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		<title><![CDATA[Latest posts for the thread "Black Templars, Need help with tyranids"]]></title>
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				<title>Black Templars, Need help with tyranids</title>
				<description><![CDATA[ as the title says, i can struggle, and sometimes win against other armies,(i'm somewhat n00bish player) but tyranids always <img src="/s/i/a/7ae18ba11c7ba79f6898e876a4b8ba4a.gif" border="0"> me up...<br /> here is my 1750 list<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>-helbrecht<br /> Terminator chaplain, eternal warrior storm bolter<br /> Emperor's Champion(AACNMTO vow)<br /> __________________<br /> TROOPS: 15 man crusader squad 10 initiates  with 1 power axe, 1 flamer pistol+ <span class="glossaryitem" onmouseover='gp(20);'>CCW</span>, 5 neophytes with pistol+ <span class="glossaryitem" onmouseover='gp(20);'>CCW</span><br /> 10 man crusader squad( 5 initiates 5 neophytes 1 power axe, 1 flamer, pistol + <span class="glossaryitem" onmouseover='gp(20);'>CCW</span>)<br /> 10 man' fire support' crusader squad(8 bolters, Missile launcher, plasma gun)<br /> ___________________________<br /> ELITES<br /> 7 Close combat terminators (2 thunder hammer+ storm shield, 5 <span class="glossaryitem" onmouseover='gp(80);'>LC</span>, furious charge, which i deploy so they join to chaplain and drive in <span class="glossaryitem" onmouseover='gp(261);'>LRC</span>)<br /> Venerable Dreadnought with Assault Cannon and Heavy flamer(extra armor searchlight, smoke)<br /> ___________________________<br /> HEAVY SUPPORT<br /> 2 Vindicators(extra armor, <span class="glossaryitem" onmouseover='gp(470);'>PotMS</span>)<br /> Land raider Cruasder<br /> <br /> I would kindly ask that some pro <span class="glossaryitem" onmouseover='gp(15);'>BT</span> player to give me some anti- nid strategy and tips<br /> TNX]]></description>
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				<pubDate><![CDATA[Sat, 4 May 2013 10:07:25]]> GMT</pubDate>
				<author><![CDATA[ TankredEndures]]></author>
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				<title>Re:Black Templars, Need help with tyranids</title>
				<description><![CDATA[ Your fire support unit really doesn't need to be a 10 man unit, cut them down to 5 and use the points to bolster your blob to 20 men. I'd also replace the flamer with a meltagun and the Power Axe with a Power Fist, but both of those are a matter of taste, especially the fist. If you can, replace the <span class="glossaryitem" onmouseover='gp(80);'>LC</span> Terminators with more <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> Terminators. With the claws going to AP3 and there being no I bonus from Furious Charge anymore <span class="glossaryitem" onmouseover='gp(80);'>LC</span> Terminators generally aren't worth it. I'd also replace the Storm Bolter on your Chaplain with a Power Fist or Thunder Hammer. <br /> <br /> Your 10-man melee squad isn't going to get anything done ever. I'd suggest looking into getting a Drop Pod for them to let them get somewhere without having to walk all over the board.<br /> <br /> As a final note, you don't have Eternal Warrior on your Chaplain, you have immunity to Instant Death from double toughness. Boneswords and similar weapons still kill you instantly.]]></description>
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				<pubDate><![CDATA[Sat, 4 May 2013 11:17:30]]> GMT</pubDate>
				<author><![CDATA[ AlmightyWalrus]]></author>
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				<title>Re:Black Templars, Need help with tyranids</title>
				<description><![CDATA[ <br /> <br /> <blockquote class="uncited"><div>As a final note, you don't have Eternal Warrior on your Chaplain, you have immunity to Instant Death from double toughness. Boneswords and similar weapons still kill you instantly.</div></blockquote><br /> yes i forgot to mention that eternal warrior mantle... I actually have it  <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0">  Thanks for the advice on the drop pod. Will look up for it at store]]></description>
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				<pubDate><![CDATA[Sun, 5 May 2013 13:38:06]]> GMT</pubDate>
				<author><![CDATA[ TankredEndures]]></author>
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				<title>Re:Black Templars, Need help with tyranids</title>
