<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "Chuck Norris"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/16.page</link>
		<description><![CDATA[Latest messages posted in the thread "Chuck Norris"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>Chuck Norris</title>
				<description><![CDATA[ Hey there,<br /> <br /> Ruffling through my brother's army soldier bag the other day, I found a soldier that looks a little like Chuck Norris. My brother and I have a homebrew version of <span class="glossaryitem" onmouseover='gp(3);'>40k</span> going, he uses Halo megablocks  figures with a rule-set we made up, while I use the army soldiers with modified <span class="glossaryitem" onmouseover='gp(69);'>IG</span> rules - we've even added an all monstrous creature Bionicle faction! Anyway I reckon Chuck would make an excellent addition to my army, all I need is some rules.<br /> <br /> I'm considering something like this:<br /> <br /> <span class="glossaryitem" onmouseover='gp(149);'>WS</span>: 5<br /> <span class="glossaryitem" onmouseover='gp(14);'>BS</span>: 5<br /> S: 4<br /> T: 4<br /> W: 3<br /> I: 5<br /> A: 3<br /> <span class="glossaryitem" onmouseover='gp(82);'>LD</span>: 10<br /> <span class="glossaryitem" onmouseover='gp(157);'>Sv</span>: 3+ invulnerable<br /> <br /> Wargear:<br /> -Frag and krak grenades<br /> -Dual pistols (Tossing up whether to use bolt pistols, a shorter range heavy bolter pistol or something stronger)<br /> <br /> Special Rules:<br /> -Independent Character<br /> -Fearless (however, can choose to go to ground, or fail any morale check)<br /> -Hit and Run<br /> -Feel No Pain<br /> -Counter Attack<br /> -Fleet<br /> -Furious Charge<br /> -It Will Not Die<br /> -Eternal Warrior<br /> -Roundhouse Kick (In assault, instead of attacking normally, Chuck can choose to have only 1 attack - however it is at Strength 8, AP2. If the enemy is hit and survives, it's initiative is reduced to 1)<br /> <br /> Too excessive? Not excessive enough? (For those that think it's a bit over-the-top, remember, he is<b> <a href="http://www.chucknorrisfacts.com/" target="_new" rel="nofollow">Chuck Norris</a></b>!)<br /> <br /> <br /> What do you think?<br /> <br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/518524/5468127.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/518524/5468127.page</link>
				<pubDate><![CDATA[Fri, 5 Apr 2013 01:03:13]]> GMT</pubDate>
				<author><![CDATA[ 40k Pirate]]></author>
			</item>
			<item>
				<title>Chuck Norris</title>
				<description><![CDATA[ Get rid of Hit and Run, chuck does not run from fights he simply attacks in the opposite direction, also he should be dual wielding plasma guns and his fearless (but still go to ground) should be changed to: Diveroll: a model may choose to go to ground during an opponents phase moving D3 in any direction but will act normally in the controlling players phase, springing to his feet]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/518524/5468150.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/518524/5468150.page</link>
				<pubDate><![CDATA[Fri, 5 Apr 2013 01:11:02]]> GMT</pubDate>
				<author><![CDATA[ Barrywise]]></author>
			</item>
			<item>
				<title>Chuck Norris</title>
				<description><![CDATA[ Plus any time he comes into play from the reserves all enemy units most make a moral check. If they fail they are frozen in place for 2 turns from the sheer awesomeness.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/518524/5468465.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/518524/5468465.page</link>
				<pubDate><![CDATA[Fri, 5 Apr 2013 03:16:55]]> GMT</pubDate>
				<author><![CDATA[ TheAllfather]]></author>
			</item>
			<item>
				<title>Chuck Norris</title>
