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		<title><![CDATA[Latest posts for the thread "HE 2400 Shadow Warrior army"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "HE 2400 Shadow Warrior army"]]></description>
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				<title>HE 2400 Shadow Warrior army</title>
				<description><![CDATA[ Lords - 570<br /> Shadow king, 250<br /> Archmage, lvl4 metal, book of hoeth, 4+ ward tally, 320<br /> <br /> Heroes - 315 <br /> Noble, <span class="glossaryitem" onmouseover='gp(174);'>bsb</span>, HA, shield, horse + barding, spear of +3S and no save, lion<br /> cloak, bow, 155<br /> Mage, lvl2 shadow, horse+barding, 160<br /> <br /> Core - 607<br /> 14 Silver helms, <span class="glossaryitem" onmouseover='gp(397);'>FC</span>, shields, 352<br /> 3x5 Reavers, bows 255<br /> <br /> Special - 811<br /> Shadow warriors, 18 man, champ, 262<br /> Shadow warriors, 18 man, champ, 262<br /> Shadow warriors, 24 man, champ, reaver bow 371<br /> <br /> I want it to be a more fluffy list so I'll be converting the silver helms to look like the raven heralds (guys on horses that helped out in the shadow king book from the Sundering trilogy). The metal wizard is there because I figure high save armies will be this lists worst nightmare, shadow is just cos it sounds fluffy and I want a backup caster. <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> could be swapped out for a guy on foot with the shadow armour and reaver bow but I figured he is more survivable and will be more useful in the <span class="glossaryitem" onmouseover='gp(270);'>SHs</span>.<br /> <br /> What do people think? ]]></description>
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				<pubDate><![CDATA[Sat, 11 May 2013 11:58:22]]> GMT</pubDate>
				<author><![CDATA[ jonolikespie]]></author>
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				<title>HE 2400 Shadow Warrior army</title>
				<description><![CDATA[ The problem with skirmishers is the foot print the unit takes up.<br /> They are too big to slip between or around units.<br /> Shadow king not being able to march and fire is a bit of a slap in the face as well.<br /> <br /> I'd thin down the shadow warriors just a little, and pick up a small unit of shadow warrior honor guard (IE rare shooters) to put the king in.  I'd cut the shadow warriors to 15 (so 5 wide), and pick up 14 of the girls with bows with champ (5 wide with the king).<br /> <br /> -Matt]]></description>
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				<pubDate><![CDATA[Sat, 11 May 2013 16:34:01]]> GMT</pubDate>
				<author><![CDATA[ HawaiiMatt]]></author>
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				<title>HE 2400 Shadow Warrior army</title>
				<description><![CDATA[ Good point about the massive footprint and I like the idea of the sisters as elite shadow warriors.<br /> <br /> What lores do you thing wold work well in this list?]]></description>
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				<pubDate><![CDATA[Sat, 11 May 2013 22:29:39]]> GMT</pubDate>
				<author><![CDATA[ jonolikespie]]></author>
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				<title>HE 2400 Shadow Warrior army</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ffaac961c34a1c028a2087c555322689.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/526423/5608187.page"><b>jonolikespie wrote:</b></a><br/>Good point about the massive footprint and I like the idea of the sisters as elite shadow warriors.<br /> <br /> What lores do you thing wold work well in this list?</div></blockquote><br /> <br /> I would take high magic all the time.  Being able to choose a great magic missile or drain magic is awesome.  Destroying magic items can be game winning.  Ethereal movement during the magic phase is awesome.  Super boosting your own troops is awesome.  The only spell in the whole list that's a let down is the healing one; but given that we have to signature spells, I'm not worried about having 1 sinker spell.<br /> Even the tempest works pretty well, it owns enemy gunlines.<br /> <br /> -Matt]]></description>
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				<pubDate><![CDATA[Sat, 11 May 2013 23:23:33]]> GMT</pubDate>
				<author><![CDATA[ HawaiiMatt]]></author>
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