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		<title><![CDATA[Latest posts for the thread "Improving bs shooting/ deterioration of warmachines."]]></title>
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				<title>Improving bs shooting/ deterioration of warmachines.</title>
				<description><![CDATA[ Let's start with the <span class="glossaryitem" onmouseover='gp(14);'>bs</span> shooting. I thought of three ways of doing so.<br /> <br /> 1. Introducing 3 ranges instead of 2 and giving + 1 to hit at close range <br /> - All weapons have maximum range which is divisible by 3. Therefore the first trisect of weapon range can be a short range, the second trisect a medium range and the third trisect a long range. I would round down. So the if the distance would be 24,7 inches then it would be rounded to 24. For the weapons don't fire exactly up to a range that is stated, but theirs a slight scatter, which might be affected by the wind. <br /> <br /> <br /> 2. Increasing the range of unit on an elevated position. <br /> - Concerns a unit on a cliff, on castel wall, a tower or any other elevated position. The range is extended by one third. In case both points 1 and 2 apply, then long range will be the 3rd and 4th quarter of maximum range while on an elevated position. 2nd quarter medium range and 1st short range.<br /> One of the problems is that it might make warmachines more effective, but the question is in what degree. Warmachines already have a range that allows them to shoot at almost anything they want to. Additionaly if they will be weakened then it should not be a problem.<br /> <br /> <br /> 3. Penalty to Leadership for a unit that suffered more than 25% of wounds from shooting.<br /> -1 to leadership for 50% wounds and -2 to leadership for 75% wounds.<br /> However, this has it's problems. You don't often inflict 50% or more wounds. Same problem with warmachines appears as in point 2. Incase both <span class="glossaryitem" onmouseover='gp(14);'>bs</span> unit and warmachine shoot at one target the wounds, would need to be resolved separately.<br /> <br /> <br /> <br /> <br /> Detorioration of warmachines.<br /> - They don't need to be weakened a lot, just a bit. For one Warmachine worth 100 points is often able to do more damage then a unit of archers worth 200 points. Warmachines are supposed to be better at eliminating one kind of a unit then <span class="glossaryitem" onmouseover='gp(14);'>bs</span> shooters while worse at others. For exammple better at obliterating a unit of armoured infantry, while worse at killing light cavalry. I would make warmachines reroll a scatter dice while shooting at light cavalry or a model with a fly rule unless it's a scatter or an artilery dice unless it's a misfire. Those actions should be repeated twice when shooting to flying cavalry.<br /> <br /> If you have any other ideas then you can post them here. I'm open for criticism, but I appreciate if you would be constructive and if a problem occurs then try to solve it yourself or give me aid in solving it.]]></description>
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				<pubDate><![CDATA[Mon, 29 Apr 2013 18:07:46]]> GMT</pubDate>
				<author><![CDATA[ devestator 7777777]]></author>
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				<title>Improving bs shooting/ deterioration of warmachines.</title>
				<description><![CDATA[ Think this needs to be in <span class="glossaryitem" onmouseover='gp(147);'>WHFB</span> Proposed Rules, bud.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/523997/5559697.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/523997/5559697.page</link>
				<pubDate><![CDATA[Mon, 29 Apr 2013 18:24:30]]> GMT</pubDate>
				<author><![CDATA[ curran12]]></author>
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			<item>
				<title>Improving bs shooting/ deterioration of warmachines.</title>
				<description><![CDATA[ My bad thank you for reminding me.]]></description>
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				<pubDate><![CDATA[Mon, 29 Apr 2013 18:44:09]]> GMT</pubDate>
				<author><![CDATA[ devestator 7777777]]></author>
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