<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "2500 VC, need in put gang...  Blood Knights are going to war!!!"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/93.page</link>
		<description><![CDATA[Latest messages posted in the thread "2500 VC, need in put gang...  Blood Knights are going to war!!!"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>2500 VC, need in put gang...  Blood Knights are going to war!!!</title>
				<description><![CDATA[ LORDS<br /> <br /> Vamp Lord <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 4--561<br /> hell steed, lance, heavy armour, <br /> red fury, quick blood, fear incarnate<br /> enchanted shield, book of arhkam, other trickster shard, tal of prev<br /> <br /> HEROS<br /> <br /> Vamp <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 2--273<br /> hell steed, lance, shield<br /> quick blood, begile<br /> armour of desitny<br /> <br /> Wight king--162<br /> <span class="glossaryitem" onmouseover='gp(221);'>SS</span>+barding, lance, shield, <br /> night shroud, luck stone, potion of fouhardiness<br /> <br /> necro, <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 1, scroll, ruby ring of ruin--115<br /> <br /> CORE<br /> <br /> 625 points of anything<br /> <br /> Thinking two groups of dogs, and a unit of skellies or zombies<br /> <br /> SPECIAL<br /> <br /> 2x fell bats<br /> 2x fell bats<br /> <br /> 4x vargheist<br /> <br /> RARE<br /> <br /> 7X blood knights, <span class="glossaryitem" onmouseover='gp(397);'>FC</span>, <br /> Flag of blood keep, dawn stone<br /> <br /> I could up the dire wolves to impact my drops as well as to help with redirect?<br /> <br /> both vamps run with the blood knights to draw the <span class="glossaryitem" onmouseover='gp(85);'>los</span> and 4 up ward.<br /> <br /> I oppt for the wright king to up the <span class="glossaryitem" onmouseover='gp(82);'>ld</span> in the BK unit to take care of frenzy. As well he can cancel out the challenge because of his <span class="glossaryitem" onmouseover='gp(82);'>ld</span>.<br /> <br /> I keep returning to the varghiest and I dont know why. It seems this list needs some killing power and having this unit near the vamp lord means. I can get them into position with spells and movement. <br /> <br />  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"><br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/526381/5606157.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/526381/5606157.page</link>
				<pubDate><![CDATA[Sat, 11 May 2013 05:56:50]]> GMT</pubDate>
				<author><![CDATA[ Tarval]]></author>
			</item>
			<item>
				<title>2500 VC, need in put gang...  Blood Knights are going to war!!!</title>
				<description><![CDATA[ I think the Flag of Blood Keep is really, really bad.  It's just too expensive, basically.  However, in this list, it might be worth taking, because you literally have NOTHING else for your opponent to shoot at, which means if they have ANY shooting at all, it will be directed at your deathstar.  I guess maybe they'll shoot your chaff?  I think you might have too much chaff, though.  Plus, your vampires don't benefit from the Flag of Blood Keep at all, because they both already have 4+ ward saves from their magic items.<br /> <br /> One thing I'm confused about, though, is why include the Wight King for leadership purposes if you already have a leadership 10 Vampire Lord in the same unit?<br /> <br /> Also, I think the necromancer is useless in this list, except as a caddy for the scroll and ring, if you really need them.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/526381/5606446.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/526381/5606446.page</link>
				<pubDate><![CDATA[Sat, 11 May 2013 09:21:26]]> GMT</pubDate>
				<author><![CDATA[ Tangent]]></author>
			</item>
			<item>
				<title>Re:2500 VC, need in put gang...  Blood Knights are going to war!!!</title>
				<description><![CDATA[ Both vamps have the ability to be near the unit for the <span class="glossaryitem" onmouseover='gp(85);'>Los</span>, but do not have to be in the unit because of there own ward save.<br /> <br /> I added the wright king to give the unit a solid <span class="glossaryitem" onmouseover='gp(82);'>ld</span>, as well as a scroll cady necro. The ring was to address chaff etc.<br /> <br /> If I drop the king and the necro I can re add the other vamp. I just feel that a solid <span class="glossaryitem" onmouseover='gp(82);'>ld</span> and scroll is much needed to address magic, and frenzy?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/526381/5606656.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/526381/5606656.page</link>
