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				<title>Flamespyre HElves 2400</title>
				<description><![CDATA[ So this is a fast Phoenix heavy list. Trying to tank an anointed of Asuryan on a Phoenix for coming back shenanigans:<br /> <br /> Anointed: Enchanted Shield, Golden Crown, Khaines Ring, Sword of Strife, Flamespyre Phoenix 525<br /> <br /> Noble: <span class="glossaryitem" onmouseover='gp(174);'>BsB</span>: barded steed, shield, heavy armour, Dragon Helm, Star Lance 156<br /> Mage: <span class="glossaryitem" onmouseover='gp(347);'>Lvl</span> 2, Beasts: barded steed, Scroll 160<br /> Mage: <span class="glossaryitem" onmouseover='gp(347);'>Lvl</span> 2, Beasts: barded steed 135<br /> Mage: <span class="glossaryitem" onmouseover='gp(347);'>Lvl</span> 2, High: barded steed 135<br /> <br /> 13 Silver Helms: full command, shields 329<br /> 13 Silver Helms: full command, shields 329<br /> <br /> 5 Shadow Warriors 70<br /> <br /> Flamespyre Phoenix 225<br /> Flamespyre Phoenix 225<br /> Eagle: shredding talons 55<br /> Eagle: shredding talons 55<br /> <br /> Total 2399<br /> <br /> What do you think?]]></description>
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				<pubDate><![CDATA[Thu, 9 May 2013 21:32:18]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>Flamespyre HElves 2400</title>
				<description><![CDATA[ What about the Sunfire Gem on the Annointed for <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 5 fly-over hits with the phoenix?]]></description>
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				<pubDate><![CDATA[Thu, 9 May 2013 21:40:32]]> GMT</pubDate>
				<author><![CDATA[ rollawaythestone]]></author>
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				<title>Flamespyre HElves 2400</title>
				<description><![CDATA[ I'd go phoenix heavy so you can combo charge the frost and the fire to get the best of both. And take Caradryan on his phoenix.<br /> <br /> That way you get 3 fire phoenixes and 2 frost phoenixes.<br /> <br /> I'd also get some skycutters in. Without the bolt throwers. People say they aren't that great(More directed at the bolt thrower here). BUT, they are movement 10 chariots ho can't be blocked off by chaff. They can be combo charged with the phoenixes for more damage.]]></description>
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				<pubDate><![CDATA[Thu, 9 May 2013 21:49:22]]> GMT</pubDate>
				<author><![CDATA[ thedarkavenger]]></author>
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				<title>Flamespyre HElves 2400</title>
				<description><![CDATA[ Taking Caradryan means dropping almost if not all my magic (depending on whether I keep the <span class="glossaryitem" onmouseover='gp(174);'>BsB</span>). No thanks.<br /> <br /> Also how would I get 5 phoenix in?<br /> <br /> Sky cutters are good don't see what <span class="glossaryitem" onmouseover='gp(269);'>Id</span> drop to take them though.<br /> <br /> However switching a Phoenix to Frost is a good idea. I took Flame due to coming back to life and to help the Knights deal with massed ranks. However multiple Monstrous Cav units cause me a problem and the Frostheart deals with them very effectively. <span class="glossaryitem" onmouseover='gp(269);'>Id</span> drop the upgrades on the Eagles and barding on one of the Wizards horses.]]></description>
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				<pubDate><![CDATA[Fri, 10 May 2013 08:07:18]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>Flamespyre HElves 2400</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/65afb78ba94982239ee431d965e2013a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/526153/5602907.page"><b>FlingitNow wrote:</b></a><br/>Taking Caradryan means dropping almost if not all my magic (depending on whether I keep the <span class="glossaryitem" onmouseover='gp(174);'>BsB</span>). No thanks.<br /> <br /> Also how would I get 5 phoenix in?<br /> <br /> Sky cutters are good don't see what <span class="glossaryitem" onmouseover='gp(269);'>Id</span> drop to take them though.<br /> <br /> However switching a Phoenix to Frost is a good idea. I took Flame due to coming back to life and to help the Knights deal with massed ranks. However multiple Monstrous Cav units cause me a problem and the Frostheart deals with them very effectively. <span class="glossaryitem" onmouseover='gp(269);'>Id</span> drop the upgrades on the Eagles and barding on one of the Wizards horses.</div></blockquote><br /> <br /> The 5 phoenixes are as follows: Annointed's flame, Caradryan's frost, 2 flame phoenixes, and a frost. (I've only had a brief look at the book, so I'm not actually sure if it will fit.)<br /> <br /> As for chariots, I'd drop the eagles and shadow warriors. The chariots will take the roll of war machine hunters and provide impact hits to the combats they help with.]]></description>
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				<pubDate><![CDATA[Fri, 10 May 2013 08:34:15]]> GMT</pubDate>
				<author><![CDATA[ thedarkavenger]]></author>
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				<title>Flamespyre HElves 2400</title>
				<description><![CDATA[ Well the Phoenix are all over 200 points so you can't take 3 in rare.<br /> <br /> Likewise dropping the Eagles and Shadow warriors still leaves me 20 points shy of the Skycutter and with movement only 10 it can't really threaten Warmachines until turn 3 when its irrelevant anyway...]]></description>
