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		<title><![CDATA[Latest posts for the thread "Custom Wargear....."]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/16.page</link>
		<description><![CDATA[Latest messages posted in the thread "Custom Wargear....."]]></description>
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				<title>Custom Wargear.....</title>
				<description><![CDATA[ Hi,<br /> <br /> I'm starting a map based campaign for a few buddies of mine and to try and add a bit of a narrative into it, I'm trying to come up with some random Artifacts/Wargear/Scrolls/Books or anything really that can be captured and used by the controlling player. <br /> <br /> This is to help create characters should the ones in the codexes die during the campaign. For example, a Space Wolf Lord captures a special Artifact during a battle and this is then added to his Wargear indefinetly until he probably dies later in the campaign. The idea is then to give him a name and with his new Artifacts in his stats, hey presto, a new character is born.<br /> <br /> What I need is plenty of ideas for mad/daft/brilliant/funny/horrible/useless/powerful pieces of Wargear and things to be used. <br /> <br /> I'm very much looking forward to your ideas after having a look at the custom characters thread  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> <br /> <br /> I'll post some of mine when I think of them.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> One of the first I've come up with......<br /> <br /> Tome of The Waterwalker<br /> <br /> <i>The Waterwalker came about as a young boy with strange and profound powers. From an early age, he found he could move and manipulate objects without breaking a sweat. The locals kept quiet any news or rumour for he only sought to help and give aid where possible. As he grew in age, so too did his power, so that by his late teens he could not only lend power to his own physical strength but he could use his mind to lift things nobody had ever dared to think possible.<br />     He was given his name the Waterwalker when rumour finally escaped the village via the lips of a drunkard from the village, boasting in a nearby inn of his power. Jealousy brought armed men to his door and when his fellows refused to give him up, they were put to the sword. The last of the villagers fled to the river crossing but found themselves trapped. The Waterwalker, returning from a hunt, found himself across the river from this horrid scene of butchery. He then did something that stunned all who bore witness. With fists clenched he roared across the river, using his mind to form hard air beneath his stride, and set to the butcherers from the nearby village. He flung them away with his mind and smashed others to the ground with his fists. <br />    The village recovered over the years but as old age caught him, he left the village with only their memories and a small book to give evidence to his existence.....</i><br /> <br /> This Tome grants +1 Psychic Mastery level to its bearer and access to the Telekinesis Spell list. Any power may be swapped for the Primaris Power. For any model without a Psychic Mastery level, this grants Psychic Mastery Level 1.<br /> <br /> Any Psyker with this can be upgraded to an extra Level of Psychic Mastery for +20 pts but due to the magical strain put on the book, ALL failures to cast cause a Perils Of The Warp result.<br /> <br /> Let me know what you think.....]]></description>
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				<pubDate><![CDATA[Sat, 20 Apr 2013 10:04:36]]> GMT</pubDate>
				<author><![CDATA[ Garviel]]></author>
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