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				<title>Twang Twang, the alternative to Bang Bang.  2400 points</title>
				<description><![CDATA[ Alith Anar (sneaky high elf with S7 bow)<br /> Arch Mage, level 4, book of hoeth (re-roll 1 power or dispel die), lore of high magic<br /> Noble, heavy armor that lets him scout, magic bow (3 S5 shots)<br /> Mage, level 2, high magic, ring of fury<br /> 2x15 archers, musicians<br /> 30 archers, musician<br /> 3x sky cutter chariots with bolt throwers<br /> 6 shadow warriors<br /> 4 repeater bolt throwers<br /> 20 sisters (7 wide).<br /> <br /> Should be putting out 35 S3 hits, 29 S4 hits, 2 S5 no save bolt hits, 2 S5 bow shots, and a S7  no save bolt hit, At ~24".<br /> Magic can produce 6D6 S4 hits (@ basic casting) and the + D3 boost spell sits really well on a unit of 30 archers.  Walk between worlds if pretty good on a gun line.  It lets them slip out of charge arcs or back up 5" (base casting) or 10" (boosted).<br /> <br /> Triple chariots could charge once other options have been exhausted.<br /> 15 archers can take a charge from light units, 15 S3 attacks with re-rolls can wipe chaos/vampire dogs, harpies or even an eagle/sabre cat.<br /> <br /> -Matt]]></description>
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				<pubDate><![CDATA[Tue, 7 May 2013 14:40:55]]> GMT</pubDate>
				<author><![CDATA[ HawaiiMatt]]></author>
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				<title>Twang Twang, the alternative to Bang Bang.  2400 points</title>
				<description><![CDATA[ I approve this army list. I'm a big fang of Alithinar, <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 7, <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 7 d3 wounds bow.<br /> <br /> Yes please]]></description>
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				<pubDate><![CDATA[Tue, 7 May 2013 14:49:47]]> GMT</pubDate>
				<author><![CDATA[ pities2004]]></author>
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				<title>Twang Twang, the alternative to Bang Bang.  2400 points</title>
				<description><![CDATA[ I love the list first off.  Only thing I would worry about is the blood and glory scenario (or whatever the name of the banner one is).<br /> <br /> possibly add a <span class="glossaryitem" onmouseover='gp(174);'>bsb</span> and/or switch out archers for reavers w/ command?]]></description>
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				<pubDate><![CDATA[Tue, 7 May 2013 19:31:19]]> GMT</pubDate>
				<author><![CDATA[ Lellindil]]></author>
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				<title>Twang Twang, the alternative to Bang Bang.  2400 points</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/525650/5592578.page"><b>Lellindil wrote:</b></a><br/>I love the list first off.  Only thing I would worry about is the blood and glory scenario (or whatever the name of the banner one is).<br /> <br /> possibly add a <span class="glossaryitem" onmouseover='gp(174);'>bsb</span> and/or switch out archers for reavers w/ command?</div></blockquote><br /> <br /> <br /> Also love this idea for a list though instead of taking reavers simply drop 3 archers from 30 man unit to get a standard for each archer unit perhaps?]]></description>
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				<pubDate><![CDATA[Tue, 7 May 2013 20:01:24]]> GMT</pubDate>
				<author><![CDATA[ mixer86]]></author>
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				<title>Twang Twang, the alternative to Bang Bang.  2400 points</title>
				<description><![CDATA[ how do you read Alith Anar's bow?  It says he can't march and shoot it, does that mean even if he joins a unit of skirmishers he can't march and shoot or will the character joining a unit of skirmishers take precedence?<br /> <br /> or were you planning on putting him with a unit of archers?]]></description>
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				<pubDate><![CDATA[Tue, 7 May 2013 21:21:54]]> GMT</pubDate>
				<author><![CDATA[ Lellindil]]></author>
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				<title>Twang Twang, the alternative to Bang Bang.  2400 points</title>
				<description><![CDATA[ Given you're going bow line some strange choices:<br /> <br /> Why no 2nd Sisters unit? For the bolt throwers you trade 16 S4 shots for 20.<br /> <br /> Why no hand maiden with Reaver Bow and potion of strength? 3 Bs7 S8 shots seems to fit this list perfectly.<br /> <br /> Also do you need 6 High Magic spells.]]></description>
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				<pubDate><![CDATA[Tue, 7 May 2013 22:59:38]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>Re:Twang Twang, the alternative to Bang Bang.  2400 points</title>
				<description><![CDATA[ You maybe didn't see my proposed army<br /> <br /> 65 archers<br /> 40 shadow warriors<br /> 40 sisters<br /> Lvl4<br /> Alith<br /> Whatever you want for what's left.  You can mix in chariots if you want.<br /> <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 4 bows at BS5 are a little too good]]></description>
