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				<title>Anti marine/tau tactics for necrons.</title>
				<description><![CDATA[ Just starting necrons coming from playing marines. (Got sick of marines) Where I play there are tons of tau and marines roaming about. I played a necron list a few times and learned some hard lessons. So now as a new born necron I am thinking what is the best way to crush marines and tau?<br /> <br /> Looking for effective ways of dealing with 2+/3+ <span class="glossaryitem" onmouseover='gp(157);'>sv</span> and all around crushing tactics. I am shying away from a monolith right now to focus on building a said core. So share you tactics and ideas of crushing the lesser races!]]></description>
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				<pubDate><![CDATA[Wed, 3 Apr 2013 03:44:07]]> GMT</pubDate>
				<author><![CDATA[ lynxstrife]]></author>
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				<title>Re:Anti marine/tau tactics for necrons.</title>
				<description><![CDATA[ Tips on building a core:<br /> <br /> Get warriors and ghost arks. Although they are expensive, ghost arks are very durable and serve as an effective anti-infantry/vehicle gunboat (which I prefer), or behind a mob of warriors supporting them with repairs. With 4 hull points, AV13, jink and living metal, having two or three of them is a pretty good idea. <br /> Immortals are good too, but I'm not sure if you want to just rely on immortals as the troops of your army when you could take ghost arks. I rarely will take more than one squad of immortals, tesla carbines serving as a better take-all-comers choice compared to gauss blasters <span class="glossaryitem" onmouseover='gp(72);'>imo</span>. If you take immortals I recommend taking a lord w/ Orb to support them.  <br /> Two or three night scythes dropping in squads of warriors/immortals is never a bad idea if you decide to go with a more airborne list.<br /> <br /> Concerning your <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>, an Overlord w/ warscythe in a command barge I've heard can be made to work pretty well although I've never tried it myself. If there's a special character that jumps out at you that you think can work well with your army, by all means try it, but you're not poorly off by taking a cookie-cutter overlord and giving him a few upgrades. Destroyer Lords are pretty sick, but don't have royal courts. <br /> Concerning your royal court, there are a lot of options to choose from, but for crypteks the Harbinger of Destruction with the Solar Pulse is kind of a no-brainer I think. I typically try to take two solar pulses, just so I can give all my jinking AV13 skimmers better cover saves. I understand that Tau have a lot of units that ignore night fighting; perhaps it's something you could play around with. I'd put the crypteks with the warriors in the ghost arks. If you take lords with orbs, they're more effective with footslogging units (warrior mob, immortals, lychguard). <br /> <br /> For fast attack:<br /> <br /> Never hurts to have a mob of scarabs. Even if the enemy isn't mechanized they're bound to tar pit one unit at the very least. Get some scarabs! <br /> Wraiths would massacre the Tau and are probably something you'll want to bring every game, no matter what armies you're playing. Their 3++ gives them a lot of survivability, but they will die to focused fire, so they're often not the most effective until you're taking five or six, Consider giving them a Destroyer Lord to grant <span class="glossaryitem" onmouseover='gp(487);'>PE</span>. You'll want at least a few sets of whip coils, although you probably won't have to outfit the entire unit.  <br /> The Necron army doesn't always have to rely on high <span class="glossaryitem" onmouseover='gp(6);'>AP</span> weapons to take out heavily armored opponents, but it wouldn't hurt to experiment with Destroyers and Heavy Destroyers. I love their <span class="glossaryitem" onmouseover='gp(487);'>PE</span> and you could use Heavy Destroyers to snipe battle suits in the Tau player's backfield or help the warriors with anti-tank duties. Regular Destroyers aren't bad, but they're fairly expensive for how easily they'll die if they get focused. <br /> <br /> Elites:<br /> <br /> Lychguard are too slow and inefficient for their points value, praetorians are meh, the C'tan Shard is way too expensive.<br /> I used to use a unit of 8 Lychguard w/ Shields, teleporting Obyron and a Lord w/ Orb as a death star unit back in 5th edition. After the hyperphase sword was nerfed to AP3 I figured it wasn't as effective a unit anymore, although it somewhat depends on how often the <span class="glossaryitem" onmouseover='gp(119);'>SM</span> players at your place bring terminators. Lychguard aren't bad, but just compare them to wraiths and the choice should be clear.   <br /> Deathmarks are fun. <br /> Flayed ones aren't too great. Maybe there's some use for them, but there's probably a reason why no one brings them. <br /> Triarch Stalkers aren't terribly competitive, but the heat ray is a nice gun. I used one for awhile; the model's really cool but it doesn't reflect its usefulness in game. <br /> <br /> Heavies:<br /> <br /> The annihilation barge is 90pts of pure gold. I recommend you take a couple to help build up a wall of AV13 vehicles that benefit from the jink + night fighting cover save. <br /> The doomsday ark can be fun to use, but for its points value its not as reliable as you'd want it to be <span class="glossaryitem" onmouseover='gp(72);'>imo</span>. <br /> I would shy away from the monolith in a competitive setting. It's a really badass model and an icon of the Necron army, but it's essentially a particle whip with AV14. It's fat and gets in the way all the time. It's certainly not the worst thing in our codex, but its gimped in a number of ways. <br /> A spyder or two to help add onto a scarab swarm or to help repair vehicles; not a bad idea. <br /> The doom scythe's death ray is the bane of any mechanized army. <br /> <br /> <br /> I think that there are a number of options available to you for building up an army to fight Tau/<span class="glossaryitem" onmouseover='gp(95);'>MEQ</span>; you'll notice that units in the Necron army are most effective when used in concert with each other. <br /> <br />  ]]></description>
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				<pubDate><![CDATA[Wed, 3 Apr 2013 05:08:47]]> GMT</pubDate>
				<author><![CDATA[ Truth118]]></author>
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				<title>Re:Anti marine/tau tactics for necrons.</title>
				<description><![CDATA[ Wraiths w/ D.Lord, Night Scythes and Annihilation Barges. Any other mech is going to be a huge waste of points against Tau (I'm assuming they still have AP1 rail guns)<br /> <br /> If Broadsides are still as awesome as before, I'd send a Death & Despair unit against them.]]></description>
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				<pubDate><![CDATA[Wed, 3 Apr 2013 06:24:00]]> GMT</pubDate>
				<author><![CDATA[ azazel the cat]]></author>
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				<title>Anti marine/tau tactics for necrons.</title>
				<description><![CDATA[ All good points I will keep all that in mind! Let's keep ideas going in how to crush our enemies. Death and despair is a unit of death marks and a despair cryptex correct? Is that a one trick pony with their hunters from hyperspace unit only being able to mark one unit?<br /> <br /> I read a article about a overlord in a command barge doing great things!]]></description>
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				<pubDate><![CDATA[Wed, 3 Apr 2013 12:16:06]]> GMT</pubDate>
				<author><![CDATA[ lynxstrife]]></author>
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				<title>Re:Anti marine/tau tactics for necrons.</title>
				<description><![CDATA[ Overlords in <span class="glossaryitem" onmouseover='gp(547);'>CCBs</span> don't really have the impact that they used to due to how movement and turbo boosting works in 6th ed.<br /> <br /> And yes, you're correct about the D&D unit. And yes, they're a one-trick pony, but that doesn't mean their rapid fire sniper weapons are bad, and the Despairtek is still pretty nasty against Tau who often have a terrible <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> stat. But that's besides the point. If you can send them to take out a unit of your opponent's Broadsides, then you've done a great job at hamstringing their killing power.]]></description>
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				<pubDate><![CDATA[Wed, 3 Apr 2013 16:38:55]]> GMT</pubDate>
				<author><![CDATA[ azazel the cat]]></author>
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				<title>Anti marine/tau tactics for necrons.</title>
				<description><![CDATA[ Very true I will have to get some death marks! How does the death marks give a cryptec template wound on a 2+?]]></description>
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				<pubDate><![CDATA[Wed, 3 Apr 2013 21:16:15]]> GMT</pubDate>
				<author><![CDATA[ lynxstrife]]></author>
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				<title>Anti marine/tau tactics for necrons.</title>
				<description><![CDATA[ <blockquote><div><cite>lynxstrife wrote:</cite>Very true I will have to get some death marks! How does the death marks give a cryptec template wound on a 2+?</div></blockquote><br /> Hunters from Hyperspace applies to the entire unit, which the Cryptek is a part of.]]></description>
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				<pubDate><![CDATA[Wed, 3 Apr 2013 23:32:14]]> GMT</pubDate>
				<author><![CDATA[ azazel the cat]]></author>
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				<title>Anti marine/tau tactics for necrons.</title>
				<description><![CDATA[ Oh that is bad ass! Is 2 units of that delicious goodness over kill?]]></description>
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				<pubDate><![CDATA[Thu, 4 Apr 2013 02:06:40]]> GMT</pubDate>
				<author><![CDATA[ lynxstrife]]></author>
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				<title>Anti marine/tau tactics for necrons.</title>
				<description><![CDATA[ I'd just wait a week or two and see how the new Tau codex pans out.  They may be substantially more frightening in rapid fire range if some rumors are true.]]></description>
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				<pubDate><![CDATA[Thu, 4 Apr 2013 04:13:44]]> GMT</pubDate>
				<author><![CDATA[ Wingeds]]></author>
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				<title>Anti marine/tau tactics for necrons.</title>