				<description><![CDATA[ When attacking a super heavy in <span class="glossaryitem" onmouseover='gp(19);'>cc</span>, the superheavy takes <span class="glossaryitem" onmouseover='gp(2);'>3d6</span> destroyer hits. <br /> <br /> Flying kick: Once A turn, chuck norris may choose one enemy unit within 24" to make a flying roundhouse kick at this uses the roundhouse kick rules from above, however this attack is made at initiative 10.<br /> <br /> If chuck norris deep strikes into play, and lands on difficult or dangerous terrain, that piece of terrain is removed, any models in that piece of terrain run <span class="glossaryitem" onmouseover='gp(1);'>2d6</span> back to their table edge.<br /> <br /> If chuck norris receives the destroyed result in a deep strike mishap, he instead rides the flaming wreck of the transport he was into the enemy. The controlling player immediately places 3 Strength 9, <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 2 large blast templates anywhere on the table and rolls to see if it scatters. chuck norris is then placed in the middle of any of the templates after the casualties from the template has been removed.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/518524/5468558.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/518524/5468558.page</link>
				<pubDate><![CDATA[Fri, 5 Apr 2013 03:58:43]]> GMT</pubDate>
				<author><![CDATA[ psychadelicmime]]></author>
			</item>
			<item>
				<title>Re:Chuck Norris</title>
				<description><![CDATA[ Actually, I'd revise him to...<br /> <br /> <span class="glossaryitem" onmouseover='gp(149);'>WS</span>: 2 <span class="glossaryitem" onmouseover='gp(14);'>BS</span>: 2  S: 3  T: 3  I: 3  A: 2  <span class="glossaryitem" onmouseover='gp(82);'>LD</span>: 6+<br /> <br /> Wargear:<br /> Clothing, .357 Handgun<br /> <br /> .357 Handgun<br /> <br /> S: 2 <span class="glossaryitem" onmouseover='gp(6);'>AP</span>-<br /> <br /> Oh, wait, do you mean Chuck Norris the legend?<br /> <br /> Here's my idea. Instead of him being a unit, he's instead a marker. <br /> <br /> Place Chuck Norris anywhere on the board. On a roll of  a 2+, all units within 24" take a S10 <span class="glossaryitem" onmouseover='gp(6);'>AP</span>: 2 Hit with no cover saves allowed. Instant Death always applies no matter what. <br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/518524/5468672.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/518524/5468672.page</link>
				<pubDate><![CDATA[Fri, 5 Apr 2013 05:02:42]]> GMT</pubDate>
				<author><![CDATA[ TheCustomLime]]></author>
			</item>
			<item>
				<title>Chuck Norris</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/dd305be90c90084aed9209c84d99d037.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/518524/5468127.page"><b><span class="glossaryitem" onmouseover='gp(3);'>40k</span> Pirate wrote:</b></a><br/>Hey there,<br /> <br /> Ruffling through my brother's army soldier bag the other day, I found a soldier that looks a little like Chuck Norris. My brother and I have a homebrew version of <span class="glossaryitem" onmouseover='gp(3);'>40k</span> going, he uses Halo megablocks  figures with a rule-set we made up, while I use the army soldiers with modified <span class="glossaryitem" onmouseover='gp(69);'>IG</span> rules - we've even added an all monstrous creature Bionicle faction! Anyway I reckon Chuck would make an excellent addition to my army, all I need is some rules.<br /> <br /> I'm considering something like this:<br /> <br /> <span class="glossaryitem" onmouseover='gp(149);'>WS</span>: 5<br /> <span class="glossaryitem" onmouseover='gp(14);'>BS</span>: 5<br /> S: 4<br /> T: 4<br /> W: 3<br /> I: 5<br /> A: 3<br /> <span class="glossaryitem" onmouseover='gp(82);'>LD</span>: 10<br /> <span class="glossaryitem" onmouseover='gp(157);'>Sv</span>: 3+ invulnerable<br /> <br /> Wargear:<br /> -Frag and krak grenades<br /> -Dual pistols (Tossing up whether to use bolt pistols, a shorter range heavy bolter pistol or something stronger)<br /> <br /> Special Rules:<br /> -Independent Character<br /> -Fearless (however, can choose to go to ground, or fail any morale check)<br /> -Hit and Run<br /> -Feel No Pain<br /> -Counter Attack<br /> -Fleet<br /> -Furious Charge<br /> -It Will Not Die<br /> -Eternal Warrior<br /> -Roundhouse Kick (In assault, instead of attacking normally, Chuck can choose to have only 1 attack - however it is at Strength 8, AP2. If the enemy is hit and survives, it's initiative is reduced to 1)<br /> <br /> Too excessive? Not excessive enough? (For those that think it's a bit over-the-top, remember, he is<b> <a href="http://www.chucknorrisfacts.com/" target="_new" rel="nofollow">Chuck Norris</a></b>!)