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		<title><![CDATA[Latest posts for the thread "Blood Vipers army List"]]></title>
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				<title>Blood Vipers army List</title>
				<description><![CDATA[ Me and my friends are gonna play Planetary Empires sometime in the near future and as such <span class="glossaryitem" onmouseover='gp(269);'>id</span> like to make a unique Army List, kinda like they do in Imperial Armor. Ill be editing this as i think of new things so it will change sporadically. <br /> <br /> The List: I'm not gonna write down everything as a decent chunk is staying the same, so ill just write down what im gonna change<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Grimmor (Unique Character)<br /> <br /> Grimmor Skragga	225 pts	<br /> <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 5	<span class="glossaryitem" onmouseover='gp(14);'>BS</span> 2	S 5 (6)	T 5	W 4	 I 4 (5)	A 5	<span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 9	<span class="glossaryitem" onmouseover='gp(157);'>Sv</span> 4+<br /> 								<br />  <br /> Wargear: <br /> Shoota/Rokkit Kombi Weapon<br /> 	Cybork Body<br /> 	‘eavy armor<br /> 	Grot Wingman<br /> 	Stikkbombz<br /> 	Gulsnik Blade<br /> <br /> Special Rules:<br /> Independent Character<br /> 	Furious Charge<br /> 	Mob Rule<br /> 	Waaaagh!<br /> 	Grot Waaaaagh!<br /> 	It Will not Die<br /> 	Footsloggin’<br /> <br /> Da Boss: Grimmor may take one Nob or Flash Git mob as a Troops choice.<br /> <br /> Grot Waaaaagh!: All Grots in an army with Grimmor replace It’s a Grot’s Life with Mob Rule and replace their Grot Blasta’s with Autoguns with the following profile:<br /> Autogun 	range:12”	Strength:3	<span class="glossaryitem" onmouseover='gp(6);'>AP</span>:- 	Assault 2<br /> <br /> Grot Wingman: Grimmor’s Grot Wingman Mag counts as an attack squig (the extra attack is already included in his profile) and makes all of Grimmors shooting attacks Twin-Linked<br /> <br /> Gulsnik Blade: The Gulsnik blade is Grimmors personal sword and is a Power Weapon with AP2 that increases his Strength by 1 and his Initiative by 1. <br /> <br /> Footsloggin: Grimmor detests riding in a vehicle, says its Un-Orky. Grimmor cannot ride in a transport unless a mission specifies otherwise.<br /> <br /> Bad Dok Gorkul 180 pts (Unique)<br /> <span class="glossaryitem" onmouseover='gp(149);'>WS</span>	<span class="glossaryitem" onmouseover='gp(14);'>BS</span>	S	T	W	I	A	<span class="glossaryitem" onmouseover='gp(82);'>Ld</span>	<span class="glossaryitem" onmouseover='gp(157);'>Sv</span><br /> 5	2	4	4	3	3	4	9	4+<br /> <br /> Wargear<br /> 	Dok’s Tools<br /> 	Urty Syringe<br /> 	Cybork Body<br /> 	TwinLinked Skorchas<br /> 	‘ard boy armor<br /> <br /> Special Rules<br /> 	Independent Character<br /> 	Furious Charge<br /> 	Mob Rule<br /> Waaaagh!<br /> 	Fightin Juice<br /> 	Da Big Bad Dok<br /> 	Get back in Dere!!<br /> <br /> Da Big Bad Dok: Any unit in an army with Gorkul may purchase cybork body at +5 points.<br /> <br /> Fightin Juice: gives all units in the army with Furious Charge a +1 Initiative on the charge,<br /> <br /> Get back in Dere!!: Instead of shooting in the shooting phase Gorkul and his unit may test toughness, if they succeed the unit gains back D3 wounds (you use the average toughness not Gorkul’s) which will add that many wounds to the unit which will return that many models, to bring back a new model all wounds must be restored on the prievious, so no bringing back 3 nobs with a wound each. If the test is failed however, the unit suffers D3 wounds with no saves allowed and the Feel No Pain generated by Gorkull may not be used.<br /> <br /> Big Mek Ironteef 170pts (Unique)<br /> <span class="glossaryitem" onmouseover='gp(149);'>WS</span>	<span class="glossaryitem" onmouseover='gp(14);'>BS</span>	S	T	W	I	A	<span class="glossaryitem" onmouseover='gp(82);'>Ld</span>	<span class="glossaryitem" onmouseover='gp(157);'>Sv</span><br /> 4	2	4	5	3	3	3	9	4+<br /> <br /> Wargear<br /> 	Mek’s Tools<br /> 	Burna Squig<br /> 	Zzzappa Stick<br /> 	‘eavy armor<br /> 	cybork body<br /> 	Grot Wingman<br /> <br /> Special Rules<br /> 	Independant Character<br /> Furious Charge<br /> 	Waaagh!<br /> 	Mob Rule<br /> 	Bomma Grots<br /> <br /> Burna Squig: The Burna Squig functions as a Burna<br /> <br /> Zzzappa Stick: The Zzzappa Stick functions as a Kustom Force Field. Big Mek Ironteef may forfeit the cover save generated by the Zzzappa Stick to instead make a shooting attack with it with a range of 24”, the Force Field reactivates at the beginning of the players next turn. When Ironteef makes an attack with the Zzzappa the player rolls <span class="glossaryitem" onmouseover='gp(1);'>2d6</span> and consults the chart.