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		<title><![CDATA[Latest posts for the thread "HE list aiming for 2k"]]></title>
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				<title>HE list aiming for 2k</title>
				<description><![CDATA[ 1 prince on griffon (Halberd, Heavy Armour, shield) 302<br /> 2 mages (<span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 2) 240 <br /> 20 Archers ( Light Armour, Musician) 230<br /> 40 Sea Guard( <span class="glossaryitem" onmouseover='gp(397);'>FC</span>, shields) 480<br /> 20 Sword Masters ( <span class="glossaryitem" onmouseover='gp(397);'>FC</span>) 290<br /> 8 Silver Helms (<span class="glossaryitem" onmouseover='gp(397);'>FC</span>, Shields) 214<br /> 10 Reavers (<span class="glossaryitem" onmouseover='gp(397);'>FC</span>, Replace spears with bows) 200<br />  Total= 1956<br /> <br /> So this is putting to use 2 sets of Island of blood and a new HE Battalion to use. Im still looking threw the codex to see what Banners i want to give my HE and what magic weapons. In your guys experience how you think this list holds up?<br /> Sea guard I chose so they could shoot a unit a bit before they clash, The Silver helms are my hard hitting flank unit while my 10 Reavers are my run and shoot unit who if need be can charge a flank if I need it.]]></description>
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				<pubDate><![CDATA[Sat, 11 May 2013 22:05:51]]> GMT</pubDate>
				<author><![CDATA[ KnockOut51]]></author>
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				<title>Re:HE list aiming for 2k</title>
				<description><![CDATA[ Doesnt seem too bad, but <span class="glossaryitem" onmouseover='gp(269);'>Id</span> consider a few changes. First, remember that your prince cant use his shield in combat, due to the halberd being two handed, so he will only have a 4+ save which isn't ideal. Next I would try to squeeze in another 10 sea guard or just replace them with spearmen. This is to make full advantage of martial prowess, 51 ws4 hits most likely with rerolls is not to be sniffed at <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> I would definitely also split the reavers into two units of five, and remove the champ and banner. You really dont want these guys in combat against anything more that warmachines or a severely weakened unit, so the points here just arent worth it.]]></description>
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				<pubDate><![CDATA[Sat, 11 May 2013 23:05:18]]> GMT</pubDate>
				<author><![CDATA[ KingCJz]]></author>
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				<title>HE list aiming for 2k</title>
				<description><![CDATA[ Okay thanks I think Ill do that, I guess Ill be dropping the shield, maybe gibe him some magic Armour . As for the spear men I dont have the extra 10 models so ill prob stick with the sea guard. I just like the idea of if im luck 30+ shots with bows before charging, then having 42 WS4 attacks is still awesome.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> I still have a chariot left over that I havent put together, Should I make a Lion or tiranoc chariot? and should I include it? if so what should I drop]]></description>
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				<pubDate><![CDATA[Sat, 11 May 2013 23:17:23]]> GMT</pubDate>
				<author><![CDATA[ KnockOut51]]></author>
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				<title>HE list aiming for 2k</title>
				<description><![CDATA[ ?]]></description>
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				<pubDate><![CDATA[Sun, 12 May 2013 17:47:43]]> GMT</pubDate>
				<author><![CDATA[ KnockOut51]]></author>
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				<title>Re:HE list aiming for 2k</title>
				<description><![CDATA[ This list needs quite a few changes.<br /> <br /> Firstly, a Prince on Noble is not the best idea. Cannons are really accurate this edition and infantry is too powerful and, as such, monsters, especially those ridden by expensive characters, are usually far too easy to kill. I would drop the prince and use your mage as an archmage with the book of hoeth. You can use the griffon model to proxy as eagles. If you're set on the Prince on Griffon, at least give him good gear. I'd recommend the Star Lance, Talisman of Preservation and something else for 25 points. Glittering Scales, Other Trickster's Shard, Khaine's Ring etc<br /> <br /> Drop the light armour on the Archers, it's usually a waste of points since they won't survive much anyway. <br /> <br /> Sea Guard are better now thanks to the points drop, but time has yet to tell whether they're worth taking over sea guard. I personally still prefer Sea Guard, but use them if you want. <br /> <br /> The Reavers should be split up into two units of 5, with both spears and bows. Reavers aren't meant to take on stuff in combat, they're meant to hunt war machines, harass the enemy's flanks and generally be a nuisance. They don't need command to do this either.