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		<title><![CDATA[Latest posts for the thread "Codex: Relictors (a chapter of space marine that uses chaos/xeno relics)"]]></title>
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				<title>Codex: Relictors (a chapter of space marine that uses chaos/xeno relics)</title>
				<description><![CDATA[ Well, as my codex got lost and the thread pretty much died before the codex was completed, I am making a new thread. Please give me feedback and share your thoughts.<br /> <br /> For those that DO not know, they are a codex adherent space marine chapter that has been proclaimed <i>"Excommunicate Traitoris"</i>. This was after the Grey Knights nearly destroyed the chapter, which had been considered corrupted due to their usage of chaos weaponry and (aforementioned) powers.<br /> <br /> Their differences to the <i>Codex Astartes</i> are mainly just the fact that they utilize daemonic weaponry and psychic powers. They also have more librarians than other chapters. The biggest difference is that their decisions are made by a group of chosen veterans called the <i>Conclave.</i><br /> <br /> <font color='cyan'><span style="font-size: 24px; line-height: normal;">Relictors Army Wide Special Rules</span></font><br /> <br /> <div style="margin-top:5px; margin-bottom:10px;">
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<span class="glossaryitem" onmouseover='gp(8);'>ATSKNF</span><br /> <font color='yellow'>Combat Squads</font><br /> <font color='red'>Slowly Receding Sanity:<br /> Chaos is seductive and many powerful warriors have fallen to it's clutch. The Relictors chapter, while trained in the use of it's "gifts", are not immune to it.</font><br /> All chaotic artifacts have set "corruption levels". When the corruption levels of the wargear carried by a model are summarized together, consult the following chart to see the effects.<br /> The bonuses provided by corruption are cumulative.<br /> <font color='red'>NOTE!</font> Corruption points are calculated upon wargear or special rule purchasing acquisition or psychic power generation. Inquisitorial units are immune to this rule's effects.<br /> <br /> <font color='red'>Level of Corruption & Provided bonus:</font><br /> <font color='white'>Corruption Level 5(Resisting Seduction): +1I, -1BS (to a minimal value of 2)<br /> Corruption Level 10(Hearing Voices): +1 A<br /> Corruption Level 15(Innocence Lost): Relentless, -1Ld<br /> Corruption Level 20(Faith Eternal, No More): It Will Not Die, -1WS, -1Ld (to a minimum of 2)<br /> Corruption Level 25(Succumbed to insanity): Eternal Warrior, -1WS, -1Ld (to a minimum of two)</font><br /> 
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</div><br /> <br /> <font color='cyan'><span style="font-size: 24px; line-height: normal;">The changes to Force Organization and the Ally Matrix</span></font><br /> <div style="margin-top:5px; margin-bottom:10px;">
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<br /> <font color='red'><span style="font-size: 18px; line-height: normal;"><i>Force Organization:</i></span></font><br /> Due to the Relictors being reduced to roughly 500 members by the Grey Knights, they lack recruiting worlds and the opportunity to grow.<br /> All scout and scout biker units are each, restricted to 0-1 per army. Scout units are also now elites, and are <span class="glossaryitem" onmouseover='gp(149);'>WS</span>/BS4<br /> Also, every individual heavy support choice counts as 0-1. Devastators are 0-2. This is due the Relictors having scarce supplies of armor and they are rarely able to access manufactorums.<br /> <br /> The Relictors use more librarians than other chapters.  Up to two librarians can be taken per <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> slot.<br /> <br /> <font color='red'><span style="font-size: 18px; line-height: normal;"><i>The Ally matrix (from C:<span class="glossaryitem" onmouseover='gp(119);'>SM</span>)</i></span><br /> </font><br /> As the Relictors have different ideals to most other Space Marine chapters, they have a different ally matrix:<br /> <font color='white'>Battle Brothers:</font> N/A<br /> <font color='yellow'>Allies of Convenience</font>: Space Marines, Dark Eldar, Eldar, <span class="glossaryitem" onmouseover='gp(69);'>IG</span>, Orks<br /> <font color='cyan'>Desperate Allies</font>: Chaos Daemons, Blood Angels, <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>, Space Wolves<br /> <font color='red'>Come the Apocalypse</font>: Tyranids, Grey Knights, Sisters of Battle, Black Templars, Dark Angel
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</div><br /> <br /> <font color='cyan'><span style="font-size: 24px; line-height: normal;">The Force Organization itself </span> </font><br /> <br /> <font color='red'><span style="font-size: 20px; line-height: normal;">Wargear</span> </font><br /> <br /> <font color='darkred'><span style="font-size: 18px; line-height: normal;">Chaotic Artefacts</span> </font><br /> <div style="margin-top:5px; margin-bottom:10px;">
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<br /> <font color='red'>Marks of Chaos (any mark increases corruption by 6 points):</font><br /> Any character in this codex, that is not inquisitorial may take a single mark of chaos. If the character is a psyker, they may not have the Mark of Khorne.<br /> Mark of<br /> <font color='red'>.............Khorne:</font> <font color='white'>The character gains Furious Charge and Rage</font><br /> <font color='olive'>.............Nurgle:</font> <font color='white'>The character gains +1T</font><br /> <font color='blue'>.............Tzeenzch:</font> <font color='white'>The character gains +1 to their invulnerable save. If they do not have one, they gain a 6+ invulnerable save.</font><br /> <font color='violet'>.............Slaanesh:</font><font color='white'> The character receives +1I</font><br /> <br /> <font color='darkred'><span style="font-size: 16px; line-height: normal;">Accursed Crozius</span>(3 points of corruption)</font><br /> <font color='darkred'><i>A Crozius Arcanum affected by the powers of the Warp. It once served as a sacred badge of office for a Chaplain of the chapter.</i></font><br /> <span class="glossaryitem" onmouseover='gp(190);'>Rng</span>.....S......<span class="glossaryitem" onmouseover='gp(6);'>AP</span>.....type<br /> ..n/a....+2......4.......melee, concussive, crusader, zealot, accursed*<br /> <font color='darkred'>Accursed:</font><font color='white'>Any enemy unit assaulting a character carrying an Accursed Crozius gains the Hatred special rule towards the character, and any unit they have joined. </font><br /> <br /> <br /> <font color='red'><span style="font-size: 16px; line-height: normal;">Dark Armament</span>(25pts) (6 corruption points)</font><br /> <font color='red'><i>Dark Armaments are weapons of great enigma. They are coated in mystery, just as their wielders are in armor. All that is known from these weapons is, that somehow they  serve as a conduit between The Immaterium, and the Materium. They are like beacons to the creatures of the Warp. Even the Dark Gods themselves. The Dark Armaments use their Warp-connecting capabilities to change their powers depending on the moods and desires of their current wielder...