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				<pubDate><![CDATA[Tue, 7 May 2013 23:09:20]]> GMT</pubDate>
				<author><![CDATA[ buckero0]]></author>
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				<title>Twang Twang, the alternative to Bang Bang.  2400 points</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/65afb78ba94982239ee431d965e2013a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/525650/5593337.page"><b>FlingitNow wrote:</b></a><br/>Given you're going bow line some strange choices:<br /> <br /> Why no 2nd Sisters unit? For the bolt throwers you trade 16 S4 shots for 20.<br /> <br /> Why no hand maiden with Reaver Bow and potion of strength? 3 Bs7 S8 shots seems to fit this list perfectly.<br /> <br /> Also do you need 6 High Magic spells.</div></blockquote><br /> <br /> I think the Repeating bolt thrower &gt; 2nd Sisters.<br /> 6 S4 <span class="glossaryitem" onmouseover='gp(6);'>AP</span> shots at 48&quot; for 70 points.  <br /> Or, 5 S4 sometimes <span class="glossaryitem" onmouseover='gp(6);'>AP</span> shots at 24&quot; for 70 points.<br /> To take another 20 sisters you'd give up 24 S4 <span class="glossaryitem" onmouseover='gp(6);'>AP</span> shots.<br /> <br /> While I really like the sisters, I think the extra range of the bolt throwers put them over the top.  Also the ability to fire the S6 no save shot D3 wounds penetrate ranks can make a difference, when you get a flank shot.<br /> <br /> -Matt<br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><a href="/dakkaforum/posts/preList/525650/5593053.page"><b>Lellindil wrote:</b></a><br/>how do you read Alith Anar's bow?  It says he can't march and shoot it, does that mean even if he joins a unit of skirmishers he can't march and shoot or will the character joining a unit of skirmishers take precedence?<br /> <br /> or were you planning on putting him with a unit of archers?</div></blockquote><br /> <br /> Normally you can't march and fire.<br /> Skirmish gives a model the ability to march in fire.<br /> He's still armed with a bow that says no march and fire.<br /> <br /> Think of it this way.<br /> My empire engineer has the Long Rifle (36" range, S4 <span class="glossaryitem" onmouseover='gp(6);'>AP</span>, sniper, and move or fire).<br /> I stick that engineer in a unit of archers (which gives him skirmish = march and fire).<br /> <br /> Can I now march and fire the long rifle?  Of course not.  The weapon has a specific rule to it's use.<br /> <br /> -Matt<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><a href="/dakkaforum/posts/preList/525650/5593366.page"><b>buckero0 wrote:</b></a><br/>You maybe didn't see my proposed army<br /> <br /> 65 archers<br /> 40 shadow warriors<br /> 40 sisters<br /> Lvl4<br /> Alith<br /> Whatever you want for what's left.  You can mix in chariots if you want.<br /> <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 4 bows at BS5 are a little too good</div></blockquote><br /> <br /> You've only got 105 points left or so (assuming level 4 with book).<br /> I'd rather have chariots and the 2nd wizard.  Shadow warriors aren't that great at shooting.  40% increase in points over an archer for less range and +1 to hit.<br /> Instead of shadow warriors, you'd be better off with 56 archers. <br /> Skirmishers have a big foot print, it's tough to get more than 2 or 3 small units on the table usefully.  I run 3x6 chameleons and have issues scouting and staying out of charge arcs.<br /> <br /> -Matt]]></description>
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				<pubDate><![CDATA[Wed, 8 May 2013 14:21:47]]> GMT</pubDate>
				<author><![CDATA[ HawaiiMatt]]></author>
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				<title>Twang Twang, the alternative to Bang Bang.  2400 points</title>
				<description><![CDATA[ this is my favorite new HE list I have seen.  very different and something that did not feel possible in the last book.<br /> <br /> I will probably try something very close to it.  May mix in a dragon mage instead of the arch mage.  I like flaming sword and the sunfire gem or whatever.  Also potentially switching out the sisters for a fire phoenix.<br /> <br /> the root of the list is very awesome!  Congrats.]]></description>
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				<pubDate><![CDATA[Wed, 8 May 2013 15:21:07]]> GMT</pubDate>
				<author><![CDATA[ Lellindil]]></author>
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				<title>Twang Twang, the alternative to Bang Bang.  2400 points</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/525650/5595773.page"><b>Lellindil wrote:</b></a><br/>this is my favorite new HE list I have seen.  very different and something that did not feel possible in the last book.<br /> <br /> I will probably try something very close to it.  May mix in a dragon mage instead of the arch mage.  I like flaming sword and the sunfire gem or whatever.  Also potentially switching out the sisters for a fire phoenix.<br /> <br /> the root of the list is very awesome!  Congrats.</div></blockquote><br /> <br /> Too bad the sunfire gem only works on the character, and not the unit.<br /> Still, flaming sword + gem means you get +2 to wound.  That's a fireball wounding ogres/trolls on a 2+.<br /> -Matt]]></description>
