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				<title>silly deamons - tournament, do I have a chance</title>
				<description><![CDATA[ Okay, I havent played <span class="glossaryitem" onmouseover='gp(3);'>40k</span> in 6months.  <br /> Part of why this army is the way it is, is these are the models I have built, and I kind of know what to do with them.  If you want to radically change my list, please indicate some general tactics so I know what to do with the models.<br /> <br /> 1850, no restrictions 3games total, mostly friendly <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> <span class="glossaryitem" onmouseover='gp(235);'>LoC</span> lvl3, 2 greater gifts<br /> <span class="glossaryitem" onmouseover='gp(262);'>DP</span> Tz lvl2 armor, wings<br /> <span class="glossaryitem" onmouseover='gp(262);'>DP</span> Tz lvl2 armor, wings (probably go for Bio since telepathy isless forgiving when I roll bad)<br /> 18 Pink Horrors blasted std<br /> 18 Pink Horrors blasted std<br /> Herald Tz lvl2 Conjuration, Grimnoire (should I give this to the <span class="glossaryitem" onmouseover='gp(235);'>LoC</span> or a <span class="glossaryitem" onmouseover='gp(262);'>DP</span> instead for range problems?)<br /> Herald Tz lvl2 Conjuration, Portaglyph (make <span class="glossaryitem" onmouseover='gp(718);'>PB</span> or Daemonetttes or more Horrors to claim objectives)<br /> 15 Seekers std, champ with AP2 sword +1 strength<br /> Herald Slanesh Steed, Beguilement AP2 sword<br /> <br /> I have 55 points left<br /> I have 2 converted Defilers that are way cool, but I didn't know how to fit in<br /> I have tons of Bloodletters (6 built)<br /> 12 skullcrushers <br /> could make another deamon prince.<br /> I have <span class="glossaryitem" onmouseover='gp(69);'>IG</span> stuff and Chaos (less built models) but don't want to pack to many crazy rules so I don't forget everything I've crammed in my head.<br /> <br /> If you have helpful advice, please post -- thanks]]></description>
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				<pubDate><![CDATA[Mon, 20 May 2013 18:26:54]]> GMT</pubDate>
				<author><![CDATA[ buckero0]]></author>
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				<title>silly deamons - tournament, do I have a chance</title>
				<description><![CDATA[ I would add exalted rewards to the princes. Depending on what you rolled for powers, the rewards can help. And riftbringer is like another portal, just better. <br /> <br /> Aside from that, I would try a game with Fateweaver if you haven't yet. Rerolling the warp storm table and a single <span class="glossaryitem" onmouseover='gp(24);'>D6</span> each turn can help a lot. ]]></description>
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				<pubDate><![CDATA[Tue, 21 May 2013 14:07:07]]> GMT</pubDate>
				<author><![CDATA[ EricBasser]]></author>
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				<title>Re:silly deamons - tournament, do I have a chance</title>
				<description><![CDATA[ Hey thanks for replying.  The only reason Im not trying fateweaver is I want to try to remember all the rules as well.  Most of the Tz stuff has the same rules, so hopefully I won't forget important stuff like rolling onn the warp table or that T can rerll "1" saves.<br /> <br /> riftbringer does look good, as well as the super sword artefact (+D3 <span class="glossaryitem" onmouseover='gp(123);'>str</span> and attacks)<br /> <br /> Do you know if those stack?  It has +1 <span class="glossaryitem" onmouseover='gp(123);'>str</span> as its normal modifier and then you roll another D3 for additional <span class="glossaryitem" onmouseover='gp(123);'>str</span> and attacks?  Will I always be +2 <span class="glossaryitem" onmouseover='gp(123);'>str</span> at least?]]></description>
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				<pubDate><![CDATA[Wed, 22 May 2013 14:52:14]]> GMT</pubDate>
				<author><![CDATA[ buckero0]]></author>
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				<title>silly deamons - tournament, do I have a chance</title>
				<description><![CDATA[ I believe the +D3 is just <span class="glossaryitem" onmouseover='gp(149);'>WS</span>, Int, and Attacks. This does stack with Warp Speed and Iron Arm though.  Just don't charge anything in cover. <br /> <br /> It is a lot of stuff to remember.  I made a rolling chart for all Psychic Powers and Gifts. It made pregame rolling a lot faster. Then having Warp Storm table open is a good idea too.  <br /> <br /> As far as who gets the grimiore. You've got some options. I would suggest hitting something about to charge with it. Seekers would be good with it.  <br /> <br /> I played with Fateweaver, and his flickering flame was doing a lot. Depending on what army you're facing, I would consider taking that on the <span class="glossaryitem" onmouseover='gp(235);'>LoC</span> and <span class="glossaryitem" onmouseover='gp(262);'>DP</span>. Having three or four units focusing their fire on one unit can be devistating. ]]></description>
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				<pubDate><![CDATA[Wed, 22 May 2013 21:48:21]]> GMT</pubDate>
				<author><![CDATA[ EricBasser]]></author>
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				<title>silly deamons - tournament, do I have a chance</title>