</i></font><br /> At the beginning of each FRIENDLY assault phase, roll a D3 and consult the following table to see the rules of the dark blade. <br /> <br /> 1. <font color='red'>(Fury of the Slain):The Dark Armament's manifestation is infused with the rage of hundreds of screeching, raging and furious souls of all the foes it has slain...</font><br /> <span class="glossaryitem" onmouseover='gp(190);'>RNG</span><font color='black'>  ..</font>S<font color='black'>     ...</font><span class="glossaryitem" onmouseover='gp(6);'>AP</span> <font color='black'>             ..... </font>type<br /> n/a<font color='black'>...</font>+2<font color='black'>.....</font>3<font color='black'>.....</font>melee, two-handed<br /> <br /> 2. <font color='violet'>(Orgasmic Frenzy): Lord Slaanesh of Excess him/herself has "blessed" the weapon with a desire to inflict pain and suffering to any, and all. Even the weapon's wielder...</font><br /> <span class="glossaryitem" onmouseover='gp(190);'>RNG</span><font color='black'>.........</font>S<font color='black'>..........</font><span class="glossaryitem" onmouseover='gp(6);'>AP</span><font color='black'>......</font>type<br /> n/a<font color='black'>..........</font>user<font color='black'>.......</font>3<font color='black'>.....</font>melee, two-handed, Initiative +2<br /> <br /> 3. <font color='orange'>(A Berserk's Tally): The armament glows red hot. It floods it's wielder with a maddening fury and desire to drive towards their cause, until it ultimately destroys him...</font><br /> <span class="glossaryitem" onmouseover='gp(190);'>RNG</span><font color='black'>.........</font>S<font color='black'>.....</font><span class="glossaryitem" onmouseover='gp(6);'>AP</span><font color='black'>......</font>type<br /> n/a<font color='black'>........</font>user<font color='black'>.....</font>3<font color='black'>......</font>melee, two handed, +2 attack<br /> <br /> <font color='orange'><span style="font-size: 16px; line-height: normal;">Firebreeders</span>(20pts) (3 points of corruption)</font><br /> <font color='orange'><i>Firebreeders are power weapons, corrupted by the Warp and then discovered by the chapter for later use. The Relictors have discovered just a few, but enough to reverse-engineer their own, if weaker version of the weapons. The weapons are wreathed in flames that dance around their wielders and obey their commands...</i></font><br /> <br /> Firebrand Axe:<br /> <span class="glossaryitem" onmouseover='gp(190);'>RNG</span>....S.......<span class="glossaryitem" onmouseover='gp(6);'>AP</span>.....type<br /> n/a.......+1......2.......melee, unwieldy, soul blaze<br /> <br /> Firebreeder Blade:<br /> <span class="glossaryitem" onmouseover='gp(190);'>RNG</span>......S.......<span class="glossaryitem" onmouseover='gp(6);'>AP</span>.....type<br /> n/a......user......3......melee, soul blaze<br /> <br /> Blaze-maul<br /> <span class="glossaryitem" onmouseover='gp(190);'>RNG</span>....S........<span class="glossaryitem" onmouseover='gp(6);'>AP</span>.....type<br /> n/a......+2........4......melee, concussive, soul blaze<br /> <br /> Burning Lance<br /> <span class="glossaryitem" onmouseover='gp(190);'>RNG</span>............S.............<span class="glossaryitem" onmouseover='gp(6);'>AP</span>.......type<br /> n/a........user/+1........3/4.......melee, soul blaze<br /> (The weapon is S: user, <span class="glossaryitem" onmouseover='gp(6);'>AP</span>: 4, but gains +1 S and 1 improved <span class="glossaryitem" onmouseover='gp(6);'>AP</span> upon charging.)<br /> <br /> Once per game, any Firebreeder may be used as a ranged weapon using the following profile:<br /> <span class="glossaryitem" onmouseover='gp(190);'>RNG</span>...........S....<span class="glossaryitem" onmouseover='gp(6);'>AP</span>....type<br /> template....5.....5......assault 1, soul blaze<br /> <br /> <font color='orange'>Unstable flames:</font><br /> If the wielding character dies before using the ranged attack, place the large blast template where the model was. (This doesn't scatter.) Every model under the template, friendly or not, takes a S5 AP5 hit with the "soul blaze" effect.<br /> If the weapon was "fired" before the wielder's death, ignore this rule.<br /> <br /> <font color='violet'><span style="font-size: 16px; line-height: normal;">The Blade of Eternal Darkness</span>(35pts) (4 points of corruption)<br /> <i>++RECORD DELETED++</i><br /> </font><br /> <span class="glossaryitem" onmouseover='gp(190);'>Rng</span>.......S.....<span class="glossaryitem" onmouseover='gp(6);'>AP</span>.....type<br /> ..n/a.....+1.......3......melee, daemon weapon*, darkness eternal**<br /> <font color='white'>*Daemon Weapon:</font> A Daemon weapon grants the user an extra <span class="glossaryitem" onmouseover='gp(24);'>D6</span> attacks in close combat, determined at the start of each fight sub-phase. If a "1" is rolled for the amount of attacks, the wielder immediately takes a wound with no armor saves allowed. The bonus attacks gained from this rule are lost this turn. <br /> <font color='white'>**Darkness Eternal: </font> If the bearer of the blade defeats an enemy character in a challenge, the controlling player may declare the next game turn as <i>night fighting</i>.<br /> 
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</div><br /> <font color='green'><span style="font-size: 18px; line-height: normal;">Xenos Relics </span> </font><br /> <div style="margin-top:5px; margin-bottom:10px;">
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<br /> <font color='green'><span style="font-size: 16px; line-height: normal;">Necrodermis Armor</span></font><br /> <font color='green'><i>This suit of power armor has been coated with the mysterious Necrodermis. How the material has come to the hands of the Relictors, is a mystery of great magnitude. </i></font><br /> Necrodermis armor is in all intents and purposes a suit of artificer armor. In addition, the save can never be completely removed, but instead any weapon that would normally ignore the armor save merely substracts 1 from the required saving throw.The saving throw is then reduced each time a weapon capable of penetrating a Sv2+ is fired at the character. The <span class="glossaryitem" onmouseover='gp(157);'>Sv</span> is returned to normal at the end of each player turn.<br /> <br /> <font color='cyan'><span style="font-size: 16px; line-height: normal;">Shard of the Monolith </span></font><br /> <font color='cyan'><i>A weapon forged from a very shard of "Living Metal", gained from a destroyed or damaged monolith. It "repairs" it's carrier, come the need...</i> </font><br /> <span class="glossaryitem" onmouseover='gp(190);'>Rng</span>......S.....<span class="glossaryitem" onmouseover='gp(6);'>Ap</span>....type<br /> ..n/a....+2......1.....melee, unwieldy, specialist weapon, shard of the monolith*<br /> <font color='cyan'>*Shard of the Monolith:</font> <font color='white'>If the character carrying this blade takes a wound, he will gain the "It Will Not Die" special rule. If the wound inflicts Instant Death, the weapon's effect is ignored.