMCs</span> don't have relentless or smash is <span class="glossaryitem" onmouseover='gp(110);'>RaI</span>...]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/513359/5390621.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/513359/5390621.page</link>
				<pubDate><![CDATA[Thu, 14 Mar 2013 22:16:04]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
			</item>
			<item>
				<title>1500 &quot;Pure&quot; Ravenwing</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/65afb78ba94982239ee431d965e2013a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/513359/5390621.page"><b>FlingitNow wrote:</b></a><br/>Yet you only learnt about this a couple of posts ago...<br /> <br /> Also <span class="glossaryitem" onmouseover='gp(25);'>DA</span> get command squads for each <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> this makes them more common than codex marines who only get them for Captains. They allow multiple command squads per <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> but only if they are different types? You really think there's a fluff justification for that. Also the intention is clear that a Techmarine is not a "proper" <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> as he is only selectable with another <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> and they tell you he can't take a command squad...<br /> <br /> Anyone claiming they think that is <span class="glossaryitem" onmouseover='gp(110);'>RaI</span> is kidding themselves or lying. Just as much as anyone thinking that <span class="glossaryitem" onmouseover='gp(630);'>FMCs</span> don't have relentless or smash is <span class="glossaryitem" onmouseover='gp(110);'>RaI</span>...</div></blockquote><br /> <br /> Actually *I* pointed that out shortly after the codex dropped and as of yet have not had anyone say that it is a mistake. Please take a look at who's replied to you before lacing into them. The <span class="glossaryitem" onmouseover='gp(486);'>PW</span> Command squad specifically states that Techmarines do not unlock the Command Squad, none of the other Command Squads carry this restriction. And if we're not basing <span class="glossaryitem" onmouseover='gp(110);'>RAI</span> on fluff and other sources then what are we basing it on? In fact I believe <span class="glossaryitem" onmouseover='gp(110);'>RAI</span> is that I can take both a <span class="glossaryitem" onmouseover='gp(486);'>PW</span> Command Squad and an <span class="glossaryitem" onmouseover='gp(744);'>RW</span> Command Squad for Sammael, <span class="glossaryitem" onmouseover='gp(486);'>PW</span> and <span class="glossaryitem" onmouseover='gp(412);'>DW</span> for Belial, Chappy/Libby with bike or termie armor do the same, and that Techmarines on bikes open up <span class="glossaryitem" onmouseover='gp(744);'>RW</span> Command squads. I don't run lists like that, but I see it as a valid tactic should you choose to drop that many points into <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>.<br /> <br /> I do not appreciate you implying that I kidding myself or lying. The rules are laid out in the book, there is no indication that they were meant to be anything other than what they were written to be. This is why <span class="glossaryitem" onmouseover='gp(110);'>RAI</span> isn't valid, you have your interpretation that the <span class="glossaryitem" onmouseover='gp(25);'>DA</span> should be like every other <span class="glossaryitem" onmouseover='gp(119);'>SM</span> army and I think that we're non-Codex and as such get some nifty stuff in exchange for losing out on things like Storm Raven/Talons, one of those nifty things is up to 6 Command Squads in one <span class="glossaryitem" onmouseover='gp(187);'>FOC</span>]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/513359/5390664.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/513359/5390664.page</link>
				<pubDate><![CDATA[Thu, 14 Mar 2013 22:34:48]]> GMT</pubDate>
				<author><![CDATA[ andystache]]></author>
			</item>
			<item>
				<title>1500 &quot;Pure&quot; Ravenwing</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/65afb78ba94982239ee431d965e2013a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/513359/5389937.page"><b>FlingitNow wrote:</b></a><br/>Do you believe the intention is to allow nectarines to take command squads and for <span class="glossaryitem" onmouseover='gp(56);'>HQs</span> to take 2? If not then by taking them you are breaking <span class="glossaryitem" onmouseover='gp(110);'>RaI</span>. Last time I checked deliberately breaking the rules was the definition of cheating...<br /> <br /> As for big squads vs small you can combat squad so there is no disadvantage to having big RWAS squads...<br /> <br /> What causes <span class="glossaryitem" onmouseover='gp(744);'>RW</span> armies the most bother? Same as any other elite army Hordes. What's the most common and competitive horde army? Orks... Also the new daemons the power maul can be great against Heralds and other <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>.</div></blockquote><br /> <br /> As far as I'm aware Nectarines aren't allowed to take command squads, however they do unlock Peaches...  