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		<title><![CDATA[Latest posts for the thread "Video Batrep, Tyranids vs Orks, 2000 points"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Video Batrep, Tyranids vs Orks, 2000 points"]]></description>
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				<title>Video Batrep, Tyranids vs Orks, 2000 points</title>
				<description><![CDATA[ <iframe type="text/html" width="640" height="390" src="https://www.youtube.com/embed/4gPZIHQsXmo?autoplay=0&origin=http://www.dakkadakka.com&fs=1" frameborder="0"></iframe><br/><br /> <br /> This was a fight between my bugs and Henry's amazing collection of orks. ]]></description>
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				<pubDate><![CDATA[Fri, 22 Mar 2013 04:02:13]]> GMT</pubDate>
				<author><![CDATA[ Mysticdog]]></author>
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				<title>Re:Video Batrep, Tyranids vs Orks, 2000 points</title>
				<description><![CDATA[ Nicely made Battle Report keep up the good work.<br /> <br /> I love the ork players Battlewaggons esp the red car conversion! <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ... Keep rockin the old orks too!  The only advice to give would be to make sure your battle waggons don't get surrounded or if risk disembark and charge.  That's what assault vehicles are used for.  The best thing to do to the Doom is shoot him to death or <span class="glossaryitem" onmouseover='gp(107);'>PK</span> him since that can instant death him since he is only T4, orks lack S8 and 10 shots so this or deff rolla him!<br /> <br /> Nid player, love your battle report, I think your nid tactics are a bit shakey.  It also looked like you assaulted the nobs with your Devil Gaunts turn 3 when they deep struck in which you can not do the turn they deep strike in.. I appologize if this is not correct.  Second, use what you've got.  If you want to run ground tyrants convert one to be the swarmlord - he is so much better for what he does and give him guards.  Monstrous creatures are great at destroying vehicles esp. smashing tervigons with crushing claws.  I think for the points Hive Gurad are much better than tyranofexes, for the heavy I would run a trygon or mawlecs, the doom did well and placed well, remember they take the test every shooting phase even opponents.  If you can get one toe in terrain remember your monstrous creatures get  cover saves, also invest in the 3 psychic powers and trade them in for biomancy - iron arm, endurance, enfeeble are whicked gak with tyranids, don't forget 12" radias on <span class="glossaryitem" onmouseover='gp(67);'>IC</span> for shadow of the warp making people take tests on <span class="glossaryitem" onmouseover='gp(2);'>3d6</span> makes them think twice on using psychic powers.  Charge those bugs up there.  even guants in front of a tervigon gives her a cover save.  Keep babies close so that they get Furious charge and poison which mommy gives them if you take them on her which you should.  I think you could do so much more with your bugs.  Orks even though they are horde have a hard time with all the <span class="glossaryitem" onmouseover='gp(93);'>MC</span>.  Get the swarmlord in there his bone swords cause instant death and with his high <span class="glossaryitem" onmouseover='gp(74);'>INIT</span> he will kill most things before they can strike esp nobs with <span class="glossaryitem" onmouseover='gp(107);'>PKs</span>... Good luck and keep the battle reports comming they are beautiful.. Thanks.<br /> <br /> once again love that battlewaggon...boss]]></description>
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				<pubDate><![CDATA[Mon, 1 Apr 2013 16:52:38]]> GMT</pubDate>
				<author><![CDATA[ Eiluj The Farseer]]></author>
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