</font><br /> <br /> <font color='olive'><span style="font-size: 16px; line-height: normal;">Toxin Carbine & Heavy Toxin Carbine</span><br /> <i>A rifle infested with highly contagious viral compounds. </i></font><br /> <font color='olive'>Toxin Carbine:</font><br /> <span class="glossaryitem" onmouseover='gp(190);'>Rng</span>.....S.....<span class="glossaryitem" onmouseover='gp(6);'>AP</span>.....type<br /> 12".......4......5.......assault 1, rending(5+), viral outbreak*, Gets Hot!<br /> <font color='olive'>Heavy Toxin Carbine: </font><br /> <span class="glossaryitem" onmouseover='gp(190);'>Rng</span>.....S.....<span class="glossaryitem" onmouseover='gp(6);'>AP</span>.....Type<br /> 24"......5.......4.......salvo 2/3, rending (5+), viral outbreak*, Gets Hot!<br /> <br /> <font color='olive'>*Viral Outbreak: Should the compounds harnessed by the weapon break free in the tissues of the target, a needlessly agonizing death ensues. </font><br /> Any rolls to wound of a 6 cause instant death, if the shot inflicts an unsaved wound.<br /> <br /> <font color='cyan'><span style="font-size: 16px; line-height: normal;">Agonizer </span></font><br /> <font color='cyan'><i>A weapon that sends a powerful neuro-shock through the body of any unfortunate victim. Most likely "acquired" from a Dark Eldar.</i> </font><br /> <span class="glossaryitem" onmouseover='gp(190);'>Rng</span>.........S.......<span class="glossaryitem" onmouseover='gp(6);'>AP</span>.....type<br /> .n/a......user.......3......melee, neural shock*<br /> <br /> <font color='cyan'>Neural Shock: </font> An agonizer always wounds at a 4+, regardless of the enemy's toughness.<br /> 
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</div><br /> <font color='red'><span style="font-size: 18px; line-height: normal;">Unique Relics</span></font><br /> <div style="margin-top:5px; margin-bottom:10px;">
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All of these relics are limited to 0-1 per army (each), and may be taken by any non-unique <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> unit in this codex.<br /> Captains may replace their <span class="glossaryitem" onmouseover='gp(20);'>CCW</span>/Bolt Pistol with any ONE of these. If they are in terminator armor, may replace power weapon/storm bolter instead.<br /> Librarians may replace their Force Weapon/ bolt pistol with any ONE unique relic, or storm bolter/force weapon if in <span class="glossaryitem" onmouseover='gp(332);'>TDA</span>.<br /> A chaplain may only replace their bolt pistol with ONE unique relic (or storm bolter, if in <span class="glossaryitem" onmouseover='gp(332);'>TDA</span>).<br /> <br /> <font color='orange'><span style="font-size: 16px; line-height: normal;">The Original Firebreeder </span>(45pts) (7 points corruption)</font><br /> <font color='orange'><i>This weapon is the very first, and most powerful one of all the many Firebreeders discovered by the chapter. Many attempts have been made by chapter artificers to copy the weapon's power, but ultimately all have failed.</i></font><br /> <span class="glossaryitem" onmouseover='gp(190);'>Rng</span>......S.....<span class="glossaryitem" onmouseover='gp(6);'>AP</span>.....type<br /> .N/A....+2.......3......melee, two-handed, soul blaze, daemon weapon (see The Blade of Eternal Darknes sentry), the ultimate flamebreeder, Rending(6+)<br /> <br /> <font color='orange'>The Ultimate Flamebreeder:<br /> The flames dancing around this blade are truly something else. They are completely superior to the ones in any other Firebreeder, not only in brightness but magnitude and heat alike.</font><br /> Once per game this weapon can be fired as a ranged weapon, just like a normal Firebreeder. Although, this weapon's power is something MUCH more potent. It does not lose the "soul blaze" special rule, when fired.<br /> <span class="glossaryitem" onmouseover='gp(190);'>Rng</span>.............S.....<span class="glossaryitem" onmouseover='gp(6);'>AP</span>....type<br /> template.....6......5......assault 1, soul blaze,Armorbane, Gets Hot!*<br /> *Gets Hot!: As the Original Firebreeder is a template weapon when used at range, it does not roll to hit. Instead, to see if the Gets Hot! rule applies, roll a <span class="glossaryitem" onmouseover='gp(24);'>D6</span> prior to firing. On a roll of a 1, apply the usual effect of Gets Hot!<br /> <br /> <font color='orange'>Unstable flames:</font><br /> If the wielding character dies before using the ranged attack, place the large blast template where the model was. (This doesn't scatter.) Every model under the template, friendly or not, takes a S5 AP5 hit with the "soul blaze" effect.<br /> If the weapon was "fired" before the wielder's death, ignore this rule.<br /> <br /> <font color='violet'><span style="font-size: 16px; line-height: normal;">The Screaming Flail</span>(15 corruption, 25pts) (If Bardane is in the army, he must take the weapon):											<br /> <i>A chaotic flail, imbued by Slaanesh with the essence of an unknown force. It's three flail-ends are all made out of humane faces that constantly whisper in Artekus's Mind and corrupt him with the word of Slaanesh.</i></font><br /> <span class="glossaryitem" onmouseover='gp(190);'>Rng</span>.....S.....<span class="glossaryitem" onmouseover='gp(6);'>AP</span>.....type									<br /> .N/A...user....2......melee, concussive, strikedown, daemon weapon			<br /> <font color='white'>*Daemon weapon: The user gains +<span class="glossaryitem" onmouseover='gp(24);'>D6</span> attacks in every assault phase. These are determined in the beginning of the fight sub-phase. If a "one" is rolled when determining the amount of attacks, the user takes a wound without armor saves allowed and does not gain bonus attacks from the weapon. </font><br /> <br /> <font color='green'><span style="font-size: 16px; line-height: normal;">The Excoriator's Blade:</span>(8 corruption, 30pts, can be taken by DeCario)</font><br /> <font color='green'><i>A blade once wielded by the the mighty champion of Tzeenzch known as The Excoriator. The soul of a Greater Daemon has been sealed inside, making the blade capable of cutting through even the thickest of armors...</i></font><br /> <span class="glossaryitem" onmouseover='gp(190);'>Rng</span>....S....<span class="glossaryitem" onmouseover='gp(6);'>AP</span>....type<br /> .N/A....+1....2....melee, specialist weapon,<font color='green'> greater daemonic essence</font><br /> <br /> <font color='green'>Greater Daemonic Essence</font>: <font color='white'>To represent the Greater Daemon sealed inside the Excoriator's blade, any successful invulnerable saves made against this weapon must be re-rolled..</font>	<br /> 
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</div><br /> <br /> <font color='red'><span style="font-size: 20px; line-height: normal;">Librarian Psychic Powers:</span></font><br /> <br /> The Relictors chapter Librarians have access to the psychic disciplines of Divination, Biomancy, Telekinesis and Pyromancy. If a librarian has the mastery 3 upgrade, they are allowed to generate one power from either Tzeench, Slaanesh or Nurgle disciplines. If this is done, no powers may be generated from the Relictors discipline.<br /> Any power generated from Tzeenzch, Slaanesh or Nurgle increases corruption by 4 points.<br /> <br /> <br /> <font color='cyan'><span style="font-size: 18px; line-height: normal;">Discipline: Relictors</span>(3 points of corruption upon generation of at least one power)</font><br /> <div style="margin-top:5px; margin-bottom:10px;">