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> Techmarines on the other hand...<br /> <br /> Your argument is entirely based on some nebulous notion the 'intentions' of the designers, comparing it to a 5th edition codex written years ago for a different edition .<br /> <br /> Rules as <u>Explicitly Written</u>, POST <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>, allow you to take multiple command squads. There is no 'breaking' of rules. It is EXPLICITLY legal. Until something changes, any attempt to argue otherwise is <u>FLAWED</u>. <br /> <br /> Your ad hominem attacks do not help either. In any case, if you have nothing to contribute to the Ravenwing discussion aside from your ideas of what Dark Angels should be like, with no relevance to the actual ruleset, please refrain because you're taking this way off topic. <br /> <br /> <br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/513359/5390951.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/513359/5390951.page</link>
				<pubDate><![CDATA[Fri, 15 Mar 2013 00:08:28]]> GMT</pubDate>
				<author><![CDATA[ Asmodai Asmodean]]></author>
			</item>
			<item>
				<title>1500 &quot;Pure&quot; Ravenwing</title>
				<description><![CDATA[ <blockquote class="uncited"><div> Rules as Explicitly Written, POST <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>, allow you to take multiple command squads. There is no 'breaking' of rules. It is EXPLICITLY legal. Until something changes, any attempt to argue otherwise is FLAWED. </div></blockquote><br /> <br /> Firstly there hasn't been a full <span class="glossaryitem" onmouseover='gp(36);'>FaQ</span> for the codex yet. The rules do not explicitly allow it they just don't deny it. Why on earth would Belial or Sammael have a power armoured command squad? Why would they have more command squads than Azrael? <br /> <br /> Also by your logic <span class="glossaryitem" onmouseover='gp(630);'>FMCs</span> don't have relentless or smash but the as yet undefined relentless smash special rule and the rulebook has had multiple full <span class="glossaryitem" onmouseover='gp(36);'>FaQs</span>.<br /> <br /> Your insistence that <span class="glossaryitem" onmouseover='gp(50);'>GW</span> get everything perfect when they write so that <span class="glossaryitem" onmouseover='gp(111);'>RaW</span> = <span class="glossaryitem" onmouseover='gp(110);'>RaI</span> is way off. The rules for this are clear. Why is this relevant to this thread? Because you are advising him to do something with his army that is clearly against <span class="glossaryitem" onmouseover='gp(110);'>RaI</span> and is therefore cheating...<br /> <br /> So can we leave out the suggestions for cheating otherwise my advise for his 1500 point army is take 10,000 points. Back on topic why take smaller squads which have no advantages over bigger squads?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/513359/5391867.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/513359/5391867.page</link>
				<pubDate><![CDATA[Fri, 15 Mar 2013 08:37:04]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
			</item>
			<item>
				<title>1500 &quot;Pure&quot; Ravenwing</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/65afb78ba94982239ee431d965e2013a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/513359/5391867.page"><b>FlingitNow wrote:</b></a><br/><blockquote class="uncited"><div> Rules as Explicitly Written, POST <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>, allow you to take multiple command squads. There is no 'breaking' of rules. It is EXPLICITLY legal. Until something changes, any attempt to argue otherwise is FLAWED. </div></blockquote><br /> <br /> Firstly there hasn't been a full <span class="glossaryitem" onmouseover='gp(36);'>FaQ</span> for the codex yet. The rules do not explicitly allow it they just don't deny it. Why on earth would Belial or Sammael have a power armoured command squad? Why would they have more command squads than Azrael? <br /> <br /> Also by your logic <span class="glossaryitem" onmouseover='gp(630);'>FMCs</span> don't have relentless or smash but the as yet undefined relentless smash special rule and the rulebook has had multiple full <span class="glossaryitem" onmouseover='gp(36);'>FaQs</span>.<br /> <br /> Your insistence that <span class="glossaryitem" onmouseover='gp(50);'>GW</span> get everything perfect when they write so that <span class="glossaryitem" onmouseover='gp(111);'>RaW</span> = <span class="glossaryitem" onmouseover='gp(110);'>RaI</span> is way off. The rules for this are clear. Why is this relevant to this thread? Because you are advising him to do something with his army that is clearly against <span class="glossaryitem" onmouseover='gp(110);'>RaI</span> and is therefore cheating...<br /> <br /> So can we leave out the suggestions for cheating otherwise my advise for his 1500 point army is take 10,000 points. Back on topic why take smaller squads which have no advantages over bigger squads?