<br /> <br /> <br /> What do you think?<br /> <br /> </div></blockquote><br /> <span class="glossaryitem" onmouseover='gp(149);'>WS</span>: 5<br /> <span class="glossaryitem" onmouseover='gp(14);'>BS</span>: 5<br /> S: 5<br /> T: 5<br /> W: 10<br /> I: 5<br /> A: 5<br /> <span class="glossaryitem" onmouseover='gp(82);'>LD</span>: 10<br /> <span class="glossaryitem" onmouseover='gp(157);'>Sv</span>: 2+ invulnerable<br /> <br /> Wargear:<br /> -Frag and krak grenades<br /> -Melta Bombs<br /> -Dual Lascannon Pistols (12" <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 9 <span class="glossaryitem" onmouseover='gp(6);'>Ap</span> 2)<br /> <br /> Special Rules:<br /> -Independent Character<br /> -Fearless<br /> -Feel No Pain (2+)<br /> -Counter Attack<br /> -Fleet<br /> -Furious Charge<br /> -It Will Not Die<br /> -Eternal Warrior<br /> -Roundhouse Kick (In assault, instead of attacking normally, Chuck can choose to have only 1 attack - however it is at Strength Destroyer, AP1. If the enemy is hit and survives, it's initiative is reduced to 1)<br /> -Relentless<br /> -Chuck Norris (Whenever chuck causes a wound (regardless of it being saved), roll a <span class="glossaryitem" onmouseover='gp(24);'>D6</span>. On a 5+, he regains a wound).<br /> <br /> Here you go <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> EDIT: Fixed the roundhouse kick.<br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/518524/5469070.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/518524/5469070.page</link>
				<pubDate><![CDATA[Fri, 5 Apr 2013 09:12:09]]> GMT</pubDate>
				<author><![CDATA[ Selym]]></author>
			</item>
			<item>
				<title>Re:Chuck Norris</title>
				<description><![CDATA[ Chuck Norris=GOD<br /> so it should be more like this:<br /> WS10<br /> BS10<br /> S10<br /> T10<br /> W10<br /> I10<br /> A10<br /> L10<br /> Save -<br /> Special rules-<br /> It will not die... EVER!- Cannot be killed<br /> Fearless<br /> Roundhouse kick- Enemy goes flying of board<br /> Fear<br /> Awsomness-Treated as having the blind special rule<br /> Wargear<br /> Bare Chest<br /> Duel plasma pistols,Flamer<br /> <br /> Slightly <span class="glossaryitem" onmouseover='gp(280);'>OP</span>.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/518524/5469496.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/518524/5469496.page</link>
				<pubDate><![CDATA[Fri, 5 Apr 2013 12:58:08]]> GMT</pubDate>
				<author><![CDATA[ Chaos Rising]]></author>
			</item>
			<item>
				<title>Re:Chuck Norris</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/cd9e859151fe4ce694e47edb2c07a395.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/518524/5469496.page"><b>Chaos Rising wrote:</b></a><br/>Chuck Norris=GOD<br /> so it should be more like this:<br /> WS10<br /> BS10<br /> S10<br /> T10<br /> W10<br /> I10<br /> A10<br /> L10<br /> Save -<br /> Special rules-<br /> It will not die... EVER!- Cannot be killed<br /> Fearless<br /> Roundhouse kick- Enemy goes flying of board<br /> Fear<br /> Awsomness-Treated as having the blind special rule<br /> Wargear<br /> Bare Chest<br /> Duel plasma pistols,Flamer<br /> <br /> Slightly <span class="glossaryitem" onmouseover='gp(280);'>OP</span>.</div></blockquote><br /> <br /> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> Don't forget to add an unnecessary Eternal Warrior <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/518524/5469644.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/518524/5469644.page</link>
				<pubDate><![CDATA[Fri, 5 Apr 2013 13:49:48]]> GMT</pubDate>
				<author><![CDATA[ Selym]]></author>
			</item>
			<item>
