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		<title><![CDATA[Latest posts for the thread "Buff Bubbles (Dark Angels)"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Buff Bubbles (Dark Angels)"]]></description>
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				<title>Buff Bubbles (Dark Angels)</title>
				<description><![CDATA[ Dark Angels have plenty of bubble buffs like the dark shroud and the banners.  Every one knows that a bike + dark shroud can give awesome cover saves. Another combo is the <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> with the devastation banner and the PFG.<br /> <br /> My question is how would I best use Ezekielsl's <span class="glossaryitem" onmouseover='gp(149);'>WS</span> boots with the chapter banner? It gives you a nice bubble that make even <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squads a threat in combat.]]></description>
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				<pubDate><![CDATA[Thu, 14 Mar 2013 06:49:01]]> GMT</pubDate>
				<author><![CDATA[ Rex-Nine]]></author>
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				<title>Buff Bubbles (Dark Angels)</title>
				<description><![CDATA[ if you really wanna spew some points a veterans squad loaded to the nines with power weapons and plasma pistols, and azreal = lots of attacks (4 on each on the charge with banner) at WS5 (<span class="glossaryitem" onmouseover='gp(149);'>WS</span> 7 for azzy) re-rolls with prescience and a 4++ for everyone.<br /> <br /> Or even in a squad of terminators having them WS5 is a blessing, hitting on 3s not 4s most of the time. Then you've got the problem of not being able to deepstrike!<br /> <br /> Hes a nice character for the points but his uses are limited in this dex.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 14 Mar 2013 23:20:09]]> GMT</pubDate>
				<author><![CDATA[ Scrollax]]></author>
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				<title>Buff Bubbles (Dark Angels)</title>
				<description><![CDATA[ I forget what the chapter banner does but I've had good success with Ezekiel + 5 <span class="glossaryitem" onmouseover='gp(412);'>DW</span> Knights + Land Raider Redeemer.  Everyone's at WS6 now which means that you can feed your srgt into a challenge and most enemy <span class="glossaryitem" onmouseover='gp(67);'>ICs</span> need 4s to hit.  I roll twice on divination and try to get the "enemy rerolls all saves" malediction and prescience.  His shooting power is situational at best (specially with <span class="glossaryitem" onmouseover='gp(85);'>LoS</span>) and I usually keep the 3rd warp charge for force-activation.]]></description>
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				<pubDate><![CDATA[Fri, 15 Mar 2013 03:14:49]]> GMT</pubDate>
				<author><![CDATA[ phoenix darkus]]></author>
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				<title>Re:Buff Bubbles (Dark Angels)</title>
				<description><![CDATA[ Ezekiel should stay on the shelf where he belongs. <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 6 does <span class="glossaryitem" onmouseover='gp(25);'>DA</span> no favours, and tactical marines should never be in close combat because they have a stunning one attack each. <br /> A 65 Pt libbby does the job sufficiently. ]]></description>
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				<pubDate><![CDATA[Sun, 17 Mar 2013 04:18:13]]> GMT</pubDate>
				<author><![CDATA[ Asmodai Asmodean]]></author>
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				<title>Buff Bubbles (Dark Angels)</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(325);'>Tbh</span> I think thats a bit harsh, eziekiel is very <span class="glossaryitem" onmouseover='gp(42);'>gd</span> in the right situation. Hes 145 points for ML3 psyker with artificer and BoSalvation. Meaning with terminators he can give them WS5 and prescience meaning re-rollable 3s to hit, and then he has another  power available + if you dont use his mind worm (its a bit hit and miss) then you've always got 1 warp charge for force weapon available!]]></description>
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				<pubDate><![CDATA[Sun, 17 Mar 2013 13:12:06]]> GMT</pubDate>
				<author><![CDATA[ Scrollax]]></author>
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				<title>Re:Buff Bubbles (Dark Angels)</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/513954/5397770.page"><b>Asmodai Asmodean wrote:</b></a><br/>Ezekiel should stay on the shelf where he belongs. <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 6 does <span class="glossaryitem" onmouseover='gp(25);'>DA</span> no favours, and tactical marines should never be in close combat because they have a stunning one attack each. <br /> A 65 Pt libbby does the job sufficiently. </div></blockquote><br /> <br /> I agree, WS5 means one extra wound for a full <span class="glossaryitem" onmouseover='gp(167);'>TAC</span> squad, not really worth much.]]></description>
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				<pubDate><![CDATA[Sun, 17 Mar 2013 14:37:48]]> GMT</pubDate>
				<author><![CDATA[ Griddlelol]]></author>
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				<title>Buff Bubbles (Dark Angels)</title>
				<description><![CDATA[ Ahh weapon skill 5 and re-rolls because hes pretty much always gonna have prescience! So that is more than likely most if not all hit.]]></description>
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				<pubDate><![CDATA[Mon, 18 Mar 2013 11:05:26]]> GMT</pubDate>
				<author><![CDATA[ Scrollax]]></author>
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