<br /> <br /> I'd also give the Swordmasters a banner of some sorts, since you have the option to. You may as well go for Banner of the World Dragon, if you have nothing else to put it on.<br /> <br /> Also, most fantasy lists need a <span class="glossaryitem" onmouseover='gp(174);'>BSB</span>, especially at 2k. Make sure you get one of those in somewhere.<br /> <br /> Finally, as a general pointer on High Elves: HE core is pretty lacklustre, whereas the special and rare units are really good. Therefore, you don't want to spend much more than the 25% necessity (which is 500 points at 2k), so you can spend more on the better units.<br /> <br /> Hope this helps! <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 12 May 2013 20:02:58]]> GMT</pubDate>
				<author><![CDATA[ The Shadow]]></author>
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				<title>HE list aiming for 2k</title>
				<description><![CDATA[ <blockquote class="uncited"><div> Finally, as a general pointer on High Elves: HE core is pretty lacklustre, whereas the special and rare units are really good. Therefore, you don't want to spend much more than the 25% necessity (which is 500 points at 2k), so you can spend more on the better units.</div></blockquote><br /> <br /> Not entirely true. Archers are decent, Sea guard and spearmen are good with the right buffs (okams is ludicrous on them). Where as Silver helms are some of the best heavy cave in the game now due to martial prowess and movement 9 at only 23 points they ate better than Empire or Bret Knights.]]></description>
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				<pubDate><![CDATA[Sun, 12 May 2013 21:58:34]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>HE list aiming for 2k</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/65afb78ba94982239ee431d965e2013a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/526508/5611206.page"><b>FlingitNow wrote:</b></a><br/>Not entirely true. Archers are decent, Sea guard and spearmen are good with the right buffs (okams is ludicrous on them). Where as Silver helms are some of the best heavy cave in the game now due to martial prowess and movement 9 at only 23 points they ate better than Empire or Bret Knights.</div></blockquote><br /> <br /> Spearmen suffer from the drawbacks of the majority of the dark elf army, they need magic to do damage in combat.  As for silver Helms, they only have a 2+ save, so empire edge it in there, and are roughly the same points. And Brets are infinitely better due to the frontage and damage output of their Lances.]]></description>
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				<pubDate><![CDATA[Sun, 12 May 2013 23:09:30]]> GMT</pubDate>
				<author><![CDATA[ thedarkavenger]]></author>
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				<title>HE list aiming for 2k</title>
				<description><![CDATA[ The Empire Knights are 1pt less they get a 1+ (which is awesome) but the Helms get <span class="glossaryitem" onmouseover='gp(474);'>ASF</span>, M9 rather than 7 and crucially the ability to fight in 3 ranks. This means 15s can reliably break units on the charge. 15 lances refilling to hit is horrendous damage output far more than the Brets who get the narrow frontage and lots of ranks in their favour but are a point more.]]></description>
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				<pubDate><![CDATA[Sun, 12 May 2013 23:21:40]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>HE list aiming for 2k</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/65afb78ba94982239ee431d965e2013a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/526508/5611422.page"><b>FlingitNow wrote:</b></a><br/>The Empire Knights are 1pt less they get a 1+ (which is awesome) but the Helms get <span class="glossaryitem" onmouseover='gp(474);'>ASF</span>, M9 rather than 7 and crucially the ability to fight in 3 ranks. This means 15s can reliably break units on the charge. 15 lances refilling to hit is horrendous damage output far more than the Brets who get the narrow frontage and lots of ranks in their favour but are a point more.</div></blockquote><br /> <br /> The empire knights also have the option to become S4 basic, ignore barding and reroll a die when charging. Brets also have the option to fill their front rank with T4, 1+ rerollable characters.  The fact that they can do this puts them ahead of the silver helms.]]></description>