</div></blockquote><br /> <br /> I'm sorry man (or woman), but you're literally arguing your interpretation of the rules versus ours, which is exactly why we (players as a whole) use <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> in cases outside of house games. Why would Sammael or Belial have a <span class="glossaryitem" onmouseover='gp(486);'>PW</span> command squad? Simple a Fallen has been located in the <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> of the enemy. In order to assault said Fallen Belial and Sammael task a <span class="glossaryitem" onmouseover='gp(486);'>PW</span> command squad with leading a charge against one flank of the enemy while Sammael's bike's penetrate the thinned out defense on the other flank and allow Belial and the <span class="glossaryitem" onmouseover='gp(412);'>DW</span> to teleport directly into confrontation with the Fallen. That is an established <span class="glossaryitem" onmouseover='gp(25);'>DA</span> tactic.<br /> <br /> All of your other examples are hyperbolic attempts to substantiate a position that you have not been able to support with any written rule. When you couldn't cite anything to discount a Techmarine with an <span class="glossaryitem" onmouseover='gp(744);'>RW</span> Command squad you changed tact and bring Belial and Sammael into the discussion. I've been a Dark Angel since we had rules for Cypher in our codex and this is the best codex for us yet, it makes us firmly non-Codex without being as obvious as <span class="glossaryitem" onmouseover='gp(124);'>SW</span> or <span class="glossaryitem" onmouseover='gp(10);'>BA</span>. If you don't like the way the rules are written in the codex you are free to not play a <span class="glossaryitem" onmouseover='gp(25);'>DA</span> player or to concede your match in a tournament, but until there is something directly from <span class="glossaryitem" onmouseover='gp(50);'>GW</span> saying that Command Squads are supposed to be limited like a standard marine army you're wrong. You want it to be one way, but the <span class="glossaryitem" onmouseover='gp(13);'>BRB</span>, the <span class="glossaryitem" onmouseover='gp(25);'>DA</span> codex, and the <span class="glossaryitem" onmouseover='gp(25);'>DA</span> <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> (there have been two updates total to the <span class="glossaryitem" onmouseover='gp(36);'>FAQs</span> and so far nothing on Command Squads) simply don't support your position.<br /> <br /> Also your profile is a Ultramarine and you're coming into a Dark Angels thread talking about fluff, really? Really?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/513359/5394089.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/513359/5394089.page</link>
				<pubDate><![CDATA[Fri, 15 Mar 2013 22:19:26]]> GMT</pubDate>
				<author><![CDATA[ andystache]]></author>
			</item>
			<item>
				<title>Re:1500 &quot;Pure&quot; Ravenwing</title>
				<description><![CDATA[ Oh god you're that notorious 'Relentless Smash' troll. Please refrain from ever posting again, thank you. <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/513359/5394227.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/513359/5394227.page</link>
				<pubDate><![CDATA[Fri, 15 Mar 2013 23:00:50]]> GMT</pubDate>
				<author><![CDATA[ Asmodai Asmodean]]></author>
			</item>
			<item>
				<title>Re:1500 &quot;Pure&quot; Ravenwing</title>
				<description><![CDATA[ Sadly a tech marine doesn't qualify for a command squad but how about this?<br /> <br /> Azrael to unlock a command squad and <span class="glossaryitem" onmouseover='gp(744);'>RW</span> as troops,  Also +10 Leadership and 4++ invuln for his squad.<br /> Techmarine with PFG to generate the bubble<br /> Librarian 1st level on a bike with an auspex - perhaps also with a PFG<br /> <br /> Azrael 230<br /> Techmarine 80<br /> Libarian -      90<br /> <br /> Command squad (foot) with Banner of Fortitude 185 ir Fortitude 165<br /> <span class="glossaryitem" onmouseover='gp(744);'>RW</span> Command squad with Banner of Ravenwing. 135<br /> <span class="glossaryitem" onmouseover='gp(412);'>DW</span> Landraider or <span class="glossaryitem" onmouseover='gp(261);'>LRC</span>  290<br /> <br /> 990 to  1040 ( Banner of Fortitude and PFG for the librarian)<br /> <br /> Now you can take minimum <span class="glossaryitem" onmouseover='gp(744);'>RW</span> squads to meet your troop choices...<br /> <br /> 3 <span class="glossaryitem" onmouseover='gp(744);'>RW</span> (2 Flamers) + Attack Bike with <span class="glossaryitem" onmouseover='gp(330);'>MM</span>   146<br /> or 126 for Black Knight 3man - 1 <span class="glossaryitem" onmouseover='gp(380);'>GL</span>     126<br /> <br /> 3 Bike squads for 438.  When you combat squad you have 3 units of 3 bikes and the 1 attack bike.<br /> <br /> If you can't keep 13 bikes within 3" of the <span class="glossaryitem" onmouseover='gp(261);'>LRC</span>, you are in poor shape.    With Banner of devastaion that means  4 x 16 <span class="glossaryitem" onmouseover='gp(126);'>TL</span> bolter shots and 2 x 12 <span class="glossaryitem" onmouseover='gp(126);'>TL</span> bolter shots plus the librarians 4 bolter shots...<br /> Of course if you want the resiliency, you go with the Banner of Fortitude and everyone is pulling a T5 <span class="glossaryitem" onmouseover='gp(5);'>AC</span> 3 Invulnerable 4++ and a 5+ <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> roll.  You take the PFG on the librarian in this case and then you can range up to 12" from the <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> and still get the <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> and your 4++ invulnerable save.<br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/513359/5394336.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/513359/5394336.page</link>