				<description><![CDATA[ Yah that is true tau may become the new marine. It is most definitely going to be the band wagon army like dark angels and chaos. But I digress any ever use tomb blades or the stalker? Opinions and if thoughts?]]></description>
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				<pubDate><![CDATA[Thu, 4 Apr 2013 12:49:13]]> GMT</pubDate>
				<author><![CDATA[ lynxstrife]]></author>
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				<title>Anti marine/tau tactics for necrons.</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/518099/5465547.page"><b>lynxstrife wrote:</b></a><br/>Yah that is true tau may become the new marine. It is most definitely going to be the band wagon army like dark angels and chaos. But I digress any ever use tomb blades or the stalker? Opinions and if thoughts?</div></blockquote><br /> <br /> <br /> Tomb Blades aren't bad, if you keep them cheap. Either give them particle beamers, or keep them base and they're not a bad choice. They are just overshadowed by the other options in the Fast Attack slot.<br /> <br /> The Stalker is woefully overcosted at this point. The single weapon, and Twin-linking is just not worth it's price tag.]]></description>
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				<pubDate><![CDATA[Thu, 4 Apr 2013 14:02:30]]> GMT</pubDate>
				<author><![CDATA[ Sasori]]></author>
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				<title>Anti marine/tau tactics for necrons.</title>
				<description><![CDATA[ If the Stalker had been given <span class="glossaryitem" onmouseover='gp(19);'>CC</span> weapon options (eg. power claw) instead of those goofy giant front legs, maybe then it would have been worth considering... maybe <span class="glossaryitem" onmouseover='gp(39);'>FW</span> will be kind enough to gift us with an add-on kit in <span class="glossaryitem" onmouseover='gp(753);'>IA12</span>?<br /> (spoiler: not bloody likely)]]></description>
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				<pubDate><![CDATA[Thu, 4 Apr 2013 15:28:12]]> GMT</pubDate>
				<author><![CDATA[ skoffs]]></author>
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				<title>Anti marine/tau tactics for necrons.</title>
				<description><![CDATA[ <blockquote><div><cite>lynxstrife wrote:</cite>Oh that is bad ass! Is 2 units of that delicious goodness over kill?</div></blockquote><br /> I like to run two small units, and have them work as a team.<br /> <br /> The Triarch Stalker is honestly overcosted by 30-50 points right now.]]></description>
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				<pubDate><![CDATA[Thu, 4 Apr 2013 19:55:55]]> GMT</pubDate>
				<author><![CDATA[ azazel the cat]]></author>
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				<title>Re:Anti marine/tau tactics for necrons.</title>
				<description><![CDATA[ Warriors in Ghost Arks is the way to go for core units, although a 10 strong unit of immortals with tesla carbines can put out an insane number of overwatch hits when charged.<br /> <br /> The Stalker IS overpriced, but it does have uses. Stalker and Doomsday Ark work together really well, you can make sure that cannon hits its mark at least a few times during a game (then the Stalker usually bites it). But that cannon is crucial against units like terminators.<br /> <br /> Pretty much always take a Doom Scythe. They will absolutely wreck at least one target per turn.<br /> <br /> Destroyer Lord and 6 Wraiths are pretty nasty, run them up with a big unit of scarabs. Let the scarabs tarpit anything the wraiths can't handle.<br /> <br /> Finally, against marines and tau both I think a lord and lychguard with a harbinger of despair cryptek to teleport them around is extremely effective. They can withstand a lot of shooting and are a HUGE threat to anything with a 3+ save or worse, and you can teleport them wherever you need to apply pressure. Even better, put Trazyn in the unit to make them scoring. It's expensive but they're a huge thorn in the side of any marine player who can't bring a vindicator or terminators to bear on them in time.<br /> <br /> Basically there are two lists I run - Mechrons and Mortal Cronbat (nice, eh?)<br /> <br /> The first relies heavily on turtling up, longer range shooting, and is vehicle heavy. Pair a stalker with a doomsday ark, take lots of warriors in ghost arks, scarabs as a melee screen, and the trazyn/lychguard/teleport-tek combo to threaten a distant objective late in the game (I usually hide them behind a monolith until a target of opportunity appears). Don't forget your doom scythe either.<br /> <br /> Mortal Cronbat relies on medium/short range firepower and faster moving melee units. Annihilation barges, scarabs with a spyder, lots of wraiths and destroyer lord, a c'tan, and of course warriors in ghost arks and a doom scythe. This army dominates the midfield in my little gaming group.]]></description>
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				<pubDate><![CDATA[Thu, 4 Apr 2013 21:12:37]]> GMT</pubDate>
				<author><![CDATA[ CalgarsPimpHand]]></author>