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<font color='white'><span style="font-size: 18px; line-height: normal;">Primaris: </span></font><br /> <font color='red'>The winds of the Warp(1 warp charge)</font><br /> <font color='red'>The librarian calls a hefty wind, infused with warp energies.</font><br /> TWotW is a witch-fire power with the following profile:<br /> <span class="glossaryitem" onmouseover='gp(190);'>RNG</span>..............S......<span class="glossaryitem" onmouseover='gp(6);'>AP</span>....type <br /> unlimited......5.......5......salvo3/5<br /> <br /> <font color='white'><span style="font-size: 18px; line-height: normal;">1-2 </span></font><br /> <font color='red'>Chaotic Streak(1 warp charge)</font><br /> <font color='red'>The librarian focuses his powers onto a certain point and phases himself, and his unit through the material realm in a single, swift and aggressive maneuver.</font><br /> Witch-fire, "draw" a line of <span class="glossaryitem" onmouseover='gp(4);'>4d6</span>, move the Librarian and any unit he is with to the end of the line. Every model, friendly or foe under the line takes a S6 AP5 hit with the concussive special rule.<br /> Any unit the librarian is with, has to immediately take a dangerous terrain check after resolving this power's effects. <br /> <br /> <font color='red'>NOTE!</font> This power requires no rolls to hit, but a line of sight is required. The models are placed in base contact within each other, as if they had just deep struck. Any models that end up in difficult or dangerous terrain, take the dangerous terrain test as normal. Move any models that would land upon impassable terrain back the minimal required mount to prevent this from happening.<br /> <br /> <font color='white'> <span style="font-size: 18px; line-height: normal;">3-4 </span></font><br /> <font color='red'>Warp Surge(1 warp charge) </font><br /> <font color='red'>The librarian bestows chaotic power on his target, either as a blessing or a curse.</font><br /> Warp Surge can be targeted at any one allied or enemy model within it's range of 18". It behaves exactly like a malediction when targeting an enemy and like a blessing when aimed at a friendly model. The model must immediately take a toughness, strength and initiative check. Each failed check adds +1 to the appropriate characteristic for the rest of the turn, but the model immediately takes a single wound with no armor saves allowed at the end of their next player turn. If casted on a model owned by the user of the power, the hits are taken at the end of the current turn.<br /> <br /> <font color='white'> <span style="font-size: 18px; line-height: normal;">5 </span></font><br /> <font color='red'>Warp Portal(2 warp charges)</font><br /> <font color='red'>The caster opens a rift between Real-space and the Warp, effectively altering the courses of any nearby deep striking units and changing the battlefield through heavy distortion.</font><br /> Warp Portal is effectively a witch-fire power. Place the large blast template within 6" of the librarian casting, and scatter it <span class="glossaryitem" onmouseover='gp(24);'>D6</span> inches. The caster's ballistic skill has no effect regarding this power.<br /> Any <i>friendly</i> non-vehicle units that are placed in the reserve may immediately arrive within the area of the large blast, without further scatter. If any terrain piece is at least 75% under the template, remove it from the table. Any difficult terrain  under the template automatically becomes dangerous, and any clear terrain becomes difficult for the rest of the game.<br /> <br /> <font color='white'><span style="font-size: 18px; line-height: normal;">6 </span> </font><br /> <font color='red'>Chaotic Possession (1 warp charges)</font><br /> <font color='red'>The librarian concentrates on creating a special warp rift around his allies, effectively allowing daemons passing from their own world to the material one. The daemons seek out nearby vessels to set into...</font><br /> This power is a blessing. The unit nearest to the librarian(if he has joined unit, it counts as the nearest one) gain the <i>"preferred enemy"</i> special rule and +1 <span class="glossaryitem" onmouseover='gp(149);'>WS</span>/<span class="glossaryitem" onmouseover='gp(14);'>BS</span> characteristics for the remainder of the turn. Nominate one weapon from each model (the librarian excluded) to receive one better <span class="glossaryitem" onmouseover='gp(6);'>AP</span>.
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</div><br /> <br /> <font color='cyan'><span style="font-size: 24px; line-height: normal;">The Army List </span> </font><br /> <br /> <font color='red'><span style="font-size: 18px; line-height: normal;">Radical Inquisition</span></font><br /> Any RI units listed below count towards the respective <span class="glossaryitem" onmouseover='gp(600);'>FO</span> slots, as listed. They have their own entry merely for the sake of convenience. Radical Inquisitorial units may only be taken if a radical inquisitor is included in the army.<br /> If any Radical inquisitor, or inquisitorial unit is added in a Relictors army, C:<span class="glossaryitem" onmouseover='gp(22);'>CSM</span> can no longer be taken as allies.<br /> <br /> <font color='red'><span style="font-size: 18px; line-height: normal;">Troops:</span></font><br /> <font color='orange'><span style="font-size: 16px; line-height: normal;">Inquisitorial Storm-troopers</span>(60pts)</font><div style="margin-top:5px; margin-bottom:10px;">
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<br /> Storm-trooper:<br /> <span class="glossaryitem" onmouseover='gp(149);'>WS</span>....<span class="glossaryitem" onmouseover='gp(14);'>BS</span>....S....T....W.....I......A....<span class="glossaryitem" onmouseover='gp(82);'>Ld</span>....<span class="glossaryitem" onmouseover='gp(157);'>Sv</span><br /> ..3.......4......3....3.....1.....3.....1......7.....4+<br /> Storm-trooper Veteran:<br /> <span class="glossaryitem" onmouseover='gp(149);'>WS</span>....<span class="glossaryitem" onmouseover='gp(14);'>BS</span>....S....T....W.....I......A....<span class="glossaryitem" onmouseover='gp(82);'>Ld</span>.....<span class="glossaryitem" onmouseover='gp(157);'>Sv</span><br /> ..3......4.......3....3.....1.....3.....2......8......4+<br /> <font color='red'>Compulsion:</font><br /> 1 Veteran<br /> 4 Storm-troopers<br /> Up to five additional storm-troopers may be added for a cost of 10 points per model<br /> <br /> <font color='red'>Unit Type:</font><br /> Infantry (The Veteran is a character)<br /> <br /> <font color='red'>Wargear:</font><br /> Carapace Armor<br /> Hot-Shot Lasgun<br /> Hot-Shot Laspistol<br /> <span class="glossaryitem" onmouseover='gp(20);'>CCW</span><br /> Frag&Krak grenades<br /> Targeter*<br /> <br /> <font color='orange'>*Targeter: </font><font color='white'>If a model has a targeter, their ranged attacks have the <i>"ignores cover"</i> <span class="glossaryitem" onmouseover='gp(136);'>USR</span>.