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				<title>My 3 Nob biker conversions (2WIPS)</title>
				<description><![CDATA[ Hey guys,<br /> <br /> I wanted to run an all bike ork force for awhile so ive been working on converting some nobs from <span class="glossaryitem" onmouseover='gp(505);'>AOBR</span> to be my bikes.<br /> I apologise for the photos, they arent fantastic, still trying to get my model shots working correctly. Not quite got the hang of it <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> Here they are: <br /> The central one is pretty much complete, but i will add some extra rivets when i get a chance. The other two are <span class="glossaryitem" onmouseover='gp(148);'>WIPS</span>.<br /> <a href="http://www.dakkadakka.com/gallery/494570-.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/5/10/494570_sm-.JPG" border="0" /></a><br /> <br /> ----------------------------------------------------------------------------------------------------------------------------------------------------------------<br /> <br /> <a href="http://www.dakkadakka.com/gallery/494572-.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/5/10/494572_sm-.JPG" border="0" /></a><br /> <br /> <a href="http://www.dakkadakka.com/gallery/494573-.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/5/10/494573_sm-.JPG" border="0" /></a><br /> <br /> <a href="http://www.dakkadakka.com/gallery/494571-.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/5/10/494571_sm-.JPG" border="0" /></a><br /> <br /> ----------------------------------------------------------------------------------------------------------------------------------------------------------------<br /> <br /> This dude is still in the very early stages. <br /> The idea is that hes sat on a little sort of plate, with lots of tiny squigs underneath running him across the battlefield. <br /> <a href="http://www.dakkadakka.com/gallery/494569-.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/5/10/494569_sm-.JPG" border="0" /></a><br /> <br /> ----------------------------------------------------------------------------------------------------------------------------------------------------------------<br /> <br /> And this is the final of the three, pretty much finished with the squig, now I just need to model the rider, who will basically be hanging onto a chain being flung around off the back of the squig, like a big dog pulling a child over style <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> Not sure where to mount the guns however, was thinking the bike guns on the body of the squig and the power weapon on the nob. Or i was just going to say the squig counted as the power weapon/big choppa.<br /> <br /> <a href="http://www.dakkadakka.com/gallery/494567-.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/5/10/494567_sm-.JPG" border="0" /></a>]]></description>
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				<pubDate><![CDATA[Fri, 10 May 2013 17:04:02]]> GMT</pubDate>
				<author><![CDATA[ Solar Shock]]></author>
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				<title>My 3 Nob biker conversions (2WIPS)</title>
				<description><![CDATA[ I really like the sculpt on the giant squig. Can we see it from another angle, or is it not finished on its other facings? I don't know about the centaur nob though. What is with the giant...tumor with the guns on it? Also, horses aren't very orky. I wonder if applying a bunch of green stuff to make it look a bit more squiggy (squiggly?) would improve it.<br /> <br /> I look forward to seeing the third one after it's been worked on some more. You should have eight of the squigs and name them like Santa's reindeer.]]></description>
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				<pubDate><![CDATA[Fri, 10 May 2013 17:29:26]]> GMT</pubDate>
				<author><![CDATA[ Bludbaff]]></author>
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				<title>My 3 Nob biker conversions (2WIPS)</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/526299/5604373.page"><b>Bludbaff wrote:</b></a><br/>I really like the sculpt on the giant squig. Can we see it from another angle, or is it not finished on its other facings? I don't know about the centaur nob though. What is with the giant...tumor with the guns on it? Also, horses aren't very orky. I wonder if applying a bunch of green stuff to make it look a bit more squiggy (squiggly?) would improve it.<br /> <br /> I look forward to seeing the third one after it's been worked on some more. You should have eight of the squigs and name them like Santa's reindeer.</div></blockquote><br /> <br /> Thanks for the feedback <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">  The centaur nob, its more supposed to be like an underarm gun support, sorta like a cradle, trying to think of an example.... sort of like a battle sisters penance machine, where its like you use the small control to support your heavy weapon arm. I am thinking about beefing up the back end of it with a more mechanical back end, i like how it looks, but none of the shots really show it off very well <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> . I used the top of an <span class="glossaryitem" onmouseover='gp(505);'>AOBR</span> helicopter for reference.