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		<title><![CDATA[Latest posts for the thread "Emperor's Children 2000 points"]]></title>
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				<title>Emperor's Children 2000 points</title>
				<description><![CDATA[ Hi there, here is my first attempt at an Emperor's Children chaos marines list<br /> <br /> The goal is to be fluffy, but competitive enough not to get stomped everytime I play<br /> <br /> <u><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></u><br /> <br /> Chaos Lord-162<br /> Terminator Armour<br /> Mark Of Slaanesh<br /> Lightning Claw<br /> Powerfist<br /> Sigil Of Corruption<br /> <br /> <u>Elites</u><br /> <br /> Chaos Terminators - 445<br /> Chaos Terminator Champion-Dual Lightning Claws<br /> Chaos Terminator-Dual Lightning Claws<br /> Chaos Terminator - Powerfist + Reaper Autocannon<br /> Chaos Terminator - Powerfist<br /> Mark Of Slaanesh<br /> <br /> Land Raider<br /> Dirge Caster<br /> <br /> <u>Troops</u><br /> <br /> Noise Marines - 182<br /> Noise Champion - Doomsiren + Power Sword<br /> Noise Marines x 5 - Close Combat Weapon + Bolter + Bolt Pistol<br /> Rhino<br /> <br /> Noise Marines - 182<br /> Noise Champion - Doomsiren + Power Sword<br /> Noise Marines x 5 - Close Combat Weapon + Bolter + Bolt Pistol<br /> Rhino<br /> <br /> Noise Marines - 316<br /> Noise Champion - Power Sword<br /> Noise Marines x 2 - Blastmaster<br /> Noise Marines x 9 - Sonic Blaster<br /> <br /> <u>Fast Attack</u><br /> <br /> Raptors - 170<br /> Raptor Champion - Power Sword<br /> Raptors x 2 - Meltaguns<br /> Raptor - Icon Of Excess<br /> Raptor<br /> Mark of Slaanesh<br /> <br /> Raptors - 170<br /> Raptor Champion - Power Sword<br /> Raptors x 2 - Meltaguns<br /> Raptor - Icon Of Excess<br /> Raptor<br /> Mark Of Slaanesh<br /> <br /> Heldrake - 170<br /> Baleflamer<br /> <br /> <u>Heavy Support</u><br /> <br /> Havocs - 185<br /> Havoc Champion<br /> Havocs x 4 - Missile Launchers + Flakk MIssiles<br /> Mark Of Slaanesh<br /> <br /> Total - 1982<br /> Looking for comments and criticism, thank you<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 2 May 2013 17:38:58]]> GMT</pubDate>
				<author><![CDATA[ Damien197]]></author>
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				<title>Emperor's Children 2000 points</title>
				<description><![CDATA[ Ah, the Emperor's Children. Such good stuff to work with. I like the list overall, but here are a few changes I would make:<br /> <br /> 1. Change out the Reaper Autocannon on your one Termie and give him and the other <span class="glossaryitem" onmouseover='gp(105);'>PF</span> Termie Combi-Plasmas. You have them kitted out for close combat, where the Reaper does no good. The Combi-Plasmas will give you 4 AP2 rapid-fire shots before a charge to help soften up enemy Termies(Deathwing Knights are terrifying in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>). <br /> <br /> 2. Switch out the Icon of Excess for the Icon of Vengeance on your Raptors. I used to run the IoE on my raptors, but I found them dying to failed Morale tests more often than anything else. <span class="glossaryitem" onmouseover='gp(265);'>FnP</span> is awesome and all, but having units that won't run after taking two hits is much better for a unit that's supposed to be chasing down tanks.<br /> <br /> 3. There is quite a bit of debate on the usefulness of Flakk Missile Havocs. You pay through the nose for versatility, but math dictates that 4 Autocannons have almost the same chance of dropping a flier. With that in mind, I forgo Missile Launchers in my army in favor of Autocannons while I pump up my Noise Marines with Blastmasters. That way I have my small blasts of Marine-killing from the BMs and enough dakka to drop an enemy Heldrake comfortably(because that is quite common to face with Allies and all). It's a personal preference more than anything, but it will change how your army prioritizes targets.]]></description>
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				<pubDate><![CDATA[Thu, 2 May 2013 18:09:15]]> GMT</pubDate>
				<author><![CDATA[ SkinCarver]]></author>
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				<title>Emperor's Children 2000 points</title>
				<description><![CDATA[ You definitely need to get rid of the reaper autocannon on the terminators, its only available if you take 5 terminators in a unit.<br /> <br /> You could do with a <span class="glossaryitem" onmouseover='gp(637);'>ADL</span> (+Quad gun, which is the same price as 4 flakk missile launchers and better as it is <span class="glossaryitem" onmouseover='gp(126);'>TL</span> and you get the defense line) to sit the havocs and possibly some noise marines behind and a couple of rhinos to advance noisemarines, either late in the game or to support the terminator push and help block <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> to the raptors (if they are bouncing across the board).  If you are facing spammed plasma and melta then the terminators may need a little assistance the turn after they rip through their first unit.]]></description>
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				<pubDate><![CDATA[Fri, 3 May 2013 08:00:30]]> GMT</pubDate>
