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				<title>2k Chaos List, 1st time 6th Edition please help</title>
				<description><![CDATA[ Here is my first stab at a 6th edition Chaos List:<br /> <br /> 2000 Pts - Chaos Space Marines Roster<br /> <br /> Total Roster Cost: 1992<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Daemon Prince (1#, 340 pts)<br />    1 Daemon Prince, 295 pts = (base cost 145 + Power Armour 20 + Wings 40 + Increase Mastery Level x3 75 + Daemon of Nurgle 15)<br />       1 The Black Mace, 45 pts<br /> <br /> Elite: Plague Marines (7#, 223 pts)<br />    6 Plague Marines, 174 pts = 6 * 24 (base cost 24) + Plasma gun x2 30<br />       1 Plague Champion, 49 pts = (base cost 24 + Power Fist x1 25)<br /> <br /> Troops: Chaos Space Marines (8#, 211 pts)<br />    6 Chaos Space Marines, 124 pts = 6 * 17 (base cost 13 + Mark of Nurgle 3 + Veterans of the Long War 1) + Close Combat Weapon x6 12 + Meltagun 10<br />       1 Aspiring Champion, 42 pts = (base cost 23 + Mark of Nurgle 3 + Power Sword x1 15 + Veterans of the Long War 1)<br />       1 Chaos Rhino, 45 pts = (base cost 35 + Extra Armour 10)<br /> <br /> Troops: Chaos Space Marines (8#, 211 pts)<br />    6 Chaos Space Marines, 124 pts = 6 * 17 (base cost 13 + Mark of Nurgle 3 + Veterans of the Long War 1) + Close Combat Weapon x6 12 + Meltagun 10<br />       1 Aspiring Champion, 42 pts = (base cost 23 + Mark of Nurgle 3 + Power Sword x1 15 + Veterans of the Long War 1)<br />       1 Chaos Rhino, 45 pts = (base cost 35 + Extra Armour 10)<br /> <br /> Troops: Chaos Cultists (20#, 140 pts)<br />    19 Chaos Cultists, 124 pts = 19 * 6 (base cost 4 + Mark of Nurgle 2) + Flamer x2 10<br />       1 Cultist Champion, 16 pts = (base cost 14 + Mark of Nurgle 2)<br /> <br /> Troops: Chaos Cultists (20#, 140 pts)<br />    19 Chaos Cultists, 124 pts = 19 * 6 (base cost 4 + Mark of Nurgle 2) + Flamer x2 10<br />       1 Cultist Champion, 16 pts = (base cost 14 + Mark of Nurgle 2)<br /> <br /> Fast Attack: Heldrake (1#, 170 pts)<br />    1 Heldrake, 170 pts<br /> <br /> Fast Attack: Heldrake (1#, 170 pts)<br />    1 Heldrake, 170 pts<br /> <br /> Heavy Support: Obliterator (3#, 237 pts)<br />    3 Obliterator, 237 pts = 3 * 79 (base cost 70 + Mark of Nurgle 6 + Veterans of the Long War 3)<br /> <br /> Heavy Support: Havocs (5#, 150 pts)<br />    4 Havocs, 124 pts = 4 * 16 (base cost 13 + Mark of Nurgle 3) + Missile Launcher x4 60<br />       1 Aspiring Champion, 26 pts = (base cost 23 + Mark of Nurgle 3)<br /> <br /> Validation Report:<br /> c-1. File Version: 1.19 For Bug Reports/www.ab40k.org; b-1. Roster Options: Named or Special Characters; a-1. Scenario: Normal Mission; b-2. Levels of Alliance: Battle Brothers<br /> Roster satisfies all enforced validation rules<br /> <br /> Composition Report:<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: 1 (1 - 2)<br /> Elite: 1 (0 - 3)<br /> Troops: 4 (2 - 6)<br /> Fast: 2 (0 - 3)<br /> Heavy: 2 (0 - 3)<br /> Fort: 0 (0 - 1)<br /> <br /> The general strategy would be to use the Cultists backed by the Plague marines to take objectives while the Oblits and Havoks tank hunt.  The Demon Prince takes biomancy and Nurgle for his psyker powers (2x biomancy) and wrecks as much face as he can, vector striking light fliers where possible.  The helldrakes take on fliers priority wise and baleflame troop squads or other heavy weapons infantry units.  Finally the regular <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> Squads in Rhinos can assist in tank hunting or steal objectives late game, etc.<br /> <br /> I feel like I might be weak against a heavy air team, but what other things should I be looking at ?  Where am I coming up short?  I wanted another squad of Plague Marines instead of the Havoks but I just didn't have the points to make another meaningful squad.  Would it be better to ditch the havocks and turn the oblits into two squads of two?, or a squad of 3 and a squad of 2?<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 23 May 2013 13:56:53]]> GMT</pubDate>