				<pubDate><![CDATA[Fri, 15 Mar 2013 23:42:57]]> GMT</pubDate>
				<author><![CDATA[ DAaddict]]></author>
			</item>
			<item>
				<title>Re:1500 &quot;Pure&quot; Ravenwing</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/513359/5394336.page"><b>DAaddict wrote:</b></a><br/>Sadly a tech marine doesn't qualify for a command squad but how about this?<br /> <br /> Azrael to unlock a command squad and <span class="glossaryitem" onmouseover='gp(744);'>RW</span> as troops,  Also +10 Leadership and 4++ invuln for his squad.<br /> Techmarine with PFG to generate the bubble<br /> Librarian 1st level on a bike with an auspex - perhaps also with a PFG<br /> <br /> Azrael 230<br /> Techmarine 80<br /> Libarian -      90<br /> <br /> Command squad (foot) with Banner of Fortitude 185 ir Fortitude 165<br /> <span class="glossaryitem" onmouseover='gp(744);'>RW</span> Command squad with Banner of Ravenwing. 135<br /> <span class="glossaryitem" onmouseover='gp(412);'>DW</span> Landraider or <span class="glossaryitem" onmouseover='gp(261);'>LRC</span>  290<br /> <br /> 990 to  1040 ( Banner of Fortitude and PFG for the librarian)<br /> <br /> Now you can take minimum <span class="glossaryitem" onmouseover='gp(744);'>RW</span> squads to meet your troop choices...<br /> <br /> 3 <span class="glossaryitem" onmouseover='gp(744);'>RW</span> (2 Flamers) + Attack Bike with <span class="glossaryitem" onmouseover='gp(330);'>MM</span>   146<br /> or 126 for Black Knight 3man - 1 <span class="glossaryitem" onmouseover='gp(380);'>GL</span>     126<br /> <br /> 3 Bike squads for 438.  When you combat squad you have 3 units of 3 bikes and the 1 attack bike.<br /> <br /> If you can't keep 13 bikes within 3" of the <span class="glossaryitem" onmouseover='gp(261);'>LRC</span>, you are in poor shape.    With Banner of devastaion that means  4 x 16 <span class="glossaryitem" onmouseover='gp(126);'>TL</span> bolter shots and 2 x 12 <span class="glossaryitem" onmouseover='gp(126);'>TL</span> bolter shots plus the librarians 4 bolter shots...<br /> Of course if you want the resiliency, you go with the Banner of Fortitude and everyone is pulling a T5 <span class="glossaryitem" onmouseover='gp(5);'>AC</span> 3 Invulnerable 4++ and a 5+ <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> roll.  You take the PFG on the librarian in this case and then you can range up to 12" from the <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> and still get the <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> and your 4++ invulnerable save.<br /> <br /> </div></blockquote><br /> <br /> Please explain how a Techmarine is not an <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> selection. Also Ravenwing, not Dual Wing, not Tri-Wing, Ravenwing. The <span class="glossaryitem" onmouseover='gp(280);'>OP</span> wants a bike army, why are you posting a list that guts the bikes to run something completely different?<br /> <br /> EDIT - Explain why the Command Squads specifically disallow themselves from allowing additional Command Squads, but do not reference Techmarines except disallowing <span class="glossaryitem" onmouseover='gp(333);'>PA</span> Command Squads]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/513359/5394354.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/513359/5394354.page</link>
				<pubDate><![CDATA[Fri, 15 Mar 2013 23:50:13]]> GMT</pubDate>
				<author><![CDATA[ andystache]]></author>
			</item>
			<item>
				<title>1500 &quot;Pure&quot; Ravenwing</title>
				<description><![CDATA[ Alright it states on p.95  "For each Command Squad in your army (not including Techmarines or  other Command Squads of any type) you make include a Command Squad."<br /> <br /> Now to prempt your <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> statement,  THAT IS A REGULAR COMMAND SQUAD AND <span class="glossaryitem" onmouseover='gp(484);'>IT</span> DOESN'T STATE THAT UNDER A RAVENWING COMMAND SQUAD!!!<br /> <br /> It seems pretty clear to me that the <span class="glossaryitem" onmouseover='gp(110);'>RAI</span> is to not allow spamming Command Squads based on Techmarines and/or command squads...<br /> <br /> I suppose if you wanted to be known as the cheeze-meister you could run it as <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> for now.  Expect to get beat over the head repeatedly by every opponent that you try doing this.<br /> <br /> 1.  It prohibits a Command Squad from qualifying for a command squad.<br /> 2. It prohibits a Techmarine from qualifying for a regular command squad.<br /> 3.  A <span class="glossaryitem" onmouseover='gp(412);'>DW</span> command squad does not qualify for a <span class="glossaryitem" onmouseover='gp(412);'>DW</span> command squad<br /> 4. Seeing a Techmarine cannot take Terminator Armor.  