				<author><![CDATA[ Jasper]]></author>
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				<title>Emperor's Children 2000 points</title>
				<description><![CDATA[ You really should take some blast masters in the noice marine squads. Stationary I think they are one of the best guns in the game (<span class="glossaryitem" onmouseover='gp(72);'>IMO</span> anyway) S8 AP3 blast that ignores cover will <span class="glossaryitem" onmouseover='gp(269);'>ID</span> most <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> or worse characters and give any basic troops that arnt in terminator armor a bad day. 30pts per gun is expensive but i totally think its worth it.]]></description>
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				<pubDate><![CDATA[Fri, 3 May 2013 13:22:13]]> GMT</pubDate>
				<author><![CDATA[ Messy0]]></author>
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				<title>Re:Emperor's Children 2000 points</title>
				<description><![CDATA[ I would lose the power weapon in the large <span class="glossaryitem" onmouseover='gp(526);'>NM</span> squad as these guys have the range to stay out of <span class="glossaryitem" onmouseover='gp(19);'>cc</span>.<br /> In the two smaller squads I would switch the boltguns for <span class="glossaryitem" onmouseover='gp(19);'>cc</span> weapons instead of buying them separately. The points saved I would spend on <span class="glossaryitem" onmouseover='gp(644);'>VotLW</span> which should come in handy when facing <span class="glossaryitem" onmouseover='gp(95);'>meqs</span>.]]></description>
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				<pubDate><![CDATA[Fri, 3 May 2013 14:01:43]]> GMT</pubDate>
				<author><![CDATA[ Blakman]]></author>
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				<title>Re:Emperor's Children 2000 points</title>
				<description><![CDATA[ Thanks for the replies guys<br /> <br /> Okay, the reaper autocannon is gone, i somehow overlooked that I needed 5 men to take it (It was only in there because of Rule of Cool anyway <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">)<br /> <br /> What do people think about the large noise marine squad with two blastmasters, would I be better off taking two squads with one blastmaster each? Or do they work better in a large blob?<br /> <br /> @blakman, I feel as though <span class="glossaryitem" onmouseover='gp(644);'>VotLW</span> is kind of a waste on fearless units, as its completely useless when not facing marines, however I wasnt sure about the <span class="glossaryitem" onmouseover='gp(20);'>CCW</span> and bolters, the versatility is useful, but maybe not worth the points<br /> <br /> FInally, the flakk havocs - I threw them in there because I had the points left, and no dedicated anti air - I could take the <span class="glossaryitem" onmouseover='gp(637);'>ADL</span> + quad gun instead and park my dakka noise marines in there, but I feel like this might leave me with too few units on the table to spread out my opponents fire, thoughts?<br /> <br /> Thanks again for the replies, keep em coming <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 5 May 2013 14:39:37]]> GMT</pubDate>
				<author><![CDATA[ Damien197]]></author>
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				<title>Re:Emperor's Children 2000 points</title>
				<description><![CDATA[ Well if your local meta is unlike the majority of the rest of the world and <span class="glossaryitem" onmouseover='gp(95);'>meq</span> armies are a rare sight there, then <span class="glossaryitem" onmouseover='gp(644);'>VotLW</span> is very wasted, I agree.<br /> There is however sometimes (very seldom I admit) when having that +1 <span class="glossaryitem" onmouseover='gp(82);'>ld</span> helps even tho your troops are fearless. A few examples from the top of my head is the telepathy powers Dominate, Terrify and Psychic Shriek where having that little extra in <span class="glossaryitem" onmouseover='gp(82);'>ld</span> can make a world of difference.]]></description>
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				<pubDate><![CDATA[Sun, 5 May 2013 14:55:05]]> GMT</pubDate>
				<author><![CDATA[ Blakman]]></author>
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				<title>Re:Emperor's Children 2000 points</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/524690/5583527.page"><b>Damien197 wrote:</b></a><br/>Thanks for the replies guys<br /> <br /> <br /> What do people think about the large noise marine squad with two blastmasters, would I be better off taking two squads with one blastmaster each? Or do they work better in a large blob?<br /> <br /> </div></blockquote><br /> <br /> Check out the Codex <span class="glossaryitem" onmouseover='gp(36);'>FAQs</span> from the <span class="glossaryitem" onmouseover='gp(50);'>GW</span> website.  The noise marines are <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>-ed to allow them to take two blastmasters in the smaller 5 marine units; so that's the way to go if they are shooty support units.]]></description>
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				<pubDate><![CDATA[Tue, 7 May 2013 08:26:08]]> GMT</pubDate>
				<author><![CDATA[ Jasper]]></author>
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