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		<title><![CDATA[Latest posts for the thread "Dark Eldar Test Scheme"]]></title>
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				<title>Dark Eldar Test Scheme</title>
				<description><![CDATA[ So here's my model for my paint scheme for the dark eldar I am slowly collecting. C&C welcome and appreciated.<br /> <br /> I like how the grey vs red areas turned out, but I think I'm going to change some things. Next time the hair will be blue to match the wash on the skin. I might not make the highway base quite so light grey, more asphalt-y instead. I plan on painting some power-weapon green glow for the guns and some blood splatters on the more important models, not the grunt troopers. Personally I think the base looks purty kewl.<br /> <br /> Did I overdo the highlights? I think it might be a bit too pink, but I wasn't sure how to get the raised armor edges to pop out otherwise. I think maybe a bit darker grey too. I also touched up the edges of the base on the bottom.<br /> <br /> <a href="http://www.dakkadakka.com/gallery/482708-Kabalite%20test%20front.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/4/10/482708_sm-Kabalite%20test%20front.JPG" border="0" /></a><br /> <a href="http://www.dakkadakka.com/gallery/482707-Kabalite%20test%20back.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/4/10/482707_sm-Kabalite%20test%20back.JPG" border="0" /></a>]]></description>
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				<pubDate><![CDATA[Wed, 10 Apr 2013 03:53:53]]> GMT</pubDate>
				<author><![CDATA[ Textram]]></author>
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				<title>Dark Eldar Test Scheme</title>
				<description><![CDATA[ I like the base and the colour scheme alot - about the highlights I do not think you over did them. My <span class="glossaryitem" onmouseover='gp(27);'>DE</span> are base colour incubi darkness, and over prominent area's are mixed 75%<span class="glossaryitem" onmouseover='gp(269);'>ID</span> to 25% Sotek Green, then I use Sotek green as the base highlight, and the n a 25% <span class="glossaryitem" onmouseover='gp(215);'>SG</span> to 75% White as a very thin edge highlight.<br /> <br /> Also about the hair, I don't really worry about colours there as my <span class="glossaryitem" onmouseover='gp(27);'>DE</span> have different coloured hair!<br /> <br /> One thing im not sure of is the green you mentioned for the weapon, and how that will look against red]]></description>
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				<pubDate><![CDATA[Wed, 10 Apr 2013 08:32:47]]> GMT</pubDate>
				<author><![CDATA[ Nem]]></author>
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				<title>Dark Eldar Test Scheme</title>
				<description><![CDATA[ Green and red are complimentary colors so from a technical perspective they should look good together.<br /> <br /> Use orange hues to highlight red to keep it from going pink.]]></description>
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				<pubDate><![CDATA[Wed, 10 Apr 2013 15:52:02]]> GMT</pubDate>
				<author><![CDATA[ helotaxi]]></author>
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				<title>Dark Eldar Test Scheme</title>
				<description><![CDATA[ Les from Awesome Paint Job says use pink. His reasoning is no part of an apple highlights orange. <br /> <br /> My suggestion would be thinner edge highlights, or a smoother transition. Even adding a middle tone between your red and pink would help. ]]></description>
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				<pubDate><![CDATA[Wed, 10 Apr 2013 16:01:43]]> GMT</pubDate>
				<author><![CDATA[ Matney X]]></author>
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				<title>Dark Eldar Test Scheme</title>
				<description><![CDATA[ I've certainly never seen a pink apple, but they all have an orange cast to them.  Look at the shade-base-highlight series of paints offered by several different companies and they all trend to orange as well for the reds.  A pure white edge highlight looks right if done sparingly, but only if the white is opaque enough that it doesn't look pink.<br /> <br /> The key to highlighting reds is subtlety.  You want very slight contrast and less is usually more.  Often just a simple base and wash or single slight highlight gets the job done without looking cartoonish.<br /> <br /> ETA:  The warmth of the red is determined by which way you go with this.  Going the magenta/pink route makes for a cold red that looks bright.  Orange/yellow makes for a warmer, deeper red.]]></description>
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				<pubDate><![CDATA[Wed, 10 Apr 2013 16:43:41]]> GMT</pubDate>
				<author><![CDATA[ helotaxi]]></author>
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				<title>Dark Eldar Test Scheme</title>
				<description><![CDATA[ Thanks for the feedback, I will try out some orange highlights. And I know I should do thinner edge highlights, it's just that I don't have great brush control and the armor is tricky so sometimes i end up smearing it a bit...]]></description>
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				<pubDate><![CDATA[Wed, 10 Apr 2013 16:49:44]]> GMT</pubDate>
				<author><![CDATA[ Textram]]></author>