He does not qualify for a <span class="glossaryitem" onmouseover='gp(412);'>DW</span> command squad.<br /> 5. A <span class="glossaryitem" onmouseover='gp(744);'>RW</span> command squad does not qualify for a command squad.<br /> 6. A Techmarine is an <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> and can take a bike. <br /> 7. It doesn't prevent a techmarine from qualifying for a bike squad.<br /> <br /> <span class="glossaryitem" onmouseover='gp(110);'>RAI</span> - hmm a techmarine can't take a standard command squad, can't qualify for a <span class="glossaryitem" onmouseover='gp(412);'>DW</span> command squad.  I know they intended to allow Tech marines to qualify for <span class="glossaryitem" onmouseover='gp(744);'>RW</span> command squads!!!  I think this is ludicrous.  I would count this as a typical <span class="glossaryitem" onmouseover='gp(50);'>GW</span> British non-rules-lawyer oversight.<br /> <br /> <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> -  As I said. Go for it cheezy cheesemaster limburger, aged brick cheddar man. Be ready for the beat down when  the Brits roll their eyes and specify it.<br /> <br /> As to the list, I was trying to go with the survivability of a <span class="glossaryitem" onmouseover='gp(261);'>LRC</span>, Banner of Devastation and PFG.  It admittedly is a lot of points to get all this at 1500 but it is going to expand well to 1850, 2000 etc.  For instance add 9 more bikes at least and you are rolling.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/513359/5394426.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/513359/5394426.page</link>
				<pubDate><![CDATA[Sat, 16 Mar 2013 00:23:13]]> GMT</pubDate>
				<author><![CDATA[ DAaddict]]></author>
			</item>
			<item>
				<title>1500 &quot;Pure&quot; Ravenwing</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/513359/5394426.page"><b>DAaddict wrote:</b></a><br/>Alright it states on p.95  "For each Command Squad in your army (not including Techmarines or  other Command Squads of any type) you make include a Command Squad."<br /> <br /> Now to prempt your <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> statement,  THAT IS A REGULAR COMMAND SQUAD AND <span class="glossaryitem" onmouseover='gp(484);'>IT</span> DOESN'T STATE THAT UNDER A RAVENWING COMMAND SQUAD!!!<br /> <br /> It seems pretty clear to me that the <span class="glossaryitem" onmouseover='gp(110);'>RAI</span> is to not allow spamming Command Squads based on Techmarines and/or command squads...<br /> <br /> I suppose if you wanted to be known as the cheeze-meister you could run it as <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> for now.  Expect to get beat over the head repeatedly by every opponent that you try doing this.<br /> <br /> 1.  It prohibits a Command Squad from qualifying for a command squad.<br /> 2. It prohibits a Techmarine from qualifying for a regular command squad.<br /> 3.  A <span class="glossaryitem" onmouseover='gp(412);'>DW</span> command squad does not qualify for a <span class="glossaryitem" onmouseover='gp(412);'>DW</span> command squad<br /> 4. Seeing a Techmarine cannot take Terminator Armor.  He does not qualify for a <span class="glossaryitem" onmouseover='gp(412);'>DW</span> command squad.<br /> 5. A <span class="glossaryitem" onmouseover='gp(744);'>RW</span> command squad does not qualify for a command squad.<br /> 6. A Techmarine is an <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> and can take a bike. <br /> 7. It doesn't prevent a techmarine from qualifying for a bike squad.<br /> <br /> <span class="glossaryitem" onmouseover='gp(110);'>RAI</span> - hmm a techmarine can't take a standard command squad, can't qualify for a <span class="glossaryitem" onmouseover='gp(412);'>DW</span> command squad.  I know they intended to allow Tech marines to qualify for <span class="glossaryitem" onmouseover='gp(744);'>RW</span> command squads!!!  I think this is ludicrous.  I would count this as a typical <span class="glossaryitem" onmouseover='gp(50);'>GW</span> British non-rules-lawyer oversight.<br /> <br /> <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> -  As I said. Go for it cheezy cheesemaster limburger, aged brick cheddar man. Be ready for the beat down when  the Brits roll their eyes and specify it.<br /> <br /> As to the list, I was trying to go with the survivability of a <span class="glossaryitem" onmouseover='gp(261);'>LRC</span>, Banner of Devastation and PFG.  It admittedly is a lot of points to get all this at 1500 but it is going to expand well to 1850, 2000 etc.  For instance add 9 more bikes at least and you are rolling.</div></blockquote><br /> <br /> So really your response is I can't actually justify my response with <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> or with fluffy sources because the Dark Angels <span class="glossaryitem" onmouseover='gp(744);'>RW</span> command squad can and does escort Techmarine so I'm going to resort to calling you names. This isn't rules lawyering, this is saying hey the Dark Angels aren't a codex Chapter and OMG they don't follow codex rules.