				<title>Chuck Norris</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(84);'>Lol</span> to make it <span class="glossaryitem" onmouseover='gp(276);'>OTT</span><br /> <br /> Unit Type Walker.<br /> Can move 24" per turn.<br /> <br /> WS10 <br /> BS10 <br /> S10<br /> <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 50 50 50<br /> <span class="glossaryitem" onmouseover='gp(661);'>HP</span> 99<br /> I10 <br /> A99<br /> L10 <br /> Save 2++ <br /> <br /> Special rules: <br /> It will not die<br /> And they shall know no fear<br /> Roundhouse kick- Enemy goes flying of board <br /> Fear <br /> Torrent( Melee ) : can assault people 12" away.<br /> <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>(2+)<br /> Reanimation Protocol (2+)<br /> Armorbane<br /> Fleshbane<br /> Infiltrate<br /> Scout(Can assault first turn)<br /> Eternal Warrior<br /> Relentless<br /> Ignores Cover<br /> Psychic Mastery Level 5 ( Can choose powers )<br /> Night Vision<br /> Counter Attack<br /> Fleet<br /> Move through cover<br /> Hammer of Wrath (6D6 S User, AP1 hits)<br /> <br /> Wargear <br /> Bare Chest( Confers a 2++ )<br /> Dual twinlinked Rail Guns (60" S10 AP1 Heavy 1 )<br /> Fists ( Doubles attacks, AP1, Rending, Large Blast, Instant Death, Ignores Cover, Ignores Invuls), confers rules to all weapons he uses<br /> Mindshackle Scarabs(Or whatever it's called to better suit him)<br /> Assault and defensive grenades.<br /> Can make opponent characters deny challenges.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/518524/5469834.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/518524/5469834.page</link>
				<pubDate><![CDATA[Fri, 5 Apr 2013 14:47:45]]> GMT</pubDate>
				<author><![CDATA[ Makutsu]]></author>
			</item>
			<item>
				<title>Chuck Norris</title>
				<description><![CDATA[ Unit Type: Flying Monstrous Creature (Chuck can jump)<br /> <br /> Stat line:<br /> <span class="glossaryitem" onmouseover='gp(149);'>WS</span>: 10 (Hits any enemy in melee on a 2+, re-rollable)<br /> <span class="glossaryitem" onmouseover='gp(14);'>BS</span>: 10<br /> <span class="glossaryitem" onmouseover='gp(123);'>Str</span>: 10<br /> T: 10<br /> W: 10<br /> I: 10<br /> A: 10<br /> <span class="glossaryitem" onmouseover='gp(82);'>Ld</span>: 10<br /> <span class="glossaryitem" onmouseover='gp(157);'>Sv</span>: 2+/2++<br /> Movement Speed: Up to 18" in the movement phase.<br /> <br /> Special Rules:<br /> -Eternal Warrior<br /> -Feel No Pain (2+)<br /> -Acute Senses<br /> -Adamantium Will<br /> -<span class="glossaryitem" onmouseover='gp(8);'>ATSKNF</span><br /> -Assault Vehicle (Just 'Cause)<br /> -Armour Bane (On all attacks)<br /> -Awesomeness (Gives Chuck Blind Grenades)<br /> -Bulky<br /> -Counter-Attack<br /> -Crusader<br /> -Fear<br /> -Fearless<br /> -Fleet<br /> -Fleshbane (On all weapons)<br /> -Deep Strike (No Scatter)<br /> -Furious Charge<br /> -Hammer Of Wrath<br /> -Hatred (Everything)<br /> -Ignores Cover (On all weapons)<br /> -Infiltrate<br /> -Interceptor (On all guns)<br /> -It Will Not Die<br /> -Independent Character<br /> -Jink (Move over 12" to turbo-boost)<br /> -Monster Hunter<br /> -Move Through Cover<br /> -Night Vision<br /> -Outflank<br /> -Power Of The Machine Spirit (Read as: Chuck Spirit)<br /> -Preferred Enemy (Everything)<br /> -Psyker, Mastery 10 (Cannot suffer Perils)<br /> -Rage<br /> -Rampage<br /> -Relentless<br /> -Scout<br /> -Shrouded (Awesomeness blinded them)<br /> -Skilled Rider (Chuck never falls over)<br /> -Smash<br /> -Split Fire (Even on just Chuck)<br /> -Stealth<br /> -Strafing Run (Just imagine what this would look like, if you want to laugh <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">)<br /> -Strikedown<br /> -Stubborn<br /> -Tank Hunter<br /> -Vector Strike<br /> -Zealot (Effectively Useless, but it <i>is</i> Chuck)<br /> <br /> Wargear:<br /> -Hairy Chest (Confers a 2+, 2++ and <span class="glossaryitem" onmouseover='gp(265);'>FnP</span> 2+)<br /> -Fists (Chuck's fists are so fast, he gets + 10D6 melee attacks. they also have rending, instant death and concussive. And soul blaze.)<br /> -Dual Pistols of Awesomeness (Two guns of the following:<br /> <span class="glossaryitem" onmouseover='gp(123);'>Str</span>: 10 <span class="glossaryitem" onmouseover='gp(6);'>Ap</span>: 1, Ordinance 10, Barrage, Large Blast, Lance)<br /> -Roundhouse Kick (Can be used in place of fists, <span class="glossaryitem" onmouseover='gp(123);'>Str</span>: Destroyer, <span class="glossaryitem" onmouseover='gp(6);'>Ap</span> 1. If this penetrates a vehicle (it will) the vehicle explodes automatically. No saves may be taken against this. Not even <span class="glossaryitem" onmouseover='gp(265);'>FnP</span>. Instant Death. Ignores Eternal Warrior).<br /> <br /> Have fun! <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/518524/5469971.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/518524/5469971.page</link>
