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				<title>Starting a necrons army.</title>
				<description><![CDATA[ Hey guys,<br /> <br /> I'm an avid <span class="glossaryitem" onmouseover='gp(10);'>BA</span> player and i'm thinking about crons for allies and a separate army. I'm going to go for a slow advance army (footslogging warriors) and night scythe'ing immortals for tank hunting. <br /> What do you think of adding a monolith and some <span class="glossaryitem" onmouseover='gp(19);'>cc</span>, what do you guys think?]]></description>
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				<pubDate><![CDATA[Mon, 1 Apr 2013 09:14:02]]> GMT</pubDate>
				<author><![CDATA[ blood guard26]]></author>
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				<title>Re:Starting a necrons army.</title>
				<description><![CDATA[ depends on what you intend to play against, personally for footslogging necron armies i would take a ghost ark<br /> for 85 points less than a monolith you lose a bit of your anti tank capabilities, but you gain a far more mobile troop repair unit. <br /> They get to jink, and only have 1 less armor, which in my opinion makes them a bit more durable, not to mention that you can take a royal court inside them for your anti tank (harbingers of destruction, s8 ap2)<br /> <br /> monoliths are great and are one of my favorite models (i have been playing since 3rd) they still have their place on the table, but it honestly depends who your opponents are.<br /> <br /> as for <span class="glossaryitem" onmouseover='gp(19);'>cc</span> in the necron list, i prefer scarabs to wraiths. They are a tarpit unit that functions as an anti tank squad as well. They simply cannot be ignored, and 30 wounds for 150 points isnt something your opponents can really laugh at.]]></description>
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				<pubDate><![CDATA[Mon, 1 Apr 2013 13:34:36]]> GMT</pubDate>
				<author><![CDATA[ Zheak]]></author>
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				<title>Starting a necrons army.</title>
				<description><![CDATA[ Depends do you want to be killing tanks on turn 1? Or spending turns getting your footsloggers shot to ribbons as they advance.]]></description>
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				<pubDate><![CDATA[Mon, 1 Apr 2013 16:31:33]]> GMT</pubDate>
				<author><![CDATA[ Livewire191]]></author>
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				<title>Re:Starting a necrons army.</title>
				<description><![CDATA[ It really depends what you are putting them with and how many points you are playing. I only ever use a mono on skyshield landing pad these days. For Allies I think you would be better served with other units. An ark full of warriors is nice, but unless you have a second decent sized unit infront, you are not getting use out of repair barge. If you do put a unit it front, no less than 10 and stick a lord in there with a res orb.. between your <span class="glossaryitem" onmouseover='gp(293);'>RP</span> rolls and repair barge you will be able to stay close to full. ( at least for a bit)<br /> <br /> If your tank hunting with Immortals, I suggest you add a stormtek with voltaic for haywire. But if your doing scarabs, you are kind of doubling up here. I don't find them overly useful without spyders to make more. If you have great terrain placement it might not be to bad, otherwise they are going to get shot up. And with swarm doubling up your wounds... a decent round of shooting will cut your army in half or more. You get heavy shooters it could be worse. <br /> <br /> If you want <span class="glossaryitem" onmouseover='gp(19);'>CC</span> from the crons you are talking wraiths, 6 of them with a destoryer lord.. 3 whipcoils... couple naked ones up front to soak the shots. Use your jump on the assault for <span class="glossaryitem" onmouseover='gp(627);'>HoW</span>, gets you 4 rending attacks per wraith and 4 from your lord with his scythe(plus 1 from the <span class="glossaryitem" onmouseover='gp(627);'>HoW</span>). Wraiths have 3+ invul save which is why you want a few up front to soak shots. You add <span class="glossaryitem" onmouseover='gp(626);'>MSS</span> and <span class="glossaryitem" onmouseover='gp(124);'>SW</span> to the <span class="glossaryitem" onmouseover='gp(585);'>Dlord</span>, that way you have a decent chance in challenges. Even without the lord 6 wraiths are a fair threat.<br /> <br /> So, it really just depends what you want.<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 1 Apr 2013 17:25:00]]> GMT</pubDate>
				<author><![CDATA[ Roci]]></author>
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				<title>Re:Starting a necrons army.</title>