</font><br /> <br /> <font color='orange'>Special Rules:</font><br /> Preferred Enemy and Hatred: <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> and Chaos: Daemons<br /> <br /> <font color='orange'>Options:</font><br /> <font color='white'>The veteran may replace their Hot-shot laspistol, Hot-shot lasgun and/or close combat weapon with:</font><br /> Bolt pistol/Boltgun.............................................free<br /> Power Weapon...............................................10pts<br /> Plasma Pistol.................................................10pts<br /> <br /> <font color='white'>Up to two storm-troopers may exchange their Hot-shot lasgun with: </font><br /> A Flamer..............................................................5pts<br /> A Grenade Launcher.........................................5pts<br /> A Meltagun.........................................................10pts<br /> A Plasma Gun...................................................15pts<br /> <br /> <font color='orange'>Dedicated Transport:</font><br /> The unit may take A Rhino as a dedicated transport for 35pts, a Razorback for 40pts, or an Inquisitorial Chimera for 55pts
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</div><br /> <br /> <font color='red'><span style="font-size: 18px; line-height: normal;">Elites: </span></font><br /> <br /> <font color='orange'><span style="font-size: 16px; line-height: normal;">Radical Inquisitor</span>(35pts)</font><div style="margin-top:5px; margin-bottom:10px;">
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<br /> <span class="glossaryitem" onmouseover='gp(149);'>WS</span>.....<span class="glossaryitem" onmouseover='gp(14);'>BS</span>.....S.....T.....A.....W....I.....<span class="glossaryitem" onmouseover='gp(82);'>Ld</span>.....<span class="glossaryitem" onmouseover='gp(157);'>Sv</span><br /> ..4.........4......3.....3.....3......2....4....10.....4+<br /> <font color='orange'>Compulsion:</font><br /> 1 Inquisitor<br /> <br /> <font color='orange'>Unit Type:</font><br /> Infantry<br /> <br /> <font color='orange'>Wargear:</font><br /> Carapace Armor<br /> Bolt Pistol<br /> <span class="glossaryitem" onmouseover='gp(20);'>CCW</span><br /> Frag&Krak grenades<br /> <br /> <font color='orange'>Special Rules:</font><br /> A Will of Iron*<br /> Independent Character<br /> <br /> <font color='cyan'>*A Will of Iron</font><br /> The Inquisitor has an astonishing will and determination to prevail. He can choose whether to pass or fail any Morale, or Pinning Check he is required to make. This applies even if failure would be automatic. The Will of Iron special rule is conferred to any unit he has joined.<br /> <br /> <font color='orange'>Options:</font><br /> <font color='white'>May exchange <span class="glossaryitem" onmouseover='gp(20);'>CCW</span> with:</font><br /> Power Weapon....................................................10pts      <br /> Plasma Pistol......................................................10pts<br /> Lightning Claw....................................................10pts<br /> Daemon-hammer...............................................20pts<br /> Dark Armament or Firebreeder........................20pts<br /> <br /> <font color='white'>May replace Bolt Pistol with: </font><br /> Plasma Pistol.......................................................10pts<br /> Lightning Claw......................................................10pts<br /> Combi-Melta, -Plasma or -Flamer....................10pts<br /> Storm Shield..........................................................15pts<br /> <br /> <font color='white'>May replace Carapace Armor with one of the following: </font><br /> Power Armor...........................................................5pts<br /> Artificier Armor.......................................................10pts<br /> Termintaor Armor..................................................20pts<br /> Necrodermis Armor..............................................35pts<br /> <br /> The Inquisitor may be upgraded to one of the following:<br /> Psyker, Mastery 1.................................................15pts<br /> Psyker, Mastery 2.................................................30pts<br /> Psyker, Mastery 3.................................................45pts<br /> <br /> The inquisitor's powers may be generated from the disciplines of Pryomancy, Telekinesis, Divination or Biomancy.<br /> <br /> An Inquisitor may also be accompanied by a retinue. If they are, they may not leave the retinue unit until it is completely destroyed.
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</div><br /> <font color='orange'><span style="font-size: 16px; line-height: normal;">Retinue:</span></font><br /> <div style="margin-top:5px; margin-bottom:10px;">
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<br /> <font color='orange'>Compulsion:</font><br /> <font color='white'>0-5 Warrior acolytes<br /> 0-2 Familiars<br /> 0-2 Lexmechanics<br /> 0-4 Radical Acolytes<br /> </font><br /> <font color='orange'><span style="font-size: 14px; line-height: normal;">Warrior Acolyte</span>(10pts):</font><br /> <span class="glossaryitem" onmouseover='gp(149);'>WS</span>.....<span class="glossaryitem" onmouseover='gp(14);'>BS</span>.....S.....T.....I......A.....W.....<span class="glossaryitem" onmouseover='gp(82);'>Ld</span>.....<span class="glossaryitem" onmouseover='gp(157);'>Sv</span><br /> ...3........4......3.....3.....3.....2.....1........8......4+<br /> <font color='orange'>Unit Type:</font><br /> Infantry<br /> <br /> <font color='orange'>Wargear:</font><br /> Hot-Shot lasgun<br /> Hot-Shot Laspistol<br /> <span class="glossaryitem" onmouseover='gp(20);'>CCW</span><br /> Carapace Armor<br /> Targeter<br /> Frag&Krak grenades<br /> <br /> <font color='orange'>Special Rules:</font><br /> Preferred Enemy & Hatred: <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> and Chaos: Daemons<br /> Inquisitor's Bodyguard*<br /> <br /> <font color='orange'>*Inquisitor's Bodyguard:<br /> The Acolyte will stop at nothing to make sure the Inquisitor he accompanies stays alive and prospers.</font><br /> The warrior acolyte must always attempt a "Look Out Sir!", if the inquisitor they are accompanying is hit and may re-roll it if the inquisitor has only one wound remaining. They also may not attempt a "Look Out Sir!" on any other character in the unit, except the inquisitor.<br /> Also, if at least one warrior acolyte is present in the squad, the inquisitor gains +1WS.