				<pubDate><![CDATA[Fri, 5 Apr 2013 15:35:25]]> GMT</pubDate>
				<author><![CDATA[ Selym]]></author>
			</item>
			<item>
				<title>Re:Chuck Norris</title>
				<description><![CDATA[ To be realistic I'd totally use that ruleset! Unfortunately I think that would set my brother off whining about <i>balance</i>, and I doubt we'd ever have a battle with a large enough points limit to use him anyway.<br /> <br /> <br /> <blockquote><div><cite>Barrywise wrote:</cite><br /> Diveroll: a model may choose to go to ground during an opponents phase moving D3 in any direction but will act normally in the controlling players phase, springing to his feet</div></blockquote><br /> I do like this rule though, definitely using it.<br /> <br /> <br /> <br /> Seeing as no entirely sane person would let me use 'realistic' Chuck rules in a game, maybe we could use this rule to account for him fluff-wise:<br /> <br /> Good Sport: Chuck Norris cannot actually be killed (or removed as a casualty). However, should Chuck lose all of his 'wounds', he leaves the battlefield as a gesture of good-will and yields a victory point to the enemy. Chuck may be a legend, but he's a good sport as well!<br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/518524/5471580.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/518524/5471580.page</link>
				<pubDate><![CDATA[Fri, 5 Apr 2013 23:39:35]]> GMT</pubDate>
				<author><![CDATA[ 40k Pirate]]></author>
			</item>
			<item>
				<title>Chuck Norris</title>
				<description><![CDATA[ Unit Type- Norris<br /> <br /> Special Rules<br /> Chuck needs no stats or wargear. To utilise Norris, place model on the table while wearing Texas Ranger Uniform. Calmly tak ChChuck of the table and declare victory. You're opponent will disagree. Round-house kick them, take a scotch egg and a match from your pocket. Eat scotch egg, use your stubble to light said match and simply hold it there. The egg and match are for extra manliness. If you do not have stubble to light match, or you are vegitarian/vehan.and cannot eat egg, Chuck frowns upon you.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/518524/5471596.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/518524/5471596.page</link>
				<pubDate><![CDATA[Fri, 5 Apr 2013 23:46:19]]> GMT</pubDate>
				<author><![CDATA[ Deadshot]]></author>
			</item>
			<item>
				<title>Re:Chuck Norris</title>
				<description><![CDATA[ Chuck Norris 25 points <br /> <span class="glossaryitem" onmouseover='gp(149);'>WS</span>: 3<br /> <span class="glossaryitem" onmouseover='gp(14);'>BS</span>: 3<br /> <span class="glossaryitem" onmouseover='gp(123);'>Str</span>: 3<br /> T: 3<br /> W: 2<br /> I: 3<br /> A: 1<br /> <span class="glossaryitem" onmouseover='gp(82);'>LD</span>: 7<br /> <span class="glossaryitem" onmouseover='gp(157);'>SV</span>: 6+<br /> <br /> Special rules<br /> Nut job: Chuck Norris is a crazy facist nut job, who fears vaccines and hates the non religous. Poisoned weapons do double wounds to Chuck, while he re-rolls to wound against Tau models. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/518524/5471628.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/518524/5471628.page</link>
				<pubDate><![CDATA[Sat, 6 Apr 2013 00:00:27]]> GMT</pubDate>
				<author><![CDATA[ blood reaper]]></author>
			</item>
			<item>
				<title>Chuck Norris</title>
				<description><![CDATA[ Honestly, every game needs dive rolls. It just makes them so much better. Kind of like how slender makes games better too. Could you imagine playing Halo or <span class="glossaryitem" onmouseover='gp(21);'>CoD</span> and dying from Slender?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/518524/5472149.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/518524/5472149.page</link>
				<pubDate><![CDATA[Sat, 6 Apr 2013 05:03:18]]> GMT</pubDate>
				<author><![CDATA[ Barrywise]]></author>
			</item>
			<item>