				<author><![CDATA[ archamedius]]></author>
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				<title>2k Chaos List, 1st time 6th Edition please help</title>
				<description><![CDATA[ Eww no prince far too expensive and shoudnt be a psyker, princes suck as psykers due to there lower leadership and the fact that they cant get a good invunrable save. a prince wants to smash things so give him some stuff to help him smash if your taking one or he will smash you in rage<br /> <br /> <span class="glossaryitem" onmouseover='gp(269);'>Id</span> drop the prince this list needs typhus, he makes plauge marines troops who rock as scoring units as they are impossible to shift without use of realy big guns, and he makes cultists zombies which are suprisngly robust with their <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> saves, also he is a REAL psker unlike the prince but he is forced to take 2 nugle powers but the last power is insane against hordes and the other two just screw with people. finaly he has a demonic force weapon. multi wound models fear him, Ork nobs wil panic and die, spawn will go hit sommin else and tyranid warrors wil eat themselves before trying to attack typhus.<br /> <br /> cultists sholdnt have nurgle marks it is a waste. if you realy need disposable toughness 4 models ally with orks and buy some boyz  NO EXCEPTIONS get the full 35 AND MAKE THEM ZOMBIES WITH TYPHUS typus is fantastic for escorting cultists hes realy hard to wound  and if he is wounded simply throw the wound onto a zombie, he has blight greandes so your cutist will be shrouded and suffer no penelty for charging people in cover.<br /> <br /> if you get typhus you can replace the marine squads for more plague marines<br /> <br /> havocs arnt needed if feilding obliterators oblits do it better and are more adaptable <span class="glossaryitem" onmouseover='gp(269);'>id</span> get a preaditor with <span class="glossaryitem" onmouseover='gp(51);'>HB</span> sponsons and a havoc launcher for mass anti infanty fire power at just over 100 pts  alternatively add lascannon sponsons if worried about tanks<br /> <br /> 150 pts gets a mastery level 3 sorcerer with terminator armor and familiar he can take 3 bio powers, re roll psyker tests, and is LD10 (stuff you psyker price) my be worth droping a marine squad for one and he makes a better warlord than typhus as he can get a useable warlord trait (typhus trait sucks).<br /> <br /> get some spawn with <span class="glossaryitem" onmouseover='gp(100);'>MoN</span> for a t6 unit that will ream infantry<br /> <br /> the reduction from droping the prince for typhus wil buy you the extra squad of beloved plague marines <br /> <br /> most of this is just sugetions but this list is too well suited for typhus for you not to take typhus, drop that prince he wont help you in his current state]]></description>
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				<pubDate><![CDATA[Thu, 23 May 2013 15:25:04]]> GMT</pubDate>
				<author><![CDATA[ Blackskull]]></author>
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				<title>Re:2k Chaos List, 1st time 6th Edition please help</title>
				<description><![CDATA[ Daemon princes are really bad for a pure <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> list.  It'll be the only <span class="glossaryitem" onmouseover='gp(630);'>FMC</span> so it will be focused off the table and at 2k the opponent should have plenty of guns to do so.  I'd drop him for Typhus like the above poster has suggested.  Also drop the upgrades from you <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> squads.  Just keep them basic.  10man strong with 2 plasma guns(170pts) or 2 melta guns(160pts)]]></description>
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				<pubDate><![CDATA[Thu, 23 May 2013 15:40:48]]> GMT</pubDate>
				<author><![CDATA[ Goat]]></author>
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				<title>2k Chaos List, 1st time 6th Edition please help</title>
