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		<title><![CDATA[Latest posts for the thread "1500pt Tyranid (Deepstrike for fun)"]]></title>
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				<title>1500pt Tyranid (Deepstrike for fun)</title>
				<description><![CDATA[ I don't play Tyranids competetively, I play chaos.<br /> I play nids for fun. But recently I've been devastating my opponents with nids, without expecting it at all.<br /> <br /> When I play nids, I like to do something unexpected and different each time.<br /> I've come up with a list, (it needs adjusting) to make a nids force mainly for objective based games.<br /> Contesting objectives, slowing oppositons progression across the field. Using some unexpected tactics and the main objective here is to have a lot of fun making people scratch their heads.<br /> <br /> I know the list is fairly weak at the minute, probably massively so. I was planning on doubling the amount of gargoyles (if i get another box) and adding a spore onto one of the termagants. Again, this isn't for competetive reasons, it's for fun.<br /> A big issue here being the possibility tabled first turn. This is why the I brought the Tervigon, spawning more Gants, soaking up alot of fire. 20 gargoyles and 15 (+spawned) gants running forward, then second turn (due to hive commander adding 1 to reserve rolls) hope most things turn up, including deathleaper. Whatever else doesnt turn up, I can plant next to him without scattering. If everything DOES turn up, I can use deathleaper as scare tactics on an enemy vehicle. Dropping the rest of the stuff mid table, Aim for linebreaker with something. It's all abit vague and chaotic..<br /> <br /> Anyway, I don't expect to win with this list all the time. I might get a few good games. I'm just writing this list to do something different.<br /> Can you help me add more fun to this army? Or improve the particular tactic.<br /> <br /> List to date.<br /> <br /> -----------<span class="glossaryitem" onmouseover='gp(56);'>HQ</span>-------------<br /> Hive Tyrant			285<br /> <br /> 	Twin Linked Devourer with Brainleech Worms<br /> 	Twin Linked Devourer with Brainleech Worms<br /> <br /> 	Wings<br /> 	Hive Commander<br /> <br /> 	Biomancy Power<br /> 	Biomancy Power<br /> <br /> ----------Troop------------<br /> <br /> Tervigon			195<br /> <br /> 	Adrenal Glands<br /> 	Toxin Sacs<br /> 	<br /> 	Dominion<br /> 	Biomancy Power<br /> <br /> (15) Termagant Brood		75<br /> (15) Termagant Brood		75<br /> <br /> ----------Elite------------<br /> <br /> The Doom of Malan'tai		130<br /> 	Mycetic Spore<br /> <br /> Zoanthrope Brood		220<br /> 	Mycetic Spore<br /> <br /> Deathleaper		140<br /> <br /> -------Fast Attack---------<br /> 	<br /> (10) Gargoyle Brood		70<br /> 	Toxin Sacs<br /> <br /> -------Heavy Support-------<br /> <br /> Trygon			200<br /> <br /> ---------------------------<br /> Total			1390<br /> <br /> (Extra mycetic spore 40, 10 more gargoyles /w toxin sacs 70. = 1500.<br /> I only didnt include these in the list because i dont have the gargoyles yet and I'm unsure about the other mycetic spore.)]]></description>
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				<pubDate><![CDATA[Mon, 13 May 2013 10:05:48]]> GMT</pubDate>
				<author><![CDATA[ Mij'aan]]></author>
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				<title>Re:1500pt Tyranid (Deepstrike for fun)</title>
				<description><![CDATA[ I think you need to move to at least 1,750 before you can afford to play deathleaper. You will be much better running a second tervigon here and then the rest of the points on gargoyles. Otherwise Ok.]]></description>
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				<pubDate><![CDATA[Mon, 13 May 2013 10:29:35]]> GMT</pubDate>
				<author><![CDATA[ ruminator]]></author>
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				<title>Re:1500pt Tyranid (Deepstrike for fun)</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/00453563020701b9ed5a786bb7bf0aa2.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/526773/5612571.page"><b>ruminator wrote:</b></a><br/>I think you need to move to at least 1,750 before you can afford to play deathleaper. You will be much better running a second tervigon here and then the rest of the points on gargoyles. Otherwise Ok.</div></blockquote><br /> Perhaps you're right. I actually removed my 2nd tervigon from my regular line up just to play deathleaper as abit of fun.]]></description>
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				<pubDate><![CDATA[Mon, 13 May 2013 11:19:25]]> GMT</pubDate>
				<author><![CDATA[ Mij'aan]]></author>
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				<title>1500pt Tyranid (Deepstrike for fun)</title>