				<description><![CDATA[ In addition to what AlmightyWalrus said I would take out Helbrecht as he doesn't really contribute anything to the list, downgrade the dreadnought to a regular one <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> the <span class="glossaryitem" onmouseover='gp(14);'>BS</span> change and venerable rule isn't enough of a bonus.<br /> A group of 5 Tactical terminators with 2 Cyclone missile launchers can hunt <span class="glossaryitem" onmouseover='gp(93);'>MC</span> all day long and will really help against nids<br /> <br /> you should also think about target priority, what do you send the vindi's after?]]></description>
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				<pubDate><![CDATA[Sun, 5 May 2013 14:32:22]]> GMT</pubDate>
				<author><![CDATA[ macc92]]></author>
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				<title>Re:Black Templars, Need help with tyranids</title>
				<description><![CDATA[ Actually, that's a point, your list is illegal: You can't have both an Iron Halo and an Adamantine Mantle in the same list, and Helbrecht has an Iron Halo.]]></description>
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				<pubDate><![CDATA[Sun, 5 May 2013 18:20:50]]> GMT</pubDate>
				<author><![CDATA[ AlmightyWalrus]]></author>
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				<title>Black Templars, Need help with tyranids</title>
				<description><![CDATA[ Can <span class="glossaryitem" onmouseover='gp(15);'>BT</span> take 3 <span class="glossaryitem" onmouseover='gp(56);'>HQs</span> in one <span class="glossaryitem" onmouseover='gp(187);'>FOC</span>? If not, that's another problem.]]></description>
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				<pubDate><![CDATA[Sun, 5 May 2013 18:26:39]]> GMT</pubDate>
				<author><![CDATA[ Rihgu]]></author>
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				<title>Black Templars, Need help with tyranids</title>
				<description><![CDATA[ They can, as the Emperor's Champion does not count towards <span class="glossaryitem" onmouseover='gp(56);'>HQs</span>.<br /> <br /> <span class="glossaryitem" onmouseover='gp(15);'>BTs</span> have the cheapest Typhoon land speeders, these would help a lot to thin out hordes or shoot some kraks in <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>.<br /> <br /> Also, as mentioned above, termies with dual <span class="glossaryitem" onmouseover='gp(417);'>CMLs</span> or dual <span class="glossaryitem" onmouseover='gp(5);'>ACs</span> would help as well.<br /> <br /> Almightywalrus point about dual relics is true as well, you might as well just have a regular Marshal in artificer or termie armor for a similar point cost.<br /> <br /> Cheers.]]></description>
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				<pubDate><![CDATA[Sun, 5 May 2013 18:35:55]]> GMT</pubDate>
				<author><![CDATA[ phoenix darkus]]></author>
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				<title>Black Templars, Need help with tyranids</title>
				<description><![CDATA[ I would say that you are too assault focused, and Tyranids will wreck you in assault. Try for a heavier amount of fire power, especially when facing hordes. Heavy bolters and assault cannons tear apart hordes, and you will need auto cannons or missile launchers when dealing with <span class="glossaryitem" onmouseover='gp(93);'>MC</span>. Terminators are a waste against Tyranids if they are utilizing <span class="glossaryitem" onmouseover='gp(93);'>MC</span> or warriors, as they both ignore armour (provide the warriors have boneswords). Even against the swarm Terminators have a hard time as the sheer number of attacks that can hit will overwhelm even a 2+ save. (A squad of just 10 Hormagaunts hits 30 times on the charge, and only costs 60 points.) You can take twice as many tactical marines then terminators and bolters will carve through more 'Nid then thunderhammers ever will. You may also want some kind of flyer or anti-air because an <span class="glossaryitem" onmouseover='gp(630);'>FMC</span> will ruin your day.<br /> <br /> (I don't play <span class="glossaryitem" onmouseover='gp(15);'>BT</span>, I play Tyranid and these are just some of the things I have noticed.)]]></description>
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				<pubDate><![CDATA[Sun, 5 May 2013 18:37:25]]> GMT</pubDate>
				<author><![CDATA[ Imperial Deceit]]></author>
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