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		<title><![CDATA[Latest posts for the thread "1500 High Elves - newish fantasy player"]]></title>
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				<title>1500 High Elves - newish fantasy player</title>
				<description><![CDATA[ Hi all,<br /> <br /> I'm a big <span class="glossaryitem" onmouseover='gp(3);'>40k</span> player and I've had about 3 games total of fantasy - 2 with the Dark Elves and 1 with the previous High Elf book. I bought a bunch of models for a hobby project (gonna paint up the army to be the Silvermoon Guard and Quel'Thalas Navy from Warcraft III) but have decided I also wanna get some games in whilst I wait for the Eldar to update.<br /> <br /> Looking for some C&C, and I will add what models I have left over at the bottom.<br /> <br /> <b>Lords</b><br /> Loremaster of Hoeth<br /> <i>Sword of Might, Talisman of Preservation, Enchanted Shield</i><br /> <br /> <b>Heroes</b><br /> Lothern Sea Helm<br /> <i>Talisman of Endurance, Charmed Shield, Bow, <span class="glossaryitem" onmouseover='gp(174);'>BSB</span></i><br /> <br /> Handmaiden<br /> <i>Reaver Bow, Potion of Strength</i><br /> <br /> <b>Core</b><br /> 20 Lothern Sea Guard<br /> <i>Shield, Full Command</i><br /> <br /> 5 Ellyrian Reavers<br /> <i>Bows</i><br /> <br /> 5 Ellyrian Reavers<br /> <i>Bows</i><br /> <br /> <b>Special</b><br /> Lothern Sky Cutter<br /> <i>Eagle Eye Bolt Thrower</i><br /> <br /> Lothern Sky Cutter<br /> <i>Eagle Eye Bolt Thrower</i><br /> <br /> <b>Rare</b><br /> 14 Sisters of Avelorn<br /> <i>High Sister</i><br /> <br /> The idea is that the Handmaiden goes with the sisters and takes down anything scary or that has regen. The Loremaster and Sea Helm bunker into the sea guard and shoot/magic anything that comes near. Sky cutters and reavers chip away at stuff, and the sky cutters are fast enough to do some nasty things to the opponents shooty elements.<br /> <br /> Other models I have:<br /> Alarielle the Everqueen<br /> Lother Sea Helm <span class="glossaryitem" onmouseover='gp(19);'>CC</span> version<br /> 2x Combat Characters on Griffons (IoB set)<br /> 3 Foot mages<br /> 1 Horse mage<br /> 20 more Sea Guard including command<br /> 32 Archers (2x command)<br /> 20 Sword Masters (2x command)<br /> 16 more sisters (1 more high sister)<br /> 2 Bolt Throwers]]></description>
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				<pubDate><![CDATA[Tue, 14 May 2013 04:34:47]]> GMT</pubDate>
				<author><![CDATA[ syranas]]></author>
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				<title>1500 High Elves - newish fantasy player</title>
				<description><![CDATA[ 1500 is really tight in fantasy compared to <span class="glossaryitem" onmouseover='gp(3);'>40k</span>. Here's my advice:<br /> <br /> Shield of the Merwyrm is 35 points less than the Talisman and shield you have for almost the same job. Use those points to get him a dispell scroll it is a mandatory item in every list due to how powerful magic is.<br /> <br /> Hand maiden is perfect Sea Helm is ok.<br /> <br /> 20 Sea Guard are just really expensive archers. The reason you take Sea Guard is to be a bit of a combat unit that also shoots. To fulfill that role you need more guys. At least 28 deployed 7 wide. Preferably 40-50 but at this point level that's not really viable.<br /> <br /> Your whole army is based on shooting but you don't have enough fire power to stop the enemy. So you need to have a combat unit in there somewhere. My advice is drop a unit of Reavers to bulk the Seaguard.<br /> <br /> Then <span class="glossaryitem" onmouseover='gp(269);'>Id</span> drop the bolt throwers from the chariots as they are mostly hitting on 5s. Use them to charge block, redirect and kill chaff.<br /> <br /> This gets you enough points for 4 more sisters. Then split the sisters units into 2 units of 9 deployed 3x3. The small footprint makes them difficult to catch. Run the maiden separate so against a Hellpit the sisters can light him up and she can hit him with S8 shots once the regen is gone.]]></description>
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				<pubDate><![CDATA[Tue, 14 May 2013 09:38:24]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>1500 High Elves - newish fantasy player</title>
				<description><![CDATA[ Thanks for the advice. Reading through the eagle eye thrower, it doesn't suffer the -1 from moving and shooting. So only long range and/or cover affect it]]></description>
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				<pubDate><![CDATA[Wed, 15 May 2013 00:37:15]]> GMT</pubDate>
				<author><![CDATA[ syranas]]></author>
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				<title>1500 High Elves - newish fantasy player</title>
				<description><![CDATA[ Where are you getting that from?]]></description>
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				<pubDate><![CDATA[Wed, 15 May 2013 10:17:31]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>1500 High Elves - newish fantasy player</title>
				<description><![CDATA[ Think im getting it slight mixed up... it can at least move and shoot, I think (due to noobiness) assumed it was immune to the neg as well in the bolt throwers profile (Lothern forces page).<br /> <br /> My first opponent will be beastmen. A mate of mine who I go up against a lot in <span class="glossaryitem" onmouseover='gp(3);'>40k</span> (my eldar vs his demons/<span class="glossaryitem" onmouseover='gp(22);'>CSM</span>). Not sure what to expect, except that he said I would be versus 79ish bodies.]]></description>
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				<pubDate><![CDATA[Wed, 15 May 2013 12:51:10]]> GMT</pubDate>
				<author><![CDATA[ syranas]]></author>
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				<title>1500 High Elves - newish fantasy player</title>
				<description><![CDATA[ If he's got lots of bodies it is even less nessecary to have the bolt thrower.<br /> <br /> Likewise you'll need bodies in that Sea guard unit. He will also get re rolls to hit against you. So you need to do maximum damage and be able to take some.<br /> <br /> All the other suggestions still hold.]]></description>
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				<pubDate><![CDATA[Wed, 15 May 2013 13:10:05]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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