<br /> <br /> You cite how specifically the Command Squads are worded, but expect me to believe that the one Command squad that a Techmarine could unlock doesn't specify Techmarines don't unlock them. I know you're attached to your interpretation, but lacking a basis for your stance is no reason to start throwing around insults.<br /> <br /> I don't know what I expected from you honestly, it's is painfully apparent you haven't read my posts in this thread, especially the one where I say that I do not run this type of army list. Hell you can click on my username, view my posts in Army Lists, but no. You don't have the wherewithal to research anything, you just want to call me names in an attempt to discredit my argument because you can't contradict me. So take your <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> and I'll table you, without a single Command squad. Your list is one dimensional and indicative of a lack of tactical knowledge. You rely on the most obvious combination in the codex because other people have run 24" lists. Please change your username to <span class="glossaryitem" onmouseover='gp(119);'>SM</span> Addict, put down the <span class="glossaryitem" onmouseover='gp(25);'>DA</span> codex and go play with Fling in smurf land. See I can insult you too, it's not that hard, especially when I'm not scrambling to defend my position without anything to support me ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/513359/5394813.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/513359/5394813.page</link>
				<pubDate><![CDATA[Sat, 16 Mar 2013 02:47:50]]> GMT</pubDate>
				<author><![CDATA[ andystache]]></author>
			</item>
			<item>
				<title>1500 &quot;Pure&quot; Ravenwing</title>
				<description><![CDATA[ Techmarines don't take up a <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> slot. They can not be selected by themselves. They are therefore not a normal or proper <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choice. They are distrusted by the rest of the Dark Angels and are almost outcasts this is why they don't get command squads. The intention is very clear if you don't want to play it that way feel free to house rule it to follow the <span class="glossaryitem" onmouseover='gp(111);'>raw</span>. But if you are not agreeing that before hand with your opponent then that is cheating.<br /> <br /> Stop saying I'm trying to make <span class="glossaryitem" onmouseover='gp(25);'>DA</span> command squads work like normal marines ones. I am not as I've pointed out. <span class="glossaryitem" onmouseover='gp(25);'>DA</span> command squads come in 3 different variations and each <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> is allowed to take 1. For codex marines you only get 1 for a Captain.<br /> <br /> You claim that I'm a troll for pointing out that by <span class="glossaryitem" onmouseover='gp(111);'>RaW</span> <span class="glossaryitem" onmouseover='gp(630);'>FMCs</span> have relentless smash. Yet your argument here is identical. The intention is clear you are choosing to break that. As previously pointed out that is the definition of cheating.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/513359/5395334.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/513359/5395334.page</link>
				<pubDate><![CDATA[Sat, 16 Mar 2013 07:51:46]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
			</item>
			<item>
				<title>1500 &quot;Pure&quot; Ravenwing</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/513359/5394813.page"><b>andystache wrote:</b></a><br/><br /> <br /> So really your response is I can't actually justify my response with <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> or with fluffy sources because the Dark Angels <span class="glossaryitem" onmouseover='gp(744);'>RW</span> command squad can and does escort Techmarine so I'm going to resort to calling you names. This isn't rules lawyering, this is saying hey the Dark Angels aren't a codex Chapter and OMG they don't follow codex rules.<br /> <br /> You cite how specifically the Command Squads are worded, but expect me to believe that the one Command squad that a Techmarine could unlock doesn't specify Techmarines don't unlock them. I know you're attached to your interpretation, but lacking a basis for your stance is no reason to start throwing around insults.<br /> <br /> I don't know what I expected from you honestly, it's is painfully apparent you haven't read my posts in this thread, especially the one where I say that I do not run this type of army list. Hell you can click on my username, view my posts in Army Lists, but no. You don't have the wherewithal to research anything, you just want to call me names in an attempt to discredit my argument because you can't contradict me. So take your <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> and I'll table you, without a single Command squad. Your list is one dimensional and indicative of a lack of tactical knowledge. You rely on the most obvious combination in the codex because other people have run 24" lists. Please change your username to <span class="glossaryitem" onmouseover='gp(119);'>SM</span> Addict, put down the <span class="glossaryitem" onmouseover='gp(25);'>DA</span> codex and go play with Fling in smurf land. See I can insult you too, it's not that hard, especially when I'm not scrambling to defend my position without anything to support me </div></blockquote><br /> <br /> I do apologize for the name calling... It was meant in fun but obviously crossed the line.  