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		<title><![CDATA[Latest posts for the thread "750 Dark Eldar (very shooty)"]]></title>
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				<title>750 Dark Eldar (very shooty)</title>
				<description><![CDATA[ Is there an efficient way to run a mostly Kabal list at 750 points, or do you need at least two raiders with melee squads? Related tactics thread: <a href="http://www.dakkadakka.com/dakkaforum/posts/list/0/517903.page" target="_blank" rel="nofollow">http://www.dakkadakka.com/dakkaforum/posts/list/0/517903.page</a><br /> <br /> I just can't seem to be efficient with the number of guns that I want, since I need those 2 troop choices.<br /> I could make my <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> squad cheaper, of course, but I'm going to need a powerful melee force since I'm putting this list up against Space Wolves.<br /> <br /> 325<br /> -archon<br /> --huskblade<br /> --clone field<br /> --ghostplate<br /> --soul-trap<br /> --combat drugs<br /> -8 wyches<br /> -1 hekatrix<br /> --agonizer<br /> -raider<br /> <br /> 180<br /> -10 kabalite warriors<br /> --splinter cannon<br /> -raider<br /> --night shields<br /> --splinter racks<br /> <br /> 131<br /> -3 kabalite trueborn<br /> --2 splinter cannons<br /> -venom<br /> --splinter cannon<br /> --night shields<br /> <br /> 115<br /> -ravager<br /> --night shields]]></description>
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				<pubDate><![CDATA[Tue, 2 Apr 2013 08:38:50]]> GMT</pubDate>
				<author><![CDATA[ kryo]]></author>
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				<title>750 Dark Eldar (very shooty)</title>
				<description><![CDATA[ Venom spam is much better.<br /> <br /> You should go for:<br /> <br /> Heamonculus<br /> <br /> <br /> 5 warriors X2<br /> <br /> Blaster<br /> <br /> venom<br /> <br /> <br /> 3 Trueborn X2<br /> <br /> 3 Blasters<br /> <br /> Venom<br /> <br /> <br /> Ravager X2<br /> <br /> (All venoms have extra splinter cannon) This list is very shooty because at 36" it has 6 dark lance shots and 48 Splinter canon shots. And at 18" it has 14 Lance shots and 56 splinter shots. to fight wolves just stay out of combat. you have the speed and range to do so. ]]></description>
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				<pubDate><![CDATA[Tue, 2 Apr 2013 13:19:03]]> GMT</pubDate>
				<author><![CDATA[ Jake Hartley]]></author>
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				<title>750 Dark Eldar (very shooty)</title>
				<description><![CDATA[ I will agree shooting is prefered against wolves than assault, but having the ability to do it in a pinch is nice.<br /> <br /> Your kabbie gunboat and ravager are fine. I would consider running the trueborn with blasters for anti armor. Between those and the ravager, you should handle the amount of armor you will see at 750(plus the raider lances)<br /> <br /> The archon is really expensive for 750, I would not get into a build that pricy till I hit 1500. If you want an archon, just take a shadowfield and venom blade, maybe another upgrade. The clone field just does not cut it in comparasion to the shadowfield. You could also go with a liquifier/venom blade hamey. Cheap, gives the wytches <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> and liquifiers work well against marines.<br /> <br /> Wytches are fairly subpar in 6th. Grey hunter squads are going to take them out with ease. The trix can do some damage if they don't have a wolf guard leading them to challenge her out, but the girls will find their attacks whiff and the number of attacks the grey hunters can throw negates their dodge save. If you really want to assault them, you need to weaken them severely, and take out the wolf standard if they have one. If you have an archon, the shadowfield can eat the overwatch attacks and he can challenege out the character so the trix can wreck havoc, but for the hamey route, consider wracks.<br /> <br /> Wracks cost basically the same, but can wound more reliably and have <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> standard.  Add a liquifier in and the puppies will think twice about charging you. With 2 pain tokens, you have furious charge meaning that you wound on 4+ with re rolls to wound. Pretty nice. You will be going at the same time as hunters, and again, don't take on a full squad, but to finish off a wounded unit, sure. <br /> <br /> Honestly, you are better with more kabbies, but both assault options can work if you play your cards right. <br /> <br /> Spamming venoms is good...but it is also a standard spam netlist. ]]></description>
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				<pubDate><![CDATA[Tue, 2 Apr 2013 16:41:09]]> GMT</pubDate>
				<author><![CDATA[ Dr. Serling]]></author>
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				<title>750 Dark Eldar (very shooty)</title>
				<description><![CDATA[ Loads of wasted points. You say very shooty but have half the army tied up in one mediocre assault unit. Wyches work best in 5s with haywire for tank and dreadnaught hunting.<br /> <br /> Jake's list is good but low on scoring for me (and comes in at 800 points)  <span class="glossaryitem" onmouseover='gp(269);'>Id</span> go something like this:<br /> <br /> Haemmie 50<br /> <br /> 5 warriors: blaster venom extra cannon 125 x 4 (one doesn't have extra cannon)<br /> <br /> Ravager 105<br /> Ravager 105<br /> <br /> 4 scoring units, 42 poison shots at 36", 6 Darklances, plus 34 poison shots at 12" and another 4 S8 Ap2 shots at 18".]]></description>
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				<pubDate><![CDATA[Tue, 2 Apr 2013 17:01:56]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>750 Dark Eldar (very shooty)</title>
				<description><![CDATA[ Yeah, I guess that archon is really too expensive...<br /> I really wanted to try out a good "<span class="glossaryitem" onmouseover='gp(56);'>HQ</span> killer" build, but I'll have to save that for a larger point game.<br /> <br /> Unfortunately I've only got 1 venom, so I'm pretty constrained in the splinter cannon department.<br /> <br /> I think I'll switch the archon and wyches out for a haemy and wracks, give the trueborn in the venom blasters, and take as many warriors as I can with the remaining points.]]></description>
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				<pubDate><![CDATA[Wed, 3 Apr 2013 00:14:53]]> GMT</pubDate>
				<author><![CDATA[ kryo]]></author>
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