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		<title><![CDATA[Latest posts for the thread "Scout based Dark Angels Army 1850 pt v.2.0.0"]]></title>
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				<title>Scout based Dark Angels Army 1850 pt v.2.0.0</title>
				<description><![CDATA[ After much ponderous considerations on how to counter flyers, I decided to... just ignore them and give them very few things to shoot at.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> Belial <br /> -<span class="glossaryitem" onmouseover='gp(221);'>SS</span>/<span class="glossaryitem" onmouseover='gp(442);'>PS</span><br /> <br /> Troops:<br /> 1 x Terminator Squad (10)<br /> -3 <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span>, 2 <span class="glossaryitem" onmouseover='gp(5);'>AC</span><br /> 1 x Terminator Squad (5)<br /> -2 <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span>, 1 <span class="glossaryitem" onmouseover='gp(5);'>AC</span><br /> 2 x Scout Squad (5)<br /> -4 Sniper Rifle, <span class="glossaryitem" onmouseover='gp(328);'>ML</span> (Flakk), Camo Cloak<br /> 1 x Scout Squad (5)<br /> -5 Sniper Rifle, Camo Cloak<br /> <br /> Fast Attack:<br /> RBK (5)<br /> -Grenade Launcher<br /> RAS (3+1)<br /> -Attack Bike w/ <span class="glossaryitem" onmouseover='gp(330);'>MM</span>, 2 Meltaguns<br /> RAS (3)<br /> -2 Meltaguns<br /> <br /> Heavy Support<br /> 2 x <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> Squad<br /> -<span class="glossaryitem" onmouseover='gp(328);'>ML</span> (Flakk)<br /> <br /> =1850<br /> <br /> The list focuses on multiwing spearhead with flanks by tactical precision & infiltrate.  <br /> <span class="glossaryitem" onmouseover='gp(308);'>MSU</span> Flakks will force flyers to think twice before choosing a unit to fire.  All Flakk units stay within 36" to ensure they are not OOR when one unit gets fired upon by a baleflamer.  <br /> Sniper shots to weaken <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s before assaults, if not killed outright.<br /> <br /> i will be going for tabling my opponent early or win by victory point with linebreaker<br /> <br /> Thoughts?<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 22 May 2013 16:06:06]]> GMT</pubDate>
				<author><![CDATA[ skchsan]]></author>
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				<title>Re:Dark Angels Army 1850 pt v.2.0.0</title>
				<description><![CDATA[ .... nobody??  Is this list that boring/bad/cookie cutter?]]></description>
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				<pubDate><![CDATA[Thu, 23 May 2013 19:21:26]]> GMT</pubDate>
				<author><![CDATA[ skchsan]]></author>
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				<title>Re:Scout based Dark Angels Army 1850 pt v.2.0.0</title>
				<description><![CDATA[ I see a few interesting things that I want to point out.<br /> <br /> You say that you have decided to just ignore fliers but yet you proceeded to take two squads of <span class="glossaryitem" onmouseover='gp(29);'>Devs</span> with Flakk and also flakk missiles in two of your scout squads. That seems like a lot of point to be 'just ignoring them'. What I think would be better is to drop one of the <span class="glossaryitem" onmouseover='gp(29);'>dev</span> squads and pick up an <span class="glossaryitem" onmouseover='gp(637);'>ADL</span> with a Quad-Gun. Interceptor is great! That along with a <span class="glossaryitem" onmouseover='gp(29);'>dev</span> squad with flakk should be a decent amount of anti-air. You might have problems if you run into three Heldrakes or something of that nature. Those are just a few thoughts on that. <br /> <br /> Have you thought about using Azreal at all? You could drop your scout squads and beef up your Termis or Bikes since they will be scoring. I think you are really missing out on the potential of <span class="glossaryitem" onmouseover='gp(25);'>DA</span> if you are using 3 squads of scouts. Just my opinion though. Belial is great with his deep-strike but after that he really just loses his strength.  You could do something like this... Azreal, 2 squads of terminators, 2 to 3 squads of bikes, maybe one scout squad that will sit on an objective all game. maybe a command squad with the Feel No Pain banner and you stick that unit in a Rhino with Azreal. Librarians are also fantastic you should consider one. Take a Darkshroud for 80 points for some cover on your bikes and your rhino. Just some thoughts though. <br /> <br /> Would love to know what you end up taking and how it does.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 24 May 2013 15:34:11]]> GMT</pubDate>
				<author><![CDATA[ Kemp]]></author>
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