				<description><![CDATA[ spore mines! they mess up your opponents deployment if you can stick them in their deployment zone. plus, they are hilarious. heck, maybe even a biovore. but this reminds me a lot of my own list, except i use parasite of mortex with ripper swarms and sky-slasher swarms <span class="glossaryitem" onmouseover='gp(84);'>lol</span>. have fun, deep striking nids usually is <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Mon, 13 May 2013 13:52:34]]> GMT</pubDate>
				<author><![CDATA[ allibator]]></author>
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				<title>1500pt Tyranid (Deepstrike for fun)</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d7a8319f1cd0992df4a6bbfbd47a8d83.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/526773/5612522.page"><b>ascended_mike wrote:</b></a><br/>Tervigon			195<br /> <br /> 	Adrenal Glands<br /> 	Toxin Sacs<br /> 	<br /> 	Dominion<br /> 	Biomancy Power<br /> </div></blockquote><br /> <br /> Except for the new codices (<span class="glossaryitem" onmouseover='gp(22);'>CSM</span> and CD) a model cannot have both codex powers and <span class="glossaryitem" onmouseover='gp(13);'>BRB</span> powers. It's either one or the other.]]></description>
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				<pubDate><![CDATA[Mon, 13 May 2013 15:52:24]]> GMT</pubDate>
				<author><![CDATA[ Happyjew]]></author>
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				<title>1500pt Tyranid (Deepstrike for fun)</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/a3fae5798e2295f4eb6d8384a609c52d.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/526773/5613447.page"><b>Happyjew wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d7a8319f1cd0992df4a6bbfbd47a8d83.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/526773/5612522.page"><b>ascended_mike wrote:</b></a><br/>Tervigon			195<br /> <br /> 	Adrenal Glands<br /> 	Toxin Sacs<br /> 	<br /> 	Dominion<br /> 	Biomancy Power<br /> </div></blockquote><br /> <br /> Except for the new codices (<span class="glossaryitem" onmouseover='gp(22);'>CSM</span> and CD) a model cannot have both codex powers and <span class="glossaryitem" onmouseover='gp(13);'>BRB</span> powers. It's either one or the other.</div></blockquote><br /> <br /> fair point, I don't think I've had chance to use Dominion anyway up until now.<br /> I'll just use 2 Biomancy powers <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> Edit:<br /> <br /> OR, shall I keep dominion and use the rest of the points elsewhere? Thoughts?]]></description>
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				<pubDate><![CDATA[Tue, 14 May 2013 13:44:40]]> GMT</pubDate>
				<author><![CDATA[ Mij'aan]]></author>
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				<title>1500pt Tyranid (Deepstrike for fun)</title>
				<description><![CDATA[ If you are only taking 2 powers (base power and one extra) then take catalyst. No sense rolling on biomancy as you are taking too great a risk not having <span class="glossaryitem" onmouseover='gp(265);'>FnP</span>. You need all 3 powers to roll biomancy other wise you could end up with Life Leech and Warp Speed. It happens more often than not. You must have <span class="glossaryitem" onmouseover='gp(265);'>FnP</span> at the very least. With all three powers you can hope to get Enfeeble, Iron arm and/or Endurance. The only 3 powers that actually benefit the tervigon.]]></description>
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				<pubDate><![CDATA[Tue, 14 May 2013 15:23:56]]> GMT</pubDate>
				<author><![CDATA[ skycapt44]]></author>
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				<title>1500pt Tyranid (Deepstrike for fun)</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e1103a900e5de68c65587c909bfeb14f.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/526773/5617372.page"><b>skycapt44 wrote:</b></a><br/>If you are only taking 2 powers (base power and one extra) then take catalyst. No sense rolling on biomancy as you are taking too great a risk not having <span class="glossaryitem" onmouseover='gp(265);'>FnP</span>. You need all 3 powers to roll biomancy other wise you could end up with Life Leech and Warp Speed. It happens more often than not. You must have <span class="glossaryitem" onmouseover='gp(265);'>FnP</span> at the very least. With all three powers you can hope to get Enfeeble, Iron arm and/or Endurance. The only 3 powers that actually benefit the tervigon.</div></blockquote><br /> <br /> That is a very good shout, I will do that. Cheers.]]></description>
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				<pubDate><![CDATA[Tue, 14 May 2013 16:22:57]]> GMT</pubDate>
				<author><![CDATA[ Mij'aan]]></author>
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