				<pubDate><![CDATA[Sat, 11 May 2013 11:55:45]]> GMT</pubDate>
				<author><![CDATA[ Tarval]]></author>
			</item>
			<item>
				<title>2500 VC, need in put gang...  Blood Knights are going to war!!!</title>
				<description><![CDATA[ But why do you intend to keep the vampires out of the unit?  <span class="glossaryitem" onmouseover='gp(70);'>IIRC</span>, that only gives them a 4+ <span class="glossaryitem" onmouseover='gp(85);'>LOS</span>, while being in the unit gives them a 2+.<br /> <br /> As for the Wight King, I don't follow you.  If the Vampire Lord is close enough to receive a <span class="glossaryitem" onmouseover='gp(85);'>LOS</span>, then he's close enough for the Blood Knights to use his leadership of 10, which makes the Wight King redundant if you're only taking him for leadership.  And if the Vamp Lord is actually in the unit, then this is even more so.<br /> <br /> As for the Necromancer, yes, a dispel scroll is useful.  But you might not need it, is all I'm saying.  And if you don't take it, then you basically don't need to take the Necromancer - you'll be casting IoN on 2 dice to try to raise zombies or something.  It's just not that useful.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/526381/5606864.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/526381/5606864.page</link>
				<pubDate><![CDATA[Sat, 11 May 2013 14:00:36]]> GMT</pubDate>
				<author><![CDATA[ Tangent]]></author>
			</item>
			<item>
				<title>Re:2500 VC, need in put gang...  Blood Knights are going to war!!!</title>
				<description><![CDATA[ Hum]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/526381/5609377.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/526381/5609377.page</link>
				<pubDate><![CDATA[Sun, 12 May 2013 09:05:56]]> GMT</pubDate>
				<author><![CDATA[ Tarval]]></author>
			</item>
			<item>
				<title>2500 VC, need in put gang...  Blood Knights are going to war!!!</title>
				<description><![CDATA[ In this list, there's basically no reason to keep the Vampires out of the unit (especially the hero).  You've only got two combat units, the knights and the vargheists.  Keeping the vampires out of the unit of knights allows them to charge stuff that the vargheists are charging that you DON'T want the knights charging, as well.  But how many things is that, really?  And how often will the vargheists be ABLE to charge and the knights NOT be able to charge?  Almost never, I'll bet.<br /> <br /> So, you've got a situation where you want a high leadership around to help both the vargheists and the blood knights, and every single unit that you charge with one of those units, you also want to charge with the other at the same time.  The vargheists can fly and so are faster than the knights, which means you can always keep them in range of the knights if the Vamp Lord is in that unit to benefit from his leadership.  If the Vamp Lord is NOT in that unit, all you're doing is splitting your power a bit, which gives an easier target for whatever shooting your opponent has, and could potentially create weird movement/spacing issues (every different unit must remain one inch apart at all times, stuff like that).<br /> <br /> Then, if the Vamp Lord is in the knights, the high leadership of the Wight King is wasted.  You could still keep him in the unit for other reasons, though, if you wanted to.<br /> <br /> And finally, in my experience, having a low-level necromancer in the back-field to "keep your core units topped-up" is almost always a waste.  You have to spend too many dice for a level 1 to reliably cast even IoN, and then you're boosting the numbers of units that, while better if they're larger, probably aren't going to win the game for you even if you dedicate lots of magical resources towards keeping them alive and large.  This relegates the necromancer to the position of scroll caddy, and giving him that Ring just makes him more expensive and requires that you allocate even MORE winds of magic dice to him to make him useful.  And, as I mentioned in the previous post, if you don't really need the dispel scroll, then the necromancer is a total waste of points.<br /> <br /> Honestly, I would put the Vampires in the unit of Blood Knights, and change the Lord's steed from a Hellsteed to a Barded Nightmare.  Drop the Wight King and the Necromancer and maybe spend those points on something decent from your special choices, like Grave Guard or Crypt Horrors.  Those units will give you an anvil to complement the hammer that you've already got (kngihts and vargheists).<br /> <br /> Or get really crazy and try to get something from your rare, like maybe a Varghulf.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/526381/5609502.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/526381/5609502.page</link>