<br /> <br /> <font color='orange'>Warrior Acolyte options:</font><br /> <font color='white'>Any warrior acolyte may replace their Hot-Shot lasguns with:</font><br /> Flamer........................................................................5pts <br /> Grenade Launcher...................................................5pts<br /> Meltagun..................................................................10pts <br /> Plasmagun.............................................................15pts <br /> <br /> <font color='white'>Up to two warrior acolytes may switch their Hot-shot laspistols/<span class="glossaryitem" onmouseover='gp(20);'>CCWs</span> with:</font><br /> Power Weapon.......................................................10pts<br /> Plasma Pistol.........................................................15pts<br /> Power Fist...............................................................15pts<br /> <br /> <font color='orange'><span style="font-size: 14px; line-height: normal;">Familiar</span>(15pts)</font><br /> <span class="glossaryitem" onmouseover='gp(149);'>WS</span>.....<span class="glossaryitem" onmouseover='gp(14);'>BS</span>.....S.....T.....A.....W...I....<span class="glossaryitem" onmouseover='gp(82);'>Ld</span>.....<span class="glossaryitem" onmouseover='gp(157);'>Sv</span><br /> ...2.........2.....3.....3.....1......1...3.....5......5+<br /> <font color='orange'>Unit type:</font><br /> Infantry<br /> <br /> Wargear:<br /> <span class="glossaryitem" onmouseover='gp(20);'>CCW</span><br /> <br /> <font color='orange'>Special Rules:</font><br /> <font color='darkred'>Mindlock:</font><br /> If the Inquisitor for some reason is not in the unit at the beginning of the turn, roll a <span class="glossaryitem" onmouseover='gp(24);'>D6</span>. On a 4+, the Familiar is locked in place and cannot do anything.<br /> <br /> <font color='darkred'>Familiar:</font> <br /> Every familiar in the unit allows the inquisitor to generate one extra psychic power. These extra powers may not be taken from the same discipline.<br /> If two or more powers are already taken from a discipline, any extra choices generated via a Familiar must be generated from another one.<br /> <br /> <br /> <font color='orange'><span style="font-size: 14px; line-height: normal;">Lexmechanics</span>(10pts) </font><br /> <span class="glossaryitem" onmouseover='gp(149);'>WS</span>.....<span class="glossaryitem" onmouseover='gp(14);'>BS</span>.....S.....T.....W.....I.....A....<span class="glossaryitem" onmouseover='gp(82);'>Ld</span>.....<span class="glossaryitem" onmouseover='gp(157);'>Sv</span><br /> ...3.........3.....3.....3......1.....3.....1.....7......5+<br /> <font color='orange'>Type:</font><br /> Infantry<br /> <br /> <font color='orange'>Wargear:</font><br /> Hot-shot laspistol<br /> <br /> <font color='orange'>Special Rules:</font><br /> <font color='darkred'>Calculus Logi:</font> If there is at least one Lexmechanic in the retinue, the inquisitor has +1BS. If there are two, the bonus applies to the entire squad.<br /> <br /> <br /> <font color='orange'><span style="font-size: 14px; line-height: normal;">Radical Acolyte</span>(5pts)</font><br /> <span class="glossaryitem" onmouseover='gp(149);'>WS</span>.....<span class="glossaryitem" onmouseover='gp(14);'>BS</span>.....S....T....W....I....A....<span class="glossaryitem" onmouseover='gp(82);'>Ld</span>....<span class="glossaryitem" onmouseover='gp(157);'>Sv</span><br /> ....3.......3......3....3.....1....3....2......7....5+<br /> <font color='orange'>Type:</font><br /> Infantry<br /> <br /> <font color='orange'>Options:</font><br /> <font color='white'>May take two of the following: </font><br /> Bolt pistol/Boltgun...........................................................1pts<br /> Poisoned Weapon(4+)...................................................5pts<br /> Boltgun/Toxin Carbine combi weapon......................10pts<br /> Power Weapon or Plasma pistol...............................10pts<br /> Agonizer*.........................................................................15pts<br /> Power Fist.......................................................................15pts<br /> <br /> <font color='white'>One acolyte may take one of the following: </font><br /> Any Firebreeder..............................................................15pts<br /> Dark Armament..............................................................25pts<br /> 
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</div><br /> <br /> <font color='orange'><span style="font-size: 16px; line-height: normal;">Astartes Daemonhost</span>(40pts per model)</font><br /> <div style="margin-top:5px; margin-bottom:10px;">
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<font color='orange'>When a psychically active aspirant fails the many trials to become a librarian the Relictors find another use for the failure, with the aid of a malleus inquisitor they subject the aspirant to the horrors of the Warp, drawing a daemon out of the Immaterium and binding it within the unfortunate aspirant, thus even in failure a use is found. </font><br /> <span class="glossaryitem" onmouseover='gp(149);'>WS</span>......<span class="glossaryitem" onmouseover='gp(14);'>BS</span>.....S.....T......I.......A.......W....<span class="glossaryitem" onmouseover='gp(82);'>Ld</span>....<span class="glossaryitem" onmouseover='gp(157);'>Sv</span><br /> ...5..........3.....5.....5......5.....<span class="glossaryitem" onmouseover='gp(24);'>D6</span>......3....10....5++<br /> Unit Compulsion<br /> 1-3 Daemonhosts<br /> <br /> Unit Type:<br /> Infantry (character)<br /> <br /> Wargear:<br /> Chains of Binding (<span class="glossaryitem" onmouseover='gp(20);'>CCW</span>)<br /> <br /> Special Rules:<br /> Fearless<br /> Fear<br /> Brotherhood of Psykers<br /> Psyker(Mastery 1)<br /> Hammer of Wrath<br /> Rending<br /> Unpredictable: A daemonhost unit must choose a discipline from Telepathy, Telekinesis, Pyromancy or the discipline of their appointed host. At the beginning of every movement phase, the unit has to choose a new discipline. No discipline may be chosen twice in a row.<br /> <br /> Options:<br /> The unit may be upgraded to any ONE of the following types. <br /> <font color='cyan'>Host of Tzeenzch:</font><font color='white'> The unit gains +1 to its invulnerable save, +1 <span class="glossaryitem" onmouseover='gp(14);'>BS</span> and it may also roll on the Tzeenzch psychic power table. 10pts per model. </font><br /> <br /> <font color='olive'>Host of Nurgle:</font> <font color='white'>The unit gains +1T, <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> <span class="glossaryitem" onmouseover='gp(136);'>USR</span> and slow and purposeful, in addition it may roll on the Nurgle psychic powers table. 10pts per model.</font><br /> <br /> <font color='violet'>Host of Slaanesh:</font><font color='white'>The daemon adds +1 to its I value and gains the hit and run <span class="glossaryitem" onmouseover='gp(136);'>USR</span>, in addition when ever the unit runs it adds +3 to its roll, the model may also roll on the Slaanesh psychic powers table. 10pts per model. </font><br /> <br /> <font color='darkred'>Host of the Blood God:</font> <font color='white'>The daemon adds +1 to its <span class="glossaryitem" onmouseover='gp(149);'>WS</span>, gains rage and counter attack <span class="glossaryitem" onmouseover='gp(136);'>USR</span>, the unit also adds +2 to its deny the witch rolls. Models with the host of the Blood God may no longer take any sorts of psychic powers. 5 pts per model. </font><br /> <u>If a model upgrades to any of the above, the whole unit MUST take the same upgrade, the unit may NEVER join OR be joined by another unit or character. </u>
