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				<title>1000 Grey knights. </title>
				<description><![CDATA[ I'm getting to play in a 1000 point tournament tomorrow that I wasn't planning on playing in tomorrow. I feel like 1000 points is a very difficult points value for <span class="glossaryitem" onmouseover='gp(305);'>GKs</span> and can't really come up with a list that I like. Here are the two I'm trying to decide between. <br /> <br /> Inquisitor w/ rad and psychobrokes   55<br /> <br /> X2 10 man <span class="glossaryitem" onmouseover='gp(523);'>GKSS</span> w/ psybolts, 2 psycannons 480 (240)<br /> <br /> X2 Nemesis Dreadknight w/ heavy incinerator 320 (160)<br /> <br /> 6 man purifier squad 144<br /> <br /> Total 999<br /> <br /> Or<br /> <br /> Inquisitor w/psychobrokes 40<br /> <br /> X4 10 man <span class="glossaryitem" onmouseover='gp(523);'>GKSS</span> w/ psybolts, 2 psycannons 960 (240)<br /> <br /> Total 1000<br /> <br /> <br /> I've also been toying with dropping a <span class="glossaryitem" onmouseover='gp(523);'>GKSS</span> and adding in either a vindicare or a fully loaded dreadknight. <br /> <br /> Any thoughts are very welcome. I have very little experience playing at such low points values. The tournament is for our newer players but all the vets are playing and taking "power lists". Semi counter productive but such is my <span class="glossaryitem" onmouseover='gp(211);'>lgs</span>. <br /> <br /> Cheers!<br /> Ex]]></description>
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				<pubDate><![CDATA[Fri, 24 May 2013 18:16:28]]> GMT</pubDate>
				<author><![CDATA[ Exidur]]></author>
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				<title>1000 Grey knights. </title>
				<description><![CDATA[ Henchmen lists are good at low points, because of how many bodies you can put on the field. However, if you don't have the models....<br /> <br /> Coteaz is always a good <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: PML2 makes his squad twin-linked + some other goodie. And his IBEY is a great anti-<span class="glossaryitem" onmouseover='gp(471);'>DS</span> tactic--that combined with Warp Quake makes your core fairly secure.<br /> <br /> Definitely take max psycannons in all your units. <br /> <br /> A DKnight with teleport+incin is a good option, and can kill a unit T1.<br /> <br /> I have always found the Vindicare to be hit or miss. Either she pulls off some fantastic shot, like killing a <span class="glossaryitem" onmouseover='gp(87);'>LR</span> T1, or else she whiffs all her armour pen/the enemy <span class="glossaryitem" onmouseover='gp(67);'>IC</span> makes his cover saves and then she gets obliterated. I feel like the DKnight, while much more expensive, is a better bet.<br /> <br /> At low point levels, a Purgation Squad is also very fun. 4 psycannons that don't need <span class="glossaryitem" onmouseover='gp(85);'>LoS</span> can really mess up the enemy. Hide behind a hill, or space out in ruins, and you can shot without fear of retaliation. Put Coteaz with this squad, and when the enemy <span class="glossaryitem" onmouseover='gp(471);'>DS</span> mishaps because of Warp Quake, place the enemy unit in range of IBEY. Ten marines die quite quickly to a volley from a Purgation Squad! (And don't forget IBEY shoots at the transport AND the squad inside, once they disembark.)]]></description>
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				<pubDate><![CDATA[Fri, 24 May 2013 20:50:56]]> GMT</pubDate>
				<author><![CDATA[ Elric Greywolf]]></author>
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				<title>Re:1000 Grey knights. </title>
				<description><![CDATA[ I'm a big fan of <span class="glossaryitem" onmouseover='gp(514);'>DK</span> models so at 1000 pts I squeeze in 2.<br /> <br /> ****  <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>  (305)   ****				<br /> 				<br /> 1 X	Inquisitor Coteaz	<br /> 1 X	Grey Knight Grand Master		<br /> 1 X			Incinerator	<br /> 1 X			Empyrean Brain Mines	<br /> 1 X			Psychotroke grenades	<br /> ****  Troop  (250)   ****				<br /> 				<br /> 1 X	Grey Knight Strike Squad	<br /> 10X		 Knights		<br /> 2 X			Psycannon	<br /> 1 X			Nemesis Daemon Hammer	<br /> 1 X			Psybolt ammunition	<br /> ****  Heavy Support  (445)   ****				<br /> 				<br /> 1 X	Nemesis Dreadknight		<br /> 1 X			Heavy Incinerator	<br /> 1 X			Nemesis Greatsword	<br /> 1 X			Personal Teleporter	<br /> 1 X	Nemesis Dreadknight		<br /> 1 X			Heavy Incinerator	<br /> 1 X			Nemesis Greatsword	<br /> <br /> <br /> Combat squad the <span class="glossaryitem" onmouseover='gp(523);'>GKSS</span>, putting both Psycannons into one with Coteaz and the hammer with the other one.  <span class="glossaryitem" onmouseover='gp(524);'>GM</span> makes <span class="glossaryitem" onmouseover='gp(514);'>DK</span> scoring then either runs with the <span class="glossaryitem" onmouseover='gp(19);'>CC</span> <span class="glossaryitem" onmouseover='gp(523);'>GKSS</span> squad or runs by himself.<br /> <br /> <span class="glossaryitem" onmouseover='gp(58);'>hth</span>]]></description>