However I do strongly believe that <span class="glossaryitem" onmouseover='gp(110);'>RAI</span>, Techmarines never unlock a command squad. <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> you can...  Now the <span class="glossaryitem" onmouseover='gp(421);'>TO</span> will have to determine this so let the fun begin.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/513359/5395524.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/513359/5395524.page</link>
				<pubDate><![CDATA[Sat, 16 Mar 2013 10:07:28]]> GMT</pubDate>
				<author><![CDATA[ DAaddict]]></author>
			</item>
			<item>
				<title>1500 &quot;Pure&quot; Ravenwing</title>
				<description><![CDATA[ I fail to see how your stance of <span class="glossaryitem" onmouseover='gp(50);'>GW</span> didn't use an Oxford comma when listing the special rules for <span class="glossaryitem" onmouseover='gp(630);'>FMCs</span> is in anyway related to my stance that the <span class="glossaryitem" onmouseover='gp(486);'>PW</span> Command squad specifically disallows Techmarines while the <span class="glossaryitem" onmouseover='gp(744);'>RW</span> does not. This is not an issue of proper grammar, which guess what the Oxford comma is considered to be optional so your comments really are the definition of cheating. A missing (and still grammatically correct) comma and a clause not being present are miles apart. One is a stylistic editing choice the other is a lack of words, several words for that matter, that would sustain your point.<br /> <br /> Because I do not agree with you does not mean that I am attempting to cheat. It means that I read the words in the codex, see a cool option not presented before and want to make that option known to people who may have missed it. <br /> <br /> You can say Techmarines don't take up a force org slot and I'll agree, but if we're talking about force org slots why do the Command Squads exempt themselves? They don't occupy a force org slot either, but <span class="glossaryitem" onmouseover='gp(50);'>GW</span> felt the need to cite them for exclusion in each case.<br /> <br /> EDIT- DAaddict - you know man, honestly I see that now, but at the time I was too fired up myself to see it as anything other than an attack. I respect that <span class="glossaryitem" onmouseover='gp(110);'>RAI</span> for you is no, I likewise believe that <span class="glossaryitem" onmouseover='gp(110);'>RAI</span> and <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> are together in this case. I think that if you give a Techmarine a bike you can escort him with the <span class="glossaryitem" onmouseover='gp(744);'>RW</span> Command squad, but we can agree to disagree on this one. What's your <span class="glossaryitem" onmouseover='gp(110);'>RAI</span> on multiple command squads per <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choice? Again <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> would let a Master take both a <span class="glossaryitem" onmouseover='gp(486);'>PW</span> and <span class="glossaryitem" onmouseover='gp(412);'>DW</span> Command Squad by putting him in termie armor.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/513359/5412397.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/513359/5412397.page</link>
				<pubDate><![CDATA[Wed, 20 Mar 2013 23:00:28]]> GMT</pubDate>
				<author><![CDATA[ andystache]]></author>
			</item>
			<item>
				<title>Re:1500 &quot;Pure&quot; Ravenwing</title>
				<description><![CDATA[ This is a tough one in my mind and I can see both points of view. Really (and you guys have already covered this), it all comes down to <span class="glossaryitem" onmouseover='gp(111);'>RaW</span> and <span class="glossaryitem" onmouseover='gp(110);'>RaI</span>.<br /> <br /> My rules as written break down:<br /> <br /> Starting with the codex entry for a techmarine, the fine print says (for each <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choice in your army you may include a techmarine). Asmodai's army has this covered with Sam and the Libby [he could technically take two techmarines]<br /> <br /> Where under Power Armored Command Squads it says explicitly "...Not including Techmarines...", but that axiom is not present for deathwing (obviously as Techmarines can't take Termie armor) and Ravenwing. Techmarines do have the option to take a bike, and according to the Ravenwing Command Squad entry, for each <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choice that is mounted on a bike (again, note this does not have the same wording as <span class="glossaryitem" onmouseover='gp(333);'>PA</span> Command Squads which clearly says Techmarines can not take <span class="glossaryitem" onmouseover='gp(333);'>PA</span> Command Squads), they may have a RWCS.