				<description><![CDATA[ I'm quite new to Necrons myself but I'd recommend going with scarabs instead of wraiths.  My list has 2 units of 5 scarabs and 3 Spyders.  Turn 1 the spyders boost 1 unit to 8 scarab bases which is a decent tarpit unit as well as ripping through armor with "entropic strike" making even the heaviest tanks susceptible to their strength 3 in only a few turns.  They're also decent monstrous creature hunters with each having 4 attacks, even if they only wound on 6s I've always experienced that there's a good chance of getting at least 1 unsaved wound causing the monster to lose any armor save it has permanently.  The spyders continue to build up the swarms and keep those warriors out of close combat for a while longer.]]></description>
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				<pubDate><![CDATA[Mon, 1 Apr 2013 17:58:34]]> GMT</pubDate>
				<author><![CDATA[ SupremeDalek]]></author>
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				<title>Re:Starting a necrons army.</title>
				<description><![CDATA[ Warrior based lists can go so many ways.<br /> <br /> AV13 Wall: <br /> Ghost Arks, Annihiliation Barges provide good support, replaces lost warriors, and gives your opponent stuff to deal with before he can even get to the Warriors.  This will also give you mobility, protection, and cover when the vehicles get destroyed, which will come in handy with all the warriors.<br /> <br /> Footslogging <span class="glossaryitem" onmouseover='gp(293);'>RP</span>:<br /> 20 man Warrior squads on foot with a Res Orb in each squad is cheap, durable, and not easy to deal with.  Take a 2nd Overlord for a 2nd Court, and load up on Crypteks for whatever you need.  Tremorteks in each squad slowing your opponents down to Difficult Terrain will make you even more resistant to Assaults and help you control your shooting.<br /> <br /> Monolith Surprise:<br /> For each Monolith, put a squad of Warriors in Reserve.  On the first turn each Monolith just brings in a squad of Warriors from Reserve to support whichever flank you need.  Your opponent will try to hit your weak point, and then suddenly have another unit of Warriors to deal with.  This is great if you are going first and your opponent tries to counter deploy on a flank restricting a lot of the numbers of firepower you have, which is a problem in Necron Foot based armies since we only have an effective range of 24" on virtually everything. <br /> <br /> Any mix of these will also work, but plan on getting 3-4 squads of Warriors, with 14+ for each squad not in a vehicle.  Supporting them with Immortals in a Nightscythe is good, but the Warriors will deal some serious hurt to any vehicles, since they don't have a Tesla Option.  If you want to stick to the Warrior theme remember that you can put 15 Warriors in a Nightscythe which will still hunt vehicles, and drop 30 Rapid Fire Shots the turn it comes in, making them lethal to vehicles and infantry alike.  <br /> <br />  Nemesor Zahndrekh is a great choice for a Warlord for a Warrior heavy list.  Tank Hunter/Night Vision on a unit, and the ability to remove Stealh/Shroud from an enemy unit will extend the damage your guns can do.  In the event you are going to get charged, a preemptive counter-charge on a unit makes the unit pretty rough to deal with, even as warriors.  (REALLY good on Flayed ones, more at bottom)<br /> <br /> Problem with Warrior based lists is their 4+ <span class="glossaryitem" onmouseover='gp(157);'>sv</span>.  <span class="glossaryitem" onmouseover='gp(293);'>RP</span> is nice, but with Warriors as your mainstay you'll be making a ton of <span class="glossaryitem" onmouseover='gp(293);'>RP</span> rolls.  So any cover you can get and/or Res Orbs will help reduce this impact.  This also really hurts in combat, since you'll be taking more casualties.  So either have a counter <span class="glossaryitem" onmouseover='gp(19);'>CC</span> unit on hand or Tarpit units to hold off the more aggressive units till you're ready to deal with them.  <br /> <br /> If you're wanting to keep with a 'Theme', Flayed Ones are effectively warriors.  Most Necron players won't even take them because they aren't as mobile as Wraiths/Scarabs and can be swept in combat.  They are available in 20 man squads and have <span class="glossaryitem" onmouseover='gp(293);'>RP</span>.  With Zahndrekh, you can bring them in automatically when your opponent brings something in from reserve, and they can assault after that making them a HUGE distraction.  Give them Counter-charge and they have a ton of attacks.  Put them with a Destroyer Lord, and they get a ton of re-rolls.  Not that these justify taking them, but thought I'd mention it since they are still effectively Warriors which is what you asked about.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 2 Apr 2013 10:11:16]]> GMT</pubDate>
				<author><![CDATA[ Akar]]></author>
