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		<title><![CDATA[Latest posts for the thread "2000 IG Army with 50 points in the air."]]></title>
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		<description><![CDATA[Latest messages posted in the thread "2000 IG Army with 50 points in the air."]]></description>
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				<title>2000 IG Army with 50 points in the air.</title>
				<description><![CDATA[ Librarian<br /> Null Zone, Might of the Ancients<br /> Force Axe<br /> Terminator Armor with Storm Shield <br /> 140<br /> <br /> Scouts(5 Models)<br /> Sniper Rifles <br /> Camo Cloaks <br /> 90 x 2 180<br /> <br /> <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span><br /> Straken <br /> Flamers <br /> 165<br /> <br /> Lord Commissar<br /> Power Fist<br /> 85<br /> <br /> Priest<br /> Eviscerator<br /> 60 x 2 120<br /> <br /> Storm Troopers(5 Models)<br /> Plasma Gun<br /> Plasma Pistol x 2<br /> 135 x 2 270<br /> <br /> Marbo<br /> <br /> Platoon 1<br /> <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> <br /> Lascannon<br /> 50<br /> <br /> Infantry Squad<br /> Power Axe<br /> 60 x 3 180<br /> <br /> Platoon 2<br /> <span class="glossaryitem" onmouseover='gp(331);'>PCS</span><br /> Lascannon<br /> 50<br /> <br /> Infantry Squad<br /> Power Mace<br /> Commissar<br /> Power Mace<br /> 105<br /> <br /> Infantry Squad<br /> Power Mace <br /> 60 x 2 120<br /> <br /> Vets <br /> Sniper Rifle<br /> Harker<br /> Foward Sentries<br /> 170<br /> <br /> Rough Riders(10 Models)<br /> 105<br /> <br /> Devil Dog <br /> <br /> Hydra Flak Cannon<br /> <br /> 2000<br /> <br /> This is my list, which I'm pretty much set on using, so I'm not looking for any major retools.<br /> <br /> My big problem right now is I'm not to sure what to do with the last 50 points of it. In the list above, I have it spent with 20 points in the two lascannons(instead of autocannons) and the Forward Sentries upgrade on my vets.<br /> <br /> However, I'm not entirely sure if I should go with that.<br /> <br /> I don't know if I should drop the FSs for 6 flamers in the two infantry hordes, giving me a lot more counter charge power. It seems like a good choice, but at the same time, the FSs on Harker's squad will work to make them an even more unsuitable target, making the bullet magnet nature of the hordes that much more effective.<br /> <br /> Im also wondering about my Librarian. He's meant both to provide some anti-psychic powers support as well as a solid challenge character for my <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span>, but I'm not really sure how effective the book psychic powers are at the moment. Would scrapping those 50 points and putting it all towards the power upgrade for the Librarian be worth it? If I stayed with codex powers, I could keep Null Field up every turn, and still be able to cast MotA or use his force weapon as needed, and I know some of the codex powers are supposed to be extremely powerful in support, I just don't know if that support is suited for the kind of army I'm putting on the table.<br /> <br /> I've considered a couple other things to do with this list, but that's what I think are my best options at the moment. Any suggestions one way or another, or perhaps in a new direction?]]></description>
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				<pubDate><![CDATA[Thu, 23 May 2013 16:24:13]]> GMT</pubDate>
				<author><![CDATA[ Shamgi]]></author>
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