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				<title>Types of Tau Cadres and Their Meaning</title>
				<description><![CDATA[ So I cracked open my Tau Empire Codex today and found a nice little nugget that has me very intrigued. It's a list of the types of Cadres for the Tau Empire, and I just can't help but wonder what each of them mean, and how it could possibly be applied to army building. So I was wondering what everyone's interpretations of this list are, here's the list:<br /> Hunter<br /> Mobilized Hunter<br /> Firebase Support<br /> Advanced Insertion<br /> Rapid Insertion<br /> Optimized Stealth<br /> Crisis Dropstrike<br /> Auxiliary Reserve<br /> Armored Interdiction<br /> Ranged Support<br /> Retaliation<br /> Skysweep Defense Shield<br /> Counterstrike<br /> Kroot Hunting Pack ]]></description>
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				<pubDate><![CDATA[Tue, 23 Apr 2013 16:42:27]]> GMT</pubDate>
				<author><![CDATA[ yeri]]></author>
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				<title>Re:Types of Tau Cadres and Their Meaning</title>
				<description><![CDATA[ The answers lie in the <i>Apocalypse</i> supplements as some of these appear there as formations.<br /> <br /> Armored Interdiction Cadre<br /> -3+ of either Hammerhead or Sky Ray.  Example given of 1 Sky Ray + 2 Hammerheads + 1 Hammerhead as command vehicle.  Another example given of 2 Sky Rays + 2 Hammerheads<br /> <br /> Rapid Insertion Force<br /> -1 Stealth Team + 3-5 Crisis Teams of 3 suits each.  Example given of 3 stealth suits, and 3 groups of 3 Crisis suits.<br /> <br /> Skysweep Missile Defense Wing<br /> -2-4 Sky Rays and 1 Devilfish as command vehicle.  Example given of 3 Sky Rays and 1 Devilfish.<br /> <br /> Mobilised Hunter Cadre<br /> -3 Fire Warrior teams + 2 Piranha teams + Pathfinder team + Devilfish<br /> <br /> Optimized Stealth group<br /> -4 Stealth teams<br /> <br /> Rapid Insertion Force<br /> -1 Stealth team + 4 Crisis teams]]></description>
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				<pubDate><![CDATA[Tue, 23 Apr 2013 16:56:55]]> GMT</pubDate>
				<author><![CDATA[ Iracundus]]></author>
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				<title>Types of Tau Cadres and Their Meaning</title>
				<description><![CDATA[ My interpretations of the list:<br /> <br /> - Standard balanced cadre, designed to be flexible, covered in the codex.<br /> - As above but more emphasis on rapid movement, so more devilfish and piranhas and fewer broadsides and hammerheads.<br /> - Designed to defend positions while still maintaining mobility, <span class="glossaryitem" onmouseover='gp(269);'>id</span> assume lots of mechanised firewarriors and shooty suits, but few "recon" units.<br /> - <span class="glossaryitem" onmouseover='gp(269);'>Id</span> assume a deep striking unit but with emphasis on overwhelming firepower at close range, so lots of fusion/plasma suits.<br /> - As above but a higher focus on mobility/hit and run, more missiles and pulse weapons.<br /> - Lots of pathfinders and stealth suits.<br /> - Like the insertion cadres but almost entirely made up of suits with very little in the way of infantry/vehicle support.<br /> - Almost entirely made up of Tau ally races (humans, kroot, vespids, niccasar ect).<br /> - Lots of heavy tanks.<br /> - Total focus on longrange firepower, very few stealth/auxiliary elements.<br /> - Very similar to a normal hunter cadre but more emphasis on heavy units.<br /> - Lots of skyrays and markerlights.<br /> - A hit and run cadre, lots of light infantry and fast vehicles, less heavy support.<br /> - Kroot  ]]></description>
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				<pubDate><![CDATA[Tue, 23 Apr 2013 17:16:08]]> GMT</pubDate>
				<author><![CDATA[ vodo40k]]></author>
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