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		<title><![CDATA[Latest posts for the thread "1000pts Blood Angels"]]></title>
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				<title>1000pts Blood Angels</title>
				<description><![CDATA[ <u><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></u><br /> Captain - 100pts<br /> Power Fist - 25pts<br /> <br /> <u>Troops</u><br /> Tactical Squad - 90pts<br /> +5 Marines - 80pts<br /> Lascannon - 10pts<br /> Teleport Homer - 15pts<br /> <br /> Assault Squad - 100pts<br /> +4 marines - 68pts<br /> No Jump Packs<br /> (Captain goes here)<br /> <br /> <u>Dedicated Transport</u><br /> Rhino - 50pts<br /> Storm Bolter - 10pts<br /> (Tactical Squad goes here)<br /> <br /> <u>Elites</u><br /> Terminator Assault Squad - 200pts<br /> +2 Terminators - 80pts<br /> Thunder Hammers & Storm Shields - 25pts<br /> <br /> <u>Heavy Support</u><br /> Stormraven Gunship - 200pts<br /> Twin-Linked Multi-Melta - <i>Free</i><br /> Twin-Linked Lascannons - <i>Free</i><br /> <br /> Total - 1,000pts<br /> <br /> Criticism gratefully accepted <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 15 May 2013 21:09:32]]> GMT</pubDate>
				<author><![CDATA[ BrotherOfBone]]></author>
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				<title>1000pts Blood Angels</title>
				<description><![CDATA[ First of all, I hate to be a jerk but Dakka has a policy of not writing individual point costs so from now on just write the point cost of whole squad.<br /> <br /> Second, Assault marines are actually 18p a piece.<br /> <br /> And now finally to the list <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> I'm not sure if Cap is the best choice for <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> but he'll manage. But remember that against most common foes, he'll benefit from I5 so <span class="glossaryitem" onmouseover='gp(105);'>PF</span> has a huge disadvantage.<br /> <br /> And if Assault squad doesn't have <span class="glossaryitem" onmouseover='gp(457);'>JP</span>'s you could get them a Rhino for only 15p. Not bad right?<br /> <br /> Those <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> marines should take flamer as it's free specialist weapon.<br /> <br /> So overall: fix that miscalculation with <span class="glossaryitem" onmouseover='gp(400);'>AS</span>, switch Cap's <span class="glossaryitem" onmouseover='gp(105);'>PF</span> for Sword and try to find points for another Rhino (by fropping <span class="glossaryitem" onmouseover='gp(224);'>TH</span> or two, <span class="glossaryitem" onmouseover='gp(80);'>LC</span>'s aren't that bad choice with them)]]></description>
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				<pubDate><![CDATA[Wed, 15 May 2013 21:49:03]]> GMT</pubDate>
				<author><![CDATA[ soomemafia]]></author>
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				<title>1000pts Blood Angels</title>
				<description><![CDATA[ I'm honestly very wary of doing terminators AND a storm raven in one game.  It simply limits your model number and shots severely.  I'd replace the storm raven with devastators personally.]]></description>
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				<pubDate><![CDATA[Wed, 15 May 2013 22:59:25]]> GMT</pubDate>
				<author><![CDATA[ troa]]></author>
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				<title>1000pts Blood Angels</title>
				<description><![CDATA[ Right. So. Blood Angels. I'm just gonna rewrite your list for convenience.<br /> <br /> Captain (<span class="glossaryitem" onmouseover='gp(105);'>PF</span>) - 125<br /> <br /> 10x <span class="glossaryitem" onmouseover='gp(167);'>Tac</span>. (Flmr, <span class="glossaryitem" onmouseover='gp(80);'>LC</span>, Teleport) - 195<br /> --Rhino (<span class="glossaryitem" onmouseover='gp(213);'>SB</span>) - 60<br /> <br /> 9x RAS - 172<br /> <br /> x7 <span class="glossaryitem" onmouseover='gp(519);'>TA</span> (x5 <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span>) - 265'<br /> <br /> Raven (<span class="glossaryitem" onmouseover='gp(330);'>MM</span>/<span class="glossaryitem" onmouseover='gp(80);'>LC</span>) - 200<br /> <br /> So. The captain is not the best choice for an <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>, as he doesn't add much other than some combat prowess. You can take him, but if you do a <span class="glossaryitem" onmouseover='gp(486);'>PW</span> please - that initiative. I would prefer a libby here, maybe with a <span class="glossaryitem" onmouseover='gp(457);'>JP</span> to keep the points.<br /> <br /> The rest of your list is pretty jumbled: I dont like ravens at 1k but its not necessarily bad, just dont also have terminators. Especially not 7.<br /> <br /> What I would do is drop the terminators for another squad of assault marines. For both of these assault squads then I would go with packs, and definitely give them special weapons as does make them substantially more useful. Or you could keep them in tanks, but then I would go with squads of 5 in razorbacks. In rhinos, they dont really do much and <span class="glossaryitem" onmouseover='gp(325);'>tbh</span> have little point. They cant assault out, and they dont have firepower.<br /> <br /> I would drop the teleport homer from the <span class="glossaryitem" onmouseover='gp(167);'>Tac</span>. as you no longer have termis.<br /> <br /> I would also drop the extra storm bolter from the rhino.<br /> <br /> If you go packs on the RAS, I would have 2 meltas in one squad 2 flamers in the other. Maybe a <span class="glossaryitem" onmouseover='gp(105);'>PF</span> thrown in there.<br /> <br /> If you go mech, 3-4 squads in razorbacks (preferably with big guns, I like las/<span class="glossaryitem" onmouseover='gp(166);'>plas</span> and asscannon the best) maybe throw in a priest in one and a libby in one. If you want <span class="glossaryitem" onmouseover='gp(167);'>Tac</span>. here put them in a squad of 6 in a razorback, I've been assured it works wonders. Don't worry - you can have meltas and flamers in the assault squads still, you wont miss any special weapons.<br /> <br /> GLHF bro, and for chuck's sake get rid of those point-for-point upgrades]]></description>