				<title>Chuck Norris</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/518524/5472149.page"><b>Barrywise wrote:</b></a><br/>Honestly, every game needs dive rolls. It just makes them so much better. Kind of like how slender makes games better too. Could you imagine playing Halo or <span class="glossaryitem" onmouseover='gp(21);'>CoD</span> and dying from Slender?</div></blockquote><br /> I would honestly cry from laughing if that happened <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/518524/5472610.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/518524/5472610.page</link>
				<pubDate><![CDATA[Sat, 6 Apr 2013 10:08:22]]> GMT</pubDate>
				<author><![CDATA[ Selym]]></author>
			</item>
			<item>
				<title>Re:Chuck Norris</title>
				<description><![CDATA[ Right so I suppose he will cost 5k points...]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/518524/5472633.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/518524/5472633.page</link>
				<pubDate><![CDATA[Sat, 6 Apr 2013 10:21:30]]> GMT</pubDate>
				<author><![CDATA[ TechmarineNic]]></author>
			</item>
			<item>
				<title>Re:Chuck Norris</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/9e0c0a9d1c006866ea0a6354f3fc9eae.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/518524/5472633.page"><b>TechmarineNic wrote:</b></a><br/>Right so I suppose he will cost 5k points...</div></blockquote><br /> Yes. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> He can also take a retinue of five badasses for free - each one has the following:<br /> <br /> <span class="glossaryitem" onmouseover='gp(149);'>WS</span>: 7<br /> <span class="glossaryitem" onmouseover='gp(14);'>BS</span>: 7<br /> <span class="glossaryitem" onmouseover='gp(123);'>Str</span>: 7<br /> T: 7<br /> W: 7<br /> I: 7<br /> A: 7<br /> <span class="glossaryitem" onmouseover='gp(82);'>Ld</span>: 10<br /> <span class="glossaryitem" onmouseover='gp(157);'>Sv</span>: 3+<br /> <br /> Wargear:<br /> Pistol of Badassery (12" <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 9 <span class="glossaryitem" onmouseover='gp(6);'>Ap</span> 2, Ordinance 5, Fleshbane, Armourbane)<br /> Sword of Badassery (<span class="glossaryitem" onmouseover='gp(6);'>AP</span> 2, Fleshbane, Armourbane)<br /> <br /> Special Rules:<br /> Fearless<br /> It Will Not Die<br /> Followers of a Chucktatorship (May Re-Roll all rolls of 1 while Chuck is on the battlefield)<br /> Fleet<br /> Feel No Pain (4+)<br /> Eternal Warrior]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/518524/5472643.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/518524/5472643.page</link>
				<pubDate><![CDATA[Sat, 6 Apr 2013 10:32:00]]> GMT</pubDate>
				<author><![CDATA[ Selym]]></author>
			</item>
			<item>
				<title>Chuck Norris</title>
				<description><![CDATA[ each of which can take a free 5-man squad of toughguys:<br /> <span class="glossaryitem" onmouseover='gp(149);'>WS</span>/5 <span class="glossaryitem" onmouseover='gp(14);'>BS</span>/5 S/5 T/5 W/5 I/5 A/5 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span>/8 <span class="glossaryitem" onmouseover='gp(157);'>Sv</span>/4<br /> Badass pistol: 12" S/8 <span class="glossaryitem" onmouseover='gp(6);'>AP</span>/1 fleshbane, rending, shred<br /> Crooked dagger: <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 3, fleshbane, shred<br /> Fearless <br />  It Will Not Die <br />  Followers of a Chucktatorship (May Re-Roll all rolls of 1 while Chuck is on the battlefield) <br />  Fleet <br />  Feel No Pain (6+) ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/518524/5474649.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/518524/5474649.page</link>
				<pubDate><![CDATA[Sun, 7 Apr 2013 00:05:55]]> GMT</pubDate>
				<author><![CDATA[ Thatguyhsagun]]></author>
			</item>
			<item>
				<title>Chuck Norris</title>
				<description><![CDATA[ Each of which can bring a ten-man guardsman squad, with the "Followers of a Chucktatorship" rule <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/518524/5475453.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/518524/5475453.page</link>
				<pubDate><![CDATA[Sun, 7 Apr 2013 08:08:45]]> GMT</pubDate>
				<author><![CDATA[ Selym]]></author>
			</item>
	</channel>
</rss>