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		<title><![CDATA[Latest posts for the thread "Custom Space Marine Codex, experimental units OP?"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Custom Space Marine Codex, experimental units OP?"]]></description>
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				<title>Custom Space Marine Codex, experimental units OP?</title>
				<description><![CDATA[ As I plan this glorious legion to one day serve as my main <span class="glossaryitem" onmouseover='gp(3);'>40K</span> army I want it to be strong and unique. Whats the fun in making a codex that can just be merged into an existing one. I have came up with a handful of new units to make the Brotherhood that little bit unique. The Brotherhood are not with the Imperium or chaos and are classified as a legion. One Great Company can number as many as a single chapter. Loyal and Honourable warriors who fight for galatic peace by elimation of evil races. Haven't decided the wargear options yet but just tell me if the standard units are <span class="glossaryitem" onmouseover='gp(280);'>OP</span> or not<br /> <br /> First creation is the Centurion. A commander who ranks lower than a Captain but helps cooridinate the Great company due to no squad sargeants<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> <span class="glossaryitem" onmouseover='gp(149);'>WS</span> <span class="glossaryitem" onmouseover='gp(14);'>BS</span> S T W I A <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> <span class="glossaryitem" onmouseover='gp(157);'>Sv</span><br />  5     5   4  4 2 5 3 10 3+<br /> Wargear<br /> Power armour, combat shield, Frag and Krak grenades, Wraith chainsword (+1 A, +1 S)<br /> Special Rules<br /> Fearless, Independent character.<br /> <br /> Next is the Hunter Team, designed to get around faster than tactical squads and also replace them.<br /> Troops<br /> <span class="glossaryitem" onmouseover='gp(149);'>WS</span> <span class="glossaryitem" onmouseover='gp(14);'>BS</span> S T W I A <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> <span class="glossaryitem" onmouseover='gp(157);'>Sv</span><br />  4     4   4  4 1 4 1 9 3+<br /> Wargear<br /> Power armour, boltpistol, frag and krak grenades, boltgun, jump pack<br /> Special Rules<br /> Fearless, Team (teams size varies 5 - 10 models)<br /> <br /> A stronger fast attack unit called Scorpion Team, replaces the assault marines<br /> <br /> Fast Attack<br /> <span class="glossaryitem" onmouseover='gp(149);'>WS</span> <span class="glossaryitem" onmouseover='gp(14);'>BS</span> S T W I A <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> <span class="glossaryitem" onmouseover='gp(157);'>Sv</span><br />  4     4   4  4 1 4 2 9 3+<br /> Wargear <br /> Power armour, boltpistol, chainsword, frag and krak grenades, jump pack<br /> Special Rules<br /> Fearless, Team<br /> <br /> The Guardian team is made to be a more defencive unit than the tactical squad with more heavy weapon choices<br /> <br /> Troops<br /> <span class="glossaryitem" onmouseover='gp(149);'>WS</span> <span class="glossaryitem" onmouseover='gp(14);'>BS</span> S T W I A <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> <span class="glossaryitem" onmouseover='gp(157);'>Sv</span><br />  4     4   4  4 1 4 1 9 3+<br /> Wargear <br /> Power armour, boltpistol, boltgun, frag and krak grenades<br /> Special Rules<br /> Fearless, team<br /> <br /> Devestators get to keep their name because it sounds cool, again they are designed to be defencive<br /> <br /> Heavy Support<br /> <span class="glossaryitem" onmouseover='gp(149);'>WS</span> <span class="glossaryitem" onmouseover='gp(14);'>BS</span> S T W I A <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> <span class="glossaryitem" onmouseover='gp(157);'>Sv</span><br />  4     5   4  4 1 4 1 9 3+<br /> Wargear<br /> Power armour, heavy bolter, frag and krak grenades<br /> Special Rules<br /> Fearless, team<br /> <br /> A Sniper team is designed to replace scouts and have better armour<br /> <br /> Elite<br /> <span class="glossaryitem" onmouseover='gp(149);'>WS</span> <span class="glossaryitem" onmouseover='gp(14);'>BS</span> S T W I A <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> <span class="glossaryitem" onmouseover='gp(157);'>Sv</span><br />  3     5   4  4 1 4 1 9 3+<br /> Wargear<br /> Power armour, team, inflitrate, Move through cover, scouts<br /> <br /> Sorry its so long but these are a few of the units I created. The devestators and scorpions replace veterans. Feedback would be nice  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 8 Apr 2013 08:10:23]]> GMT</pubDate>
				<author><![CDATA[ Cypherus]]></author>
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				<title>Custom Space Marine Codex, experimental units OP?</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 5 sounds like a big no-no to me, much more so than an eventual <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 5 on the <span class="glossaryitem" onmouseover='gp(19);'>CC</span> guys<br /> <br /> Can't give any other feedback without points costs and options]]></description>
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				<pubDate><![CDATA[Mon, 8 Apr 2013 10:30:08]]> GMT</pubDate>
				<author><![CDATA[ TanKoL]]></author>
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				<title>Custom Space Marine Codex, experimental units OP?</title>
				<description><![CDATA[ BS5 is fine. My space marine chapter has BS5 coming out of it face-holes, but every unit in the army is limited to 5 models.]]></description>
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				<pubDate><![CDATA[Mon, 8 Apr 2013 11:00:21]]> GMT</pubDate>
				<author><![CDATA[ McNinja]]></author>
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				<title>Custom Space Marine Codex, experimental units OP?</title>
				<description><![CDATA[ I always thought <span class="glossaryitem" onmouseover='gp(119);'>SM</span> should have 2 wounds (2 hearts and other things, even for poison weapon they should be more resistant), but <span class="glossaryitem" onmouseover='gp(50);'>GW</span> wants to sell 10 marines instead of 5.]]></description>
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				<pubDate><![CDATA[Mon, 8 Apr 2013 13:14:27]]> GMT</pubDate>
				<author><![CDATA[ Lathor]]></author>
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