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		<title><![CDATA[Latest posts for the thread "Deathwing - Best Unit to put Inside a Land Raider"]]></title>
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				<title>Deathwing - Best Unit to put Inside a Land Raider</title>
				<description><![CDATA[ I've been looking through several different options.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> Attachment: <br /> <br /> Librarian or Int-Champlain (Favoring the Libby with Divination)<br /> <br /> Unit: <br /> <br /> Deathwing Knights (Knight Master, 4 Deathwing Knights, Perdious Relic of the Unforgiven) <br /> <br /> or<br /> <br /> Deathwing Terminators (4 <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span>, 1 <span class="glossaryitem" onmouseover='gp(500);'>CF</span>/<span class="glossaryitem" onmouseover='gp(336);'>HF</span>) <br /> <br /> or<br /> <br /> A Command Squad Variant with Champion / Apothecary / Standard Bearer with the majority carrying <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span><br /> <br /> I figure inside a Land Raider Crusader the Knights are able to make best use of the Frag Launchers - A Land Raider Redeemer would be interesting with Flamestorm - I know the target priority for Knights and <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> guys .... its just a toss up that I will most likely try each variant but some outside input would be nice.<br /> <br /> Thanks Guys]]></description>
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				<pubDate><![CDATA[Sat, 23 Mar 2013 13:03:03]]> GMT</pubDate>
				<author><![CDATA[ Whereswaldo]]></author>
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				<title>Re:Deathwing - Best Unit to put Inside a Land Raider</title>
				<description><![CDATA[ I'm a big fan of the Redeemer over the Crusader (love some template weapons) with all the frickin' re-rollable cover saves floating around.  Any of the units you listed would be good for some "in your face" action.]]></description>
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				<pubDate><![CDATA[Sat, 23 Mar 2013 13:21:25]]> GMT</pubDate>
				<author><![CDATA[ Egregious]]></author>
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				<title>Deathwing - Best Unit to put Inside a Land Raider</title>
				<description><![CDATA[ I put a techmarine with powerfield generator in a Deathwing Landraider....essentially makes it invincible.<br /> <br /> I have been running a command squad with heavy flamer, powerfist, champion, apothecary, standard bearer(chapter banner).chain fist. SInce I have the powerfield generator,  i can save some points by not taking <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span>. it has been going alright, they hit hard-ish and has some good surviablilty. I have never tried knights...being AP4 hurts them in my opinion.<br /> <br /> The main thing I am trying to figure out is what landraider I should use to do the most damage.]]></description>
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				<pubDate><![CDATA[Sat, 23 Mar 2013 13:30:07]]> GMT</pubDate>
				<author><![CDATA[ Hazard30]]></author>
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				<title>Deathwing - Best Unit to put Inside a Land Raider</title>
				<description><![CDATA[ I would say that the decked-out command squad with a Chaplain would have the most punch but will also cost the most.  The regular <span class="glossaryitem" onmouseover='gp(412);'>DW</span> termies will do pretty well with <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> and have the option of scoring with Belial.  The Knights are the cheapest variant and still pack a good punch.]]></description>
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				<pubDate><![CDATA[Sat, 23 Mar 2013 14:02:36]]> GMT</pubDate>
				<author><![CDATA[ phoenix darkus]]></author>
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				<title>Deathwing - Best Unit to put Inside a Land Raider</title>
				<description><![CDATA[ Go with the knights and Int chaplain if you want a unit that bully's others. It's so fun to use!]]></description>
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				<pubDate><![CDATA[Sat, 23 Mar 2013 15:29:19]]> GMT</pubDate>
				<author><![CDATA[ Tiger9gamer]]></author>
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				<title>Deathwing - Best Unit to put Inside a Land Raider</title>
				<description><![CDATA[ As pointed out elsewhere on Dakka, there is very little going for interrogator chaplains, compared to an L2 librarian. Prescience covers most of the benefits of the chaplain and you can boost the unit with another power as well.]]></description>
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				<pubDate><![CDATA[Sat, 23 Mar 2013 15:57:52]]> GMT</pubDate>
				<author><![CDATA[ Flinty]]></author>
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				<title>Deathwing - Best Unit to put Inside a Land Raider</title>