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				<pubDate><![CDATA[Thu, 16 May 2013 03:02:12]]> GMT</pubDate>
				<author><![CDATA[ JAMOB]]></author>
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				<title>1000pts Blood Angels</title>
				<description><![CDATA[ People say get rid of the SR, but I really want to use it!! :/ It's so cool! I played it in a game today and it did its job, dropped off my assault marines, killed a <span class="glossaryitem" onmouseover='gp(262);'>DP</span>, took a couple of <span class="glossaryitem" onmouseover='gp(661);'>HPs</span> off a Heldrake before it got immobilised and exploded xD<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> As for <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choices, I have the <span class="glossaryitem" onmouseover='gp(437);'>DV</span> Chappy, the <span class="glossaryitem" onmouseover='gp(437);'>DV</span> Libby, a normal metal Libby and a Termy Libby?? What should I use??]]></description>
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				<pubDate><![CDATA[Thu, 16 May 2013 18:06:55]]> GMT</pubDate>
				<author><![CDATA[ BrotherOfBone]]></author>
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				<title>1000pts Blood Angels</title>
				<description><![CDATA[ Well as you should always respect opinions if you ask them, I also think that whatever points or toughts others have, the most important thing is always what do you like to field. So go with SR if you think it's worth the points.<br /> <br /> And for <span class="glossaryitem" onmouseover='gp(10);'>BA</span> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> Libby - good overall choice, cheap and useful. Can protect your squad or bring some havoc with his little magic tricks.<br /> Cap - his high <span class="glossaryitem" onmouseover='gp(149);'>WS</span> and I are only reasons to field him. Doesn't help your other troops at all but can survive a fight against most <span class="glossaryitem" onmouseover='gp(56);'>HQs</span> in game.<br /> Chap - my most common choice. His 4+ <span class="glossaryitem" onmouseover='gp(162);'>Inv</span> and free power weapon make him capable to fight in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> and gives your squad good buffs (makes them Fearless for examle)]]></description>
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				<pubDate><![CDATA[Thu, 16 May 2013 19:43:57]]> GMT</pubDate>
				<author><![CDATA[ soomemafia]]></author>
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				<title>1000pts Blood Angels</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/dae95c1d89807594606455cf1a04c247.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/527332/5626823.page"><b>soomemafia wrote:</b></a><br/>Well as you should always respect opinions if you ask them, I also think that whatever points or toughts others have, the most important thing is always what do you like to field. So go with SR if you think it's worth the points.<br /> <br /> And for <span class="glossaryitem" onmouseover='gp(10);'>BA</span> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> Libby - good overall choice, cheap and useful. Can protect your squad or bring some havoc with his little magic tricks.<br /> Cap - his high <span class="glossaryitem" onmouseover='gp(149);'>WS</span> and I are only reasons to field him. Doesn't help your other troops at all but can survive a fight against most <span class="glossaryitem" onmouseover='gp(56);'>HQs</span> in game.<br /> Chap - my most common choice. His 4+ <span class="glossaryitem" onmouseover='gp(162);'>Inv</span> and free power weapon make him capable to fight in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> and gives your squad good buffs (makes them Fearless for examle)</div></blockquote><br /> <br /> Any good equipment combinations I should be aware of? <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 16 May 2013 19:50:18]]> GMT</pubDate>
				<author><![CDATA[ BrotherOfBone]]></author>
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				<title>1000pts Blood Angels</title>
				<description><![CDATA[ For Captain Power Sword and if moved with <span class="glossaryitem" onmouseover='gp(400);'>AS</span> Jump Packs (suprise!) Terminator armour is easy way to give the Libby that <span class="glossaryitem" onmouseover='gp(162);'>Inv</span> he lacks.<br /> <br /> Other than those I never bother to give them anything.]]></description>
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				<pubDate><![CDATA[Thu, 16 May 2013 21:04:39]]> GMT</pubDate>
				<author><![CDATA[ soomemafia]]></author>
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