				<pubDate><![CDATA[Sun, 12 May 2013 10:09:35]]> GMT</pubDate>
				<author><![CDATA[ Tangent]]></author>
			</item>
			<item>
				<title>Re:2500 VC, need in put gang...  Blood Knights are going to war!!!</title>
				<description><![CDATA[ Drop the blood knights, much better stuff you could get for the points]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/526381/5627900.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/526381/5627900.page</link>
				<pubDate><![CDATA[Fri, 17 May 2013 01:48:16]]> GMT</pubDate>
				<author><![CDATA[ Wolfie101]]></author>
			</item>
			<item>
				<title>Re:2500 VC, need in put gang...  Blood Knights are going to war!!!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/1539ff6a3e10dadb279cafaf6e5b0624.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/526381/5627900.page"><b>Wolfie101 wrote:</b></a><br/>Drop the blood knights, much better stuff you could get for the points</div></blockquote><br /> <br /> I was going to say that, but I don't like dumping on dudes' ideas right from the get-go.  I mean, like everything else in the book, they're viable, even if they aren't the BEST choice in the world.  Hell, I use both a Varghulf and a Black Coach and I do fairly well.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/526381/5628849.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/526381/5628849.page</link>
				<pubDate><![CDATA[Fri, 17 May 2013 10:36:54]]> GMT</pubDate>
				<author><![CDATA[ Tangent]]></author>
			</item>
			<item>
				<title>Re:2500 VC, need in put gang...  Blood Knights are going to war!!!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/8b4375f606c2a8987eeb46c4e54bea41.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/526381/5628849.page"><b>Tangent wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/1539ff6a3e10dadb279cafaf6e5b0624.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/526381/5627900.page"><b>Wolfie101 wrote:</b></a><br/>Drop the blood knights, much better stuff you could get for the points</div></blockquote><br /> <br /> I was going to say that, but I don't like dumping on dudes' ideas right from the get-go.  I mean, like everything else in the book, they're viable, even if they aren't the BEST choice in the world.  Hell, I use both a Varghulf and a Black Coach and I do fairly well.</div></blockquote><br /> I do well with Varghulf, Coach and Blood Knights.<br /> <br /> I like black knights more for character bus, but blood knights hit plenty hard.<br /> <br /> -Matt]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/526381/5630022.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/526381/5630022.page</link>
				<pubDate><![CDATA[Fri, 17 May 2013 17:05:17]]> GMT</pubDate>
				<author><![CDATA[ HawaiiMatt]]></author>
			</item>
			<item>
				<title>2500 VC, need in put gang...  Blood Knights are going to war!!!</title>
				<description><![CDATA[ Yeah, I mean, I guess that's my point.  Everything in the book is basically valid.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/526381/5630123.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/526381/5630123.page</link>
				<pubDate><![CDATA[Fri, 17 May 2013 17:34:03]]> GMT</pubDate>
				<author><![CDATA[ Tangent]]></author>
			</item>
			<item>
				<title>Re:2500 VC, need in put gang...  Blood Knights are going to war!!!</title>