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				<title>Starting a necrons army.</title>
				<description><![CDATA[ thanks guys,<br /> <br /> I normally find myself facing <span class="glossaryitem" onmouseover='gp(95);'>meq</span> (<span class="glossaryitem" onmouseover='gp(25);'>DA</span> and wards finest <span class="glossaryitem" onmouseover='gp(305);'>GK</span>)<br /> <br /> My preference (to be) is to pretty much get 50 /50 of footslog and nightscthe drop, so perhaps 3 squads of warriors, an annihalation barge, overlord and ghost ark for one half and 2 immortal squads with stormteks in nightscythes, a doomscythe and perhaps some scarabs or wraiths as a <span class="glossaryitem" onmouseover='gp(19);'>cc</span>.<br /> <br /> (which reminds me, what do you guys think of meatsheilding scarabs? worth the points or a decent sacrifice?)]]></description>
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				<pubDate><![CDATA[Tue, 2 Apr 2013 14:12:39]]> GMT</pubDate>
				<author><![CDATA[ blood guard26]]></author>
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				<title>Re:Starting a necrons army.</title>
				<description><![CDATA[ <blockquote class="uncited"><div>(which reminds me, what do you guys think of meatsheilding scarabs? worth the points or a decent sacrifice?) </div></blockquote><br /> <br /> I'm all for it depending on the size of the unit.  They make great tarpits and can obliterate vehicle armor and even many monstrous creatures.  You get one unsaved wound on your opponent and that model loses its armor save for good, against things like the Eldar wraithlords and Thunderwolf Cavalry, you'll be glad you slowed them down and ecstatic if they don't have their ridiculous armor.  I say they're very "worth the points"]]></description>
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				<pubDate><![CDATA[Thu, 4 Apr 2013 02:24:55]]> GMT</pubDate>
				<author><![CDATA[ SupremeDalek]]></author>
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				<title>Starting a necrons army.</title>
				<description><![CDATA[ if your doing <span class="glossaryitem" onmouseover='gp(19);'>cc</span> at all,you should have wraiths,<br /> scarabs are awesome don't get me wrong,<br /> but wraiths will actually kill stuff <br /> its also great with <span class="glossaryitem" onmouseover='gp(585);'>DLord</span>]]></description>
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				<pubDate><![CDATA[Thu, 4 Apr 2013 04:36:14]]> GMT</pubDate>
				<author><![CDATA[ KonTheory]]></author>
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				<title>Re:Starting a necrons army.</title>
				<description><![CDATA[ Very true about those wraiths, especially if you give a few of them whip coils.  3 Rending attacks each is nothing to sniff at when you're almost guaranteed to strike first.]]></description>
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				<pubDate><![CDATA[Thu, 4 Apr 2013 05:18:09]]> GMT</pubDate>
				<author><![CDATA[ SupremeDalek]]></author>
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				<title>Starting a necrons army.</title>
				<description><![CDATA[ {update} I now am the proud owner of around 70 warriors, 20 immortals, 20 scarab bases, imotekh, orikan, 2 crypteks, a lord and one which can be either, 4 barge chassis vehicles, a scythe chassis and a ghost ark.   <br /> <br /> now I think this is a pretty decent footslog core, what do you guys think I should go for next?]]></description>
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				<pubDate><![CDATA[Tue, 7 May 2013 07:24:52]]> GMT</pubDate>
				<author><![CDATA[ blood guard26]]></author>
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				<title>Starting a necrons army.</title>
				<description><![CDATA[ Next, spyders or wraiths depending on <span class="glossaryitem" onmouseover='gp(19);'>CC</span> preference. <br /> <br /> Note that if you are planning on a warrior footslogging army, thing about a Stalker.  twin linked warrior blobs are scary.]]></description>
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				<pubDate><![CDATA[Tue, 7 May 2013 07:41:34]]> GMT</pubDate>
				<author><![CDATA[ MarkCron]]></author>
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				<title>Starting a necrons army.</title>
				<description><![CDATA[ This is what i'm thinking for a 2000 point force,<br /> <br /> stormlord, (night fighting/ warlord)<br /> orikan,  (for reserve help/ assault detterent)<br /> <br /> lord-res orb<br /> lord-res orb<br /> base cryptek<br /> harbinger (depends on opponent)<br /> <br /> 20 warriors with lord<br /> 20 warriors with harbinger<br /> 20 warriors with base cryptek         (all troops for a slow, unprejudiced advance)<br /> 10 immortals with lord<br /> 10 immortals with stormlord<br /> <br /> anihlation barge (softening units before assault, clearing objectives)<br /> <br /> {allies}<br /> <br /> blood angel librarian (support)<br /> <br /> 10 assault marines - thunder hammer/stormshield,  2 infernus pistols (objective hunters/ linebreakers)<br /> <br /> I'll be deep striking the marines and keeping the librarian for support (potentially divination) ]]></description>
