<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "tyranids at 1750 - competitive"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/14.page</link>
		<description><![CDATA[Latest messages posted in the thread "tyranids at 1750 - competitive"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>tyranids at 1750 - competitive</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>- 285<br /> 285 Flyrant- 2 x <span class="glossaryitem" onmouseover='gp(126);'>TL</span> BLW, <span class="glossaryitem" onmouseover='gp(446);'>OA</span><br /> <br /> Elites- 300<br /> 300 2 x (3)Hiveguard<br /> <br /> Troops- 420<br /> 320 2 x Tervigon<br /> 100 2 x (10)Termagaunts<br /> <br /> Fast Attack- 180<br /> 180 5 x Raveners- <span class="glossaryitem" onmouseover='gp(156);'>RC</span><br /> <br /> Heavy Support- 600<br /> 410 2 x Screamer Killers- <span class="glossaryitem" onmouseover='gp(260);'>BP</span>, <span class="glossaryitem" onmouseover='gp(19);'>CC</span><br /> 190 DakkaFex<br /> <br /> 1750<br /> <br /> <br /> Comments/suggestions welcome. Thank you.<br /> <br /> Debating on droping <span class="glossaryitem" onmouseover='gp(446);'>OA</span> and <span class="glossaryitem" onmouseover='gp(19);'>CC</span> for more gaunts and/or powers on the Tervigons.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/528860/5651935.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/528860/5651935.page</link>
				<pubDate><![CDATA[Thu, 23 May 2013 18:14:20]]> GMT</pubDate>
				<author><![CDATA[ zaak]]></author>
			</item>
			<item>
				<title>tyranids at 1750 - competitive</title>
				<description><![CDATA[ If you're looking for competitive....drop the fexes all together....<br /> <br /> Use those points for either more Hive guard, adding more psychic powers to your tervigons AND adrenal glands + Toxin sacs, Doom of Malan'tai in a <span class="glossaryitem" onmouseover='gp(422);'>spod</span>....<br /> <br /> Your Raveners don't have any synergy with your army either.  Add a Trygon so the firepower that would be targetting them is now targetting your Trygon...<br /> <br /> Just some points to consider..]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/528860/5651948.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/528860/5651948.page</link>
				<pubDate><![CDATA[Thu, 23 May 2013 18:19:49]]> GMT</pubDate>
				<author><![CDATA[ roxor08]]></author>
			</item>
			<item>
				<title>tyranids at 1750 - competitive</title>
				<description><![CDATA[ I like it, you might want to swap those screamer fexes for Trygons, they hit harder and take more incoming fire. If you want to keep them you should take the Devourers <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>, that gives you a total of 48 S6 twin-linked shots each turn! With that much mid strength ranged firepower, you might want to swap a Hive Guard unit for Zoanthropes, to counter AV13 and AV14. I'm not sure why you take the Raveners, but they're a fun unit to use, not so competative though. Oh, you should defenitely take 3 Powers on the Tervigons, it makes them so much better, maybe dropping 2 raveners to pay for those psychic powers? ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/528860/5651980.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/528860/5651980.page</link>
				<pubDate><![CDATA[Thu, 23 May 2013 18:29:32]]> GMT</pubDate>
				<author><![CDATA[ feluca]]></author>
			</item>
			<item>
				<title>Re:tyranids at 1750 - competitive</title>
				<description><![CDATA[ My usual opponents are <span class="glossaryitem" onmouseover='gp(305);'>GK</span> and Ultramarines. Against <span class="glossaryitem" onmouseover='gp(305);'>GK</span> I try to avoid doom.. The only successful ds unit I've had luck with is a <span class="glossaryitem" onmouseover='gp(422);'>spod</span> dakkafex. The ravaners are there to run up the flank in cover out of <span class="glossaryitem" onmouseover='gp(85);'>los</span> to kill anything that flanks... I find that the screamers can add extra punch to terminators or power armor if they get close to my spawning bubble/screen. I didn't pod the fex because I want him to stay in the blob to threaten any paladin/terminator stormtalon(?) drops.<br /> <br /> <br /> Currently, I don't own any zoanthropes. I love them BUT I'm trying to paint what I have before I purchase more. What I own Currently..<br /> <br /> Flyrant<br /> Swarmlord<br /> Walking Tyrant<br /> 1 Guard<br /> 6 Hiveguard<br /> 2 Tervigons<br /> 70 Termagaunts<br /> 70 Genestealers, <span class="glossaryitem" onmouseover='gp(327);'>BL</span><br /> Mawloc<br /> 12 Warriors<br /> 4 shrikes<br /> 6 Raveners<br /> 3 fexes - dakka, <span class="glossaryitem" onmouseover='gp(19);'>cc</span>/<span class="glossaryitem" onmouseover='gp(171);'>st</span>, armless<br /> <br /> I also bought 100 little magnets.. I eventually want to magnetize stuff.<br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/528860/5651983.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/528860/5651983.page</link>
				<pubDate><![CDATA[Thu, 23 May 2013 18:30:14]]> GMT</pubDate>
				<author><![CDATA[ zaak]]></author>
			</item>
			<item>
				<title>Re:tyranids at 1750 - competitive</title>
				<description><![CDATA[ Melee Carnifex are counter-intuitive for fighting Grey Knights. With instant-death weaponry on all standard bodies, a Carnifex is easy prey with his 3+ save. On top of this you should absolutely put on 3 Psyker Powers on your Tervigons as well as Adrenal / Toxin for frightening swarm presence. With your list of models, you'd be better off with Mawloc / Dakkafex / Shrikes I would say, removing the two Screamers. I would also promote Shrikes with <span class="glossaryitem" onmouseover='gp(495);'>LW</span> / <span class="glossaryitem" onmouseover='gp(14);'>BS</span> over Raveners for melee domination. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/528860/5652743.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/528860/5652743.page</link>
				<pubDate><![CDATA[Thu, 23 May 2013 21:41:21]]> GMT</pubDate>
				<author><![CDATA[ Cieged]]></author>
			</item>
			<item>
				<title>Re:tyranids at 1750 - competitive</title>
				<description><![CDATA[ Another suggestion I would add on top of what was already said is to split your hive guard into 3 units of 2 instead of 2 units of 3. This allows you to keep the same amount of fire power while letting you target more enemy units. It also splits your opponents fire and makes them a tad more survivable. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/528860/5652749.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/528860/5652749.page</link>
				<pubDate><![CDATA[Thu, 23 May 2013 21:43:26]]> GMT</pubDate>
				<author><![CDATA[ Brakkus40]]></author>
			</item>
	</channel>
</rss>