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		<title><![CDATA[Latest posts for the thread "Yet another Imperial Guard Idea"]]></title>
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				<title>Yet another Imperial Guard Idea</title>
				<description><![CDATA[ The Tactical Regiment of Beta-<span class="glossaryitem" onmouseover='gp(24);'>D6</span><br /> <br /> Speciality: Tactical Urban Warfare, extremely disciplined 5-man guardsmen fire teams, wide usage of Sentinels.<br /> <br /> Army Organization:<br /> Essential:<br /> 1HQ<br /> 4 Troops<br /> <br /> Optional:<br /> 4 Fast Attack<br /> 2 Elite<br /> 2 Heavy Support<br /> 4 Troops<br /> 1 <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> <br /> Lore: <br /> The Planet Beta D-6 had at one time been a peaceful Imperial world until the day in which a space hulk, long foresaken into the warp, crashed into the planet without any prior warning. As 40% of the planet's population was wiped out from the collision, swarms of genestealers swarmed out of the space hulk, forcing the citizens to fight for alone until reinforcements came to the rescue. Due to disturbances in the warp, it took twenty years for a Cadian regiment to come to the rescue, but, by the time they came, there were only minor mop-up work to do against the gene-stealer cults. <br /> <br /> The citizens of Beta D-6, or at least whatever was left of them had all become veterans of an exhausting war by the time a Cadian Regiment came to mop up the situation at hand. Impressed by what it saw, the Cadian Regiment stayed even after their duties were completed, and aided in the repopulation of the planet, while teaching them the trades of a proper army taking special caution in having the D-6 PDF retain the specialties they have amassed. By the time the Cadian Regiment had fully trained the citizens of Beta D-6, the PDF had reached its full potential as CQC and anti-genestealer warfare experts.<br /> <br /> Due to their urban warfare background, the Imperial Guard of Beta D-6 do battle in five man teams and use the Sentinel walker extensively in combat. <br /> <br /> Army Variations:<br /> -An Imperial Guard Platoon is replaced by "Imperial Guard Fire Team". An Imperial Guard Fire Team costs 35 points, with one sergeant and four guardsmen. Stats are otherwise identical.  <br /> -All Commissars are independent elite characters. <br /> -A sentinel squad can be taken as a Troop choice, but takes 2 Troop slots instead of the standard 1. When a Sentinel Squad is taken for a Fast Attack slot, it retains its 1 slot.<br /> -Sentinels can exchange between armored and scout for free. <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 20 Apr 2013 09:38:15]]> GMT</pubDate>
				<author><![CDATA[ Leety]]></author>
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				<title>Yet another Imperial Guard Idea</title>
				<description><![CDATA[ I'm just picturing squads of troops skulking through buildings and underground tunnels using flamers like in Aliens <span class="glossaryitem" onmouseover='gp(84);'>lol</span>.]]></description>
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				<pubDate><![CDATA[Sun, 21 Apr 2013 01:50:08]]> GMT</pubDate>
				<author><![CDATA[ Thorgrim Bloodcrow]]></author>
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				<title>Yet another Imperial Guard Idea</title>
				<description><![CDATA[ Cool rules. I can't see this being competitive so it would be for friendly games.]]></description>
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				<pubDate><![CDATA[Sun, 21 Apr 2013 01:54:58]]> GMT</pubDate>
				<author><![CDATA[ kinratha]]></author>
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