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		<title><![CDATA[Latest posts for the thread "Mediums for sclupting?"]]></title>
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				<title>Mediums for sclupting?</title>
				<description><![CDATA[ I'm taking some ceramics courses this year at uni, and I was wondering if anyone has ever used artist grade clay to sculpt the level of detail that we see on many miniatures. I'm talking on a larger scale here. For example, I plan to take a space marine miniature and sculpt a marine that is possibly 10x as large (I haven't decided on exact dimensions yet. I need to see how much time I will have once the semester begins). Has anyone worked with high fire clay before? What should I be aware of? I'll probably paint the piece after the first firing, so a second high fire with silica glaze won't be necessary.<br /> <br /> Also, if this works out, I would be interested in learning how to sculpt my own minis, just for my own enjoyment. Does anyone have any links to some articles/tutorials on this topic?<br /> <br /> Much Appreciated,<br /> <br /> Icarus]]></description>
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				<pubDate><![CDATA[Tue, 28 May 2013 03:41:54]]> GMT</pubDate>
				<author><![CDATA[ Icarusthepilot]]></author>
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				<title>Mediums for sclupting?</title>
				<description><![CDATA[ It's certainly <i>possible</i>, but it's not really done for several reasons, the most obvious of which is general lack of access to a kiln.  Beyond that, there are practical working issues.  <span class="glossaryitem" onmouseover='gp(3);'>40k</span>-style models have lots of layers of armor, tubing, clothes, bling, etc. that could be a pain to sculpt as a single mass.  By using a medium that can be added and worked over an already cured surface, we have a much easier time working on individual elements that make up the whole.  There's also a reduced risk of mucking up completed sections while working on a new one.<br /> <br /> 2-part epoxy putties and polymer or air-dry clays are also frequently sanded, filed, and drilled during the sculpting process (especially on larger scale projects) to refine shapes and ensure a smooth finish.  Clay could be moistened and smoothed, but unless that surface is the topmost layer, it's likely to be marred by subsequent applications.<br /> <br /> Think of a <span class="glossaryitem" onmouseover='gp(119);'>SM</span>'s shoulder pad - getting the surface perfectly smooth while still being able to add the trim, especially with rivet or filigree detailing, would be a serious pain.  Instead, you could mold the basic shape and sand it smooth, then layer on the trim, then add fine detailing.  By working in layers, each element can be fully worked and refined without regard for the others, since they've already cured.  Using epoxy putties also means that the layers are self-adhesive, too, allowing you to build the model in parts without worrying about how to attach them and keep their shape (can you imagine trying to sculpt trim separately, fire it, then glue it to a complex curve?  nightmarish).<br /> <br /> Of course, the larger the sculpt, the easier using clay would be.  I just don't see any benefit over the more commonly used mediums, all of which boast at least some benefits over the clay.]]></description>
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				<pubDate><![CDATA[Tue, 28 May 2013 21:08:39]]> GMT</pubDate>
				<author><![CDATA[ oadie]]></author>
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				<title>Re:Mediums for sclupting?</title>
				<description><![CDATA[ Thanks for the reply. The reason why I'm asking about kiln fired clay is because I'm taking ceramics at school and I have to use clay for my projects. I see what you mean though. I'll just have to play around and see what happens next year, or perhaps just sit on the wheel the whole semester. That's pretty fun too.]]></description>
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				<pubDate><![CDATA[Thu, 30 May 2013 17:32:00]]> GMT</pubDate>
				<author><![CDATA[ Icarusthepilot]]></author>
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