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				<title>Re:Anti marine/tau tactics for necrons.</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/0e763bd6b61c067139536458d84146e1.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/518099/5467407.page"><b>CalgarsPimpHand wrote:</b></a><br/>a lord and lychguard with a harbinger of despair cryptek to teleport them around is extremely effective. They can withstand a lot of shooting and are a HUGE threat to anything with a 3+ save or worse, and you can teleport them wherever you need to apply pressure.</div></blockquote> Lack of ability to assault after teleporting, as well as no guns, means this unit just sits there for a full turn doing nothing. Leaving 200-600 points of your army stranded and vulnerable behind enemy lines is not always the wisest of tactical maneuvers.<br /> If you really want to threaten <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span>, spend those points on Destroyers instead (5 will reliably take out a good number of marine equivalents every turn)<br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/0e763bd6b61c067139536458d84146e1.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/518099/5467407.page"><b>CalgarsPimpHand wrote:</b></a><br/> Basically there are two lists I run - Mechrons and Mortal Cronbat </div></blockquote> Judging by the way you run them, I'm going to assume both of these lists are just for fun, right? (C'tan, Monoliths, Lychguard, and a SINGLE Spyder for a unit of Scarabs aren't exactly the most effective use of points in the codex, after all. hell, even the D.Ark + Stalker combo would be a bit of a stretch).]]></description>
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				<pubDate><![CDATA[Thu, 4 Apr 2013 22:36:10]]> GMT</pubDate>
				<author><![CDATA[ skoffs]]></author>
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				<title>Anti marine/tau tactics for necrons.</title>
				<description><![CDATA[ I like to play for fun but I do like to beat some <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> to dust. I like the look of the stalker but am not sold on Its weapons. Same goes for monoliths really. I am a fan of barges and doom scythes a lot thou!<br /> <br /> But I am planning on doing some destroyer lord wraith goodness. Anyone else have some good tactics they would like to share.!]]></description>
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				<pubDate><![CDATA[Fri, 5 Apr 2013 03:35:06]]> GMT</pubDate>
				<author><![CDATA[ lynxstrife]]></author>
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				<title>Anti marine/tau tactics for necrons.</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/518099/5468511.page"><b>lynxstrife wrote:</b></a><br/>I am planning on doing some destroyer lord wraith goodness. Anyone else have some good tactics they would like to share.!</div></blockquote> Sure,<br /> Step 1) get six Wraiths<br /> Step 2) attach Destroyer Lord<br /> Step 3) steamroll your way through your opponent's squishy bits <br /> (try to avoid the hard bits, if you can, there are better ways to take care of those than throwing a Wraith-star at them)]]></description>
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				<pubDate><![CDATA[Fri, 5 Apr 2013 04:22:51]]> GMT</pubDate>
				<author><![CDATA[ skoffs]]></author>
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				<title>Re:Anti marine/tau tactics for necrons.</title>
				<description><![CDATA[ <blockquote class="uncited"><div>The Stalker IS overpriced, but it does have uses. Stalker and Doomsday Ark work together really well, you can make sure that cannon hits its mark at least a few times during a game (then the Stalker usually bites it). But that cannon is crucial against units like terminators. </div></blockquote><br /> <br /> The chances of it scattering are honestly pretty low as is. You can almost buy another Doomsday Ark for the cost of the Stalker. That points invested in a stalker could be much better invested elsewhere.]]></description>
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				<pubDate><![CDATA[Fri, 5 Apr 2013 07:07:48]]> GMT</pubDate>
				<author><![CDATA[ Sasori]]></author>
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				<title>Re:Anti marine/tau tactics for necrons.</title>
				<description><![CDATA[ One tactic I personally like is scarab spamming.  I start with 2 units of 7 scarabs and 3 spyders.  Turn 1 spawn 3 scarab swarms into the front unit and send it out at top speed to slow down any <span class="glossaryitem" onmouseover='gp(19);'>cc</span> units or vehicles.  Keep the second group back behind cover and add another 3 scarabs to it every turn.  once the first group dies get your massive group of scarabs to take their place.  They're cheap and annoying and the spyders can sit behind your ghost arks repairing weapons and hull points the entire game.<br /> <br /> I also want to stress that <span class="glossaryitem" onmouseover='gp(626);'>MSS</span> are a must on your overlord at least.  An enemy with Ld10 has a 50% chance of failing their check and dealing D3 attacks against their own unit.  Couple this with a challenge and you could deal your attacks and then watch as your enemy's character kills himself and only for 15pts.  Given a warscythe he's not a bad <span class="glossaryitem" onmouseover='gp(19);'>cc</span> character on his own either.]]></description>
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				<pubDate><![CDATA[Mon, 8 Apr 2013 00:04:39]]> GMT</pubDate>
				<author><![CDATA[ SupremeDalek]]></author>
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