				<description><![CDATA[ but keep veterans of the long war they need the <span class="glossaryitem" onmouseover='gp(82);'>LD</span> and the hatered <span class="glossaryitem" onmouseover='gp(119);'>SM</span> is fun<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 23 May 2013 16:00:23]]> GMT</pubDate>
				<author><![CDATA[ Blackskull]]></author>
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				<title>Re:2k Chaos List, 1st time 6th Edition please help</title>
				<description><![CDATA[ So something more like this?<br /> <br /> 2000 Pts - Chaos Space Marines Roster<br /> <br /> Total Roster Cost: 1998<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Typhus (1#, 230 pts)<br />    1 Typhus, 230 pts<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Sorcerer in Terminator Armour (1#, 162 pts)<br />    1 Sorcerer in Terminator Armour, 162 pts = (base cost 85 + Mark of Nurgle 15 + Increase Mastery Level x2 50 + Power Sword 12)<br /> <br /> Troops: Plague Marines (8#, 268 pts)<br />    6 Plague Marines, 174 pts = 6 * 24 (base cost 24) + Plasma gun x2 30<br />       1 Plague Champion, 49 pts = (base cost 24 + Power Fist x1 25)<br />       1 Chaos Rhino, 45 pts = (base cost 35 + Extra Armour 10)<br /> <br /> Troops: Plague Marines (8#, 268 pts)<br />    6 Plague Marines, 174 pts = 6 * 24 (base cost 24) + Plasma gun x2 30<br />       1 Plague Champion, 49 pts = (base cost 24 + Power Fist x1 25)<br />       1 Chaos Rhino, 45 pts = (base cost 35 + Extra Armour 10)<br /> <br /> Troops: Plague Marines (8#, 258 pts)<br />    6 Plague Marines, 164 pts = 6 * 24 (base cost 24) + Meltagun x2 20<br />       1 Plague Champion, 49 pts = (base cost 24 + Power Fist x1 25)<br />       1 Chaos Rhino, 45 pts = (base cost 35 + Extra Armour 10)<br /> <br /> Troops: Plague Zombies (17#, 78 pts)<br />    16 Plague Zombies, 64 pts = 16 * 4<br />       1 Plague Zombie Champion, 14 pts<br /> <br /> Troops: Plague Zombies (17#, 78 pts)<br />    16 Plague Zombies, 64 pts = 16 * 4<br />       1 Plague Zombie Champion, 14 pts<br /> <br /> Fast Attack: Heldrake (1#, 170 pts)<br />    1 Heldrake, 170 pts<br /> <br /> Fast Attack: Heldrake (1#, 170 pts)<br />    1 Heldrake, 170 pts<br /> <br /> Heavy Support: Obliterator (2#, 158 pts)<br />    2 Obliterator, 158 pts = 2 * 79 (base cost 70 + Mark of Nurgle 6 + Veterans of the Long War 3)<br /> <br /> Heavy Support: Obliterator (2#, 158 pts)<br />    2 Obliterator, 158 pts = 2 * 79 (base cost 70 + Mark of Nurgle 6 + Veterans of the Long War 3)<br /> <br /> Validation Report:<br /> c-1. File Version: 1.19 For Bug Reports/www.ab40k.org; b-1. Roster Options: Named or Special Characters; a-1. Scenario: Normal Mission; b-2. Levels of Alliance: Battle Brothers<br /> Roster satisfies all enforced validation rules<br /> <br /> Composition Report:<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: 2 (1 - 2)<br /> Elite: 0 (0 - 3)<br /> Troops: 5 (2 - 6)<br /> Fast: 2 (0 - 3)<br /> Heavy: 2 (0 - 3)<br /> Fort: 0 (0 - 1)<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 23 May 2013 17:20:24]]> GMT</pubDate>
				<author><![CDATA[ archamedius]]></author>
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				<title>2k Chaos List, 1st time 6th Edition please help</title>
				<description><![CDATA[ Starting to look a lot better. On a side note it is against the forum rules to post all the individual point values of the upgrades. Just put a total cost of the unit in your post. ]]></description>
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				<pubDate><![CDATA[Thu, 23 May 2013 17:49:51]]> GMT</pubDate>
				<author><![CDATA[ ChaosSmaug]]></author>
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				<title>2k Chaos List, 1st time 6th Edition please help</title>
