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		<title><![CDATA[Latest posts for the thread "McNinja's Fandex Time "]]></title>
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				<title>McNinja's Fandex Time </title>
				<description><![CDATA[ After the two Space Marines fandices I made (Salamaders and Black Cell), I went back and messed around with my entirely homebrew army, the Tirion Combine. The goal with this army was to provide an army that was entirely customizable from the <span class="glossaryitem" onmouseover='gp(56);'>HQs</span> up down to the lowly troops. The only problem I have currently is that the upgrades (or units) might be undercosted, but that is easily fixable. If anyone wants to playtest this army, that would be awesome! <br /> <br /> I hope you all enjoy this  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 4 Apr 2013 14:47:47]]> GMT</pubDate>
				<author><![CDATA[ McNinja]]></author>
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				<title>Re:McNinja's Fandex Time </title>
				<description><![CDATA[ Your fan dex has been marked for further examination.<br /> <br /> You have been warned.]]></description>
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				<pubDate><![CDATA[Fri, 5 Apr 2013 01:11:32]]> GMT</pubDate>
				<author><![CDATA[ Blacksails]]></author>
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				<title>McNinja's Fandex Time </title>
				<description><![CDATA[ Hello,<br /> <br /> The formatting and backgrounds are beautiful. I see similarities with the terran in star craft, but also some lovely new ideas.<br /> <br /> I'm afraid I cant offer any advice on balance, as their are so many options on so many units that I cant begin to see the combinations.<br /> <br /> The singularity cannon is a favorite of mine.<br /> <br /> Also, as they already get nanites I think it might be cool to have a gun that sprays some nanites onto an enemy veicle, they crawl in cracks/exhauts and sabotage stuff. It could force a automatic roll on the glancing hit table, without actually causing any hits.]]></description>
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				<pubDate><![CDATA[Fri, 5 Apr 2013 11:21:21]]> GMT</pubDate>
				<author><![CDATA[ Dast]]></author>
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				<title>McNinja's Fandex Time </title>
				<description><![CDATA[ @Dast: Thanks! I spent some time cleaning it up, its good to know it was time (mostly) well-spent. There are quite a few options, but that's what this codex is about <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> As for the nanites, I hadn't considered it. It could be a template weapon that just spits out carnivorous nanites that just eat everything they touch... I like it.]]></description>
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				<pubDate><![CDATA[Fri, 5 Apr 2013 19:29:24]]> GMT</pubDate>
				<author><![CDATA[ McNinja]]></author>
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				<title>Re:McNinja's Fandex Time </title>
				<description><![CDATA[ Okay, so I'm slowly absorbing all the options, and here's my first list at 1500pts;<br /> <br /> Executor - 50pts<br /> <br /> Sentinels (4) - Marksmen Training/32pts<br /> <br /> Lancers (7) - 2x Nanite Grenade System, Nanite Missile System, Marksmen Training/84pts<br /> Hellcat - Energy Field Generator (2), Hard link Targeter, Sensor Suite, 2x Nanite Missile System/92pts<br /> <br /> Lancers (7) - 2x Nanite Grenade System, Nanite Missile System, Marksmen Training/84pts<br /> Hellcat - Energy Field Generator (2), Hard link Targeter, Sensor Suite, 2x Nanite Missile System/92pts<br /> <br /> Lancers (7) - 2x Nanite Grenade System, Nanite Missile System, Marksmen Training/84pts<br /> Hellcat - Energy Field Generator (2), Hard link Targeter, Sensor Suite, 2x Nanite Missile System/92pts<br /> <br /> Lancers (7) - 2x Nanite Grenade System, Nanite Missile System, Marksmen Training/84pts<br /> Hellcat - Energy Field Generator (2), Hard link Targeter, Sensor Suite, 2x Nanite Missile System/92pts<br /> <br /> Ghost - Energy Field Generator, Hard-linked Targeter, Sensor Suite, Particle Annihilator, 2x Nanite Missile System/122pts<br /> Ghost - Energy Field Generator, Hard-linked Targeter, Sensor Suite, Particle Annihilator, 2x Nanite Missile System/122pts<br /> Ghost - Energy Field Generator, Hard-linked Targeter, Sensor Suite, Particle Annihilator, 2x Nanite Missile System/122pts<br /> <br /> Doomhammer - Energy Field Generator, Hard-linked Targeter, Sensor Suite, Nanite Multiple Missile System, Nanite Missile System/172pts<br /> Doomhammer - Energy Field Generator, Hard-linked Targeter, Sensor Suite, Nanite Multiple Missile System, Nanite Missile System/172pts<br /> <br /> <br /> My initial thoughts are that the vehicles appear to be fragile clocking in with max AV11.  In reality, the 9 vehicles in this list with 27 hull points between them, are in fact the equivalent of ~40 hull points or 13 vehicles with permanent 4++ saves against anything.  So its surprisingly durable, particularly the fliers.<br /> <br /> My next thoughts are that by spamming a single weapon (nanite missiles) I have all my bases covered.  This 10-15pts weapon has an option for any threat; S8 for vehicles, AP2 for <span class="glossaryitem" onmouseover='gp(652);'>TEQ</span>, ignore cover, or just large blasts.  The anti-air work is done by the ghosts who have similar firepower to the Vendetta at a similar cost.  Frankly, I have a hard time thinking of an army I couldn't shoot of the board with this list.  The shortest range on vehicles is 36", which is plenty, and the fast skimmers mean I have the mobility advantage.  I can picture every game being a game of keep away until T5, when you zoom to the objectives and disembark.<br /> <br /> My problem with the codex first and foremost is the nanite missile system.  Its just simply too good.  Its cheap, and its everywhere, and its a perfect combination of plasma gun, missile launcher, flamer, and template thrower.  Its both too cheap and too versatile.  If you had to purchase the system, then buy the ammo for increasingly more cost, it'd be better.  Like; "...may take nanite missile system for +15pts and select one missile ammo for free.  Additional ammunition types cost +10, +15, +20, so on.  This way it allows you to reasonable diversify for reasonable costs (25pts total for two ammo types), but becomes increasingly more cost prohibitive.  This means I have to specialise and actually think in my list building, rather than just spam a single weapon.  Something to chew on, but the nanites in general are so vastly superior to, well, anything, its absurd to take anything anything but them except for dedicated anti-tank work.<br /> <br /> The particle weapons are decent, I'd personally make the particle annihilator S8 AP2 lance, R60", while keeping the destructor the same.  Maybe a few points tweaks, but I'm not that far into all the combinations for this army yet.]]></description>
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				<pubDate><![CDATA[Tue, 9 Apr 2013 02:37:40]]> GMT</pubDate>
				<author><![CDATA[ Blacksails]]></author>
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				<title>McNinja's Fandex Time </title>
				<description><![CDATA[ My main concern is that things are too undercosted. Thanks for pointing out the nanite missile system. When I get on my computer (on my phone right now) I'll tone it down a bit. I do want it to be a jack of all trades, but it seems like it's also a master of them all as well. ]]></description>
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				<pubDate><![CDATA[Wed, 10 Apr 2013 19:11:04]]> GMT</pubDate>
				<author><![CDATA[ McNinja]]></author>
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