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</div><br /> <br /> <font color='red'><span style="font-size: 18px; line-height: normal;">Relictors <span class="glossaryitem" onmouseover='gp(119);'>SM</span> Units</span></font><br /> <br /> <font color='orange'><span style="font-size: 18px; line-height: normal;"><span class="glossaryitem" onmouseover='gp(56);'>HQ</span> </span></font><br /> <br /> <font color='green'><span style="font-size: 16px; line-height: normal;">Librarian DeCario</span>(195pts)</font><br /> <div style="margin-top:5px; margin-bottom:10px;">
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<span class="glossaryitem" onmouseover='gp(149);'>WS</span>......<span class="glossaryitem" onmouseover='gp(14);'>BS</span>......S.....T.....W.....I......A...<span class="glossaryitem" onmouseover='gp(82);'>Ld</span>.....<span class="glossaryitem" onmouseover='gp(157);'>Sv</span><br /> ...5.........4.......4.....4......3.....5.....3...10.....2+/5++					<br /> Unit Type:																<br /> Infantry(Character)<br /> <br /> Compulsion:<br /> DeCario<br /> 																				<br /> Wargear:<br /> Terminator Armor																						<br /> Power Fist																						<br /> Force Sword<br /> Psychic Hood<br /> <br /> Special Rules:<br /> <span class="glossaryitem" onmouseover='gp(8);'>ATSKNF</span><br /> Psyker(Mastery 2)<br /> (DeCario may generate his powers from any of the disciplines allowed for the Relictors, but one of them MUST be from the Relictors Discipline, also he may not generate powers from any of the chaos disciplines.)<br /> Independent Character<br /> <br /> Options:<br /> <font color='white'>Decario may replace his Force Weapon with The Excoriator's Blade for 30pts. </font><br /> <br /> <br /> 
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</div>		<br /> <br /> <br /> <font color='violet'><span style="font-size: 16px; line-height: normal;">Artekus Bardane</span>(175pts)</font><br /> <div style="margin-top:5px; margin-bottom:10px;">
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<br /> <span class="glossaryitem" onmouseover='gp(149);'>WS</span>....<span class="glossaryitem" onmouseover='gp(14);'>BS</span>....S....T....W....I....A....<span class="glossaryitem" onmouseover='gp(82);'>Ld</span>....<span class="glossaryitem" onmouseover='gp(157);'>Sv</span>			<br /> ..6.......5......4....4.....3....6....3.....10....3+/4++						<br /> Type:										<br /> Infantry													<br /> <br /> Compulsion:																<br /> Bardane<br /> <br /> Wargear:													<br /> Power Armor														<br /> Iron Halo														<br /> Bolt Pistol<br /> Frag&Krak grenades																		<br /> Mark of Slaanesh(included in profile)											<br /> <br /> Special Rules:<br /> <span class="glossaryitem" onmouseover='gp(8);'>ATSKNF</span><br /> <font color='violet'>Master of the Conclave*</font><br /> <br /> <font color='violet'>*Master of the Conclave:<br /> Artekus is the chapter master of the Relictors and the leader of the inner circle of the chapter, only known as the Conclave. </font><br /> <font color='white'>To represent this, Conclave command squads can be taken as Elites choices, and they also count as scoring. Artekus may also be accomanied by the most elite veterans of the Conclave, he may be accompanied by a Conclave Command Squad, just like a captain. Every model in this squad(except independent characters hat have joined it) gains +1WS.									<br /> </font>
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</div><br /> <br /> <font color='orange'><span style="font-size: 16px; line-height: normal;">Captain:</span>(85pts)</font><br /> Follows the rules from Codex: Space Marines, using the following changes:<br /> <div style="margin-top:5px; margin-bottom:10px;">
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1. Replace "Relic Blade" from the options with "Dark Armament" and reduce price by 5 points.<br /> 2. Add choice of Boltgun/Toxin Carbine combi-weapon, 10pts.<br /> 3. Add choice to replace <span class="glossaryitem" onmouseover='gp(333);'>PA</span> with "Necrodermis armor" for 25pts.<br /> 4. Add "May replace bolt pistol/chainsword(or storm bolter/power weapon if in <span class="glossaryitem" onmouseover='gp(332);'>TDA</span>) with: <br /> Firebreeder for 20pts".<br /> Shard of a Monolith for 35pts".<br /> Toxin Carbine(10pts) or an Agonizer(20pts).<br /> Accursed Crozius for 20pts.<br /> Or a Blade of Eternal Darkness for 35pts.<br /> 5. May also take a single mark of chaos from the "chaotic wargear" section for 15 points.<br />  
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</div><br /> <br /> <font color='orange'><span style="font-size: 16px; line-height: normal;"> Conclave Command Squad </span>(115pts)</font><br /> <div style="margin-top:5px; margin-bottom:10px;">
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1. Same statlines, options, unit type, wargear and compulsion as "Command Squad (C:<span class="glossaryitem" onmouseover='gp(119);'>SM</span>)<br /> 2. Add Options for Conclave Champion (Company Champion):<br /> May replace Power Weapon with:<br /> Firebreeder...........................................................25pts<br /> Accursed Crozius................................................20pts<br /> Blade of Eternal Darkness................................30pts<br /> 3. Add the following choices for "any veteran" to replace their chainsword/bolt pistol with:<br /> Firebreeder.............................................................20pts<br /> Accursed Crozius..................................................20pts<br /> Agonizer..................................................................20pts<br /> Toxin Carbine........................................................15pts<br /> Boltgun/Toxin Carbine combiweapon..............10pts<br /> 4.The Conclave Veteran may also take a single mark of chaos from the section of "Chaotic Wargear"
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</div><br /> <br /> <font color='orange'><span style="font-size: 16px; line-height: normal;">Librarian: </span>(70pts) </font><br /> <div style="margin-top:5px; margin-bottom:10px;">
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1. May take a single mark of chaos (except Khorne) as listed in the chaotic wargear section for 15pts.<br /> 2. May exchange their Force Weapon for:<br /> Dark Armament........................................20pts<br /> Firebreeder...............................................15pts<br /> Accursed Crozius....................................20pts<br /> Shard of Monolith....................................35pts<br /> 3. May their replace bolt pistol(or storm bolter if in <span class="glossaryitem" onmouseover='gp(332);'>TDA</span>) with:<br /> Boltgun/Toxin Carbine............................15pts<br /> Toxin Carbine...........................................15pts<br /> 4. Replace Epistolary upgrade with "May be upgraded to:<br /> Psyker, Mastery 2...............................25pts<br /> Psyker, Mastery 3...............................50pts<br /> The Librarian is, of course, Mastery 1 as a default.
