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		<title><![CDATA[Latest posts for the thread "what next"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/14.page</link>
		<description><![CDATA[Latest messages posted in the thread "what next"]]></description>
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				<title>what next</title>
				<description><![CDATA[ What should I add to this group:<br /> <br /> Belial<br /> 5 <span class="glossaryitem" onmouseover='gp(412);'>DW</span> Knights<br /> 15 <span class="glossaryitem" onmouseover='gp(412);'>DW</span> Termies (including a Command Squad)<br /> 10 Marines<br /> 5 scouts (4bolters, 1 Heavy)<br /> <br /> 6 <span class="glossaryitem" onmouseover='gp(744);'>RW</span> Bikes<br /> <br /> 1Predator<br /> 1Rhino<br /> 1Nephilim Jetfighter/Dark Talon (have not built it yet)<br /> <br /> I also have the Dreadnought from the <span class="glossaryitem" onmouseover='gp(505);'>AoBR</span> set (one thought was to pick up a Right arm Assault Cannon and mag it so I switch between that and the <span class="glossaryitem" onmouseover='gp(330);'>MM</span> - maybe get the Missile Launcher left arm?) it is painted Imperial Fist colors, but I have some conversion bits...<br /> <br /> I also have some Imp Fists Marines I could repaint...<br /> <br /> But really apart from the extras I have what does this army need?]]></description>
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				<pubDate><![CDATA[Fri, 24 May 2013 04:42:13]]> GMT</pubDate>
				<author><![CDATA[ LogosVeritas]]></author>
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				<title>Re:what next</title>
				<description><![CDATA[ It s a nice selection <span class="glossaryitem" onmouseover='gp(325);'>tbh</span>. two things i would consider:<br /> <br /> 1. as they are in <span class="glossaryitem" onmouseover='gp(35);'>FA</span> anyway, look into converting the ravenwing bikes into Black knights. <span class="glossaryitem" onmouseover='gp(126);'>TL</span> plasma talons for the win.<br /> 2. you have a good selection of troops, but even with a flyer your anti air isn't great, i would definately consider an <span class="glossaryitem" onmouseover='gp(637);'>ADL</span> and quad gun.]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/528961/5654126.page</link>
				<pubDate><![CDATA[Fri, 24 May 2013 07:36:47]]> GMT</pubDate>
				<author><![CDATA[ mixer86]]></author>
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				<title>what next</title>
				<description><![CDATA[ Where do I get stats/costs for the <span class="glossaryitem" onmouseover='gp(637);'>ADL</span> + QG? vanilla codex?]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/528961/5655053.page</link>
				<pubDate><![CDATA[Fri, 24 May 2013 14:39:20]]> GMT</pubDate>
				<author><![CDATA[ LogosVeritas]]></author>
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				<title>what next</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(13);'>BRB</span> <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 24 May 2013 14:48:15]]> GMT</pubDate>
				<author><![CDATA[ PredaKhaine]]></author>
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			<item>
				<title>what next</title>
				<description><![CDATA[ I have a question (noob one) why use a fortification if my <span class="glossaryitem" onmouseover='gp(400);'>AS</span> is higher than the cover? The rules state i can only choose one save, so really, what is the point?]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/528961/5655407.page</link>
				<pubDate><![CDATA[Fri, 24 May 2013 16:05:42]]> GMT</pubDate>
				<author><![CDATA[ LogosVeritas]]></author>
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				<title>what next</title>
				<description><![CDATA[ Cover saves work against low <span class="glossaryitem" onmouseover='gp(6);'>ap</span> weapons like lascannons. When you're being shot by bolters in a marine army cover saves don't matter so much.  ]]></description>
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				<pubDate><![CDATA[Sun, 26 May 2013 00:01:33]]> GMT</pubDate>
				<author><![CDATA[ PredaKhaine]]></author>
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