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				<pubDate><![CDATA[Wed, 8 May 2013 17:35:59]]> GMT</pubDate>
				<author><![CDATA[ HawaiiMatt]]></author>
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				<title>Twang Twang, the alternative to Bang Bang.  2400 points</title>
				<description><![CDATA[ Gem also works on your mount! Hence your Dragon will probably be auto-wounding!]]></description>
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				<pubDate><![CDATA[Wed, 8 May 2013 19:06:17]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>Twang Twang, the alternative to Bang Bang.  2400 points</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/65afb78ba94982239ee431d965e2013a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/525650/5596706.page"><b>FlingitNow wrote:</b></a><br/>Gem also works on your mount! Hence your Dragon will probably be auto-wounding!</div></blockquote><br /> They did away with auto wounding in the most recent <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>'s.<br /> You're dragons breathe would get the +1 to wound, it's melee attacks are not flaming, and would not get the +1.<br /> It's too many points, and pales in comparison to mindrazor on... anything.  Mindrazor is actually less points than the dragon + hero, and works on a variety of units and more than once a game.<br /> Honestly, that item should be 5 points and 1 use, or ~35 points and the whole game.<br /> <br /> -Matt<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 8 May 2013 21:33:05]]> GMT</pubDate>
				<author><![CDATA[ HawaiiMatt]]></author>
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				<title>Twang Twang, the alternative to Bang Bang.  2400 points</title>
				<description><![CDATA[ Flaming sword will make the dragons attacks flaming that is the use of it.<br /> <br /> Of course mindrazor is better but you have to roll that spell and then you have to cast it. The gem is a guarantee but yeah it is  overcosted.]]></description>
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				<pubDate><![CDATA[Thu, 9 May 2013 07:06:37]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>Re:Twang Twang, the alternative to Bang Bang.  2400 points</title>
				<description><![CDATA[ Thats a lot of shooting but once a decent beastmen army charges you no later than turn 3 its all over but the crying for the elves.]]></description>
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				<pubDate><![CDATA[Fri, 10 May 2013 02:04:41]]> GMT</pubDate>
				<author><![CDATA[ JWhex]]></author>
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				<title>Twang Twang, the alternative to Bang Bang.  2400 points</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/525650/5592578.page"><b>Lellindil wrote:</b></a><br/>I love the list first off.  Only thing I would worry about is the blood and glory scenario (or whatever the name of the banner one is).<br /> <br /> possibly add a <span class="glossaryitem" onmouseover='gp(174);'>bsb</span> and/or switch out archers for reavers w/ command?</div></blockquote><br /> <br /> Yeah, isn't this list an auto-lose in Blood and Glory?]]></description>
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				<pubDate><![CDATA[Fri, 10 May 2013 14:07:53]]> GMT</pubDate>
				<author><![CDATA[ Tangent]]></author>
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				<title>Re:Twang Twang, the alternative to Bang Bang.  2400 points</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/525650/5602216.page"><b>JWhex wrote:</b></a><br/>Thats a lot of shooting but once a decent beastmen army charges you no later than turn 3 its all over but the crying for the elves.</div></blockquote><br /> Don't underestimate the amount of fire power.  With 2 shots and stand and fire, this elf list is dealing an average of 88 wounds on T4 models.<br /> Add in magic, and a triple chariot charge and it's not so point and click.<br /> Then when the beastmen do get to the block, they're taking fist fulls of <span class="glossaryitem" onmouseover='gp(474);'>ASF</span> attacks with re-rolls to hit.<br /> The high elves can also shut down the buff spells with drain magic and possibly destroy the banner of the beast in the magic phase.<br /> <br /> -Matt]]></description>
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				<pubDate><![CDATA[Fri, 10 May 2013 14:10:15]]> GMT</pubDate>
				<author><![CDATA[ HawaiiMatt]]></author>
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				<title>Re:Twang Twang, the alternative to Bang Bang.  2400 points</title>