				<description><![CDATA[ I personally would give all 3 of your <span class="glossaryitem" onmouseover='gp(630);'>FMC</span> a lesser gift, so that they can have Staff of Change (+2 S, Concussive annnddd, you can make enemy Characters turn into spawn... all for 10 points each!)<br /> <br /> I always keep Grimoire on my Herald of Tzeentch, I find when it's on one of the big nasties that one just gets focused on until it dies. The range I also wouldn't worry about since it is 24"<br /> <br /> I also agree with EricBasser get something to reference for all the rolling that needs to be done and bring paper to write it all down on something, it gets crazy with the amount of things you have to remember<br /> <br /> What I do respectfully disagree with is taking Exalted Gifts for the rolls. I've been finding Exalted gifts should be used only for taking items from the Hellforged Artefacts. If you wanna make your Monsters beefier take the cheaper rolls on the Greater gifts, in some cases they are just as good or better than the Exalted Gifts. But <span class="glossaryitem" onmouseover='gp(274);'>YMMV</span><br /> <br /> I'd also take out 2 Pink horrors from the 2 squads so then you can give 1 greater gift to each of the Daemon Princes and the Herald of Slaanesh. I know at that point you only need to lose 1 pink horror to reduce their fire power but if they are shooting at your horrors they are not shooting at your big nasties and I'd consider that a plus <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> But besides that your list looks pretty solid and the amount of psykers you have is terrifying  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Wed, 22 May 2013 22:50:24]]> GMT</pubDate>
				<author><![CDATA[ Robitus]]></author>
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				<title>Re:silly deamons - tournament, do I have a chance</title>
				<description><![CDATA[ Pics of defilers?]]></description>
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				<pubDate><![CDATA[Wed, 22 May 2013 23:14:44]]> GMT</pubDate>
				<author><![CDATA[ zaak]]></author>
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				<title>silly deamons - tournament, do I have a chance</title>
				<description><![CDATA[ I believe you're mixing the two swappable gifts.  The staff is units within <span class="glossaryitem" onmouseover='gp(24);'>d6</span> take <span class="glossaryitem" onmouseover='gp(24);'>d6</span> hits at <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 5, friend or for and wielder.  The Mutating Warpblade is what can turn characters into spawns. <br /> <br /> Could always put Lash of Despair on the Slaanesh Herald. While not the best <span class="glossaryitem" onmouseover='gp(123);'>Str</span>, another unit dishing out <span class="glossaryitem" onmouseover='gp(1);'>2D6</span> shots could be the theme of the list. <br /> <br /> Forgot to say, I made a printable chart in Excel for powers and rewards.  It's a easy guide to what can do what. <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 22 May 2013 23:17:04]]> GMT</pubDate>
				<author><![CDATA[ EricBasser]]></author>
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				<title>Re:silly deamons - tournament, do I have a chance</title>
				<description><![CDATA[ Thank you guys for giving me more to think about.  I would really like to get the Riftbringer in there, but it is so random, there's no guarantee to roll a 2.  <br /> <br /> I may try something like this just to give the <span class="glossaryitem" onmouseover='gp(262);'>DP</span>'s a better chance at surviving.  I've done some practice rolls just to see what types of gifts and spellls I might roll.  Sometimes I roll really great combos, but a lot of time I'm getting the #6 spells or something I can't really use like double chaos armor on the princes.<br /> <br /> 125 Herald of Tz lvl3 (probably flicker and 2 on Divination) Exalted gift (portaglyph)<br /> 125 Herald of Tz lvl3 (probably flicker and 2 on Divination) Exalted gift (Grimnoire)<br /> 158 17 Pink Horrors<br /> 158 17 Pink Horrors<br /> 215 15 Seekers Std, champ with greater gift (ap2 +1 <span class="glossaryitem" onmouseover='gp(123);'>str</span> sword)<br /> 125 Seeker Heral of Slanesh greater and lesser gifts, Beguilement<br /> 295 LoChange lvl3 (1 Tz power, 2 Div) 2 greater gifts<br /> 325 <span class="glossaryitem" onmouseover='gp(262);'>DP</span> TZ armor, wings lvl3 (1 Tz, 2 Biomancy) 1 greater gift<br /> 325 <span class="glossaryitem" onmouseover='gp(262);'>DP</span> Tz armor wings, lvl3 (1 Tz, 2 Biomancy) 1 greater  gift<br /> <br /> So I should have 6-7 flickering fires, the only other power I might take is Bolt of Change (st8AP2 lance) ona <span class="glossaryitem" onmouseover='gp(262);'>DP</span> or <span class="glossaryitem" onmouseover='gp(235);'>LoC</span> to shoot tanks<br /> I would love the staff of change, but I don't see anywhere to get the points and the <span class="glossaryitem" onmouseover='gp(262);'>DP</span> are way expensive as it is.<br /> I have 4 points leftover, I'm wondering if I should take Fateweaver over the <span class="glossaryitem" onmouseover='gp(235);'>LoC</span>?  His powers are more connfusing sort of and he's pretty vulnerable to shooting, but might make the warpstorm table more palatable and has that reroll which might save someone from miscasting.]]></description>
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				<pubDate><![CDATA[Thu, 23 May 2013 15:03:23]]> GMT</pubDate>
				<author><![CDATA[ buckero0]]></author>
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				<title>silly deamons - tournament, do I have a chance</title>
				<description><![CDATA[ Try it with both a couple of times. Both have their benefits. I'm a fan of Fateweaver. He comes with all the Change powers, and 4 more from different pools. His reroll on the warp storm is nice. And rerolling a single <span class="glossaryitem" onmouseover='gp(24);'>d6</span> each turn is icing on the cake. Each turn = player turn since it doesn't say fame turn.  ]]></description>
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				<pubDate><![CDATA[Fri, 24 May 2013 01:45:13]]> GMT</pubDate>
				<author><![CDATA[ EricBasser]]></author>
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