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		<title><![CDATA[Latest posts for the thread "1250pts Fire Hawks Sternguard"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "1250pts Fire Hawks Sternguard"]]></description>
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				<title>1250pts Fire Hawks Sternguard</title>
				<description><![CDATA[ I have written this list for a tournament that is coming up, and I would love to get people's thoughts:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> <br /> Pedro Kantor 175<br /> Terminator Epistolary Librarian w/ Storm Shield 190<br /> <br /> Troops<br /> 10 man Tactical Squad 190<br /> Meltagun<br /> Sgt w/ Meltabombs, Chainsword, Bolt Pistol<br /> Drop Pod with Locator Beacon<br /> <br /> 5 man Scout Squad 135<br /> Sniper Rifles<br /> Missile launcher<br /> Sergeant Telion<br /> <br /> Elites<br /> 10 man Sternguard 350<br /> Sgt with Meltabombs, Combi Plasma, Chainsword<br /> 1 Combi Flamer<br /> 2 Combi Plasma<br /> 1 Combi Melta<br /> 2 Heavy Flamers<br /> Drop Pod with Locator Beacon<br /> <br /> Heavy Support <br /> Thunderfire Cannon 100<br /> <br /> The idea is to drop squads on objectives and break into combat squads. The locator beacons allow me to warp around the board with the Librarian without too much trouble, and their custom ammo and combi weapons should be able to deal with most things in combination with null zone, as well as discourage being charged with the heavy flamers. The sternguard also become scoring and stubborn because of Kantor. All of the others are for support, by dropping the scouts and the <span class="glossaryitem" onmouseover='gp(420);'>TFC</span> into cover they can all benefit from the techmarines bolster and get a high cover save and snipe away. <br /> <br /> The other thing is that, if I have done my maths correctly I have 65 spare points. What should I get with this? A double <span class="glossaryitem" onmouseover='gp(51);'>HB</span> landspeeder? More Scouts? Please let me know.]]></description>
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				<pubDate><![CDATA[Wed, 29 May 2013 15:12:11]]> GMT</pubDate>
				<author><![CDATA[ snorri788]]></author>
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				<title>1250pts Fire Hawks Sternguard</title>
				<description><![CDATA[ Anyone got any thoughts? Any ideas on what I could do with my spare 65 points?]]></description>
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				<pubDate><![CDATA[Thu, 30 May 2013 15:52:11]]> GMT</pubDate>
				<author><![CDATA[ snorri788]]></author>
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				<title>Re:1250pts Fire Hawks Sternguard</title>
				<description><![CDATA[ You have a odd mixture of special weapons in your 10 man sternguard.<br /> <br /> With your spare points I would take more scouts or specialize your sternguard weapons a  little more..<br /> <br /> Also what you you want your army to do? its not massively clear..]]></description>
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				<pubDate><![CDATA[Thu, 30 May 2013 15:58:45]]> GMT</pubDate>
				<author><![CDATA[ jackblg]]></author>
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				<title>Re:1250pts Fire Hawks Sternguard</title>
				<description><![CDATA[ The sternguard will drop onto the table and split into combat squads, and the same for the <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad. They can then split up and either hold an objective or tank hunk. The plasma should be good against marines and venom spam, the melta works against land raiders and the flamers for infantary horde and overwatch. I will split them according to what I am facing.<br /> <br /> The Scouts will sit in cover with the T marine and <span class="glossaryitem" onmouseover='gp(420);'>TFC</span> and bolster cover while providing some covering fire. Either killing things in cover (against aegis defense lines) with Telion to deal with hi toughness models like the Riptide or Dreadknight or characters. Kantor makes things scoring and the Librarian is there to keep the sternguard mobile with Gateway.<br /> <br /> What about servitors with the Techmarine. Extra covering fire to deal with raiders or troops and provide Look Our Sir rolls for the Techmarine.]]></description>
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				<pubDate><![CDATA[Thu, 30 May 2013 16:40:11]]> GMT</pubDate>
				<author><![CDATA[ snorri788]]></author>
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				<title>1250pts Fire Hawks Sternguard</title>
				<description><![CDATA[ Replace the combi flamer with a combi plasma, you alr have heavy flamer<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Drop telion. 2 <span class="glossaryitem" onmouseover='gp(67);'>IC</span> is a bit too much <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>. You could use the extra points to give your <span class="glossaryitem" onmouseover='gp(448);'>TM</span> a <span class="glossaryitem" onmouseover='gp(328);'>ML</span>.]]></description>
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				<pubDate><![CDATA[Sat, 17 Aug 2013 10:00:14]]> GMT</pubDate>
				<author><![CDATA[ Senortaco]]></author>
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				<title>Re:1250pts Fire Hawks Sternguard</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/b42abd622fa802bc7a2f2837c25c7efd.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/529958/5677370.page"><b>snorri788 wrote:</b></a><br/><br /> What about servitors with the Techmarine. Extra covering fire to deal with raiders or troops and provide Look Our Sir rolls for the Techmarine.</div></blockquote><br /> <br /> The <span class="glossaryitem" onmouseover='gp(420);'>TFC</span>'s techmarine is a "Techmarine Gunner" and doesn't unlock servitors <span class="glossaryitem" onmouseover='gp(298);'>afaik</span>.<br /> <br /> I'd use the extra points for more men in the scout squad (meatshields) and I agree with dropping Telion for this list.  More boots on the ground is better (Telion is great, but a lot of points at 1250 for a very minor boost).]]></description>
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				<pubDate><![CDATA[Sat, 17 Aug 2013 14:49:56]]> GMT</pubDate>
				<author><![CDATA[ Rorschach9]]></author>
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