				<description><![CDATA[ Onto the ring: I have been running do in my high elf army for awhile. Chaff will catch them off guard and kill any chance of combat. The option to address said issue is with archers. In the <span class="glossaryitem" onmouseover='gp(138);'>VC</span> Dex we have one spell with <span class="glossaryitem" onmouseover='gp(231);'>dd</span> and the ring to address cheap chaff. The necro in the backfield address chaff as needed. With the ability to dispell a nasty spell per the scroll. <br /> <br /> Both vamps run the hell steed for the ability to reach out and charge thing down. If I can keep them in ran of the BK then the <span class="glossaryitem" onmouseover='gp(85);'>Los</span> will kick in. Granted its only a four plus but its a dbl up save vs something nasty ie cannon. The key role for both of these guys is to take on said units turn two on. I'll look over the wright this weekend to see if I could drop him.<br /> <br /> As far as the vary heist go, thinking a solid unit to tear threw cheap units of infantry. Will take a look at the full list again to see if I can change things up. <br /> <br /> Thanks for your thoughts...]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/526381/5643082.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/526381/5643082.page</link>
				<pubDate><![CDATA[Tue, 21 May 2013 15:38:20]]> GMT</pubDate>
				<author><![CDATA[ Tarval]]></author>
			</item>
			<item>
				<title>2500 VC, need in put gang...  Blood Knights are going to war!!!</title>
				<description><![CDATA[ One Direct Damage Spell?<br /> Do you mean Gaze of Nagash, Curse of Years or Wind of Undeath?  Or do you mean Rod of Flaming Death?<br /> Still get the Ruby ring, as you mentioned.<br /> <br /> Wind of Undeath is actually really good.  Doing hits to multiple units, and leaving a vortex on the table that opponents cannot move through (as per new <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>, no unit can choose to move into a vortex) you have plenty of chaff clearing options.  And that's not counting banshees, mortis engines pulsing or terrorgheists.<br /> <br /> My favorite is to choose to end wind of undeath in my opponents magic phase.  It's already blocked his movement, and pulling it then opens up the table for my movement.<br /> <br /> -Matt]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/526381/5643492.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/526381/5643492.page</link>
				<pubDate><![CDATA[Tue, 21 May 2013 17:33:55]]> GMT</pubDate>
				<author><![CDATA[ HawaiiMatt]]></author>
			</item>
			<item>
				<title>Re:2500 VC, need in put gang...  Blood Knights are going to war!!!</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/526381/5643082.page"><b>Tarval wrote:</b></a><br/>Onto the ring: I have been running do in my high elf army for awhile. Chaff will catch them off guard and kill any chance of combat. The option to address said issue is with archers. In the <span class="glossaryitem" onmouseover='gp(138);'>VC</span> Dex we have one spell with <span class="glossaryitem" onmouseover='gp(231);'>dd</span> and the ring to address cheap chaff. The necro in the backfield address chaff as needed. With the ability to dispell a nasty spell per the scroll. <br /> </div></blockquote><br /> <br /> Hi Tarval,<br /> <br /> Looks like you and I are trying to forumlate similar lists (i.e a no screamer, BK bus list). I was originally going to run my lord with the Book of Arkhan, but after reading this, I though the ring deserved a closer look. Yes, we have Gaze...but its not flaming, which is not much a problem most of the time, but you don't want to get caught out against regen. It's also as you mentioned, a vital chaff clearer. I'll be screening my BK's with some wolves, but seeing how fast they will die, it's always best to have a backup option in the form of the ring. It's on the cheap, power-dice wise which is always a nice bonus.<br /> <br /> <blockquote><div><a href="/dakkaforum/posts/preList/526381/5643082.page"><b>Tarval wrote:</b></a><br/><br /> As far as the vary heist go, thinking a solid unit to tear threw cheap units of infantry. Will take a look at the full list again to see if I can change things up. <br /> </div></blockquote><br /> <br /> Even if the vargiests arn't as tanky as Crypt Horrors, I feel that psychologically they draw more attention to themselves, and away from the Lord. As it has been spoken of elsewhere in these forums, as long as you remember they are glass cannons, you won't be upset when they get wiped out from protracted combat. I'm considering running  both a unit of 3 Vargiests, and one unit of 6 Crypt Horrors (both the models look amazing!).]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/526381/5649940.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/526381/5649940.page</link>
				<pubDate><![CDATA[Thu, 23 May 2013 05:41:06]]> GMT</pubDate>
				<author><![CDATA[ iLLiTHiD]]></author>
			</item>
	</channel>
</rss>