				<description><![CDATA[ Playing with combinations, I made a list that used two small units of shadow warriors (2 units of 6) and had each joined by:<br /> <br /> Alith Anar <br /> <br /> and<br /> <br /> Prince w/ shadow armor, reaver bow, potion of strength, golden crown, great weapon, shield-- 229<br /> <br /> It was fun to drop 3 <span class="glossaryitem" onmouseover='gp(123);'>str</span> 8 shots in one turn as well as a <span class="glossaryitem" onmouseover='gp(123);'>str</span> 7 bolt thrower shot from the opposite flank and <span class="glossaryitem" onmouseover='gp(123);'>str</span> 5 magical shots in following turns is not so bad either. I am thinking of using this combination again, especially if special characters are not allowed in some of my upcoming events.<br /> <br /> Just food for thought!]]></description>
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				<pubDate><![CDATA[Sat, 11 May 2013 23:11:47]]> GMT</pubDate>
				<author><![CDATA[ Pervertdhermit]]></author>
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				<title>Re:Twang Twang, the alternative to Bang Bang.  2400 points</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/525650/5608381.page"><b>Pervertdhermit wrote:</b></a><br/>Playing with combinations, I made a list that used two small units of shadow warriors (2 units of 6) and had each joined by:<br /> <br /> Alith Anar <br /> <br /> and<br /> <br /> Prince w/ shadow armor, reaver bow, potion of strength, golden crown, great weapon, shield-- 229<br /> <br /> It was fun to drop 3 <span class="glossaryitem" onmouseover='gp(123);'>str</span> 8 shots in one turn as well as a <span class="glossaryitem" onmouseover='gp(123);'>str</span> 7 bolt thrower shot from the opposite flank and <span class="glossaryitem" onmouseover='gp(123);'>str</span> 5 magical shots in following turns is not so bad either. I am thinking of using this combination again, especially if special characters are not allowed in some of my upcoming events.<br /> <br /> Just food for thought!</div></blockquote><br /> Then you have no wizard lord.<br /> <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>, wizard lord &gt; prince.<br /> Come to think about it, I'd rather have your prince than Alith Anar.  <br /> Sadly the scoot and shoot army may play best with arch mage and price, and leave Alith Anar at home.<br /> <br /> -Matt]]></description>
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				<pubDate><![CDATA[Sat, 11 May 2013 23:25:47]]> GMT</pubDate>
				<author><![CDATA[ HawaiiMatt]]></author>
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				<title>Re:Twang Twang, the alternative to Bang Bang.  2400 points</title>
				<description><![CDATA[ I was using minimal magic in my list for the game, but I can see the problem with no <span class="glossaryitem" onmouseover='gp(347);'>Lvl</span> 4.<br /> <br /> Lv 2 high magic with scroll and one of the rings (rhuin or fury) has been okay in a few games.<br /> <br /> If its all the same though, dropping Alith and just taking the prince works as well and gives you more close combat punch in a pinch.<br /> <br /> Have you tried Lore of Metal with this style of list yet? Feel the +1 to hit and <span class="glossaryitem" onmouseover='gp(6);'>AP</span> spell would be very powerful from the sisters unit.]]></description>
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				<pubDate><![CDATA[Sun, 12 May 2013 00:49:28]]> GMT</pubDate>
				<author><![CDATA[ Pervertdhermit]]></author>
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				<title>Re:Twang Twang, the alternative to Bang Bang.  2400 points</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/525650/5608607.page"><b>Pervertdhermit wrote:</b></a><br/>I was using minimal magic in my list for the game, but I can see the problem with no <span class="glossaryitem" onmouseover='gp(347);'>Lvl</span> 4.<br /> <br /> Lv 2 high magic with scroll and one of the rings (rhuin or fury) has been okay in a few games.<br /> <br /> If its all the same though, dropping Alith and just taking the prince works as well and gives you more close combat punch in a pinch.<br /> <br /> Have you tried Lore of Metal with this style of list yet? Feel the +1 to hit and <span class="glossaryitem" onmouseover='gp(6);'>AP</span> spell would be very powerful from the sisters unit.</div></blockquote><br /> <br /> The <span class="glossaryitem" onmouseover='gp(6);'>AP</span> only works in close combat.  Casting Enchanted Blades on a 9 gives +1 to hit.<br /> Casting Hand of Glory on a 5+ gives +D3 to hit (via <span class="glossaryitem" onmouseover='gp(14);'>BS</span>)  and +1 to Ward save.  On a 10, they also get movement, weapon skill and initiative.<br /> High Magic is more than twice as good, and easier to cast.<br /> <br /> -Matt<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 12 May 2013 03:55:13]]> GMT</pubDate>
				<author><![CDATA[ HawaiiMatt]]></author>
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