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				<pubDate><![CDATA[Tue, 7 May 2013 11:05:43]]> GMT</pubDate>
				<author><![CDATA[ blood guard26]]></author>
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				<title>Starting a necrons army.</title>
				<description><![CDATA[ I'm not overly sure about this set up. Cron wise, blobs that big should always have a resorb in them. In a unit that size, it was well worth its points. <br /> <br /> I have had very large warrior numbers on the board, but generally have two ghost arks when I do that. A 20 warrior blob backed up by two ghost arks repair barge and resorb can be very hard to kill. (unless someone drops tripple helchickens on you) The arks also let you run a couple of destructeks with lances for the high <span class="glossaryitem" onmouseover='gp(123);'>str</span> low <span class="glossaryitem" onmouseover='gp(6);'>ap</span> shot. I also run a stalker in this set up to get <span class="glossaryitem" onmouseover='gp(126);'>TL</span> for my mass shooty. <br /> <br /> One <span class="glossaryitem" onmouseover='gp(447);'>AB</span> might not be enough for Anti air.. and yes you might be able to glance one out of the air with the warriors with enough shooting, but that leaves the rest of their army to rofl stomp you.<br /> <br /> Same thing for tanks. Your range is 24, most armor out there has 36" or higher range so can very well keep out of your range and just drop shots into your units. They will likely focus fire one unit at a time. You don't have anything to close the gap fast enough.<br /> <br /> I would likely change out the <span class="glossaryitem" onmouseover='gp(56);'>HQs</span> for generic olords to save you some points. ( you can buy a solar pulse for night fighting) I would also drop one of the 20 warrior units and one of the immortal units. This should free up at least 600pts. which will allow you to pick up the arks.. and some more barges... and a scythe for your immortals. ]]></description>
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				<pubDate><![CDATA[Tue, 7 May 2013 13:37:04]]> GMT</pubDate>
				<author><![CDATA[ Roci]]></author>
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				<title>Starting a necrons army.</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/517673/5591171.page"><b>Roci wrote:</b></a><br/>I'm not overly sure about this set up. Cron wise, blobs that big should always have a resorb in them. In a unit that size, it was well worth its points. <br /> <br /> I have had very large warrior numbers on the board, but generally have two ghost arks when I do that. A 20 warrior blob backed up by two ghost arks repair barge and resorb can be very hard to kill. (unless someone drops tripple helchickens on you) The arks also let you run a couple of destructeks with lances for the high <span class="glossaryitem" onmouseover='gp(123);'>str</span> low <span class="glossaryitem" onmouseover='gp(6);'>ap</span> shot. </div></blockquote><br /> <br /> This.<br /> <br /> <blockquote><div><a href="/dakkaforum/posts/preList/517673/5591171.page"><b>Roci wrote:</b></a><br/><br /> I would likely change out the <span class="glossaryitem" onmouseover='gp(56);'>HQs</span> for generic olords to save you some points. </div></blockquote><br /> <br /> And this (you can use the same models).  Change them to overlords with phaeron, warscythe, <span class="glossaryitem" onmouseover='gp(626);'>MSS</span>, <span class="glossaryitem" onmouseover='gp(124);'>SW</span> and Orb.  On the Lords, get <span class="glossaryitem" onmouseover='gp(626);'>MSS</span> and <span class="glossaryitem" onmouseover='gp(149);'>WS</span> to go with the orbs.  Buy a couple of destructeks (say 4) and scatter them around.  (A pair in a <span class="glossaryitem" onmouseover='gp(574);'>GA</span> is excellent)<br /> <br /> However, I don't think that you need more anti air or more speed.  With that many warriors and immortals you can blanket the board and shoot at anything (BUT : A ghost ark will provide some mobile cover and help keep the blobs up to strength).  <br /> <br /> With that many warriors, get tesla immortals and don't worry about orbs for them.  <br /> <br /> Try and squeeze another <span class="glossaryitem" onmouseover='gp(447);'>AB</span>, because the one you have is going to feel very lonely.]]></description>
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				<pubDate><![CDATA[Tue, 7 May 2013 13:58:01]]> GMT</pubDate>
				<author><![CDATA[ MarkCron]]></author>
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