<br /> <br /> Rules as written makes it pretty clear that you can take a Techmarine on Bike and therefore unlock a RWCS. In fact, you could technically do this twice as each <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choice unlocks another Techmarine. <br /> <br /> The only argument there is really, Does a Techmarine count as an <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choice...or does it fall in the same area as Command Squads, which are technically <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choices, but do not unlock other Command Squads?<br /> <br /> <span class="glossaryitem" onmouseover='gp(111);'>RaW</span> : You can take a Techmarine RWCS<br /> <br /> My Opinion though, and my personal Theory, is that <span class="glossaryitem" onmouseover='gp(50);'>GW</span> did not intend for this loophole, and most likely forgot to add in the powered armored command squad rule excluding techmarines. I bet they just copied and pasted from the Deathwing Command squad rules, and replaced 'Belial' with 'Sammael' and 'Deathwing' with 'Ravenwing', and forgot to add the Techmarine exception.  <br /> <br /> Until its <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>'ed however, <span class="glossaryitem" onmouseover='gp(111);'>RaW</span> is pretty clear. <br /> <br /> Speaking of <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>'s, they better address (And yes i know it'll never happen but i can dream damnit):<br /> <br /> -Deathwing Assault in pure Deathwing lists, could you reserve all of them, thus making Deathwing Lists much more competitive in my opinion and eliminating the nonsense of footslooging termies, or paying a land raider premium for transport). The catch here would be you'd have to Deathwing assault with at least one unit on the table turn one, so as not to auto lose. Maybe follow the same rules as Drop Pods?<br /> <br /> -Incredibly, hilariously, over priced Nephilim, Dark Talon, and <span class="glossaryitem" onmouseover='gp(456);'>LS</span> Vengeance<br /> <br /> -Confirming that the Banner of Devastation effects all boltguns (including <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> Hurricane's). Personally I think it does, but confirmation would be wonderful. <br /> <br /> <br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/513359/5415070.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/513359/5415070.page</link>
				<pubDate><![CDATA[Thu, 21 Mar 2013 17:26:28]]> GMT</pubDate>
				<author><![CDATA[ Redsox84]]></author>
			</item>
			<item>
				<title>1500 &quot;Pure&quot; Ravenwing</title>
				<description><![CDATA[ For the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> I think it'll break down like this:<br /> <br /> <span class="glossaryitem" onmouseover='gp(628);'>DWA</span> - <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> will confirm that you can do all <span class="glossaryitem" onmouseover='gp(628);'>DWA</span> army because you declare your <span class="glossaryitem" onmouseover='gp(628);'>DWA</span> after Warlord traits, but before deployment. At deployment your entire army must enter by deep strike so you're exempt from the 50% reserve rule. This is based on the previous <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> establishing the "phases" that occur immediately before the player begins moving models.<br /> <br /> Neph/Dark Talon - I think we'll see other flyers go up in price rather than ours coming down. Either that or you'll see drops in <span class="glossaryitem" onmouseover='gp(9);'>AV</span> amongst other flyers<br /> <br /> <span class="glossaryitem" onmouseover='gp(456);'>LS</span> Vengeance - Dude I don't know. I want to like this thing, it'd be gravy if they took off Gets Hot!, but I can't see that happening. They don't normally adjust points costs with <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> so I'm not holding out much hope. I think that's going to be relegated to people who want to run only <span class="glossaryitem" onmouseover='gp(744);'>RW</span> armies and still have some firepower (granted I think the Typhoon does a better job for less points)<br /> <br /> Banner of Devastation - Nothing to say on this one really, I don't expect it to be in an <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>, but confirmation would be nice<br /> <br /> A lot of the things that get heated here never show up in the <span class="glossaryitem" onmouseover='gp(36);'>FAQs</span> because, well I have no idea honestly. I think that since <span class="glossaryitem" onmouseover='gp(50);'>GW</span> isn't trying to make tourney ready rules they don't feel the need to include the really nit-picky stuff preferring to let <span class="glossaryitem" onmouseover='gp(421);'>TOs</span> make the calls on those. Otherwise the <span class="glossaryitem" onmouseover='gp(13);'>BRB</span> has the resolution to disagreements, roll a <span class="glossaryitem" onmouseover='gp(24);'>d6</span>]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/513359/5415921.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/513359/5415921.page</link>
				<pubDate><![CDATA[Thu, 21 Mar 2013 20:54:23]]> GMT</pubDate>
				<author><![CDATA[ andystache]]></author>
			</item>
	</channel>
</rss>