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				<pubDate><![CDATA[Mon, 27 May 2013 13:36:26]]> GMT</pubDate>
				<author><![CDATA[ MarkCron]]></author>
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				<title>1000 Grey knights. </title>
				<description><![CDATA[ You could get rid of the PT and Greatswords on the DreadKnights, using those points for another strike squad. More bodies on the field and the <span class="glossaryitem" onmouseover='gp(514);'>DK</span>'s are still deadly , and or could be deep strikes in.]]></description>
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				<pubDate><![CDATA[Mon, 27 May 2013 14:29:57]]> GMT</pubDate>
				<author><![CDATA[ Gilgamesh117]]></author>
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				<title>1000 Grey knights. </title>
				<description><![CDATA[ MarkCron, you need 2 troop choices to satisfy the <span class="glossaryitem" onmouseover='gp(187);'>FOC</span>.<br /> I would consider PT mandatory on Dreadknights. Without them you have a fire magnet that moves 6" a turn with a huge deepstrike footprint. <br /> Drop the greatsword for some warrior acolytes to fulfill <span class="glossaryitem" onmouseover='gp(187);'>FOC</span> requirements.<br /> <br /> With that being said, I also adore the Dreadknights, and like your first list best, Exidur. Might be worth it to drop the Inquisitor and Purifiers for a Grand Master, to make at least 1 Dreadknight scoring. MIGHT be.]]></description>
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				<pubDate><![CDATA[Mon, 27 May 2013 16:23:02]]> GMT</pubDate>
				<author><![CDATA[ Rihgu]]></author>
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				<title>Re:1000 Grey knights. </title>
				<description><![CDATA[ I ended up going with this:<br /> <br /> Inquisitor w/psyker, rad, psychobrokes power armor<br /> <br /> X 3 10 man <span class="glossaryitem" onmouseover='gp(523);'>GKSS</span> psycannons an psybolts<br /> <br /> NDK w/ H Incinerator and Greatsword<br /> <br /> Total 998<br /> <br /> Worked pretty well. I ended up getting first place by the skin of my teeth. There was a tau player that took a crisis team with shadowsun that cooked me pretty good. I manage to scrape out a draw against him on objectives and a lucky early game end. Both my other games were massacres. The dreadknight either absorbed all the fire for a couple turns giving my strike squads time to clean up or was ignored for a couple turns and then wrecked shop. The tau player managed to kite it all game but it did get one good flamer off that sent a squad of fire warriors scurrying for their lives off the board. Like I said, I'm not a fan of 1000 point games and I'm glad to get back to 1850 after this weekend. <br /> <br /> Thanks for the input guys!]]></description>
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				<pubDate><![CDATA[Mon, 27 May 2013 18:18:52]]> GMT</pubDate>
				<author><![CDATA[ Exidur]]></author>
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				<title>1000 Grey knights. </title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/529073/5664787.page"><b>Rihgu wrote:</b></a><br/>MarkCron, you need 2 troop choices to satisfy the <span class="glossaryitem" onmouseover='gp(187);'>FOC</span>.<br /> I would consider PT mandatory on Dreadknights. Without them you have a fire magnet that moves 6" a turn with a huge deepstrike footprint. <br /> Drop the greatsword for some warrior acolytes to fulfill <span class="glossaryitem" onmouseover='gp(187);'>FOC</span> requirements.<br /> <br /> With that being said, I also adore the Dreadknights, and like your first list best, Exidur. Might be worth it to drop the Inquisitor and Purifiers for a Grand Master, to make at least 1 Dreadknight scoring. MIGHT be.</div></blockquote><br /> <br /> Oops, right you are.  I normally play them 2x5 with only 1 squad having psybolt (bit of a waste of points - should put rad on the <span class="glossaryitem" onmouseover='gp(524);'>GM</span>.)  But, back <span class="glossaryitem" onmouseover='gp(415);'>OT</span>, the <span class="glossaryitem" onmouseover='gp(524);'>GM</span> has never disappointed me, having both dreadknights scoring (and if you are lucky, having counterattack as well) is all good.<br /> <br /> to the <span class="glossaryitem" onmouseover='gp(280);'>OP</span>, I find having Coteaz is a great force multiplier and he isn't that much more expensive.  Even the base Divination power is good, but getting the 4+ invul save as well is priceless.  ]]></description>