				<description><![CDATA[ sorcerer comes with a force weapon so the power weapon is pointless unless you were going for the +1 attack in which case go for a sword axe combo so you can mix things up in a chalenge against 2+ 3+ armor, also you will be forced to take a nugle power if you take <span class="glossaryitem" onmouseover='gp(100);'>MoN</span> and this will limit number of biomacy powers, but if you keeping the mark get blight grenades as termiators cant have assalt grenades and this is one way round it<br /> <br /> however this is a nice list, full of nice stuff.<br /> <br /> consider merging both groups of cultists so you can use the typhus escort tactic like i said in my first post]]></description>
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				<pubDate><![CDATA[Thu, 23 May 2013 17:59:38]]> GMT</pubDate>
				<author><![CDATA[ Blackskull]]></author>
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				<title>2k Chaos List, 1st time 6th Edition please help</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/2506aae38dce4d598f62254330d2d237.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/528809/5651295.page"><b>Blackskull wrote:</b></a><br/>Eww no prince far too expensive and shoudnt be a psyker, princes suck as psykers due to there lower leadership and the fact that they cant get a good invunrable save. a prince wants to smash things so give him some stuff to help him smash if your taking one or he will smash you in rage<br /> <br /> <span class="glossaryitem" onmouseover='gp(269);'>Id</span> drop the prince this list needs typhus, he makes plauge marines troops who rock as scoring units as they are impossible to shift without use of realy big guns, and he makes cultists zombies which are suprisngly robust with their <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> saves, also he is a REAL psker unlike the prince but he is forced to take 2 nugle powers but the last power is insane against hordes and the other two just screw with people. finaly he has a demonic force weapon. multi wound models fear him, Ork nobs wil panic and die, spawn will go hit sommin else and tyranid warrors wil eat themselves before trying to attack typhus.<br /> <br /> cultists sholdnt have nurgle marks it is a waste. if you realy need disposable toughness 4 models ally with orks and buy some boyz  NO EXCEPTIONS get the full 35 AND MAKE THEM ZOMBIES WITH TYPHUS typus is fantastic for escorting cultists hes realy hard to wound  and if he is wounded simply throw the wound onto a zombie, he has blight greandes so your cutist will be shrouded and suffer no penelty for charging people in cover.<br /> <br /> if you get typhus you can replace the marine squads for more plague marines<br /> <br /> havocs arnt needed if feilding obliterators oblits do it better and are more adaptable <span class="glossaryitem" onmouseover='gp(269);'>id</span> get a preaditor with <span class="glossaryitem" onmouseover='gp(51);'>HB</span> sponsons and a havoc launcher for mass anti infanty fire power at just over 100 pts  alternatively add lascannon sponsons if worried about tanks<br /> <br /> 150 pts gets a mastery level 3 sorcerer with terminator armor and familiar he can take 3 bio powers, re roll psyker tests, and is LD10 (stuff you psyker price) my be worth droping a marine squad for one and he makes a better warlord than typhus as he can get a useable warlord trait (typhus trait sucks).<br /> <br /> get some spawn with <span class="glossaryitem" onmouseover='gp(100);'>MoN</span> for a t6 unit that will ream infantry<br /> <br /> the reduction from droping the prince for typhus wil buy you the extra squad of beloved plague marines <br /> <br /> most of this is just sugetions but this list is too well suited for typhus for you not to take typhus, drop that prince he wont help you in his current state</div></blockquote><br /> <br /> This guy is incorrect if you are going to roll typhus with cultists make the unit he's with regular cultists, not zombies. Typhus baffles them fearless. Zombies are slow and purposeful, they can not run. That means typhus in that group can't run. That's no way to live]]></description>
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				<pubDate><![CDATA[Fri, 24 May 2013 02:54:41]]> GMT</pubDate>
				<author><![CDATA[ Dalymiddleboro]]></author>
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