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		<title><![CDATA[Latest posts for the thread "War, First Horseman of the Apocalypse (based on Darksiders video game)"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "War, First Horseman of the Apocalypse (based on Darksiders video game)"]]></description>
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				<title>War, First Horseman of the Apocalypse (based on Darksiders video game)</title>
				<description><![CDATA[ Because yolo.<br /> <br /> War-200<br /> <br /> <span class="glossaryitem" onmouseover='gp(149);'>WS</span>- 6<br /> <span class="glossaryitem" onmouseover='gp(14);'>Bs</span> 6<br /> <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 5<br /> T 5<br /> W 4<br /> Int 5<br /> A 4<br /> <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 10<br /> <span class="glossaryitem" onmouseover='gp(157);'>Sv</span> 3+<br /> <br /> Wargear<br /> <span style="font-size: 18px; line-height: normal;"><font color='red'>Chaoseater<br /> <br /> War's legendary blade, returned to its full powers after being stripped of them<br /> Rg -<br /> <span class="glossaryitem" onmouseover='gp(123);'>Str</span> user<br /> <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 3<br /> Type- Specialist weapon, Cleaving Blow<br /> <br /> Cleaving Blow<br />  Rending on 4+.This does not apply to models with the Bulky, Very bulky, Extremely Bulky rules or vehicles</font>.</span><br /> War may also choose one of the following secondary weapons<br /> <br /> <font color='violet'>War Scythe<br /> Rg -<br /> <span class="glossaryitem" onmouseover='gp(123);'>Str</span> user<br /> <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 4<br /> Type- Unwieldy, Reaper Strike<br /> <br /> Reaper Strike<br /> War may, instead of attacking normally, make a number of attacks equal to the number of enemies within base contact.</font><br /> <br /> <br /> <font color='darkblue'>Tremor Gauntlet<br /> Rg -<br /> <span class="glossaryitem" onmouseover='gp(123);'>Str</span> X2<br /> <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 2<br /> Type- Unwieldy, Strikedown</font><br /> <br /> <br /> <font color='green'> Gear<br /> <br /> <br /> War must choose 1 of the following gear items<br /> <br /> Earthcaller<br /> <br /> This is counted as a ranged weapon with a ranged of 6". Every enemy model hit must take a Toughness test or be reduced to Int 1 as per the Concussive rule.<br /> <br /> <br /> Crossblade<br /> Rg 12"<br /> <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 4<br /> <span class="glossaryitem" onmouseover='gp(6);'>AP</span> -<br /> Assault <span class="glossaryitem" onmouseover='gp(1);'>2D6</span></font><br /> <br /> Abyssal chain<br /> Rg 12"<br /> <span class="glossaryitem" onmouseover='gp(123);'>Str</span> -<br /> <span class="glossaryitem" onmouseover='gp(6);'>AP</span> -<br /> Type- assault 1<br /> <br /> After hitting, roll a <span class="glossaryitem" onmouseover='gp(24);'>D6</span> and add War's <span class="glossaryitem" onmouseover='gp(123);'>Str</span>. If the result is greater than the target's Toughness or <span class="glossaryitem" onmouseover='gp(9);'>AV</span> hit, move the target towards War <span class="glossaryitem" onmouseover='gp(24);'>D6</span>". if they are equal nothing happens. If the result is lower than the Toughness or <span class="glossaryitem" onmouseover='gp(9);'>AV</span>, move War D3". If the two come into base to base contact the model that moved counts as having assaulted. In this turn they gain <span class="glossaryitem" onmouseover='gp(627);'>HoW</span>.<br /> <br /> <br /> Void Walker<br /> With this, War counts as Jet Pack Infantry as he open's void portals to travel between points. the exception is he may not use it to travel outside <span class="glossaryitem" onmouseover='gp(85);'>LoS</span> as he must be able to shoot the portal onto his chosen point.<br /> <br /> Mercy<br /> Rg 12"<br /> <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 4<br /> <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 3<br /> Pistol<br /> <br /> Mask of Shadows<br /> War gains the Interceptor and Night Vision special rules and rerolls to Hit rolls of 1 in combat vs Daemons.<br /> <br /> <br /> <br /> Special Rules<br /> Independent Character, Daemon, Furious Charge, Stubborn<br /> <br /> Shadowflight<br /> When leaping down, these dark Wings subtract 3 from the distance he must leap down.<br /> <br /> Chaos Formn<br /> For every 10 models slain using Chaoseater, place a marker beside War. there may not be more than 1 marker at any 1 time. At any point War has a marker he may temporarily turn into Chaos Form. These creates the following changes and lasts untill the end of the player turn.<br /> War may not shoot in this mode and counts as a monstrous creature with the Fearless special rule, in addition to the normal ones he has.<br /> <span class="glossaryitem" onmouseover='gp(149);'>Ws</span> +1<br /> <span class="glossaryitem" onmouseover='gp(14);'>Bs</span> -<br /> <span class="glossaryitem" onmouseover='gp(123);'>Str</span> +2<br /> T +2<br /> W -<br /> Int -1<br /> A -1<br /> <span class="glossaryitem" onmouseover='gp(82);'>ld</span><br /> <span class="glossaryitem" onmouseover='gp(157);'>Sv</span> 3++<br /> <br /> <br /> <br /> <br /> War may purchase Ruin, his mythical Horse, for +65pts<br /> <br /> When purchased, War becomes cavalry, and Chaoseater gains +1 <span class="glossaryitem" onmouseover='gp(123);'>Str</span> to all attacks made with it. While riding Ruin War has the Fearless, Move Through Cover rules and may not use any gear items except the Mask of Shadows and Mercy. He may also not make use of his Chaos Form, Warscythe or tremor Gauntet.]]></description>
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				<pubDate><![CDATA[Wed, 17 Apr 2013 15:26:53]]> GMT</pubDate>
				<author><![CDATA[ Deadshot]]></author>
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