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				<pubDate><![CDATA[Mon, 27 May 2013 18:19:33]]> GMT</pubDate>
				<author><![CDATA[ MarkCron]]></author>
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				<title>1000 Grey knights. </title>
				<description><![CDATA[ I was 5 points short of coteaz and was unwilling to give anything up. He's definitely always a part of y normal lists. The psyker <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 1 kicked up the firepower enough for the smaller game. ]]></description>
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				<pubDate><![CDATA[Mon, 27 May 2013 18:24:27]]> GMT</pubDate>
				<author><![CDATA[ Exidur]]></author>
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				<title>1000 Grey knights. </title>
				<description><![CDATA[ I've just started <span class="glossaryitem" onmouseover='gp(305);'>GK</span> (because of the <span class="glossaryitem" onmouseover='gp(514);'>DK</span> mostly) and like <span class="glossaryitem" onmouseover='gp(523);'>GKSS</span>, plus I'm having fun with interceptors.  Appreciate your thoughts on Purifiers?  I noticed you had them on the original list but swapped them for a strike squad.  <br /> <br /> In particular, why purifiers over Interceptors, is it just the psycannons?  Or does cleansing flame make a big difference?]]></description>
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				<pubDate><![CDATA[Mon, 27 May 2013 18:35:08]]> GMT</pubDate>
				<author><![CDATA[ MarkCron]]></author>
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				<title>1000 Grey knights. </title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/529073/5665144.page"><b>MarkCron wrote:</b></a><br/>I've just started <span class="glossaryitem" onmouseover='gp(305);'>GK</span> (because of the <span class="glossaryitem" onmouseover='gp(514);'>DK</span> mostly) and like <span class="glossaryitem" onmouseover='gp(523);'>GKSS</span>, plus I'm having fun with interceptors.  Appreciate your thoughts on Purifiers?  I noticed you had them on the original list but swapped them for a strike squad.  <br /> <br /> In particular, why purifiers over Interceptors, is it just the psycannons?  Or does cleansing flame make a big difference?</div></blockquote><br /> <br /> Purifier's are <span class="glossaryitem" onmouseover='gp(305);'>GK</span> answers to Horde Armies. Usually they are put in transports cuz of how weak they are, but extremly dangerous up close.<br /> You could combat squad them, five with Psycannons, the other five halberds. Get two cleansing flames. Pretty insane.<br /> <br /> The strike squad is just all around great, mixed with Coteaz's IBEY and Warp Quake.<br /> <br /> But yes. People love Purfiers because of maxed out Psycannons + Coteaz's. nasty.<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 27 May 2013 19:13:29]]> GMT</pubDate>
				<author><![CDATA[ Gilgamesh117]]></author>
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				<title>Re:1000 Grey knights. </title>
				<description><![CDATA[ Purifiers vs interceptors<br /> <br /> They serve different purposes. Part of what makes grey knights so good is the jack of all trades aspect of the army. The original list took the purifiers for the <span class="glossaryitem" onmouseover='gp(19);'>cc</span> capabilities. 2 attacks each plus cleansing flame is very powerful. Very difficult to get better hoard control than cleansing flame. Few things better than watching have an Ork/<span class="glossaryitem" onmouseover='gp(69);'>ig</span>/insert blob name here lose half it's models from a couple dudes. In most cases I take a 10 man squad of purifiers with 4 psycannons and coteaz. The dakka they put out is ridiculous. I recommend keeping the squad full if running them as a fire base. Every psycannon you loose drastically reduces the firepower they can put out. Interceptors are fantastic. 12 move plus a 30 inch shunt is absolutely ridiculous. Throw in a <span class="glossaryitem" onmouseover='gp(524);'>GM</span> to make them scoring and boom. Fun times ahead. <br /> <br /> My typical 1850 list goes something like this:<br /> <br /> Coteaz<br /> <br /> 10 purifiers 4 psycannons<br /> <br /> 3 <span class="glossaryitem" onmouseover='gp(523);'>GKSS</span> 2 psycannons psybolts<br /> <br /> 2 NDK tele Greatsword and h incinerator. <br /> <br /> I didn't use to believe in the teleporter but since I've started using it its been absolutely invaluable. Don't leave home without one. ]]></description>
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				<pubDate><![CDATA[Mon, 27 May 2013 21:25:23]]> GMT</pubDate>
				<author><![CDATA[ Exidur]]></author>
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