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				<pubDate><![CDATA[Sun, 12 May 2013 23:27:07]]> GMT</pubDate>
				<author><![CDATA[ thedarkavenger]]></author>
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				<title>HE list aiming for 2k</title>
				<description><![CDATA[ No I get the others have better options, but the standard helm is really good for his points now. As for the Knights you're taking an expensive banner or expensive characters to make them better than the Helms. For empire that banner should be on demigryph whilst the Best bus works best with the Characters out of the front rank where they get their full attacks and are immune to retribution.]]></description>
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				<pubDate><![CDATA[Sun, 12 May 2013 23:38:13]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>HE list aiming for 2k</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/65afb78ba94982239ee431d965e2013a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/526508/5611460.page"><b>FlingitNow wrote:</b></a><br/>No I get the others have better options, but the standard helm is really good for his points now. As for the Knights you're taking an expensive banner or expensive characters to make them better than the Helms. For empire that banner should be on demigryph whilst the Best bus works best with the Characters out of the front rank where they get their full attacks and are immune to retribution.</div></blockquote><br /> <br /> I agree that silver helms are good for their points, but saying that they are better than bretonnian knights isn't true. If a full unit of brets without characters hits a unit of empire halberds, the bret player wouldn't even flinch, due to the little number of S4 attacks coming back. But with the frontage of 15 silver helms,  you have enough S4 attacks, on average the helms will do 9 wounds and lose lose 7 models which will result in lost combat. Whereas the lance will lose 2. The bret player then has 3 ranks, negating the steadfast of the halberds and has 7 wounds.<br /> <br /> Brets still have possibly the best heavy cav in the game due to the lance.]]></description>
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				<pubDate><![CDATA[Sun, 12 May 2013 23:47:04]]> GMT</pubDate>
				<author><![CDATA[ thedarkavenger]]></author>
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				<title>HE list aiming for 2k</title>
				<description><![CDATA[ Why would 9 wounds equal 7 dead surely it would be 3 dead?<br /> <br /> I'll run the maths on a horde of Halberds (though round here halberds are generally columned).<br /> <br /> 15 Helms = 13.33 hits = 11.111 dead <br /> 5 Horses = 2.5 hits = 1.25 wounds= 1.04 dead round to 12 total dead.<br /> <br /> 14 attacks back = 7 hits = 4.67 wounds = 1.55 dead <br /> <br /> Helms win combat by 11- 12 halberdiers break. If 40 rather than 30 less than 1 more Knight dies Halberdiers lose combat but are steadfast.<br /> <br /> 15 Realm = 12 attacks = 8 hits = 6.67 dead<br /> 3 Horses = 1.5 hits = .75 wounds = .675 dead round to 8 dead<br /> <br /> 12 attacks back = 6 hits = 4 wounds = 1.33 through armour = 1.111 dead<br /> <br /> Brets win by 8 break them whether 30 or 40 strong.<br /> <br /> However in a column neither breaks the unit 40 strong but the Brets break the 30 column, Silver Helms will do only if they take no casualties. However against the 40 strong unit the Helms will do 6-7 casualties a turn and will break in a couple of rounds. If the knight don't reform they do 2 wounds and are held up almost indefinitely or they reform to ranks of 6 and kill 4 a turn still not Breaking that column for many turns.<br /> <br /> So each has their own advantages. Helms have significantly more damage out put. Brets have ranks. Yeah I went over board in my praise of the Helms but the point was HE core is not as bad as it was absolute certainly not as bad as many other armies.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 13 May 2013 07:33:10]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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