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</div><br /> <br /> <font color='orange'><span style="font-size: 16px; line-height: normal;">Chaplain</span>(100pts)</font><br /> <div style="margin-top:5px; margin-bottom:10px;">
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1. May replace Crozius Arcanum with Accursed Crozius for 10pts.<br /> 2. Add special Rule:<br /> <font color='red'>Incorruptible Zeal:<br /> The Chaplain is a zealot above all and a master of inspiring bravery and vigilance. They, if any, are capable of refusing the attractions of the Warp.</font><br /> Any Chaplain, and any unit they have joined, is completely immune to the effects of "Slowly Receding Sanity"
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</div><br /> <br /> <br /> <font color='orange'><span style="font-size: 18px; line-height: normal;">Troops: </span></font><br /> <br /> <font color='orange'><span style="font-size: 16px; line-height: normal;">Tactial Squad</span></font><br /> <div style="margin-top:5px; margin-bottom:10px;">
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1. Reduce unit cost from 90 to 80<br /> 2. Add special weapon choice: Toxin Carbine: 15pts<br /> 3. Add Hvy weapon choice: Heavy Toxin Carbine: 10pts<br /> 4. Add Sergeant options:<br /> May replace bolt pistol(or boltgun)/<span class="glossaryitem" onmouseover='gp(20);'>ccw</span> with one of the following:<br /> Firebreeder..............................................................25pts<br /> Agonizer....................................................................20pts<br /> Boltgun/Toxin Carbine combi-weapon...............10pts
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</div><br /> <br /> <font color='orange'><span style="font-size: 18px; line-height: normal;">Elites: </span></font><br /> <font color='orange'><span style="font-size: 16px; line-height: normal;">Space Marine Scouts </span>(70pts)</font><br /> <div style="margin-top:5px; margin-bottom:10px;">
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1. Switch Scouts from "troops" to "elites"<br /> 2. Limit scouts to 0-1 units (same for scout bikers)<br /> 3. Add: "one scout may replace his boltgun with a Toxin Carbine for 15pts"<br /> 4. Make scouts +1WS/<span class="glossaryitem" onmouseover='gp(14);'>BS</span>, thus making them <span class="glossaryitem" onmouseover='gp(149);'>WS</span>/<span class="glossaryitem" onmouseover='gp(14);'>BS</span> 4<br /> 5. Grant the sergeant the opportunity to replace his boltgun and/or bolt pistol with:<br /> A Combi Toxin Carbine............................................10pts<br /> A Toxin Carbine.........................................................15pts
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</div><br /> <br /> <font color='orange'><span style="font-size: 18px; line-height: normal;">Elites</span></font><br /> <font color='orange'><span style="font-size: 16px; line-height: normal;">Assault/Tactical terminators(200pts)</span></font><br /> <div style="margin-top:5px; margin-bottom:10px;">
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See Codex: Space Marines for appropriate rules
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</div><br /> <br /> <font color='orange'><span style="font-size: 16px; line-height: normal;">Sternguard veteran squad(125pts)</span></font><br /> <div style="margin-top:5px; margin-bottom:10px;">
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1. Add option for Boltgun/Toxin Carbine combi weapon, 5pts/model<br /> 2. Add options to "Up to two veterans may replace their boltguns with:"<br /> -Toxin Carbine, 5pts<br /> -Heavy Toxin Carbine, 10pts
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</div><br /> <br /> <font color='orange'><span style="font-size: 16px; line-height: normal;">Venerable-, Ironclad- and "normal" dreadnoughts </span></font><br /> <div style="margin-top:5px; margin-bottom:10px;">
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Follow exactly the rules as listed in Codex: Space Marines.
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</div><br /> <br /> <font color='orange'><span style="font-size: 16px; line-height: normal;">Techmarine and Master of the Forge </span></font><br /> <div style="margin-top:5px; margin-bottom:10px;">
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For both units, (Master of the Forge is an <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>) follow the rules listed in "Codex: Space Marines"
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</div><br /> <br /> <font color='orange'><span style="font-size: 16px; line-height: normal;">Fast Attack</span></font><br /> <font color='orange'><span style="font-size: 16px; line-height: normal;">Assault squad(95pts)</span></font><br /> <div style="margin-top:5px; margin-bottom:10px;">
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Add options to "Up to two Assault Marines may replace their bolt pistols with:"<br /> -Meltagun, 10pts<br /> -Plasmagun, 15pts<br /> -Toxin Carbine, 15pts<br /> <br /> Add sergeant option to replace bolt pistol/chainsword with:<br /> A Firebreeder, 20pts<br /> An Accursed Crozius, 20pts
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</div>
</div><br /> <br /> <font color='orange'><span style="font-size: 16px; line-height: normal;">Vanguard Veterans(120pts)</span></font><br /> <div style="margin-top:5px; margin-bottom:10px;">
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Add Squad leader option to replace power weapon with:<br /> A Firebreeder, 25pts<br /> A Dark Armament, 25pts (replace "Relic Blade" option)<br /> An Accursed Crozius, 25pts<br /> A Blade of Eternal Darkness, 30pts<br /> A Shard of the Monolith, 35pts<br /> <br /> And option for veterans to replace their chainsword/bolt pistol with:<br /> A Firebreeder, 20pts<br /> An Accursed Crozius, 25pts
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</div><br /> <br /> <font color='orange'><span style="font-size: 16px; line-height: normal;">Scout Bike Squad/Bike Squad/Attack Bike Squad</span></font><br /> <div style="margin-top:5px; margin-bottom:10px;">
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Add an option for the Bike Squad sergeant to replace their bolt pistol with a Firebreeder, 20pts.<br /> Scout Bikes are upgraded to have +1WS and +1BS, but have a limitation of 0-1 squads per army.<br /> Otherwise refer to the rules as listed in Codex: Space Marine.
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</div><br /> <br /> <font color='orange'><span style="font-size: 16px; line-height: normal;">Land Speeders</span></font><br /> <div style="margin-top:5px; margin-bottom:10px;">
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Follows exactly the rules as listed in C:<span class="glossaryitem" onmouseover='gp(119);'>SM</span>, except for a limitation of 0-1 per Land Speeder Squadron or Land Speeder Storm
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</div><br /> <br /> <font color='orange'><span style="font-size: 18px; line-height: normal;">Heavy Support </span></font><br /> For every Hvy Support choice used by this Codex, see Codex: Space Marines and follow rules as listed. Enable the following upgrades for all vehicles:<br /> Dirge Casters and/or Warpflame Gargoyles, 5pts each<br /> Daemonic Possession (tank models only), 15pts.<br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/515955/5423254.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/515955/5423254.page</link>
				<pubDate><![CDATA[Sat, 23 Mar 2013 21:40:47]]> GMT</pubDate>
				<author><![CDATA[ LlamaAgility]]></author>
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			<item>
				<title>Relictors Fandex, complete </title>
				<description><![CDATA[ This is very interesting...  I like it, though I don't have the time to really dig into it now.<br /> <br /> I'm especially a fan of the corruption points, it reminds me of <span class="glossaryitem" onmouseover='gp(324);'>DoW</span> 2: Chaos Rising.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/515955/5429395.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/515955/5429395.page</link>
				<pubDate><![CDATA[Mon, 25 Mar 2013 17:17:14]]> GMT</pubDate>
				<author><![CDATA[ rabid1903]]></author>
			</item>
			<item>
				<title>Relictors Fandex, complete </title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/6a3ed0338a658be22d1664c29c7a3057.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/515955/5429395.page"><b>rabid1903 wrote:</b></a><br/>This is very interesting...  I like it, though I don't have the time to really dig into it now.<br /> <br /> I'm especially a fan of the corruption points, it reminds me of <span class="glossaryitem" onmouseover='gp(324);'>DoW</span> 2: Chaos Rising.</div></blockquote><br /> <br /> Me too, actually. I kinda' must have had them in the back of my mind while I came up with an idea to add a special aspect to the weapons. That was the easiest way.]]></description>
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				<pubDate><![CDATA[Tue, 26 Mar 2013 05:40:53]]> GMT</pubDate>
				<author><![CDATA[ LlamaAgility]]></author>
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