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		<title><![CDATA[Latest posts for the thread "Tabletop Wargaming on your PC -- Exodus Wars: Fractured Empire unleashes Close Assault!"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/6.page</link>
		<description><![CDATA[Latest messages posted in the thread "Tabletop Wargaming on your PC -- Exodus Wars: Fractured Empire unleashes Close Assault!"]]></description>
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				<title>Tabletop Wargaming on your PC -- Exodus Wars: Fractured Empire unleashes Close Assault!</title>
				<description><![CDATA[ <center><img src="https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-snc6/s720x720/734651_10151256199328049_1558644441_n.jpg" border="0" /></center><br /> <br /> Hi everyone!<br /> <br /> In our most recent update to the Alpha build of Exodus Wars: Fractured Empire, we added the oft-requested Close Assault to the roster of available orders, and in doing so we have finally delivered on our promise of a turn-based strategy game requiring manoeuvre warfare and combined-arms tactics to secure victory. With each release, Fractured Empire is feeling more and more tabletop-like (which is our mission), but recent additions like Force Selector, Deployment and now Close Assault have really helped to close the gap, and we couldn't be more chuffed.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> <center><img src="http://media.desura.com/cache/images/games/1/21/20805/thumb_300x150/ExoWar_ss057_CA_uild_37.jpg" border="0" /> <img src="http://media.desura.com/cache/images/games/1/21/20805/thumb_300x150/ExoWar_ss056_CA_uild_37.jpg" border="0" /></center><br /> The Close Assault order captures all the action of close-quarters firefights, but, more than that, it is an invaluable tool for forcing hard-to-rout formations (like dug-in infantry) off objectives.<br /> <br /> Key to the addition of Close Assault was the full implementation of Suppression from the soon-to-be-released 6mm Exodus Wars tabletop game, including the Routing mechanics. You can now force formations to break and run -- not likely so far as to remove them from the battle completely, but far enough to enable you to secure the objective for those oh-so-valuable victory conditions.<br /> <br /> In our now-regular Tuesday Topic post to the <a href="http://FracturedEmpire.net/forums" target="_new" rel="nofollow">FracturedEmpire.net forums</a>, we outline our thinking about the just-released Alpha build's implementation of Close Assault and solicit feedback from the community.<br /> <br /> You can follow this discussions via the link above and you can of course support us by pre-ordering Exodus Wars: Fractured Empire from FracturedEmpire.net, which also enables you to post your opinions and contribute directly to the game's on-going design and development.<br /> <br /> Thanks for reading!  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/516849/5439548.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/516849/5439548.page</link>
				<pubDate><![CDATA[Thu, 28 Mar 2013 00:10:11]]> GMT</pubDate>
				<author><![CDATA[ GR00V3R]]></author>
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