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				<title>Dark Eldar Test Scheme</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/519743/5489128.page"><b>helotaxi wrote:</b></a><br/>I've certainly never seen a pink apple, but they all have an orange cast to them.  Look at the shade-base-highlight series of paints offered by several different companies and they all trend to orange as well for the reds.  A pure white edge highlight looks right if done sparingly, but only if the white is opaque enough that it doesn't look pink.<br /> <br /> The key to highlighting reds is subtlety.  You want very slight contrast and less is usually more.  Often just a simple base and wash or single slight highlight gets the job done without looking cartoonish.<br /> <br /> ETA:  The warmth of the red is determined by which way you go with this.  Going the magenta/pink route makes for a cold red that looks bright.  Orange/yellow makes for a warmer, deeper red.</div></blockquote><br /> <br /> I honestly don't know why I didn't just google it, myself.  Usually I'm on that like a Google-fu master.<br /> <br /> I guess it kind of depends on the type of apple you're looking at, though, and they all tend to go white a lot sooner than you'd expect.<br /> <br /> Big images of apples in the spoiler.<br /> <div style="margin-top:5px; margin-bottom:10px;">
<div class="gensmall" style="margin-bottom:2px"><b>Spoiler</b>: <input type="button" class="mainoption" value="Click to Show" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Click to Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to Show'; }">
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<img src="http://www.wallsave.com/wallpapers/1600x1200/red-apple/232538/red-apple-the-bizarre-232538.jpg" border="0" /> vs <img src="http://www.mccullagh.org/db9/1ds2-4/red-apple.jpg" border="0" />
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</div><br /> <br /> Corvettes, on the other hand, obviously go pink, with a little bit of blue from the sky.<br /> <img src="http://image.corvettefever.com/f/10041212+w750+st0/corp_0502_01_z+1997_chevrolet_torch_red_corvette+front_left_view.jpg" border="0" /><br /> ]]></description>
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				<pubDate><![CDATA[Wed, 10 Apr 2013 17:08:39]]> GMT</pubDate>
				<author><![CDATA[ Matney X]]></author>
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				<title>Re:Dark Eldar Test Scheme</title>
				<description><![CDATA[ If you add white to your highlight color you just mute the color rather than give it a highlights. If you look at a color wheel (just google color wheel) you will see yellow at the top. When selecting what color to mix for your highlight find your color and then move one step up towards yellow. So one step up from red is orange. So you want to mix red and orange for your highlight. The only time you mix white to make a highlight is when you are using yellow because yellow is at the top of the wheel. ]]></description>
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				<pubDate><![CDATA[Wed, 10 Apr 2013 17:11:55]]> GMT</pubDate>
				<author><![CDATA[ lambsandlions]]></author>
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				<title>Dark Eldar Test Scheme</title>
				<description><![CDATA[ <iframe type="text/html" width="640" height="390" src="https://www.youtube.com/embed/WYZWDEmLR90?autoplay=0&origin=http://www.dakkadakka.com&fs=1" frameborder="0"></iframe><br/><br /> <br /> According to this, we're both right (you're probably more right)... For red, we add both orange and white to get the highlight color.<br /> <br /> And this is an awesome link for color theory: <a href="http://ordinarygaming.blogspot.com/2012/06/color-theory-tutorials-why-didnt-i.html" target="_blank" rel="nofollow">http://ordinarygaming.blogspot.com/2012/06/color-theory-tutorials-why-didnt-i.html</a>]]></description>
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				<pubDate><![CDATA[Wed, 10 Apr 2013 18:02:54]]> GMT</pubDate>
				<author><![CDATA[ Matney X]]></author>
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				<title>Re:Dark Eldar Test Scheme</title>
				<description><![CDATA[ It's nice to see some color on a Dark Eldar - you're braver than I, for the <span class="glossaryitem" onmouseover='gp(27);'>DE</span> I'm painting now I stuck with black armor with blue edge highlights.<br /> <br /> When I've been doing my edge highlights, what I've been doing is laying them on as smooth as possible and trying to blend them so I have lighter highlights on the upper parts.  My lines are thick and terrible though, so what I do is afterwards go back over them with black (my base color) to thin them down and make them sharper.<br /> <br /> I'm at work now, but I can post a picture of the Venom I'm working on when I get home to give you an idea.]]></description>
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				<pubDate><![CDATA[Wed, 10 Apr 2013 20:55:41]]> GMT</pubDate>
				<author><![CDATA[ fenshysa]]></author>
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				<title>Dark Eldar Test Scheme</title>
				<description><![CDATA[ Yeah, I will be doing blending for the more important figures, but I was trying to do just a single highlight to keep myself sane while working on the grunt troopers.]]></description>
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				<pubDate><![CDATA[Wed, 10 Apr 2013 22:29:35]]> GMT</pubDate>
				<author><![CDATA[ Textram]]></author>
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