<br /> <br /> Excellent idea about making the horse body chunkier. i love that idea <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">  something il be adding. <br /> <br /> <br /> haha its more like a rolling carpet than a sled, but theres 10 at current so im 2 tooooo many! but I could make him look like santa anyway. Possibility <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> supposed to be quite a jokeresque army. (I plan on having one bike being a bar of slippery soap with a fan on the back). <br /> <br /> and heres another angle but I havent totally finished the detail towards the back.<br /> <br /> <a href="http://www.dakkadakka.com/gallery/494568-.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/5/10/494568_sm-.JPG" border="0" /></a><br /> <br /> Ive documented most of the build on the squig, so i will put up a tutorial of the steps i took. (not that im a master by any means )<br /> <br /> but any more feedback is greatly appreciated! <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 10 May 2013 18:09:03]]> GMT</pubDate>
				<author><![CDATA[ Solar Shock]]></author>
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				<title>My 3 Nob biker conversions (2WIPS)</title>
				<description><![CDATA[ thats a damn fine squig]]></description>
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				<pubDate><![CDATA[Fri, 10 May 2013 18:50:28]]> GMT</pubDate>
				<author><![CDATA[ BewareOfTom]]></author>
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				<title>My 3 Nob biker conversions (2WIPS)</title>
				<description><![CDATA[ that is a mighty fine squig, but for the centaur, sorry but i dont like it<br /> i like the idea and how you did it, but that horse is wayyyyyyyyy to skinny. maybe use chaos horses or boars, but elven horses dont work]]></description>
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				<pubDate><![CDATA[Sat, 11 May 2013 01:08:46]]> GMT</pubDate>
				<author><![CDATA[ Novelist47]]></author>
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				<title>Re:My 3 Nob biker conversions (2WIPS)</title>
				<description><![CDATA[ Love the squig, though it seems too massive to 'just' be a bike. I would be much more afraid of an ork riding that thing than an ork on a bike. <br /> <br /> The idea of the squig carpet is a cool modeling one, but still doesn't seem to fit the characteristics of a bike at all. I think it would just be better to use as a cool, characterful Nob model (that git is too lazy to walk!).  Maybe even a Snakebite runtherder, since I think they were the clan who excelled in raising both squigs and snotlings.<br /> <br /> The centaur-ork is just weird. I could maybe see an ork grafted to a squig (since squig brain transplants work, why not squig leg transplants?), but I just don't see orks grafted to horses. Now if you used the Empire mechanical horse (or kitbashed the horse to look like bionics), I would love this idea. There's a long precedent for orky bionics (teleskopin' legs, monowheels, trakks, etc.), so stompy metal legs are good. ]]></description>
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				<pubDate><![CDATA[Sat, 11 May 2013 02:09:14]]> GMT</pubDate>
				<author><![CDATA[ Da Butcha]]></author>
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				<title>Re:My 3 Nob biker conversions (2WIPS)</title>
				<description><![CDATA[ Update:<br /> <br /> Ive bulked up the body of the horse, as I definitely agree it was too slim as its standard. Thoughts? I might try and define the muscles a little more, but at the moment im pretty happy with its overall shape and size. Also, I have yet to bulk the hooves, so that will be done in my next session.<br /> <br /> <a href="http://www.dakkadakka.com/gallery/495710-.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/5/13/495710_sm-.JPG" border="0" /></a> <a href="http://www.dakkadakka.com/gallery/495711-.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/5/13/495711_sm-.JPG" border="0" /></a><br /> <br /> Im going to bulk up the backend of the gun arm where it connects to the body, I am perhaps thinking some slightly mechanical looking parts and bring the plating over the centre of the body a little more too <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> <a href="http://www.dakkadakka.com/gallery/495712-.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/5/13/495712_sm-.JPG" border="0" /></a><br /> <br /> <br /> Please give feedback! ive greatly appreciated it all so far. <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 13 May 2013 18:41:15]]> GMT</pubDate>
				<author><![CDATA[ Solar Shock]]></author>
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