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				<pubDate><![CDATA[Fri, 10 May 2013 08:46:00]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>Flamespyre HElves 2400</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/65afb78ba94982239ee431d965e2013a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/526153/5602964.page"><b>FlingitNow wrote:</b></a><br/>Well the Phoenix are all over 200 points so you can't take 3 in rare.<br /> <br /> Likewise dropping the Eagles and Shadow warriors still leaves me 20 points shy of the Skycutter and with movement only 10 it can't really threaten Warmachines until turn 3 when its irrelevant anyway...</div></blockquote><br /> <br /> I see. Well, if you take caradryan, an annointed and 1/2 eaglenobles, maybe a mage., minimal mounted core and flying chariots, you have an army with the lowest movement of 9".  And the only thing is accepting that some spells will go through, and you have to prioritise the ones you need to stop.  The army should be in combat from turn 2 onwards.<br /> <br /> And I never said the chariots were faster, I said they were good at killing war machines.  And that is true, because of the impact hits.]]></description>
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				<pubDate><![CDATA[Fri, 10 May 2013 09:00:03]]> GMT</pubDate>
				<author><![CDATA[ thedarkavenger]]></author>
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				<title>Flamespyre HElves 2400</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/65afb78ba94982239ee431d965e2013a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/526153/5601425.page"><b>FlingitNow wrote:</b></a><br/>So this is a fast Phoenix heavy list. Trying to tank an anointed of Asuryan on a Phoenix for coming back shenanigans:<br /> <br /> Anointed: Enchanted Shield, Golden Crown, Khaines Ring, Sword of Strife, Flamespyre Phoenix 525<br /> <br /> Noble: <span class="glossaryitem" onmouseover='gp(174);'>BsB</span>: barded steed, shield, heavy armour, Dragon Helm, Star Lance 156<br /> Mage: <span class="glossaryitem" onmouseover='gp(347);'>Lvl</span> 2, Beasts: barded steed, Scroll 160<br /> Mage: <span class="glossaryitem" onmouseover='gp(347);'>Lvl</span> 2, Beasts: barded steed 135<br /> Mage: <span class="glossaryitem" onmouseover='gp(347);'>Lvl</span> 2, High: barded steed 135<br /> <br /> 13 Silver Helms: full command, shields 329<br /> 13 Silver Helms: full command, shields 329<br /> <br /> 5 Shadow Warriors 70<br /> <br /> Flamespyre Phoenix 225<br /> Flamespyre Phoenix 225<br /> Eagle: shredding talons 55<br /> Eagle: shredding talons 55<br /> <br /> Total 2399<br /> <br /> What do you think?</div></blockquote><br /> <br /> I'd go all high magic, but the list is solid.  If you get the gem, the lords phoenix could get +1 to wound on it's fly over attacks once a game.]]></description>
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				<pubDate><![CDATA[Fri, 10 May 2013 14:31:47]]> GMT</pubDate>
				<author><![CDATA[ HawaiiMatt]]></author>
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				<title>Flamespyre HElves 2400</title>
				<description><![CDATA[ You need speed to kill war machines and the skycutters aren't quick enough to do it. Plus the impact hits wound on 6s as they are distributed as shooting. Hunting war machines is not a good role for the Skycutter.]]></description>
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				<pubDate><![CDATA[Fri, 10 May 2013 15:46:49]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>Flamespyre HElves 2400</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/65afb78ba94982239ee431d965e2013a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/526153/5603945.page"><b>FlingitNow wrote:</b></a><br/>You need speed to kill war machines and the skycutters aren't quick enough to do it.<u> Plus the impact hits wound on 6s as they are distributed as shooting.</u> Hunting war machines is not a good role for the Skycutter.</div></blockquote><br /> <br /> Are they not 'distributed <span class="glossaryitem" onmouseover='gp(400);'>AS</span> IF from shooting'? The difference there being you should be hitting the crews toughness but you couldn't use those hits to target any characters your in base to base with?]]></description>
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				<pubDate><![CDATA[Sat, 11 May 2013 12:01:58]]> GMT</pubDate>
				<author><![CDATA[ jonolikespie]]></author>
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				<title>Flamespyre HElves 2400</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/65afb78ba94982239ee431d965e2013a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/526153/5603945.page"><b>FlingitNow wrote:</b></a><br/>You need speed to kill war machines and the skycutters aren't quick enough to do it. Plus the impact hits wound on 6s as they are distributed as shooting. Hunting war machines is not a good role for the Skycutter.</div></blockquote><br /> <br /> Distributed as shooting doesn't make them a shooting attack.  It's still a close combat attack, it still generates combat resolution.  Impact hits are rolling against the crew's toughness.<br /> But even with that, sky cutters are still too slow.  10" move turn 1, 19" average charge. Unless an opponent is deploying his warmachines forward, you won't be charging that flying chariot until turn 3.<br /> Great Eagles, Phoenix, fast cav, or shadow warriors all make good machine hunters.<br /> <br /> -Matt]]></description>
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				<pubDate><![CDATA[Sat, 11 May 2013 16:12:50]]> GMT</pubDate>
				<author><![CDATA[ HawaiiMatt]]></author>
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