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		<title><![CDATA[Latest posts for the thread "Dark Eldar Warp Hag Rules?"]]></title>
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				<title>Dark Eldar Warp Hag Rules?</title>
				<description><![CDATA[ Alright so i saw these custom rules for a Dark Eldar unit released by some gaming community in the <span class="glossaryitem" onmouseover='gp(134);'>UK</span> i think for some campaign they are running and i was wondering how good they are? I'm still sort of new to <span class="glossaryitem" onmouseover='gp(3);'>40k</span> so i have VERY little experience with psykers as me and my friend never took the time to figure them out and thus don't use them (Dont ask me how i play CW Eldar) xD<br /> <br /> So the rules are as such. I'm not looking for modifications, more just a thumbs up or down on the unit (although i may take suggestions if they dont change the unit too much);<br /> <br /> <u>Dark Eldar Warp Hag</u> - Elite Unit - <b>120 Points</b><br /> <br /> <i>The fear of Slaanesh consuming their souls and the risk of destruction to Commoragh is usually enough to steer Dark Eldar from developing their prodigious psychic talent (as all Eldar have). But a few exceptionally powerful psykers seek alternative methods to bring their talents to further their Kabal’s goals. Surrounding themselves with enslaved psykers and binding their souls to hers prior to battle ensures that any unwanted attention from the Great Enemy is directed at them rather than on the Hag herself. </i><br /> <br /> Hag Stat Line - <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 6 <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 5 S 3 T 3 W 3 I 6 A 3 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 10 <span class="glossaryitem" onmouseover='gp(157);'>Sv</span> 5+<br /> Slave Psyker  - <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 2 <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 2 S 3 T 3 W 1 I 3 A 1 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 3    <span class="glossaryitem" onmouseover='gp(157);'>Sv</span> -<br /> <br /> <u>Unit Composition</u> - 1 Warp Hag, 9 Psykers<br /> <br /> <u>Wargear</u> - Ghostplate Armour (Hag only)<br /> Splinter Pistol (Hag only)<br /> Agoniser (Hag only)<br /> <br /> <u>Special Rules</u>- Fearless<br /> Soul Shields<br /> Mastery Level 2<br /> Night Vision<br /> Power From Pain<br /> <br /> <b>Soul Shields</b> - Each time the Warp Hag casts a psychic power make a psychic test. On a roll of any double <span class="glossaryitem" onmouseover='gp(24);'>d6</span> Slave Psykers have their souls consumed and are removed from play. The Warp Hag herself is immune to Perils of the Warp until she runs out of Slaves. At that point she quite sensibly ceases to use her psychic talent and retires from the battlefield (remove her from play). At that point the unit counts as destroyed.<br /> <br /> <b>Psyker</b> – May choose from the Biomancy or Pyromancy disciplines<br /> <br /> <u>Options</u> - May include up to ten additional Slave Psykers at +5 points per <br /> model.<br /> <br /> <br /> Sounds pretty cool to me <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> modeling this would be lots of fun <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> So how does it sound?<br /> <br /> Cheers <br /> Jpog]]></description>
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				<pubDate><![CDATA[Mon, 29 Apr 2013 05:39:15]]> GMT</pubDate>
				<author><![CDATA[ Jpogfreak886]]></author>
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				<title>Dark Eldar Warp Hag Rules?</title>
				<description><![CDATA[ Sounds fun, and the modelling opportunities make my eyes light up! <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> Not sure how close to the background it is... From what I gather, there are no psykers in Commoragh, as it's too risy, full stop. But, I imagine a special character could probably justify living beyond the webway and taking slaves all the same. Pretty much sounds fun to me, anyway! <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 29 Apr 2013 07:36:12]]> GMT</pubDate>
				<author><![CDATA[ Shas'o_Longshot]]></author>
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				<title>Dark Eldar Warp Hag Rules?</title>
				<description><![CDATA[ I was about to say that dark eldar would never use psykers due to the risk of discovery by the chaos powers, but then I read the rules and saw that you had written a very dark eldarish way of getting the powers on the board while only risking the lives of lesser beings (which count for nothing to any eldar, especially the dark kin).<br /> <br /> The only problem I had was the low number of slave psykers in the unit, but then I saw the extras you can buy so all good there!<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 29 Apr 2013 07:49:20]]> GMT</pubDate>
				<author><![CDATA[ rohansoldier]]></author>
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				<title>Dark Eldar Warp Hag Rules?</title>
				<description><![CDATA[ I'd look at a few things.<br /> 1. She's need something to keep her alive that's not slaves. Try looking at the Dark Eldar monstrous allies (Sslyth? Or was that an <span class="glossaryitem" onmouseover='gp(382);'>SC</span>?) as bodyguards and potentials for using Biomancy on should she be attacked in melee.<br /> 2. The number of slaves seem a bit... odd. If she eats bolter fire or gets assaulted they die quick (really quick), otherwise you look at a maximum requirement of 7 per game. Maybe those slaves can be sacrificed for more powers?<br /> 3. When the slaves are all gone she may not be able (or dare to) cast any psychic abilities anymore, but should she really be removed full stop? She may still be in a position to claim glory through sheer bloodshed.<br /> 4. Didn't you forget Fleet?]]></description>
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				<pubDate><![CDATA[Mon, 29 Apr 2013 13:17:32]]> GMT</pubDate>
				<author><![CDATA[ Mahtamori]]></author>
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				<title>Dark Eldar Warp Hag Rules?</title>
				<description><![CDATA[ I like this character a lot, very <span class="glossaryitem" onmouseover='gp(27);'>DE</span>. <br /> <br /> She could have fleet, but her slaves won't. There just slaves after all, & I don't know how that would effect the unit. <span class="glossaryitem" onmouseover='gp(269);'>Id</span> say give the slaves 2 <span class="glossaryitem" onmouseover='gp(320);'>hh</span> weapons & power from pain.<br /> <br /> <span class="glossaryitem" onmouseover='gp(269);'>Id</span> agree that she should be able to use an extra power per turn. Sacrifice a slave to generate an extra psi point. This can only be done once in her turn. If she rolls perils she still needs to sacrifice another slave. Sacrifice another slave to cast the same power twice, biomancy effects DO NOT stack.<br /> <br /> Give her a Force weapon, or other eldar psi wepon.<br /> <br /> A marine librarian with level 2 costs 150 points so she needs to go up in cost. A <span class="glossaryitem" onmouseover='gp(27);'>DE</span> psycher is supposed to be rare so <span class="glossaryitem" onmouseover='gp(269);'>id</span> say make her a 0-1, that way her cost won't go up too much.]]></description>
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				<pubDate><![CDATA[Mon, 29 Apr 2013 17:26:27]]> GMT</pubDate>
				<author><![CDATA[ RedAngel]]></author>
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