				<description><![CDATA[ There is debate on the <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> unit a lot. I voived my defense for the good old chappy quite a lot, but if you want to know more, follow this link.<br /> <br /> <a href="http://www.dakkadakka.com/dakkaforum/posts/list/515464.page" target="_blank" rel="nofollow">http://www.dakkadakka.com/dakkaforum/posts/list/515464.page</a><br /> <br /> here is discussion about it. Main thing is, chappy is a little more geared for <span class="glossaryitem" onmouseover='gp(20);'>CCW</span> and his re-rolls don't have a chance to kill himself with perils.]]></description>
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				<pubDate><![CDATA[Sat, 23 Mar 2013 16:01:15]]> GMT</pubDate>
				<author><![CDATA[ Tiger9gamer]]></author>
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				<title>Deathwing - Best Unit to put Inside a Land Raider</title>
				<description><![CDATA[ Salvo banner <span class="glossaryitem" onmouseover='gp(184);'>cmd</span> squad with a power field techmarine in a crusader seems hard to beat for me. ]]></description>
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				<pubDate><![CDATA[Sat, 23 Mar 2013 16:59:13]]> GMT</pubDate>
				<author><![CDATA[ Leth]]></author>
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				<title>Re:Deathwing - Best Unit to put Inside a Land Raider</title>
				<description><![CDATA[ Definitely the Knights. Thanks to Deathwing versatility, they should really be your only unit that can't benefit from Vengeful Strike in any way - that also means that they can have trouble catching up enough to get into combat where they belong. A Land Raider brings them to combat quickly, in relative safety AND if it's a Crusader you can give them assault grenades on the way in and also have room to attach an <span class="glossaryitem" onmouseover='gp(67);'>IC</span> or 2.]]></description>
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				<pubDate><![CDATA[Sat, 23 Mar 2013 18:08:20]]> GMT</pubDate>
				<author><![CDATA[ Super Ready]]></author>
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				<title>Re:Deathwing - Best Unit to put Inside a Land Raider</title>
				<description><![CDATA[ Sounds about what I thought - ill go with the knights and a <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> (for frag launchers) with a libby and see how it works (dont have a chaplain model yet).<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 23 Mar 2013 19:13:42]]> GMT</pubDate>
				<author><![CDATA[ Whereswaldo]]></author>
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				<title>Re:Deathwing - Best Unit to put Inside a Land Raider</title>
				<description><![CDATA[ <br /> Libby...? no no no Chaplain, CHAPL--<br /> <br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/3f59b2403f7bc8c9fab4db898d1fd50c.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/515868/5422842.page"><b>Whereswaldo wrote:</b></a><br/>(dont have a chaplain model yet).<br /> </div></blockquote><br /> <br /> oh.... Okay. Does the libby have Terminator armor?]]></description>
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				<pubDate><![CDATA[Sun, 24 Mar 2013 00:47:14]]> GMT</pubDate>
				<author><![CDATA[ Tiger9gamer]]></author>
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				<title>Re:Deathwing - Best Unit to put Inside a Land Raider</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/3f59b2403f7bc8c9fab4db898d1fd50c.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/515868/5422842.page"><b>Whereswaldo wrote:</b></a><br/>Sounds about what I thought - ill go with the knights and a <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> (for frag launchers) with a libby and see how it works (dont have a chaplain model yet).<br /> </div></blockquote>The Redeemer has the frag launchers too and does way more damage than the Crusader.]]></description>
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				<pubDate><![CDATA[Sun, 24 Mar 2013 00:53:57]]> GMT</pubDate>
				<author><![CDATA[ Shadox]]></author>
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				<title>Re:Deathwing - Best Unit to put Inside a Land Raider</title>
				<description><![CDATA[ ...but has a bit less room. So if your <span class="glossaryitem" onmouseover='gp(67);'>ICs</span> in Termy armour you'll only get the one.<br /> Personally I'd also prefer having the hurricane bolters for mobs considering the Knights have enough oomph to take out smaller units by themselves, but that's just me.]]></description>
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				<pubDate><![CDATA[Sun, 24 Mar 2013 00:59:32]]> GMT</pubDate>
				<author><![CDATA[ Super Ready]]></author>
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				<title>Re:Deathwing - Best Unit to put Inside a Land Raider</title>
				<description><![CDATA[ ya the libby is in <span class="glossaryitem" onmouseover='gp(332);'>TDA</span> .... im going to magnetize both of the sponsors so I will play around with both variants.<br /> <br /> With using 6 models in <span class="glossaryitem" onmouseover='gp(332);'>TDA</span> which Land Raider do you guys think would work out better?]]></description>
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				<pubDate><![CDATA[Sun, 24 Mar 2013 13:50:02]]> GMT</pubDate>
				<author><![CDATA[ Whereswaldo]]></author>
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