<br /> <br /> Double 1’s	The shot fails and the Zzzappa Stick doesn’t function next turn.<br /> <br /> 3-6	<span class="glossaryitem" onmouseover='gp(123);'>Str</span> D3+1 <span class="glossaryitem" onmouseover='gp(6);'>Ap</span>- Assault 1<br /> <br /> 7-9	<span class="glossaryitem" onmouseover='gp(123);'>Str</span> 2D3 <span class="glossaryitem" onmouseover='gp(6);'>Ap</span> D3+3 Assault 2<br /> <br /> 10-11	<span class="glossaryitem" onmouseover='gp(123);'>Str</span> <span class="glossaryitem" onmouseover='gp(1);'>2D6</span> <span class="glossaryitem" onmouseover='gp(6);'>Ap</span> D3+2 Assault 1 Small Blast<br /> <br /> Double 6’s	<span class="glossaryitem" onmouseover='gp(123);'>Str</span> <span class="glossaryitem" onmouseover='gp(1);'>2D6</span> <span class="glossaryitem" onmouseover='gp(6);'>Ap</span> <span class="glossaryitem" onmouseover='gp(24);'>D6</span> Assault 3 Small Blast<br /> <br /> If a result higher than 10 is rolled on the Strength another shot is fired<br /> <br /> Bomma Grots: Grots replace It's a Grots Life with Mob Rule, and Grot Attack Mobs may buy stikkbombz for +3 points per model, also for each 10 grots over 10, they may have another grot throw a grenade in the shooting phase, if double ones are rolled on the scatter, the template is placed over the grot that threw it and the attack is resolved normally. EX a squad of 20 grots may have two grots throw a grenade in the shooting phase, but if the squad drops below 20 they may only throw one<br /> <br /> <br /> Goron the Iron Ork 190 pts<br /> <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 5	<span class="glossaryitem" onmouseover='gp(14);'>BS</span> 2	S 4 	 T 6	  W 3    I 4	 A 4	 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 9	<span class="glossaryitem" onmouseover='gp(157);'>Sv</span> +3<br /> <br /> <br /> Wargear<br /> 	Hellsteed<br /> 	Shoota<br /> 	Wrath of Mork<br /> 	Iron Hide<br /> <br /> Special Rules<br /> 	Furious Charge<br /> 	Mob Rule<br /> 	Waaaagh!<br /> 	Outflank<br /> 	Da Black Rider<br /> 	Lord of the Wastes<br /> <br /> <br /> Wrath of Mork: Wrath of Mork is a Power Sword.<br /> <br /> Iron Hide: Goron is more metal than Ork, his Save is Invulnerable<br /> <br /> Outflank: Functions as normal Outflank except Goron does not allow a unit to Outflank unless it already could.<br /> <br /> Da Black Rider: Hellriders are treated as a troops choice.<br /> <br /> Lord of the Wastes: Goron and his unit may assault the same turn they come in from Outflank.<br /> <br /> <br /> Troops<br /> Grot Attack Mob (troops)<br /> <br /> Stats remain the same<br /> <br /> Changes:<br /> Runtherds are replaced with Grotissars<br /> <br /> Rules: when the squad fails a <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> check the Grotissar executes a grot, rules wise just like the bosspole except it isn't optional<br /> Grottissars are armed with Shotguns, <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 4 <span class="glossaryitem" onmouseover='gp(6);'>AP</span>- Assault 2, 12' range<br /> <br /> <br /> Ork Boyz<br /> remain the same except 2 squads may be upgraded to 'ard Boyz<br /> <br /> <br /> Fast Attack<br /> Remove Warbikers and Deffkoptas<br /> <br /> Add Grot Tanks, Killa Kan attack mob, and Hellriders (new Unit)<br /> <br /> Hellriders (Cavalry) 30pts<br /> <br /> 5-15 hellriders (Orks on Chaos Wolves)<br /> <br /> <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 4 <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 2 S3 T5 W1 I2 A2 L7 <span class="glossaryitem" onmouseover='gp(157);'>Sv</span> 4+<br /> <br /> Special Rules<br /> Furious Charge<br /> Mob Rule<br /> OutFlank<br /> Fleet <br /> Hammer of Wrath<br /> Waaagh!<br /> <br /> Wargear<br /> 'eavy Armor<br /> Shoota<br /> Choppa<br /> Hellsteed (+1 Toughness)<br /> <br /> Upgrades, Standard Nob Upgrades<br /> <br /> 1 Stormboys unit may be upgraded with 'ard Boy armor for 5 points<br /> <br /> Elites<br /> Meganobs removed, replaced with Flash Gitz, Lootas moved to Heavy Support<br /> <br /> Replace the Warbiker upgrade with Hellsteed (makes the unit Nob Hellriders (+1 Toughness), they do not gain Outflank)<br /> <br /> 1 unit of Tankbustas may be upgraded with 'ard boy armor for 5 points<br /> <br /> for every 5 burnas in a unit one may upgrade his Burna to a skorcha for +10<br /> <br /> Heavy Support<br /> Remove, Looted Wagon and Battlewagon, Add 0-1 Megadredd, Big Trakks (1-3 Big Trakks for 1 heavy support choice), and Lootas]]></description>
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				<pubDate><![CDATA[Mon, 13 May 2013 22:37:18]]> GMT</pubDate>
				<author><![CDATA[ Grimmor]]></author>
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